Yu-Gi-Oh! The Sacred Cards
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Yu-Gi-Oh! The Sacred Cards | ||
---|---|---|
Composer(s) Norihiko Hibino | Kazuki Muraoka Sotaro Tojima Masashi Watanabe | |
Series | Yu-Gi-Oh! | |
Platform(s) | Game Boy Advance | |
Release | ||
Genre(s) | Role-playing | |
Mode(s) | Single-player |
Yu-Gi-Oh! The Sacred Cards[a] is a Game Boy Advance game based on the Yu-Gi-Oh! anime developed and published by Konami. It was first released in Japan on July 4, 2002. It was released in North America the following year and in Europe the year after that.
Unlike most of the previous
Gameplay
The rules of the game are slightly different from the real card game. They resemble the rules of Yu-Gi-Oh! Dark Duel Stories, themselves based on the prototype rules that were being considered when the card game was first being transferred over from the manga. Unlike the real game, there is an elemental ruling. For example, water beats fire, electricity beats water.[1] Also, there is a notable absence of game phases and numerous card effects have been removed or changed.
Storyline
The game starts when the player and his two friends,
However, a mysterious person named
After the player gets into the finals which take place on a blimp, he duels Marik. After Marik is beaten, it is found out that it was not really Marik. It was actually one of Marik's servants. The real Marik was the person the player met earlier in the game that became one of Yugi's friends: Namu. Then, Marik starts stealing the souls of those he beats. After Marik defeats Kaiba, the player must challenge Yugi. After Yugi is beaten, the player must face Marik. The game cannot be saved after beaten so once the game is beaten, the player will restart at the last save point.
Reception
Aggregator | Score |
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GameRankings | 59%[2] |
Metacritic | 60/100[3] |
Publication | Score |
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Game Informer | 7.5/10[4] |
GameSpy | [5] |
GameZone | 7.8/10[6] |
IGN | 5/10[7] |
Nintendo Power | 2.5/5[8] |
Yu-Gi-Oh! The Sacred Cards received "mixed" reviews according to video game review aggregator Metacritic.[3]
However, the game sold nearly 1 million units, with 750,000 copies in the United States[9] and over 238,000 in Japan,[10] and received a sequel known as Yu-Gi-Oh! Reshef of Destruction. Its sequel increased the game's difficulty and length by raising the card restrictions.
In the United States, it sold 750,000 copies and earned $22 million by August 2006. During the period between January 2000 and August 2006, it was the 27th highest-selling game launched for the Game Boy Advance, Nintendo DS or PlayStation Portable in that country.[11]
Notes
References
- ^ a b Konami (2003), Yugioh The Sacred Cards EU Instruction Booklet
- ^ "Yu-Gi-Oh! The Sacred Cards for Game Boy Advance". GameRankings. Archived from the original on September 24, 2015. Retrieved October 7, 2015.
- ^ a b "Yu-Gi-Oh! The Sacred Cards for Game Boy Advance Reviews". Metacritic. Archived from the original on November 2, 2015. Retrieved October 7, 2015.
- ^ Kato, Matthew (February 2004). "Yu-Gi-Oh! The Sacred Cards". Game Informer. No. 130. p. 114. Archived from the original on June 17, 2008. Retrieved October 7, 2015.
- ^ Steinberg, Steve (December 2, 2003). "GameSpy: Yu-Gi-Oh!: The Sacred Cards". GameSpy. Archived from the original on February 1, 2006. Retrieved October 7, 2015.
- ^ Ceradsky, Tim (November 25, 2003). "Yu-Gi-Oh! The Sacred Cards - GBA - Review". GameZone. Archived from the original on February 10, 2009. Retrieved October 7, 2015.
- ^ Harris, Craig (December 8, 2003). "Yu-Gi-Oh: The Sacred Cards". IGN. Archived from the original on December 11, 2015. Retrieved October 7, 2015.
- ^ "Yu-Gi-Oh! The Sacred Cards". Nintendo Power. Vol. 176. February 2004. p. 155.
- ^ Edge staff (August 2, 2006). "The Century's Top 50 Handheld Games (Page 3)". Edge. Archived from the original on May 15, 2012. Retrieved October 7, 2015.
- ^ "Nintendo GBA Japanese Ranking". Archived from the original on December 30, 2008. Retrieved May 28, 2016.
- ^ Keiser, Joe (August 2, 2006). "The Century's Top 50 Handheld Games". Next Generation. Archived from the original on October 10, 2007.