Abobo's Big Adventure

Source: Wikipedia, the free encyclopedia.
Abobo's Big Adventure
Writer(s)
Roger Barr
EngineAdobe Flash
Platform(s)Browser
ReleaseJanuary 11, 2012[1]
Genre(s)Beat 'em up
Mode(s)Single-player, multiplayer

Abobo's Big Adventure is a

Double Dragon
franchise, traveling through the worlds of several different games to save his son. Written by I-Mockery.com founder Roger Barr, programmed by Nick Pasto (AKA: PestoForce), with art and animation by PoxPower, Abobo's Big Adventure was released in January 2012 to positive critical reception.

Gameplay and plot

The player's objective in Abobo's Big Adventure is to proceed through different levels of the game using the character Abobo from

". Each game makes use of the directional keys to control the movement of the character, while the 'A' and 'S' keys perform functions related to the particular sub-game, such as punching and kicking respectively. Abobo has a rage meter that increases when he hits enemies and decreases when he is hit; when the meter is completely filled, the player can press 'A' and 'S' together to perform a special attack that destroys or greatly damages all enemies on the screen. With the exception of the "Contra Bobo" level, each level is single player only.

The game's plot revolves around Abobo's son, Aboboy, who is kidnapped in the opening cutscene in a nod to the opening of Double Dragon. The game's levels are mostly linear, featuring several references to other Nintendo Entertainment System properties with their enemies and layout. Before the final level, Abobo encounters

Little Mac, who went mad with power after winning the championship. Abobo defeats Little Mac in a boxing match, decapitates him with the Power Glove, and rescues Aboboy. As the crowd cheers for the reunited pair, they suddenly leap out of the ring and begin to graphically murder everyone within reach. The events of the game are finally revealed as a dream Abobo is having, a reference to the ending of Super Mario Bros. 2
.

Development

Development on the game was started in 2002 by I-Mockery founder Roger Barr, who intended it to be his first full-length flash-based game and to feature his favorite NES character, Abobo. Working with a programmer nicknamed "Bane", they put together several early levels. However the game was delayed by various side projects, including a game with a similar concept named "Domo-Kun's Angry Smashfest". He later returned to the game with the help of developers Nick Pasto of PestoForce and "Pox" of The Pox Box, and after mapping out the storyline decided to start the project over from scratch in 2006 due to dissatisfaction with the early work, and the feel that the original programming strayed too far from the feel of an actual NES.[3][4][5]

Level development was done by playing NES titles and taking notes on which characters they wished to include and where. Rather than have each level feature just one group of enemies from the same game, they would instead act as a tribute to the system as a whole and feature a variety of them. During the course of development, smaller projects were also done in order to keep themselves motivated and meet financial obligations. By 2009, the first three levels of the game were completed and revealed at the San Diego Comic-Con, playable with a NES controller as originally intended. With the game well-received, they resumed work, using feedback from the test to fix bugs and issues, and in 2010 presented the game at the following Comic-con in a free-to-play arcade cabinet, with artwork made by Jeff Bandelin of Newgrounds.[4]

Though the game was delayed heavily in 2011, they intended to release it at the end of December. In September of that year, Barr took the game with him on a comedy tour he was invited to attend with

Keith Apicary, showcasing it at various arcades and game shops. An official trailer followed shortly after, and in response to numerous donations they had received, they began work on a smaller game called "Aboboy's Small Adventure" for anyone who donated, though it pushed the release date for the completed project further. On January 11, 2012 the game was released on Newgrounds.com, with an added tutorial explaining how to play the game with a NES controller.[4] A downloadable version of the game has also been released,[6] while the team plans to continue to showcase the arcade cabinet at various conventions.[3]

Reception

The game was positively received at its release. Abobo's Big Adventure won the

1UP.com editors Jeremy Parish and Bob Mackey both praised the game as well, with Parish questioning whether it blurred the line between "parody and appropriation [...] you could make a case for it being a Dada-ist expression", while Mackey asserted he still felt it was parody, but that the controls for each aspect of the game had been replicated "dead on."[14] GameSpot praised the game saying "It's a labor of love that's jam-packed with a staggering number of pitch-perfect references to NES games. It doesn't just duplicate the sprites, environments, and music of so many NES games; it also captures the simple but challenging gameplay of the games it imitates."[15] Yoshihisa Kishimoto, creator of Double Dragon, has stated in a Polygon interview that he was supportive and loved the game.[16]

References

  1. ^ "Abobo's Big Adventure". Archived from the original on 2022-01-24. Retrieved 2014-10-20.
  2. ^ Pasto, Nick (2010-07-29). "Abobo's Big Adventure Arcade Build". Newgrounds. Archived from the original on 2010-11-02. Retrieved 2012-01-17.
  3. ^ a b Barr, Roger (2012-01-16). "Started work on an Abobo's Big Adventure wikipedia article..." I-Mockery. Archived from the original on 2015-12-08. Retrieved 2012-01-17.
  4. ^ a b c Barr, Roger (2012-01-12). "The Making Of Abobo's Big Adventure: Game Of My Dreams". I-Mockery. Archived from the original on 2019-01-21. Retrieved 2012-01-13.
  5. ^ Staff (2012-01-12). "WTF is this game?". I-Mockery. Archived from the original on 2012-01-15. Retrieved 2012-01-13.
  6. ^ "Abobo's Big Adventure - Full Game". Archived from the original on 2013-03-14. Retrieved 2013-03-17.
  7. ^ Fulp, Tom (2013-07-12). "2012 Tank Awards". Newgrounds. Archived from the original on 2013-07-15. Retrieved 2013-07-12.
  8. ^ Nelson, Mike (2012-01-13). "Relive 8-bit Childhood on PC: Abobo's Big Adventure". GameSpy. Archived from the original on 2012-01-15. Retrieved 2012-01-13.
  9. ^ Staff (2012-01-12). "Abobo's Big Adventure: un juego retro divertido y gratuito". Cine Premiere (in Spanish). Editorial Premiere. Archived from the original on 2016-03-03. Retrieved 2012-01-13.
  10. ^ Sanchez, David (2012-01-12). "NES tribute Abobo's Big Adventure is now playable". GameZone. GameZone Online. Archived from the original on 2012-01-13. Retrieved 2012-01-13.
  11. ^ Fantoni, Lorenzo (2012-01-12). "Abobo's Big Adventure, un serio contendente al GOTY 2012" (in Italian). Eurogamer.it. Archived from the original on 2012-10-25. Retrieved 2012-01-13.
  12. Rock, Paper, Shotgun. Archived
    from the original on 2012-01-15. Retrieved 2012-01-13.
  13. ^ Meyer, John Mix (2012-01-11). "Abobo's Big Adventure Is 8-Bit Parody Done Right". Wired. Archived from the original on 2012-01-13. Retrieved 2012-01-13.
  14. 1UP.com. UGO Networks. Archived from the original
    on 2012-02-04. Retrieved 2012-01-14.
  15. ^ Petit, Carolyn (2012-01-19). "Abobo: Bringing People Together Since 1987". GameSpot. Archived from the original on 2012-01-22. Retrieved 2012-01-19.
  16. ^ Leone, Matt (2012-09-04). "The Man Who Created Double Dragon". Polygon. Archived from the original on 2019-11-29. Retrieved 2018-01-03.

External links