Abobo's Big Adventure
Abobo's Big Adventure | ||
---|---|---|
Writer(s) Roger Barr | | |
Engine | Adobe Flash | |
Platform(s) | Browser | |
Release | January 11, 2012[1] | |
Genre(s) | Beat 'em up | |
Mode(s) | Single-player, multiplayer |
Abobo's Big Adventure is a
Gameplay and plot
The player's objective in Abobo's Big Adventure is to proceed through different levels of the game using the character Abobo from ". Each game makes use of the directional keys to control the movement of the character, while the 'A' and 'S' keys perform functions related to the particular sub-game, such as punching and kicking respectively. Abobo has a rage meter that increases when he hits enemies and decreases when he is hit; when the meter is completely filled, the player can press 'A' and 'S' together to perform a special attack that destroys or greatly damages all enemies on the screen. With the exception of the "Contra Bobo" level, each level is single player only.
The game's plot revolves around Abobo's son, Aboboy, who is kidnapped in the opening cutscene in a nod to the opening of Double Dragon. The game's levels are mostly linear, featuring several references to other Nintendo Entertainment System properties with their enemies and layout. Before the final level, Abobo encounters
Development
Development on the game was started in 2002 by I-Mockery founder Roger Barr, who intended it to be his first full-length flash-based game and to feature his favorite NES character, Abobo. Working with a programmer nicknamed "Bane", they put together several early levels. However the game was delayed by various side projects, including a game with a similar concept named "Domo-Kun's Angry Smashfest". He later returned to the game with the help of developers Nick Pasto of PestoForce and "Pox" of The Pox Box, and after mapping out the storyline decided to start the project over from scratch in 2006 due to dissatisfaction with the early work, and the feel that the original programming strayed too far from the feel of an actual NES.[3][4][5]
Level development was done by playing NES titles and taking notes on which characters they wished to include and where. Rather than have each level feature just one group of enemies from the same game, they would instead act as a tribute to the system as a whole and feature a variety of them. During the course of development, smaller projects were also done in order to keep themselves motivated and meet financial obligations. By 2009, the first three levels of the game were completed and revealed at the San Diego Comic-Con, playable with a NES controller as originally intended. With the game well-received, they resumed work, using feedback from the test to fix bugs and issues, and in 2010 presented the game at the following Comic-con in a free-to-play arcade cabinet, with artwork made by Jeff Bandelin of Newgrounds.[4]
Though the game was delayed heavily in 2011, they intended to release it at the end of December. In September of that year, Barr took the game with him on a comedy tour he was invited to attend with
Reception
The game was positively received at its release. Abobo's Big Adventure won the
References
- ^ "Abobo's Big Adventure". Archived from the original on 2022-01-24. Retrieved 2014-10-20.
- ^ Pasto, Nick (2010-07-29). "Abobo's Big Adventure Arcade Build". Newgrounds. Archived from the original on 2010-11-02. Retrieved 2012-01-17.
- ^ a b Barr, Roger (2012-01-16). "Started work on an Abobo's Big Adventure wikipedia article..." I-Mockery. Archived from the original on 2015-12-08. Retrieved 2012-01-17.
- ^ a b c Barr, Roger (2012-01-12). "The Making Of Abobo's Big Adventure: Game Of My Dreams". I-Mockery. Archived from the original on 2019-01-21. Retrieved 2012-01-13.
- ^ Staff (2012-01-12). "WTF is this game?". I-Mockery. Archived from the original on 2012-01-15. Retrieved 2012-01-13.
- ^ "Abobo's Big Adventure - Full Game". Archived from the original on 2013-03-14. Retrieved 2013-03-17.
- ^ Fulp, Tom (2013-07-12). "2012 Tank Awards". Newgrounds. Archived from the original on 2013-07-15. Retrieved 2013-07-12.
- ^ Nelson, Mike (2012-01-13). "Relive 8-bit Childhood on PC: Abobo's Big Adventure". GameSpy. Archived from the original on 2012-01-15. Retrieved 2012-01-13.
- ^ Staff (2012-01-12). "Abobo's Big Adventure: un juego retro divertido y gratuito". Cine Premiere (in Spanish). Editorial Premiere. Archived from the original on 2016-03-03. Retrieved 2012-01-13.
- ^ Sanchez, David (2012-01-12). "NES tribute Abobo's Big Adventure is now playable". GameZone. GameZone Online. Archived from the original on 2012-01-13. Retrieved 2012-01-13.
- ^ Fantoni, Lorenzo (2012-01-12). "Abobo's Big Adventure, un serio contendente al GOTY 2012" (in Italian). Eurogamer.it. Archived from the original on 2012-10-25. Retrieved 2012-01-13.
- Rock, Paper, Shotgun. Archivedfrom the original on 2012-01-15. Retrieved 2012-01-13.
- ^ Meyer, John Mix (2012-01-11). "Abobo's Big Adventure Is 8-Bit Parody Done Right". Wired. Archived from the original on 2012-01-13. Retrieved 2012-01-13.
- 1UP.com. UGO Networks. Archived from the originalon 2012-02-04. Retrieved 2012-01-14.
- ^ Petit, Carolyn (2012-01-19). "Abobo: Bringing People Together Since 1987". GameSpot. Archived from the original on 2012-01-22. Retrieved 2012-01-19.
- ^ Leone, Matt (2012-09-04). "The Man Who Created Double Dragon". Polygon. Archived from the original on 2019-11-29. Retrieved 2018-01-03.