Adobe Atmosphere

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Adobe Atmosphere
Initial releaseMarch 26, 2001 (2001-03-26)
Final releaseBuilder 1.0.0.198 (October 31, 2003; 20 years ago (2003-10-31)) [±]
Player 1.0.0.216 (February 10, 2004; 20 years ago (2004-02-10))
[±]
3D computer graphics
LicenseProprietary
Websiteadobe.com/products/atmosphere
Adobe Atmosphere Community Server
Developer(s)Adobe Systems
Final release
1.0 / January 2, 2002; 22 years ago (2002-01-02)
Written inC[citation needed]
Operating systemLinux
TypeWeb server
LicenseAdobe Atmosphere Server Software Open Source License Agreement[citation needed]

Adobe Atmosphere was a

Adobe Systems. The product spent the majority of its lifetime in beta testing
. Adobe released the last version of Atmosphere, version 1.0 build 216, in February 2004, then discontinued the software in December that year.

Features

In Adobe's Atmosphere Museum of Art, each gallery was connected via a system of colorful "portals."

Atmosphere focused on explorable "worlds" (later officially called "environments"), which were linked together by "portals", analogous to the

GIF, WAV or MP3 format. Objects in worlds were scriptable using a specialized dialect of JavaScript, allowing a more immersive environment,[1] and worlds could be generated dynamically using PHP. Using JavaScript, a world author could link an object to a Web page, so that a user could, for example, launch a Web page by clicking on a billboard advertisement (Ctrl+Shift+Click in earlier versions). By version 1.0, Atmosphere also boasted support for using Macromedia Flash animations and Windows Media Video as textures.[2]

Atmosphere-based worlds consisted mainly of parametric

However, Viewpoint stopped supporting the Atmosphere subcomponent some time before Atmosphere was discontinued.

Unlike the more centralized structure of Active Worlds, in which environments are primarily built within AlphaWorld, Atmosphere worlds were spread throughout the Internet, usually hosted on the author's own Web site as .aer files. There were binary and ASCII versions of the .aer file format,[3] though the ASCII format was phased out in later releases. .aer files could be generated dynamically using server-side content management systems,[4] as demonstrated by the AtmoWorlds.com Worlds Directory.[5]

Users were represented in worlds by

avatars. In later builds, an option allowed the user to see his or her own avatar. An early quirk of Atmosphere displayed users whose avatars had not yet loaded as colorful, slanted cylinders, and announced the arrival of users with a "bug zapper" sound.[6]

Whereas in ActiveWorlds it is only possible to communicate with users within a 200-meter radius, Atmosphere users could chat with all the users in the world. This model was more appropriate for Atmosphere, considering the smaller sizes of most worlds. Technically, users could chat with anyone in the same YACP channel, a reference to the

IRC protocol (see below). The exception was when worlds would receive too many visitors, as was often the case at HomeWorld: worlds would "clone", creating duplicate channels for the same world, which would often cause confusion for users.[7]
Some world developers wrote scripts that limited communication to users within a certain distance, for greater realism.

wireframe views and multiple floating tool windows, the Atmosphere Builder was reminiscent of both CAD software and professional graphics applications like Adobe Photoshop
.

A built-in

HTML: sections of the world – subworlds or models – would load as the user neared, so that a city could load block by block, rather than all at once. One of Atmosphere's problems, however, was excessive memory
usage, which was exacerbated by the use of advanced features such as embedded models and Flash movies in many worlds.

Atmosphere's chat console used the Windows-1252 character encoding.

From its inception,

Adobe Photoshop Album included a "3D gallery" feature that could publish a photo album as an Atmosphere world.[10]

History

Adobe Atmosphere began as 3D Anarchy by Attitude Software. It originally relied on

IRC for chat functionality. The original user interface was rather eccentric, featuring two ever-present eyeballs that would occasionally blink.[11] Later versions adopted a more conventional interface, although one of the pre-supplied avatars was based on the eyes. Adobe bought the technology from Attitude in November 1999 and announced the first public beta version under the new name on March 26, 2001.[12]

Atmosphere came as two stand-alone applications: the Builder, which was used to build online "worlds", and the Player, which allowed users to explore these worlds. (In 3D Anarchy, these components were called Editor and Chat, respectively.) In addition to these applications, Adobe provided a browser

In later releases, the Atmosphere Player ran as a plugin within Internet Explorer.

Beta versions of the Builder were notoriously unstable, and the program crashed so frequently that a user wrote a program that automatically saved worlds opened in the Builder at a fixed interval, preventing users from losing hours of work.

In August 2002, Adobe began to scrap the stand-alone Player, instead devoting more resources to develop the Atmosphere Plugin, which was at the time viewed as a buggy, less attractive alternative to the Player. The company's focus on the Plugin was viewed as an attempt to compete with Flash before its developer, Macromedia, was purchased by Adobe. For the most part, the Plugin ran only on Internet Explorer for Windows,[14] despite frequent requests by community members to expand Atmosphere support to Mozilla-based browsers, and to Linux and Mac OS. Unofficially, the plugin ran in Mozilla-based browsers with limited functionality.[15] One user was able to run the stand-alone Player on Linux using Wine, albeit in a less-than-usable state.[16][17]

As part of its efforts to garner commercial interest in the software, Adobe introduced support for

PDF documents for viewing in Acrobat Reader.[18][19] The company also distanced Atmosphere from its reputation as a platform for online chat, by first disabling chat on the various official, Adobe-hosted worlds,[20]
then by deleting the worlds themselves.

Version 1.0 was released on October 22, 2003.

DHL. Following a long period of relative silence from the developers, Adobe announced in December 2004 that it would not continue development of the software. According to an FAQ
from Adobe:

The decision to discontinue Atmosphere 1.0 was based on market conditions, customer feedback and research done by Adobe.

Adobe retains

API; other Atmosphere components including scene graphs and the physics engine
were licensed from other companies, such as Viewpoint.

Community

Atmosphere had a dedicated beta-testing community, whose members constructed many worlds and avatars, promoted the software by word of mouth, and conducted community events, such as world tours and building contests. The largest of these contests was Star Wars 3D, a large-scale effort to create a comprehensive set of worlds and avatars based on the Star Wars trilogy. The creations were unveiled on July 4, 2003, and festivities officially continued until July 6. Another large effort held was themed to the Lord of the Rings trilogy.

Community members also organized and attended events such as World Tours, which featured innovative worlds each week, and Tech Talks, originally a weekly event intended for world and avatar developers.[23] Initially, most community discussion occurred either in the worlds or at the appropriate Adobe User-to-User Forums. Later, to supplement the official Atmosphere product Web site and discussion forums, the community created a large number of resource Web sites, some of which are listed below.

Beta-testers dubbed the Atmosphere developers "zombies", in recognition of the long hours the Adobe employees apparently spent developing the software. The running joke on the team was that, instead of the typical meal of brains, Atmosphere's zombies ingested eyeballs, due to the visual nature of the product.[24] The beta-testing community eagerly awaited new releases from the development team, to which the developers invariably answered that it would take "about two weeks"; this response became a euphemism for "when it's ready."[25]

Despite the decentralized structure of Atmosphere and the popularity of the world-building contests, the Atmosphere community still preferred to gather in worlds created by Adobe and its partner DigitalSpace, such as Adobe's annually-revamped HomeWorld and DigitalSpace's Atmospherians Community. As the HomeWorld was the primary starting place for new users, the community found it easier to establish lively crowds there. When Adobe shut down HomeWorld, along with a number of other Adobe-hosted worlds, many builders made attempts at emulating the success of HomeWorld with their own starting points. However, without the constant stream of new users that HomeWorld experienced, most of these attempts failed to attract more than a small group of regulars.

Years after Adobe ended support for Atmosphere, some worlds remain online, though very few have been maintained and fewer still continue to support multi-user chat. Nonetheless, the software continues to enjoy a small fanbase that meets online each year on Halloween.

See also

References

  1. ^ a b "Adobe Atmosphere Frequently Asked Questions" (PDF). Adobe Systems. March 2001. Archived from the original (PDF) on 2009-06-12. Retrieved 2010-09-07.
  2. ^ a b "Features". Adobe Systems. Archived from the original on 11 February 2009. Retrieved 2009-01-25.
  3. . Retrieved 2008-11-27.
  4. ^ Chard, Susan M. (2011). Building a virtual classroom : an education environment for the internet generation (Ph.D. thesis). Curtin University.
  5. ^ "AtmoWorlds Worlds Directory". AtmoWorlds.com. 2003-05-24. Archived from the original on 2003-05-14.
  6. . Retrieved 2008-12-12.
  7. Adobe Systems Inc.
     
  8. ^ "Adobe Atmosphere Unleashes the Power of 3-D Multimedia Interactive Environments" (Press release). Adobe Systems. 2003-10-22. Archived from the original on 13 February 2009. Retrieved 2009-01-25.
  9. ^ "Atmosphere 3D Galleries appear incorrectly in web browser". Adobe Systems. 2007-01-04. Archived from the original on 2009-06-08. Retrieved 2010-09-07.
  10. . Feel like making something really funky? Try creating an Adobe Atmosphere 3D Gallery. This gallery type takes your photos and puts them on the walls of a 3D virtual building that viewers can walk through (virtually, that is). You can then post this gallery on the Web. You also have a chat option that enables multiple visitors to walk around the gallery at the same time and chat online about the experience.
  11. . Retrieved 2006-10-01.
  12. ^ a b "Adobe Debuts Interactive Web 3-D with Adobe Atmosphere" (Press release). Adobe Systems. 2001-03-26. Archived from the original on 12 February 2009. Retrieved 2009-01-21.
  13. ^ "Adobe Opens Atmosphere Community Server to Spur Evolution of the Immersive 3D Web" (Press release). Adobe Systems. 2001-08-14. Archived from the original on 13 February 2009. Retrieved 2009-01-25.
  14. ^ In recent versions of Internet Explorer, the plugin works on a given page when Compatibility View is enabled and Protected Mode is disabled on that page.
  15. . Retrieved 2008-11-27.
  16. . Retrieved 2008-11-27.
  17. . Retrieved 2008-11-27.
  18. . Retrieved 2008-11-30.
  19. ^ "Adobe Atmosphere Player for Adobe Reader Expands the Power of Adobe PDF with 3-D Content" (PDF) (Press release). Adobe Systems. 2003-09-09. Archived from the original (PDF) on 2011-06-06. Retrieved 2009-01-25.
  20. . Retrieved 2008-11-30.
  21. Adobe Systems. 2004. Archived from the original
    (PDF) on 22 March 2006. Retrieved 2006-03-21.
  22. ^ Pullar-Strecker, Tom (2005-01-24). "Kiwi technology puts 3D images into Acrobat files". The Sydney Morning Herald. Fairfax Media. Retrieved 2006-03-21.
  23. . Retrieved 2008-11-30.
  24. . Retrieved 2008-11-30.
  25. . Retrieved 2008-11-28.

Further reading

External links