Age of Empires III: The Asian Dynasties

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Age of Empires III: The Asian Dynasties
Mac OS X
ReleaseWindows
  • NA: October 23, 2007
  • EU: November 2, 2007
macOS
  • NA: August 5, 2008
  • EU: August 24, 2008
Genre(s)Real-time strategy
Mode(s)Single-player, multiplayer

Age of Empires III: The Asian Dynasties is the second expansion pack for the

China, Japan, and India
. It also introduced minor people, campaigns, maps, and game modes.

Age of Empires III: The Asian Dynasties for PC was released in North America on October 23, 2007. The Mac version was released on August 5, 2008. The game was generally received well by critics, mostly praising graphics, and sometimes criticizing predictable aspects of the game. It earned a 79% score on GameRankings and an 81% on Metacritic.

A mobile game of the same name was released in 2010 for

J2ME.[1] It is a sequel to the 2007 mobile game Age of Empires III.[2]

Gameplay

The gameplay of The Asian Dynasties followed a similar format to the original game, Age of Empires III. Rather than introduce new methods of gameplay, most changes were focused on introducing new content to the game.

Export is a special resource, only available to the three Asian civilizations, and is used to hire foreign troops and research technologies from the consulate, where the player can choose a foreign ally or, for the Japanese, isolationism. Export is generated automatically when the villagers are gathering, but its gather rate is much slower than other resources, making it challenging to afford a large foreign army. Export Rate / Experience points are also generated by other means (like sacred cows for Indians) and are specific to each civilization.

Civilizations

Three new civilizations are added in The Asian Dynasties.[3] Each Asian civilization has monks, instead of explorers as in previous games. These monks have the ability of 'Stun' instead of 'Sharpshooter Attack' (as for European powers) or 'Nature Friendship' (as in the War Chiefs).[4]

There are six new native civilizations available for hire in The Asian Dynasties. They are the

Jesuits.[4]

  • China — The Chinese get only one explorer (a Shaolin monk) along with a weak disciple at the start of the game. Chinese monks and disciples have the ability to occasionally land critical hits, doing extra damage. The Chinese monk is the only Asian hero who can train military units (disciples) during the Discovery Age and has the largest number of attack points compared to any other monk or explorer. The Chinese monk also has the unique ability to convert enemy units defeated by him into disciples, although the chances are low. The Chinese have a higher population limit than all the other civilizations; up to 220 population points, rather than the usual 200. However, to reach this cap, several upgrades must be made. Additionally, their military units are trained in blocks, much like the Russians, except that each block is made up by several types of troops, meaning when the player creates a "block" they receive a technically combat-ready force. The Chinese build villages rather than houses or shrines. Villages can garrison villagers and livestock given to them tasked to fatten more quickly. These villages also supply 20 population. Their Home City is Beijing and their leader is the Kangxi Emperor.[4]
  • Daimyō and Shogun units, who can train troops like a military building.[3] Japanese villagers cannot gather food via herding or hunting, but can build shrines near huntable and herdable animals to gain a slow trickle of food, wood, or coin (or experience once a certain shipment is sent from the Home City). The shrines also act as houses, supporting 10 population units. They have the unique ability to ship most cards twice. Their starting explorers are two Ikkō-ikki archer monks that can be improved with extra attributes (via shipment cards or upgrades at the Monastery). The monks start off with an ability called "Divine Strike" which can be used to finish off guardians or enemy units with less health. Japanese monks also have the ability to build shrines, which allows villagers to focus on gathering resources and building other structures. Their Home City is Edo and their leader is Tokugawa Ieyasu.[4]

Campaigns

There are three new campaigns, one for each new civilization. Furthermore, these campaigns return to the historical, civilization-based single-player campaigns, which are different from the past campaigns in the Age of Empires III series.[5] Each campaign consists of five new scenarios.[6] They are the first campaigns in the Age of Empires III series to not revolve around the fictional Black family.

Wonders

An Age of Empires III: The Asian Dynasties screenshot, featuring the Indian Agra Fort wonder.

In The Asian Dynasties, the three new civilizations must build a

Wonder
to advance from age to age, instead of advancing from the Town Center. Unlike previous Age of Empires games, the player does not achieve victory by building a wonder. Players can choose from a selection of wonders, each having benefits unique to their civilization. Once built, this wonder provides an initial bonus of units or resources, while continuing to provide a benefit to the player's civilization. This initial bonus becomes larger, depending on which age is being advanced to. Since the wonder is a building, players can assign different numbers of villagers to build it, which affects the speed of advancement. Wonders that are destroyed cannot be rebuilt.

Development

In developing The Asian Dynasties, Ensemble Studios worked with Big Huge Games for the first time. This partnership came about as a result of Ensemble Studios being busy with other projects including Halo Wars, and Big Huge Games' real-time strategy team with spare time on their hands. Several Big Huge Games employees, including Brian Reynolds, had declared they were fans of the Age of Empires series, and thus they asked Ensemble Studios if the two could work together on the upcoming expansion.[8] The two studios did large amounts of communication through the internet, and Reynolds says the entire process worked well.[9] Ensemble Studios took the role of the "customer" in their relationship with Big Huge Games, and thus the game was designed to satisfy Ensemble's needs. Ensemble designers Greg Street and Sandy Petersen were also heavily involved in brainstorming and developing the game.[8]

As part of The Asian Dynasties launch, Dynasties Fan Site Kit was announced on September 25, 2007.[10]

A demo version of The Asian Dynasties was released on October 4, 2007. The demo featured the Japanese civilization, the Honshū random map, and the Supremacy game mode.[11]

Reception

Age of Empires III: The Asian Dynasties was received positively by reviewers, with an average score of approximately 80%.[12][13] This was similar to the reception of Age of Empires III.

IGN praised the graphics in Age of Empires III: The Asian Dynasties, noting the graphics engine used in the game was strong enough to support the game; able to "render high-level battlefield action and ground-level cinematics easily".[15] GameSpot agreed, approving of the added "visual pizzazz" in the form of Wonders, buildings, and units.[6] The greatest praise came from GameSpy though; reviewer Tom Chick described the "gorgeous pagodas, arches, minarets and colors" as "a rare and generous package of new visuals".[14] IGN called the game's voice acting "great", also praising the "livelike" sounds of the characters.[15] GameSpot disagreed, complaining that the audio was overly similar to past games in the series.[15]

The gameplay generally received praise from reviewers, with some caveats. While IGN's Steve Butts "loved" the game's new units and operations, he complained of a predictability in the missions, asking for more surprises.[15] GameSpot's Jason Ocampo agreed, noting that the "campaigns feature familiar plot twists", while praising the "new twists" on the Age of Empires series-style gameplay.[6] GameSpy noted that some of the changes were well overdue. However, the gameplay was given a big ticket, with the hypothetical question posed; "Ever play an expansion or sequel and then realize you can never go back to its predecessor because you've been spoiled by the new?"[14]

References

  1. ^ Wilson, Will (6 April 2010). "Age of Empires III: The Asian Dynasties". Pocket Gamer. Steel Media Ltd. Retrieved 15 July 2022.
  2. ^ Brice, Kath (27 September 2007). "Age of Empires III". Pocket Gamer. Steel Media Ltd. Retrieved 15 July 2022.
  3. ^ a b c Allen 'Delsyn' Rausch (2007-05-23). "Age of Empires III: The Asian Dynasties interview with Brian Reynolds". GameSpy. Archived from the original on 2008-12-07. Retrieved 2008-02-15.
  4. ^ a b c d e "Brian Reynolds Interview — Part 1 - July 2007". Age of Empires III Heaven. HeavenGames. Retrieved 2008-01-22.
  5. ^ "Age of Empires III: The Asian Dynasties Goes Gold". Australia: Gameplanet. Archived from the original on 2007-08-08. Retrieved 2008-01-15.
  6. ^
    CBS Interactive. Archived from the original
    on 2007-10-26. Retrieved 2007-10-23.
  7. ^ "Project South Asia". Archived from the original on 2010-08-18. Retrieved 2010-06-30.
  8. ^ a b Allen 'Delsyn' Rausch (2007-05-23). "Age of Empires III: The Asian Dynasties (PC)". GameSpy. Archived from the original on 2008-02-16. Retrieved 2008-02-15.
  9. ^ "Brian Reynolds Interview — Part 1 - July 2007". Age of Empires III Heaven. HeavenGames. Retrieved 2008-02-15.
  10. ^ Archive 9.2007
  11. ^ "Age of Empires III: The Asian Dynasties Demo". Gamers Hell. 2007-10-04. Archived from the original on 2008-02-05. Retrieved 2008-02-16.
  12. ^ a b "Age of Empires III: The Asian Dynasties — PC". GameRankings. Archived from the original on 2008-02-25. Retrieved 2008-01-15.
  13. ^ a b "Age of Empires III: The Asian Dynasties (pc: 2007)". Metacritic. Archived from the original on 2008-01-29. Retrieved 2008-01-15.
  14. ^ a b c Chick, Tom (2007-10-24). "GameSpy review". GameSpy. Archived from the original on 2007-10-30. Retrieved 2007-10-24.
  15. ^ a b c d e Butts, Steve (2007-10-23). "IGN review, page 3". IGN. Archived from the original on 2007-10-26. Retrieved 2007-10-23.

External links