Binary GCD algorithm

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Visualisation of using the binary GCD algorithm to find the greatest common divisor (GCD) of 36 and 24. Thus, the GCD is 22 × 3 = 12.

The binary GCD algorithm, also known as Stein's algorithm or the binary Euclidean algorithm,[1][2] is an algorithm that computes the greatest common divisor (GCD) of two nonnegative integers. Stein's algorithm uses simpler arithmetic operations than the conventional Euclidean algorithm; it replaces division with arithmetic shifts, comparisons, and subtraction.

Although the algorithm in its contemporary form was first published by the Israeli physicist and programmer Josef Stein in 1967,[3] it may have been known by the 2nd century BCE, in ancient China.[4]

Algorithm

The algorithm finds the GCD of two nonnegative numbers and by repeatedly applying these identities:

  1. : everything divides zero, and is the largest number that divides .
  2. : is a common divisor.
  3. if is odd: is then not a common divisor.
  4. if odd and .

As GCD is commutative (), those identities still apply if the operands are swapped: , if is odd, etc.

Implementation

While the above description of the algorithm is mathematically correct, performant software implementations typically differ from it in a few notable ways:

  • eschewing trial division by in favour of a single bitshift and the
    count trailing zeros
    primitive; this is functionally equivalent to repeatedly applying identity 3, but much faster;
  • expressing the algorithm iteratively rather than recursively: the resulting implementation can be laid out to avoid repeated work, invoking identity 2 at the start and maintaining as invariant that both numbers are odd upon entering the loop, which only needs to implement identities 3 and 4;
  • making the loop's body branch-free except for its exit condition (): in the example below, the exchange of and (ensuring ) compiles down to
    conditional moves;[5] hard-to-predict branches can have a large, negative impact on performance.[6][7]

The following is an implementation of the algorithm in Rust exemplifying those differences, adapted from uutils:

use std::cmp::min;
use std::mem::swap;

pub fn gcd(mut u: u64, mut v: u64) -> u64 {
    // Base cases: gcd(n, 0) = gcd(0, n) = n
    if u == 0 {
        return v;
    } else if v == 0 {
        return u;
    }

    // Using identities 2 and 3:
    // gcd(2ⁱ u, 2ʲ v) = 2ᵏ gcd(u, v) with u, v odd and k = min(i, j)
    // 2ᵏ is the greatest power of two that divides both 2ⁱ u and 2ʲ v
    let i = u.trailing_zeros();  u >>= i;
    let j = v.trailing_zeros();  v >>= j;
    let k = min(i, j);

    loop {
        // u and v are odd at the start of the loop
        debug_assert!(u % 2 == 1, "u = {} should be odd", u);
        debug_assert!(v % 2 == 1, "v = {} should be odd", v);

        // Swap if necessary so u ≤ v
        if u > v {
            swap(&mut u, &mut v);
        }

        // Identity 4: gcd(u, v) = gcd(u, v-u) as u ≤ v and u, v are both odd 
        v -= u;
        // v is now even

        if v == 0 {
            // Identity 1: gcd(u, 0) = u
            // The shift by k is necessary to add back the 2ᵏ factor that was removed before the loop
            return u << k;
        }

        // Identity 3: gcd(u, 2ʲ v) = gcd(u, v) as u is odd
        v >>= v.trailing_zeros();
    }
}

information Note: The implementation above accepts unsigned (non-negative) integers; given that , the signed case can be handled as follows:

/// Computes the GCD of two signed 64-bit integers
/// The result is unsigned and not always representable as i64: gcd(i64::MIN, i64::MIN) == 1 << 63
pub fn signed_gcd(u: i64, v: i64) -> u64 {
    gcd(u.unsigned_abs(), v.unsigned_abs())
}

Complexity

Asymptotically, the algorithm requires steps, where is the number of bits in the larger of the two numbers, as every two steps reduce at least one of the operands by at least a factor of . Each step involves only a few arithmetic operations ( with a small constant); when working with word-sized numbers, each arithmetic operation translates to a single machine operation, so the number of machine operations is on the order of , i.e. .

For arbitrarily-large numbers, the

asymptotic complexity
of this algorithm is ,[8] as each arithmetic operation (subtract and shift) involves a linear number of machine operations (one per word in the numbers' binary representation). If the numbers can be represented in the machine's memory, i.e. each number's size can be represented by a single machine word, this bound is reduced to:

This is the same as for the Euclidean algorithm, though a more precise analysis by Akhavi and Vallée proved that binary GCD uses about 60% fewer bit operations.[9]

Extensions

The binary GCD algorithm can be extended in several ways, either to output additional information, deal with arbitrarily-large integers more efficiently, or to compute GCDs in domains other than the integers.

The extended binary GCD algorithm, analogous to the

Bézout coefficients
in addition to the GCD: integers and such that .[10][11][12]

In the case of large integers, the best asymptotic complexity is , with the cost of -bit multiplication; this is near-linear and vastly smaller than the binary GCD algorithm's , though concrete implementations only outperform older algorithms for numbers larger than about 64 kilobits (i.e. greater than 8×1019265). This is achieved by extending the binary GCD algorithm using ideas from the Schönhage–Strassen algorithm for fast integer multiplication.[13]

The binary GCD algorithm has also been extended to domains other than natural numbers, such as

number fields.[18]

Historical description

An algorithm for computing the GCD of two numbers was known in ancient China, under the Han dynasty, as a method to reduce fractions:

If possible halve it; otherwise, take the denominator and the numerator, subtract the lesser from the greater, and do that alternately to make them the same. Reduce by the same number.

— Fangtian – Land surveying, The Nine Chapters on the Mathematical Art

The phrase "if possible halve it" is ambiguous,[4]

  • if this applies when either of the numbers become even, the algorithm is the binary GCD algorithm;
  • if this only applies when both numbers are even, the algorithm is similar to the Euclidean algorithm.

See also

References

  1. ^ Brent, Richard P. (13–15 September 1999). Twenty years' analysis of the Binary Euclidean Algorithm. 1999 Oxford-Microsoft Symposium in honour of Professor Sir Antony Hoare. Oxford.
  2. arXiv:1303.2772
    . PRG TR-7-99.
  3. ^
  4. ^ Godbolt, Matt. "Compiler Explorer". Retrieved 4 February 2024.
  5. ^ Kapoor, Rajiv (21 February 2009). "Avoiding the Cost of Branch Misprediction". Intel Developer Zone.
  6. ^ Lemire, Daniel (15 October 2019). "Mispredicted branches can multiply your running times".
  7. ^ "GNU MP 6.1.2: Binary GCD".
  8. CiteSeerX 10.1.1.42.7616
  9. ^ Knuth 1998, p. 646, answer to exercise 39 of section 4.5.2
  10. . Retrieved 9 September 2017.
  11. .
  12. , INRIA Research Report RR-5050.
  13. .
  14. .
  15. .
  16. .
  17. .

Further reading

Covers the extended binary GCD, and a probabilistic analysis of the algorithm.

Covers a variety of topics, including the extended binary GCD algorithm which outputs

Bézout coefficients, efficient handling of multi-precision integers using a variant of Lehmer's GCD algorithm, and the relationship between GCD and continued fraction
expansions of real numbers.

An analysis of the algorithm in the average case, through the lens of functional analysis: the algorithms' main parameters are cast as a dynamical system, and their average value is related to the invariant measure of the system's transfer operator.

External links