Blitz Research
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Blitz Research Ltd is an
Blitz3D was released. This allowed programmers to create 3D games and applications in Blitz Basic using DirectX
.
In 2003, Blitz Basic 2D was rendered obsolete by the more recent BlitzPlus. BlitzPlus built on the foundations of Blitz Basic 2D and also allowed programmers to create true Microsoft Windows programs as well as games.
In December 2004, Blitz Research released the
Windows, and Linux. Unlike all the other Blitz programming languages, BlitzMax can use either OpenGL
or DirectX.
In 2011, Blitz Research released the programing language Monkey along with Monkey X, a game engine producing C++, C#, Java, JavaScript, and ActionScript code, among other languages.[1] In May 2015 Monkey 2 was announced.[2]
Blitz Research also produced the Maplet modelling tool, which is now no longer supported.
References
- ^ Hedquist, Ulrika (10 June 2011). "Monkey saves time for game developers". Computerworld New Zealand. Archived from the original on 11 June 2011. Retrieved 11 June 2011.
- ^ Sibly, Mark (2015-05-02). "Monkey2!". markspace. Retrieved 2023-09-27.
External links
- Blitz Research subsite on itch.io (BlitzPlus, Blitz 3D, Monkey X, Monkey 2)
- Monkey X subsite (open source)
- Monkey 2 subsite
- blitz-research (Mark Sibly) on GitHub (BlitzPlus, BlitzMax, Blitz3D, Monkey, BlitzMax, Blitz3D for MSVC-CE 2017)
- Blitz Research website (archived 3 June 2017)
- Monkey X website (archived 15 July 2017)