Bomberman (1983 video game)

Source: Wikipedia, the free encyclopedia.

Bomberman
Family Computer Disk System, Game Boy, Game Boy Advance
Release
July 1983
  • MSX
    • JP: July 1983
    • EU: 1984
    • JP: 1986 (Special version)
    NEC PC-6001 mkII
    NEC PC-8801
    • JP: July 1983
    Fujitsu FM-7
    Sharp MZ-700
    Sharp MZ-2000
    Sharp X1
    ZX Spectrum
    NES
    • JP: December 20, 1985
    • NA: January 1989[1]
    Famicom Disk System
    • JP: April 2, 1990
    Game Boy Advance
    • JP: February 14, 2004
    • NA: June 2, 2004
    • EU: July 9, 2004
    N-Gage
    • EU: July 23, 2004
    • NA: August 4, 2004
Genre(s)Arcade, maze, strategy
Mode(s)Single player

Bomberman

3-D Bomberman, was produced.[5] In 1985, Bomberman was released for the Nintendo Entertainment System.[2] It spawned the Bomberman series
with many installments building on its basic gameplay.

Gameplay

Bomberman in action on the NES

In the NES/Famicom release, the eponymous character, Bomberman, is a robot that must find his way through a maze while avoiding or destroying enemies. He can set bombs to attack enemies and destroy rocks that block his path; initially, the bombs explode after a short delay. Doors leading to further maze rooms are hidden under rocks, as are power-up items that grant abilities such as placing multiple bombs at once, increasing their blast radius, and being able to set them off at any desired moment.

Bomberman will turn human when he escapes and reaches the surface. Each game has 50 levels in total. The original home computer games are more basic and have some different rules. Notably, completing the NES and Famicom version reveals that the game is a prequel to Hudson Soft's NES port of Broderbund Software's 1983 game Lode Runner. Upon clearing the final screen, Bomberman is shown turning into Lode Runner's unnamed protagonist. In the Japanese version of the game, the player is explicitly told that Bomberman will 'See [them] in Lode Runner', while in the international version, they are instead asked if they can recognise the protagonist from another Hudson game.[6]

Development

Bomberman was written in 1980 to serve as a tech demo for Hudson Soft's BASIC compiler.[7] This very basic version of the game was given a small-scale release for Japanese PCs in 1983 and the European PCs the following year.[7][8] The Famicom version was developed (ported) by Shinichi Nakamoto,[9] who reputedly completed the task alone over a 72 hour period.[10] According to

Coreland/Sega arcade hit Pengo (1982).[11]

The European home computer versions were released as Eric and the Floaters to avoid any association with a series of terrorist bombings carried out by the Irish Republican Army during The Troubles.[12]

Enhanced ports and re-releases

Bomberman is most known for the

Classic NES Series in North America and Europe. It was released in the same year for the N-Gage
.

A remake/update was released for the PlayStation, titled Bomberman in Japan and Europe, and renamed Bomberman Party Edition in North America. This release features a port of the original version of the single-player game as well as a revised and updated version with pre-rendered 3D graphics and contemporary audio. The updated graphics and audio were also used for the multiplayer aspect of the game.

See also

Notes

  1. ^ Japanese: ボンバーマン, Hepburn: Bonbāman
  2. ^ Japanese: 爆弾男, Hepburn: Bakudan Otoko

References

  1. ^ NES Games (Internet Archive: Wayback Machine)
  2. ^ a b "Bomberman (1985) – Hardcore Gaming 101".
  3. ^ Retro Gamer magazine, issue 66. "From the archives: Hudson Soft", pages 68–73
  4. ^ "BOMBER MAN MSX (information) .:. Ragey's Totally Bombastic Bomberman Shrine Place". Randomhoohaas.flyingomelette.com. Retrieved November 9, 2017.
  5. ^ "3-D Bomberman – Hardcore Gaming 101".
  6. ^ "Bomberman (NES) - The Cutting Room Floor". tcrf.net.
  7. ^
    Imagine Media
    : 78–81. March 1995.
  8. ^ "Eric and the Floaters (1983) release dates".
  9. ^ 『Super Bomberman Official Guidebook (スーパーボンバーマン 公式ガイドブック(小学館))』 (only in Japan) pp.104-105
  10. ^ "Marathon Programming Session Resulted in Smash Hit Game". Kotaku.com. January 21, 2011. Retrieved January 21, 2011.
  11. ^ Stokes, Doris (December 1991). "Dosh Eaters". Zero. No. 26. United Kingdom: Dennis Publishing. pp. 91–92.
  12. .

Other sources

  • Top Secret Passwords Nintendo Player's Guide
  • Bomberman Operation Manual, NES-BM-USA, Hudson Soft USA

External links