Atomic Bomberman
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Atomic Bomberman | |
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Atomic Bomberman is a game by
The game is relatively unusual in the Bomberman series, as it was officially licensed from
Gameplay

Atomic Bomberman can be played in either "classic" or "enhanced" mode.[2] Ten players maximum can be selected. However, at least one must be controlled by the player, and no more than one player can be controlled by the same keyboard layout on the same computer. This keyboard map rule does not apply to local network games. Unlike previous Bomberman games, Atomic Bomberman has no story or plotline.
Level editor
The game includes a hidden level editor which allows the player to edit existing maps as well as create new maps. Maps used by the game are in the form of "scheme files" (.sch filename extension). The map editor is a simple interface, showing the map, dotted with different colors (0 to 9) to represent player spawns. A function called DENSITY chooses how "dense" the collection of breakable items is. The Powerup Manager chooses the list of powerups to be included, how often they spawn, whether they can be destroyed and what happens when two conflicting powers are picked (such as Bomb Spooge vs. Power Glove). The editor also sports a basic graphic interface: the player can switch between the "Green Acres" theme and a monochrome, patterned representation.
Development
Atomic Bomberman was built from the code for Super Bomberman 3, which publisher/developer Interplay Productions licensed from Bomberman franchise owner Hudson Soft.[3] Project leader Jeremy Airey commented, "We're trying to make [Bomberman] a little more modern, but we don't need to change the way it plays at all."[3]
The development team had ambitions of the game supporting twice as many players as any other version of the game, until the release of Saturn Bomberman (which supports up to ten players) made this goal unrealistic.[3]
A PlayStation version was planned but never released.[4]
Within the game's files are a set of unused profane voice clips recorded by the game's voice talent, Billy West and Charlie Adler, which are not heard in gameplay.[5]
Reception
Aggregator | Score |
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GameRevolution | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
GameSpot | 5.7/10[12] |
PC Gamer (US) | 75%[13] |
PC Zone | 90/100[14] |
PCMag | ![]() ![]() ![]() ![]() ![]() |
Adrenaline Vault | ![]() ![]() ![]() ![]() ![]() |
PC Joker | 65%[17] |
PC Player | ![]() ![]() ![]() ![]() ![]() |
Secret Service | 4/10[19] |
Atomic Bomberman garnered mixed or average reviews, holding a 68.40% rating at the
Edge also commended Interplay for translating the gameplay to PC, but expressed that it lost the "charm" of the 16-bit console iteration with its "over-detailed" sprites.[10] PC Zone's Charlie Brooker agreed, stating that the character sprites' "American" makeover was less cute than the original Japanese sprites. Brooker regarded it to be an addictive multiplayer game.[14] PCMag's Shane Mooney wrote that "If you're looking for a game that you and your friends can play to kill a few minutes (or hours, or days), Atomic Bomberman packs plenty of punch."[15] GamePro's Dan Elektro said Atomic Bomberman "really preserves the classic series' essential elements and adds only worthwhile enhancements." Elektro particularly noted the team modes in online multiplayer, the level creator, and the well rendered characters, though he remarked that the backgrounds are sometimes overly detailed to the point of making the screen cluttered.[20]
Galush of Polish magazine
References
- ^ "Online Gaming Review". 1998-02-07. Archived from the original on 1998-02-07. Retrieved 2023-04-16.
- ^ "Atomic Bomberman". GamePro. No. 105. IDG. June 1997. p. 58.
- ^ Imagine Media. March 1997. pp. 48–51.
- ^ "Previews (Protos) - Bomberman". Electronic Gaming Monthly. No. 89. Ziff Davis. December 1996. p. 42.
- ^ Barbato, Steven (September 12, 2024). "Atomic Bomberman". Hardcore Gaming 101. Retrieved February 6, 2025.
- ^ CBS Interactive. 2019. Archived from the originalon 2018-09-20. Retrieved 2022-12-23.
- ^ CNET Gamecenter. CNET. Archived from the originalon 1999-04-29. Retrieved 2022-12-23.
- ^ a b Rickards, Kelly (November 1997). "Atomic Bomberman Review: Bombs Away - Not a Complete Bomb, but Not a Complete Bomberman, Either". Computer Gaming World. No. 160. Ziff Davis. p. 293.
- EMAP. p. 74.
- ^ Future Publishing. September 1997. p. 89.
- ^ CraveOnline. Archivedfrom the original on 2021-01-17. Retrieved 2022-12-23.
- ^ CNET Networks. Archived from the originalon 2003-08-02. Retrieved 2022-12-23.
- ^ Imagine Media. p. 210. Archivedfrom the original on 2016-03-22. Retrieved 2022-12-23.
- ^ a b Brooker, Charlie (August 1997). "Review: Atomic Bomberman". PC Zone. No. 53. Dennis Publishing. pp. 88–89.
- ^ a b Mooney, Shane (October 21, 1997). "After Hours - Playing with a Short Fuse: The frenetic game of pyrotechnics successfully makes the jump from console to PC — Atomic Bomberman". PCMag. Vol. 16, no. 18. Ziff Davis. p. 366.
- ^ a b Hines, Pete (August 13, 1997). "Atomic Bomberman Review". Adrenaline Vault. NewWorld.com, Inc. pp. 1–3. Archived from the original on 2006-02-13. Retrieved 2022-12-23.
- ^ a b Ziegler, Markus (October 1997). "Action: Atomic Bomberman". PC Joker (in German). No. 56. Joker-Verlag. p. 88. Archived from the original on 2022-08-11.
- ^ a b Stoschek, Monika (October 1997). "Spiele-Test: Gesilwkliihkeitsspiel für Fortgeschrittene und Profis — Atomic Bomberman". PC Player (in German). No. 58. DMV-Verlag. p. 100.
- ^ a b Galush (October 1997). "Opisy/Recenzje: Atomic Bomberman". Secret Service (in Polish). No. 50. ProScript. p. 28.
- ^ Elektro, Dan (October 1997). "PC GamePro Review: Atomic Bomberman". GamePro. No. 109. IDG. p. 110.