CIELAB color space

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CIELAB color space top view
CIELAB color space front view
The CIE 1976 (L*, a*, b*) color space (CIELAB), showing only colors that fit within the sRGB gamut (and can therefore be displayed on a typical computer display). Each axis of each square ranges from −128 to 127.

The CIELAB color space, also referred to as L*a*b*, is a

perceptually uniform
space, where a given numerical change corresponds to a similar perceived change in color. While the LAB space is not truly perceptually uniform, it nevertheless is useful in industry for detecting small differences in color.

Like the CIEXYZ space it derives from, CIELAB color space is a device-independent, "standard observer" model. The colors it defines are not relative to any particular device such as a computer monitor or a printer, but instead relate to the CIE standard observer which is an averaging of the results of color matching experiments under laboratory conditions.

Coordinates

The CIELAB space is three-dimensional and covers the entire gamut (range) of human color perception. It is based on the opponent model of human vision, where red and green form an opponent pair and blue and yellow form an opponent pair. The lightness value, L* (pronounced "L star"), defines black at 0 and white at 100. The a* axis is relative to the green–red opponent colors, with negative values toward green and positive values toward red. The b* axis represents the blue–yellow opponents, with negative numbers toward blue and positive toward yellow.

The a* and b* axes are unbounded and depending on the reference white they can easily exceed ±150 to cover the human gamut. Nevertheless, software implementations often clamp these values for practical reasons. For instance, if integer math is being used it is common to clamp a* and b* in the range of −128 to 127.

CIELAB is calculated relative to a

ICC profiles.[2]

While the intention behind CIELAB was to create a space that was more perceptually uniform than CIEXYZ using only a simple formula,[3] CIELAB is known to lack perceptual uniformity, particularly in the area of blue hues.[4]

The lightness value, L* in CIELAB is calculated using the cube root of the

photopic
) conditions.

The sRGB gamut (left) and visible gamut under D65 illumination (right) plotted within the CIELAB color space. a and b are the horizontal axes; L is the vertical axis.

The three coordinates of CIELAB represent the lightness of the color (L* = 0 yields black and L* = 100 indicates diffuse white; specular white may be higher), its position between red and green (a*, where negative values indicate green and positive values indicate red) and its position between yellow and blue (b*, where negative values indicate blue and positive values indicate yellow). The asterisks (*) after L*, a*, and b* are pronounced star and are part of the full name to distinguish L*a*b* from Hunter's Lab, described below.

Since the L*a*b* model has three axes, it requires a three-dimensional space to be represented completely.[5] Also, because each axis is non-linear, it is not possible to create a two-dimensional chromaticity diagram. Additionally, it is important to understand that the visual representations shown in the plots of the full CIELAB gamut on this page are an approximation, as it is impossible for a monitor to display the full gamut of LAB colors.

The green-red and blue-yellow opponent channels relate to the human vision system's opponent color process. This makes CIELAB a Hering opponent color space. The nature of the transformations also characterizes it as an chromatic value color space.

Perceptual differences

The nonlinear relations for L*, a* and b* are intended to mimic the nonlinear response of the visual system. Furthermore, uniform changes of components in the L*a*b* color space aim to correspond to uniform changes in perceived color, so the relative perceptual differences between any two colors in L*a*b* can be approximated by treating each color as a point in a three-dimensional space (with three components: L*, a*, b*) and taking the Euclidean distance between them.[6]

RGB and CMYK conversions

In order to convert RGB or CMYK values to or from L*a*b*, the RGB or CMYK data must be linearized relative to light. The reference illuminant of the RGB or CMYK data must be known, as well as the RGB primary coordinates or the CMYK printer's reference data in the form of a color lookup table (CLUT).

In color managed systems, ICC profiles contains these needed data, which are then used to perform the conversions.

Range of coordinates

As mentioned previously, the L* coordinate nominally ranges from 0 to 100. The range of a* and b* coordinates is technically unbounded, though it is commonly clamped to the range of −128 to 127 for use with integer code values, though this results in potentially clipping some colors depending on the size of the source color space. The gamut's large size and inefficient utilization of the coordinate space means the best practice is to use floating-point values for all three coordinates.

Advantages

Unlike the RGB and CMYK color models, CIELAB is designed to approximate human vision. The L* component closely matches human perception of lightness, though it does not take the Helmholtz–Kohlrausch effect into account. CIELAB is less uniform in the color axes, but is useful for predicting small differences in color.

The CIELAB coordinate space represents the entire gamut of human photopic (daylight) vision and far exceeds the gamut for sRGB or CMYK. In an integer implementation such as TIFF, ICC or Photoshop, the large coordinate space results in substantial data inefficiency due to unused code values. Only about 35% of the available coordinate code values are inside the CIELAB gamut with an integer format.[7]

Using CIELAB in an 8-bit per channel integer format typically results in significant quantization errors. Even 16-bit per channel can result in clipping, as the full gamut extends past the bounding coordinate space. Ideally, CIELAB should be used with floating-point data to minimize obvious quantization errors.

CIE standards and documents are copyright by the CIE and must be purchased; however, the formulas for CIELAB are available on the CIE website.[8]

Converting between CIELAB and CIEXYZ coordinates

From CIEXYZ to CIELAB

where t is or :

X, Y, and Z describe the color stimulus considered and Xn, Yn, Zn describe a specified white achromatic reference illuminant. for the CIE 1931 (2°) standard colorimetric observer and assuming normalization where the reference white has Y = 100, the values are:

For

Standard Illuminant D65
:

For illuminant D50, which is used in the printing industry:

The division of the domain of the f function into two parts was done to prevent an infinite slope at t = 0. The function f was assumed to be linear below some t = t0 and was assumed to match the part of the function at t0 in both value and slope. In other words:

The intercept f(0) = c was chosen so that L* would be 0 for Y = 0: c = 16/116 = 4/29. The above two equations can be solved for m and t0:

where δ = 6/29.[9]

[10]

From CIELAB to CIEXYZ

The reverse transformation is most easily expressed using the inverse of the function f above:

where

and where δ = 6/29.

Cylindrical model

The sRGB gamut (left) and visible gamut under D65 illumination (right) plotted within the CIELCHab color space. L is the vertical axis; C is the cylinder radius; h is the angle around the circumference.

The "CIELCh" or "CIEHLC" space is a color space based on CIELAB, which uses the

Cartesian coordinates
a* and b*. The CIELAB lightness L* remains unchanged.

The conversion of a* and b* to C* and h° is performed as follows:

Conversely, given the

polar coordinates
, conversion to Cartesian coordinates is achieved with:

The LCh (or HLC) color space is not the same as the HSV, HSL or HSB color models, although their values can also be interpreted as a base color, saturation and lightness of a color. The HSL values are a polar coordinate transformation of what is technically defined RGB cube color space. LCh is still perceptually uniform.

CIELCHab color space from top
CIELCHab 3D color space
L is the vertical axis; C is the cylinder radius; h is the angle around the circumference.

Further, H and h are not identical, because HSL space uses as primary colors the three additive primary colors red, green and blue (H = 0, 120, 240°). Instead, the LCh system uses the four colors red, yellow, green and blue (h = 0, 90, 180, 270°). Regardless the angle h, C = 0 means the achromatic colors (non saturated), that is, the gray axis.

The simplified spellings LCh, LCh(ab), LCH, LCH(ab) and HLC are common, but the letter presents a different order.

information visualization practitioners who want to present data without the bias implicit in using varying saturation.[11][12]
The name Lch(ab) is sometimes used to differentiate from L*C*h(uv).

Other related color spaces

A related color space, the CIE 1976 L*u*v* color space (a.k.a. CIELUV), preserves the same L* as L*a*b* but has a different representation of the chromaticity components. CIELAB and CIELUV can also be expressed in cylindrical form (CIELChab[13] and CIELChuv, respectively), with the chromaticity components replaced by correlates of chroma and hue.

Since the work on CIELAB and CIELUV, the CIE has been incorporating an increasing number of

color appearance phenomena into their models and difference equations to better predict human color perception. These color appearance models, of which CIELAB is a simple example,[14] culminated with CIECAM02
.

Usage

Some systems and software applications that support CIELAB include:

Hunter Lab

Hunter Lab (also known as Hunter L,a,b) is a color space defined in 1948[24][25] by Richard S. Hunter. It was designed to be computed via simple formulas from the

CIEXYZ
space, but to be more perceptually uniform. Hunter named his coordinates L, a and b.

Hunter Lab was a precursor to
CIELAB, created in 1976 by the International Commission on Illumination (CIE), which named the coordinates for CIELAB as L*, a*, b* to distinguish them from Hunter's coordinates.[26][27]

See also

Notes

  1. ^ Referring to CIELAB as "Lab" without asterisks should be avoided to prevent confusion with Hunter Lab.

References

  1. .
  2. ^ a b International Color Consortium, Specification ICC.1:2004-10 (Profile version 4.2.0.0) Image technology color management — Architecture, profile format and data structure, (2006).
  3. ^ MacEvoy, Bruce. "Explanation of this history".
  4. ^ A discussion and proposed improvement, Bruce Lindbloom
  5. ^ 3D representations of the L*a*b* gamut, Bruce Lindbloom.
  6. .
  7. ^ "LAB Integer Gamut —Bruce Lindbloom". brucelindbloom.com. Retrieved 2020-12-12.
  8. ^ "LAB Formula". CIE Terms List. Retrieved 2021-01-12.
  9. ^ János Schanda (2007). Colorimetry. Wiley-Interscience. p. 61. .
  10. ^ "CIE 1976 L*a*b* colour space | eilv". eilv.cie.co.at. Archived from the original on 2019-12-28. Retrieved 2020-12-12.
  11. .
  12. .
  13. ^ CIE-L*C*h Color Scale
  14. .
  15. .
  16. ^ The Lab Color Mode in Photoshop, Adobe TechNote 310838
  17. ^ TIFF: Revision 6.0 Archived 2000-08-15 at the Wayback Machine Adobe Developers Association, 1992
  18. ^ Color Consistency and Adobe Creative Suite Archived 2008-07-25 at the Wayback Machine
  19. ^ Adobe Acrobat Reader 4.0 User Guide "The color model Acrobat Reader uses is called CIELAB…"
  20. ^ "Lab Adjustments - RawPedia". rawpedia.rawtherapee.com. Retrieved 2018-05-08.
  21. ^ "2.6. More use for CIE LAB and CIE LCH". docs.gimp.org.
  22. ^ "Color Module Level 4". w3.org. Retrieved 2023-10-06.
  23. ^ "lab() - CSS: Cascading Style Sheets MDN". developer.mozilla.org. Retrieved 2023-10-06.
  24. JOSA
    . 38 (7): 661. (Proceedings of the Winter Meeting of the Optical Society of America)
  25. JOSA
    . 38 (12): 1094. (Proceedings of the Thirty-Third Annual Meeting of the Optical Society of America)
  26. JOSA
    . 38 (7): 661. (Proceedings of the Winter Meeting of the Optical Society of America)
  27. JOSA
    . 38 (12): 1094. (Proceedings of the Thirty-Third Annual Meeting of the Optical Society of America)

External links