Command: Modern Air Naval Operations

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Command: Modern Air/Naval Operations
Single-player

Command: Modern Air Naval Operations is a

warfare simulation video game developed by Greek studio Warfare Sims and published by Matrix Games, it was released on September 24, 2013. Often described as the spiritual successor to the legacy Harpoon
series, Command expanded on both the scope and detail of simulation compared to Harpoon and was designed to overcome the earlier series' limitations.

Gameplay

In Command: Modern Air Naval Operations, players have operational control over units on a 2D map of the Earth. Similar to Harpoon, players can command their units using preset missions or by giving direct instructions of the "Go here, do this" variety.[2][3]

The size and scale of the engagements depend only on the scenario; the engine can perform small patrol boat battles right up to global warfare, with hardware performance being the only relevant limitation to scale. Individual scenarios vary from a few hours to multiple days of real-time, although time can be accelerated to allow faster completion of operations.

No multiplayer mode is currently included with the commercial license for any game in the series. Both games also feature a scenario editor that allows for real-time changes to scenarios under construction, allowing battles in the editor to be run and changed instantly. Copies purchased from the Steam platform allow users to share such user-made scenarios through the

Workshop
.

Development

The Warfare Sims development team released several updates containing new simulation mechanics, improvements, and bug fixes based on player feedback.[4]

Upon release of its sequel, Command: Modern Operations, on November 14, 2019, Command: Modern Air Naval Operations was taken down from the

Steam Store and the Matrix Games website, although those who had previously purchased the game on Steam did not have it removed from their library.[5]

Downloadable content

New scenarios are available for purchase in the form of downloadable content. One such scenario, Northern Inferno, released 22 October 2015, depicts a World War III between NATO and the Warsaw Pact in 1975. It has 15 levels,[6] whereas another one, Command Live, is a series of one-level scenario downloadable content packs that deal with contemporary events.

Professional Edition

An official "professional edition" was unveiled in May 2015, offering advanced functionality tailored to the needs of defense-related professionals and organizations. [7] Features exclusive to the Professional license include full database-editing access, umpire-controlled WEGO-style multiplayer, Monte-Carlo mode (statistical analysis), data import/export and more. These additional abilities are offered piecemeal to allow customers to tailor Command to their needs.[8] One of the first unveiled professional customers has been BAE Systems.[9]

Reception

SimHQ gave the game a rating of 9.5/10.[10] Rock Paper Shotgun contributor Tim Stone criticized the game for feeling incomplete compared to its competitors, specifically remarking on its lacking audio presentation, lack of multiplayer, as well as its high launch price.[11]

Command: Modern Air Naval Operations was picked as the "Top Simulation of 2013" by Eurogamer of Denmark.[12]

Sequel

Command: Modern Operations is a sequel released on November 14, 2019. While the core gameplay and mechanics are largely similar to its predecessor (maintaining

Cold war databases that Command: Modern Air Naval Operations and the prior Harpoon games utilized. (These determine the number, properties, and capabilities of all the weapon systems and units in the game.)[13][14]

See also

References

  1. ^ "Command Store Page at Matrix Games". Matrixgames.com. Matrix Games. Retrieved 26 December 2013.
  2. ^ Mizokami, Kyle (2013-09-24). "Game Review: 'Command' is A Worthy Successor to Harpoon". News.usni.org. Retrieved 2016-09-20.
  3. ^ Cobb, Jim (22 October 2013). "Review on Wargamer.com". Wargamer.com. Retrieved 26 December 2013.
  4. ^ "CMANO official updates". Warfare Sims. Retrieved 2016-09-20.
  5. ^ a b "IMPORTANT - FROM CMANO TO CMO, WHAT HAPPENS?". Warfare Sims. Retrieved 2020-02-04.
  6. ^ "Command: Northern Inferno". Warfare Sims. Retrieved 2017-05-17.
  7. ^ "MILITARY: COMMAND PROFESSIONAL EDITION-AVAILABLE LICENSES". Warfare Sims. Retrieved 2020-02-04.
  8. ^ "Command Professional Edition". Warfare Sims. Retrieved 2020-02-04.
  9. ^ "BAE Systems signs agreement to use Command". Warfare Sims. 2015-07-01. Retrieved 2016-09-20.
  10. ^ Jens McGonigle Lindblad (2013-10-10). "Command: Modern Air/Naval Operations 1.01 Review". SimHQ. Retrieved 2016-09-20.
  11. ^ Stone, Tim (4 October 2013). "Rock Paper Shotgun Review". Rockpapershotgun.com. Retrieved 26 December 2013.
  12. ^ af Martin Wiinholt Publiceret 29/12/2013 (2013-12-29). "Ĺrets Spil 2013: Simulator •" (in Danish). Eurogamer.dk. Retrieved 2016-09-20.{{cite web}}: CS1 maint: numeric names: authors list (link)
  13. ^ "Command: Modern Operations (Features tab)". Matrix Games. Retrieved 2020-02-04.
  14. ^ "Tacview Advanced". Raia Software Inc. Retrieved 2020-03-03.

External links