Compulsion Games
Parent Xbox Game Studios (2018–present) | | |
Website | compulsiongames.com |
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Compulsion Games Inc. is a Canadian
.History
Compulsion Games was founded in Montreal in 2009 by Guillaume Provost, who had previously worked for Arkane Studios.[4] To raise funds for their first game, the team of Compulsion Games worked on external projects, including Darksiders, Dungeon & Dragons: Daggerdale, and Arthur Christmas: Elf Run.[5]
At E3 2018, Microsoft announced they entered into an agreement to acquire Compulsion Games, which would become part of Microsoft Studios (now known as Xbox Game Studios).[6] At the time of the acquisition, Compulsion Games had 40 employees.[7] By October 2021, the studio had further doubled its staff since the release of We Happy Few, and was working on a narrative, third-person perspective game, though would avoid some missteps from We Happy Few, such as using roguelike elements or an early access approach.[8]
Games developed
Year | Title | Platform(s) | Publisher |
---|---|---|---|
2013 | Contrast | Microsoft Windows, PlayStation 4, PlayStation 3, Xbox One, Xbox 360 | Focus Entertainment |
2018 | We Happy Few | Linux, Microsoft Windows, PlayStation 4, Xbox One | Gearbox Publishing |
TBA | South of Midnight | Microsoft Windows, Xbox Series X/S | Xbox Game Studios |
Contrast (2013)
We Happy Few (2018)
South of Midnight
South of Midnight is an upcoming
The game uses magical realism as a way to quickly draw the player into its world. Taking inspiration from European, Caribbean and African storytelling, Compulsion engages its audience into a location not often seen in games of this scale. The player controls a "weaver" named Hazel who repairs tears in the grand tapestry behind all of existence. The magic system is based around textiles with the player being able to weave strands of reality into useful tools and weapons to ward off creatures that have escaped through the tears.[12]
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References
- ^ Pavlovic, Uros (20 December 2019). "David Sears, creative director of Compulsion Games, and his studio, talk about the acquisition of Microsoft". Wccftech. Archived from the original on 10 January 2021. Retrieved 14 January 2021.
- ^ Curtis, Christopher (28 June 2018). "Microsoft picks up Montreal's Compulsion Games: 'We get to just create'". Montreal Gazette. Retrieved 16 October 2023.
- ^ Mäki, Jonas (10 September 2021). "Compulsion has doubled in size and is developing a third person game". Gamereactor. Retrieved 11 September 2021.
- ^ Gilbert, Henry (14 August 2013). "8 rising indie developers to watch". GamesRadar+. Archived from the original on 17 January 2019. Retrieved 5 July 2019.
- PlayStation LifeStyle. Archivedfrom the original on 9 February 2019. Retrieved 5 July 2019.
- ^ Grubb, Jeff (10 June 2018). "Microsoft Game Studios just added five new studios including Ninja Theory". Archived from the original on 10 June 2018. Retrieved 5 July 2019.
- ^ Romano, Sal (10 June 2018). "Microsoft acquires Undead Labs, Playground Games, Ninja Theory, and Compulsion Games". Gematsu. Archived from the original on 9 February 2019. Retrieved 5 July 2019.
- ^ Middler, Jordan (17 October 2021). "Xbox's Compulsion Games is working on a 'third-person single player game'". Video Games Chronicle. Retrieved 17 October 2021.
- ^ Reeves, Ben (4 April 2013). "Contrast: Diving In And Out Of Shadows". Game Informer. Archived from the original on 10 August 2018. Retrieved 5 July 2019.
- GDC Vault. Archivedfrom the original on 9 August 2018. Retrieved 5 July 2019.
- ^ Games, Compulsion. "South of Midnight". Compulsion Games. Retrieved 13 June 2023.
- ^ Joe Skrebels (11 June 2023). "South of Midnight: The Hidden Details in that Gorgeous Reveal Trailer – Exclusive Interview". Xbox Wire. Retrieved 22 December 2023.