Daphne Bavelier

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Daphne Bavelier
Websitehttps://www.unige.ch/fapse/brainlearning/

Daphné Bavelier is a French cognitive neuroscientist specialized in

brain plasticity and learning. She is full Professor at the University of Geneva in the Faculty of Psychology and Educational Sciences. She heads the Brain and Learning lab at Campus Biotech
in Geneva, Switzerland.

Education and career

Bavelier received her undergraduate education at the École normale supérieure in biology, before moving to the Massachusetts Institute of Technology in 1988 to pursue a PhD in Brain and Cognitive sciences in Professor Molly Potter's laboratory.

She received a postdoctoral fellowship from the

Salk Institute under Professor Helen Neville
.

In 1996, she became assistant professor at the Georgetown Institute for Cognitive and Computational Sciences at Georgetown University. She then joined the Brain and Cognitive Science department at the University of Rochester in 1999, before moving to the department of Psychology within the Faculty of Psychology and Education Science at the University of Geneva in 2011.

Research Interest

Bavelier’s interest lies in how the brain adapts to changes in experience. Early in her career, she investigated how being born deaf and using sign language alters brain organization for attentional functions and language processing.[2][3] In 2000, Bavelier and her student (and now colleague) C. Shawn Green[4] made an unexpected discovery that video games could be powerful tools to induce brain plasticity. In particular, action video games were shown to enhance attention.[5] Since then, Bavelier has been interested in understanding how to leverage video games, and more generally digital technologies, to facilitate brain plasticity and learning.[6][7] The Brain and Learning Lab [8] now focuses on clarifying the factors that promote learning and brain plasticity using a multidisciplinary approach (behavior, brain imaging, eye tracking and vital statistics).

With an additional interest in translational work, Bavelier is one of the co-founders of Akili Interactive,[9] a company dedicated to leverage video games for therapeutic interventions.

Honors and awards

Science in the public interest

References

  1. ^ "2019 Research Prize". Jacobs Foundation. 2019. Retrieved June 16, 2020.
  2. S2CID 6456337. Closed access icon
  3. ^ "Green, C.Shawn". UW-Madison. 2020. Retrieved June 16, 2020.
  4. S2CID 1521273. Closed access icon
  5. ^ "Brain and Learning Lab". Bavelier Lab. 2020. Retrieved June 16, 2020.
  6. ^ "Akili Interactive". Akili Interactive. Retrieved June 16, 2020.
  7. ^ "2019 Research Prize". Jacobs Foundation. 2019. Retrieved June 16, 2020.
  8. ^ Provost, Antoine; Bourdon, Valentin; Bavelier, Daphne; Pichon, Swann (2018). "Serious Game for Attention Bias Modification". TIGA Games Industry Award 2018. Finalist in the Best Educational Game category. Closed access icon
  9. ^ a b c "2019 Klaus J. Jacobs Research Prize Recipient Prof. Daphne Bavelier, PhD" (PDF). Archived (PDF) from the original on 2021-09-09. Retrieved 2021-09-09.
  10. ^ "100 Women". 100women.ch. 2019. Retrieved June 16, 2020.
  11. ^ a b "Daphne Bavelier". intelligence squared. Archived from the original on 2017-05-08. Retrieved 2021-09-09.
  12. ^ "Forum des 100" (PDF). Le Temps. Retrieved June 16, 2020.
  13. PMID 27348376. Closed access icon
  14. ^ "Your brain on video games". TED. 2012. Retrieved June 16, 2020.