Dark Castle
Dark Castle | |
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Single-player |
Dark Castle is a 1986
A sequel, Beyond Dark Castle, was released in 1987. A second sequel, Return to Dark Castle, was released by Super Happy Fun Fun, Inc. and was released on the Mac App store on March 14, 2008.
Ports to other platforms were also published by Three-Sixty Pacific and Electronic Arts for SEGA Genesis. The series sold over 1 million copies.[1]
Plot
When the evil Black Knight terrorizes the townspeople, Prince Duncan decides to topple his throne, but in order to do that, he must travel to the four sections of the castle: Fireball, Shield, Trouble, and Black Knight.
After collecting the Fireball and Shield, Duncan makes his way to the Black Knight's throne room, where he topples the Black Knight's throne, and the Black Knight stands up shaking his fist, as a gargoyle takes Duncan to Trouble 3.
Gameplay
The game opens with a vista of the castle with storm clouds in the distance. The opening notes of Bach's Toccata and Fugue in D minor play and are followed by thunderclaps. The title along with the programming and development credits are shown on this screen.
Movement within Dark Castle is typical for most platformers. Duncan can run, jump, and duck, and can throw a limited supply of rocks at his enemies. More rocks can be found in little bags along the way, as well as bottles of an elixir that provide a one-time antidote to bites of the numerous rats and bats found around the castle.
To defeat the Black Knight, Duncan needs to pull several levers which topple him from his throne. To aid Duncan, a magic shield and the power to hurl fireballs can, fortunately, be found within the Dark Castle. The game begins in the Great Hall, where the player can choose from four doors. The large center door leads to the Black Knight. One other is marked with the shield, and the remaining two mysteriously alternate between the fireball course and a more troubling path. The game can be played at three different skill levels, the hardest "Advanced" level containing more enemies and a few extra surprises.
Dark Castle may be the first game to use
The trajectory and launching of rocks and fireballs are controlled via mouse movement and clicks respectively, while the character's movement is controlled via key strokes.Duncan easily gets disoriented; when walking into a wall or falling a short distance without jumping he walks around in circles for a moment, mumbling incoherently. He is highly vulnerable to attacks during this time.
Falling into holes in the floor does not cause death but instead leads to a dungeon ("Trouble 3") which can be escaped with some effort. On easier difficulty levels, this causes a delay. However, this may be strategically necessary on the harder difficulty levels so that the player can stock up rocks and elixir.
Levels
This game has 14 levels, which came out of the 4 doors in the Great Hall, the first two doors are random.
- Leftmost door (usually): Trouble 1, Trouble 2, Trouble 3.
- Farther away door on left side (usually): Fireball 1, Fireball 2, Fireball 3, Fireball 4.
- Middle Door: Black Knight 1, Black Knight 2, Black Knight 3.
- Right Door: Shield 1, Shield 2, Shield 3, Shield 4.
Development
Mark Pierce was based in San Francisco with his own company MacroMind, while Jon Gay and the rest of the Silicon Beach team were in San Diego; so after an initial launch meeting, most of the collaboration between Pierce and Gay was handled remotely. Pierce designed the animations in MacroMind's "VideoWorks" (the direct ancestor of Adobe Director) and then mailed the files on floppies to Gay, who then coded the game in 68000 Assembly Language on an Apple Lisa (a few parts like the high-score system were written in Pascal). The digitized sound was created by Eric Zocher who worked with voice actor Dick Noel.
Ports and remakes
A version for the
An MS-DOS version of the original Dark Castle was also released, which was closer to the original game. Because of the lower resolution, color was used to make up for it; also, because the PC did not have a mouse at the time, aiming was done through the keyboard. There is some controversy over the colors, due to the nature of the coloring.
Versions for the
A version for
There was also a version released for CD-i. As of 2009, there was a port in the works for the iOS.[4]
Color Dark Castle
In
The new version included full color graphics, while changing some other things such as the Water from fireball 2 and 3 into Lava. This version also included a new difficulty, which let the player skip to the end destination from any door in the great hall (e.g. Great Hall, to Fireball 4) with fewer enemies and easier gameplay. There is also a save feature where the game could be saved in the Great Hall, though only one game could be saved.
Reception
Game reviewers Hartley and Pattie Lesser complimented the game in their "The Role of Computers" column in Dragon #122 (1987), calling it "the finest arcade/adventure game ever designed for the Macintosh computer — as a matter of fact, for any computer!" and stating, "The graphics and animation are quite literally stunning!".[8] In a subsequent column, the reviewers gave the game 4 out of 5 stars.[9] Macworld reviewed the Macintosh version of Dark Castle, praising its gameplay, graphics, and sound, stating that "Dark Castle is at its core a shoot-'em-up, duck-'n'-run type of game, but one so finely crafted it deserves a new classification that reflects its fast-paced action as well as its superb animation, graphics, and sound. The game has a humorous aspect as well.", and furthermore stating that "Dark Castle provides the highest quality graphics and sound of any Macintosh game available. Its action is fast and furious, its scripting sublime." Macworld summarises their review by listing the game's pros and cons, stating "Great graphics, sound, animation, and design" as positives, and stating "None" for Dark Castle's negatives.[10]
In 1996, Computer Gaming World declared Dark Castle the 136th-best computer game ever released.[11]
Legacy
Beyond Dark Castle
In
Beyond Dark Castle had an engine similar to Dark Castle but with improvements and additions like a health bar, bombs, and other items, as well as levels where the player could control a "personal helicopter". These levels and maze levels were side-scrollers instead of being limited to a single screen. Games could also be saved in a "computer room" level. Like all versions of Dark Castle, if the player beat the game on advanced, it presented a special ending.
Return to Dark Castle
In
Return to Dark Castle includes new gameplay mechanics, such as the player being able to keep weapons, and store extra orbs in a room. Though it had been stated that the game would include a
References
- ^ "A New Hero Arrives to Battle the Black Knight!" (PDF). superhappyfunfun.com. March 20, 2008. p. 2. Archived from the original (PDF) on May 14, 2008. Retrieved July 19, 2023.
- ^ Moss, Richard (2018-03-22). "The making of Dark Castle : An excerpt from The Secret History of Mac Gaming". Gamasutra. Retrieved 2018-03-25.
- ^ "Dark Castle game resurrected for cell phones" Archived 2008-07-24 at the Wayback Machine from MacWorld
- ^ "Dark Castle game being ported for the Ipod touch" from TouchArcade
- ^ Boosman, Frank (November 1986). "Macintosh Windows". Computer Gaming World. No. 32. pp. 15, 42. Retrieved 17 April 2016.
- ^ Shapiro, Ezra (December 1986). "Stocking Stuffers". BYTE. p. 321. Retrieved 9 May 2015.
- ^ Anderson, Rhett (March 1988). "Dark Castle". Compute!. p. 25. Retrieved 10 November 2013.
- ^ Lesser, Patricia (June 1987). "The Role of Computers". Dragon (122): 76–80.
- ^ Lesser, Hartley and Patricia (October 1987). "The Role of Computers". Dragon (126): 82–88.
- ^ Goehner, Ken (March 1987). "Silicon Castle Magic: Dark Castle Review". Macworld. Mac Publishing. p. 146-147.
- ^ Staff (November 1996). "150 Best (and 50 Worst) Games of All Time". Computer Gaming World. No. 148. pp. 63–65, 68, 72, 74, 76, 78, 80, 84, 88, 90, 94, 98.
External links
- Running Dark Castle on an emulator, plus advanced walkthrough
- Dark Castle for cell phones from Super Happy Fun Fun
- Dark Castle links at Z Sculpt A collection of links, including the official forum