Dead Gods

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Dead Gods
Rules requiredAdvanced Dungeons & Dragons, 2nd edition
AuthorsMonte Cook
First published1997

Dead Gods is an adventure module for the second edition of the Advanced Dungeons & Dragons fantasy role-playing game.

Plot

Dead Gods is composed of two adventures which revolve around the theme of death and resurrection of a god: "Out of the Darkness" and "Into the Light". Each adventure can be played separately, although the two plots can be woven together by the Dungeon Master.[1]

"Out of the Darkness" consists of nine chapters. Long ago,

modrons, and using Primus's form he began using the modrons to search for his Wand. When the modrons discovered the two drow who had buried the Wand, Tenebrous began making preparations to take back the Abyss. The player characters
must follow the clues to discover Tenebrous's scheme and keep the Wand away from him long enough for the power of the Last Word to consume him; if they succeed, the characters must then stop one of Orcus's followers from reviving his corpse on the Astral Plane yet again, to conclude the adventure.

"Into the Light" consists of three parts, and takes place in the city of Sigil. Many years ago, the last worshippers of a dead god brought the pieces of his body from the Astral Plane to Sigil and used the body to construct a monument of five standing stones. Some time later, when the significance of the monument had been forgotten, adherents of another religion built a temple around the standing stones; in time, this religion died out and was forgotten too. This church stood vacant for centuries until bought by a wealthy man named Cruigh Manathas, who ordered his workmen to tear it down. The workmen disappeared one day – unknown to all, they had been absorbed into the standing stones, as were those who came to investigate what happened to the workmen. Secretly, a fighter named Argesh Fiord has been in control of the situation and is using it in an attempt to foment a war between some of the city's factions in revenge for the death of his wife. The player characters must uncover Fiord's plot in order to resolve the matter and prevent the war.

Publication history

Dead Gods was published in 1997, and was written by Monte Cook, with cover art by rk post and interior art by rk post, Adam Rex, and Josh Timbrook.

Reception

Dead Gods was ranked the 14th greatest Dungeons & Dragons adventure of all time by Dungeon magazine in 2004, on the 30th anniversary of the Dungeons & Dragons game.[2]

Reviews

  • Shadis (Issue 44 - Jan 1998)
  • Coleção Dragon Slayer[3]

References

  1. ^ Cook, Monte. Dead Gods (TSR, 1997)
  2. Paizo Publishing
    : 78.
  3. ^ "Coleção Dragon Slayer".

External links