Fate/stay night
Fate/stay night | |
Genre | Dark fantasy[1] |
---|---|
Game | |
KiriKiri | |
Platform | Windows, PlayStation 2, PlayStation Vita, iOS, Android, Nintendo Switch |
Released | Windows
|
Manga | |
Written by | Datto Nishiwaki |
Published by | Shōnen Ace Ace Assault Type-Moon Ace |
Demographic | Shōnen |
Original run | December 26, 2005 – October 26, 2012 |
Volumes | 20 |
Anime television series | |
Directed by | TVA, AT-X |
English network | |
Original run | January 7, 2006 – June 17, 2006 |
Episodes | 24 |
Manga | |
Himuro no Tenchi Fate/school Life | |
Written by | Eiichirou Mashin |
Published by | Ichijinsha |
Magazine | Manga 4koma Palette |
Demographic | Shōnen |
Original run | November 25, 2006 – present |
Volumes | 15 |
Lerche | |
Released | December 31, 2011 |
Runtime | 12 minutes |
Manga | |
Fate/stay night: Heaven's Feel | |
Written by | Taskohna |
Published by | Kadokawa Shoten |
Magazine | Young Ace |
Demographic | Seinen |
Original run | May 2, 2015 – present |
Volumes | 10 |
Manga | |
Fate/stay night: Unlimited Blade Works | |
Written by | Daisuke Moriyama |
Published by | ASCII Media Works |
Magazine | Dengeki Daioh |
Demographic | Shōnen |
Original run | December 25, 2021 – present |
Volumes | 4 |
Other | |
|
Fate/stay night is a Japanese
Fate/stay night spawned the Fate
, Fate/Grand Order grossed $5.6 billion worldwide, making it the eighth highest-grossing mobile game of all time.Gameplay
Fate/stay night's gameplay requires little interaction from the player as most of the game's duration is spent reading the text that appears, representing either dialogue between the characters, narration, or the inner thoughts of the protagonist. Often, players will come to a "decision point" where they are given a chance to choose from options displayed on the screen, typically two to three at a time. The time between these decision points is variable. During these times, gameplay pauses until a choice is made that furthers the plot in a specific direction. There are three main plot lines that the player will have the chance to experience, one for each of the heroines in the story. To view all three plot lines, the player must replay the game multiple times and choose different choices during the decision points to progress the plot in an alternate direction. Finishing one route will unlock the next one. When interacting with the heroines in each route, an "affection meter" is created, which is raised by giving them an answer that pleases them. A "True Ending" can be unlocked depending on the player's affection.[4]
There are multiple ways in which the player can lose the game, including Shirou's death or a decision that causes the heroine to be murdered. Should this happen, the player is taken to an area called the Tiger Dojo (タイガー道場, Taigā Dōjō) where Taiga Fujimura and Illyasviel von Einzbern give the player hints about what they should do to survive in the next attempt to complete the game.[5]
Plot
The story revolves around
One evening, after seeing two devastatingly powerful beings trading blows at his school with swords and spears, he is attacked, as witnesses to the Holy Grail War are generally supposed to be eliminated. Chased to his home by the spear-wielding warrior Lancer and barely able to avoid his attacks, Shirou is about to be killed when he is saved by Saber. Saber, the personification of a renowned figure in history (Arturia Pendragon in her case), was created to aid participants in the War. In her supposedly accidental summoning and the appearance of the marks on Shirou's hand, his entry as a Master into the Holy Grail War is formalized.[6]
Fate
The first of the three heroines, Saber is a mighty warrior who keeps her identity secret, hence her substitute name after her role as a member of the Saber class. She also serves as the route's servant protagonist. She was the victor of the Fourth Holy Grail War with another Master and claimed to be the strongest out of all Servants in the Saber Class. However, Shirou is against Saber's constant aim for conflicts with other servants and instead seeks to ally with Rin. Shirou drops his pacifism when he discovers that his former friend, Shinji Matou, is a Master with the Servant Rider, aiming to sacrifice all students from their school to increase Rider's powers.
Following Shinji and Rider's defeat, Shirou learns that Saber cannot fight at full strength without exchanging Mana (magical energy) with her Master. During a confrontation with Master Illya and her Servant Berserker, Shirou passes Saber his Mana and later assists her in defeating the enemy by projecting one of Arturia's swords in combat. As Shirou seeks to keep Saber in their world, he learns from the priest Kirei Kotomine that the Holy Grail is cursed. It is revealed that Shirou's late guardian, Kiritsugu, once used Saber to destroy the Grail. However, it instead caused the fire where Shirou lost his family.
Shirou rejects the idea of accepting his wish for the Holy Grail as he decides to accept his past and not forget Saber. Moved by Shirou, Saber also rejects the Holy Grail, believing she should not change Britain's history. As Kotomine aims to use Illya's body to recreate the Holy Grail, Shirou and Saber confront him and his Servant, Gilgamesh.[7] Following Shirou's and Saber's victories, Shirou orders Saber to destroy the Grail. This causes Saber to go back to her last moments before her death.[8] In the Réalta Nua version of the game, a new ending can be unlocked where Shirou becomes a heroic spirit in order to meet Saber in the afterlife of heroes, Avalon.[9]
Unlimited Blade Works
The second of the three heroines is
Shirou loses control of Saber during the story but aims to fight with his magical strength to stop the war. Archer betrays Rin and reveals his despondency and bitterness over his past choices to Shirou. He subsequently challenges Shirou to a fight, hoping to destroy his story of being a hero. However, Shirou accepts his future regardless of his regrets and misery, sticking to Kiritsugu's ideals. Gilgamesh tries to kill Archer and Shirou, with the former seemingly sacrificing himself to protect the latter. Later, Rin passes Shirou her Mana to fight Gilgamesh to replicate Archer's powers. As Gilgamesh almost drags Shirou into their deaths, Archer uses his last strength to save the latter.[10] In the True Ending, Shirou and Rin move to London to study magic, as well as start a romantic relationship.[11]
Heaven's Feel
The third and final heroine is Sakura, a first-year high school student and longtime friend of Shirou's, who often visits his home to help him with his daily chores. A quiet, soft-spoken girl, Sakura can be surprisingly stubborn and holds a deep, unparalleled affection for Shirou. She is revealed to be Rin's long-lost sister, raised by the Matou family, and has since suffered their abuse while training as a mage. Sakura is also discovered as the true Master of
Zouken, Sakura's grandfather, places a shard of the lesser grail from the 4th Holy Grail War in her body, infecting Sakura with Angra Manyu. She becomes Dark Sakura, killing Shinji in his attempt to rape her.[13] Despite the threat Sakura poses to humanity, Shirou, having fallen in love with her, abandons his ideal in favor of saving Sakura, despite Rin's initial objections. Upon learning that Illya is another sacrifice to create the Grail, Shirou teams up with Kotomine and uses Archer's powers to save Illya from Berserker.[14] Rin is injured after finding herself unable to kill Sakura, while Rider and Shirou successfully eliminate Saber Alter. Shirou talks to Sakura and helps her regain her humanity, freeing her from her contract with Angra Mainyu. He then faces Kotomine in a final battle to later destroy the Grail. In True Ending, after Kotomine dies in combat, Illya sacrifices herself to destroy the Grail and extracts Shirou's soul using forbidden magic (her weaker version of the Third Magic). Rider later returns to the cave to grab and bring Shirou's soul home, and Rin places it within a puppet body. Shirou, Sakura, and Rider live peacefully in Japan, while Rin moves to London to study magic.[15]
Development
The novel Makai Tensho influenced Nasu to write a fantasy story in which famous heroic personalities from all over the world would take part.[20] The original idea was limited to the prototype of the Fate arc, where the main characters were the female master and her Servant Saber (the embodiment of King Arthur as a man).[21] According to Nasu, this version contained elements of 1980s romance and ideas of transformations to world order, while the final version focuses on changes within people and has other purposes for using the Holy Grail.[22] About a third of the scenario of the future Fate arc (up to the battle with Sasaki Kojiro) was completed at that time, but for several personal reasons, Nasu could not write further for more than ten years.[20]
The first two-story arcs completed were Fate and Unlimited Blade Works; the latter was partially presented to the public in a preview booklet at Comiket in December 2001.[23] Unlimited Blade Works was based on the idea of a character's confrontation with himself and his own ideals, something unrealized during the development of Tsukihime for the arc of Yumizuka Satsuki.[24] In 2002, it was found that the content that was already written was nearly equal in length to Tsukihime, leading to proposals to divide the game into two parts. However, due to the high cost of releasing two products at once, the arcs of Illya and Sakura were partially combined, resulting in Heaven's Feel.[25][26] Nasu original thought of extending the Fate route involving an alternative Fifth Holy Grail War where Shirou fought alongside Saber without a romantic relationship developing between them. Following their separation, Shirou would bond with Rin in a similar way to the true ending of Unlimited Blade Works.[27] The main theme in Fate/stay night is "conquering oneself". There are three storylines in the visual novel; each has a different theme. The first one, Fate, is the "oneself as an ideal." The second one, Unlimited Blade Works, is "struggling with oneself as an ideal." The third one, Heaven's Feel, is "the friction with real and ideal".[17]
According to Nasu, the main theme of the resulting Heaven's Feel arc was chosen to apply the protagonist's ideas in practice. This is in contrast it with Fate and Unlimited Blade Works, which paid most attention to the demonstration of Shirou's ideals.[28] Nasu wanted to portray him as a typical teenager while artist Takashi Takeuchi did not want him to have too much individuality to make players project themselves onto him.[29] In 2002, Takeuchi suggested Gen Urobuchi, a well-known author of Nitroplus visual novels, to connect to the preliminary scenario of the game, but Urobuchi ultimately refused. Afterward, Nasu decided that Fate/stay night would be the most significant work in his life, created by him from beginning to end.[21]
Release history
After translating the text into code, editing background images and sprites, and debugging audio-visual effects, on October 21, 2003, the game's demo version was released on a CD with the magazine Tech Gian from Enterbrain,
A CERO C-rated version of Fate/stay night, titled Fate/stay night Réalta Nua, for the PlayStation 2[33] was scheduled to be released in late 2006. However, it was postponed until April 19, 2007.[34] This version provided voice acting but the sex scenes were removed due to censorship and the target audience. The updated re-release also provided the true ending to the Fate route. Tatsunoko Productions produced three opening animations, based on the three branching storylines in the game. Fate, Unlimited Blade Works, and Heaven's Feel are the three branching storylines found within the game. They were released separately through digital download on Windows (but as the Réalta Nua version) in the beginning of 2012. A PlayStation Vita port of Réalta Nua was released in Japan on November 29, 2012, with three new opening animations by anime studio Ufotable and the option to change the aspect ratio to 4:3, 16:9 or in-between.[35]
On January 30, 2024, Type-Moon announced Fate/stay night Remastered. It is set to be published by Aniplex worldwide in 2024 for the Nintendo Switch and Windows via Steam with Japanese, English and Simplified Chinese language options.[36] The remaster is based on the PS Vita version of Réalta Nua, and marks the first official release of the visual novel outside Japan.[36]
There have been only small changes to Shirou's physical design since its inception. With red hair and stubborn eyes, Takeuchi aimed for a typical design of a straightforward shōnen manga genre character. However, he felt that it was too standard, so he added more circles in his eyes. Takeuchi has trouble bringing out Shirou's expressions because of his unique eyebrows; as a result, Shirou remains the most difficult Fate/stay night character for him to draw. Their goal of creating "a protagonist without a face" to comply with the nature of bishōjo games in the initial release of Fate/stay night is another reason Takeuchi had trouble drawing Shirou, who only appeared in a handful of scenes. In the re-released Réalta Nua version of the visual novel aimed at teenagers rather than just adults, the importance of showing non-adult content was increased. So Takeuchi had to draw Shirou more often.[29]
On October 28, 2005, Type-Moon released a sequel to Fate/stay night, titled Fate/hollow ataraxia.[37] Its plot is set half a year after the events of Fate/stay night and features new characters such as Avenger, Bazett Fraga McRemitz, and Caren Ortensia, alongside returning characters such as Shirō Emiya, Saber and Rin Tōsaka.[37]
Adaptations
Manga
The Fate/stay night
Himuro no Tenchi Fate/School Life is a comedy 4-koma manga revolving around the everyday life at school of the minor characters of Fate/stay night and Fate/Hollow Ataraxia, specifically the character Kane Himuro, a classmate of Fate/stay night protagonist Shirō Emiya. It is serialized in
A spin-off manga series Fate/kaleid liner Prisma Illya written and illustrated by Hiroyama Hiroshi was first serialized in Comp Ace in 2008 and later released into two bound volumes.[44] The series features Illya as a main character where she lives an alternate life as a schoolgirl. However, she is chosen by the Magical Stick Ruby and is involved in a quarrel between Rin and Luvia. A sequel series titled Fate/Kaleid liner Prisma Illya 2wei! was serialized from 2009 to 2012 and released in five bound volumes. A third manga series titled Fate/Kaleid liner Prisma Illya 3rei!! began serialization in 2012.
In December 2019, Fate/type Redline began publishing in the Type-Moon Comic Ace web magazine. It's set in an alternative setting where a boy was sent back in time to a Holy Grail War set in Japan during World War II.
Anime
Title | Premiere | Finale | Episodes |
---|---|---|---|
Fate/stay night | January 7, 2006 | June 17, 2006 | 24 |
Fate/stay night: Unlimited Blade Works | January 23, 2010 | N/A | Film |
Fate/stay night: Unlimited Blade Works | October 4, 2014 | June 27, 2015 | 26+1 OVA |
Fate/stay night: Heaven's Feel I. presage flower | October 14, 2017 | N/A | Film |
Fate/stay night: Heaven's Feel II. lost butterfly | January 12, 2019 | N/A | Film |
Fate/stay night: Heaven's Feel III. spring song | August 15, 2020 | N/A | Film |
The original Fate/stay night
The series later received its international television premieres on the anime television network
The television series was re-released in Japan on January 22, 2010, in two 60-minute special edition DVD/Blu-ray volumes to commemorate the release of the film
An animated film based on the storyline of the Unlimited Blade Works route from the visual novel was released in Japanese theaters on January 23, 2010, and produced by Studio Deen. The staff from the anime television series, including director Yūji Yamaguchi, returned to work on the film, with most of the voice cast reprising their roles.[50] The film earned 280 million yen at the Japanese box office.[51] Sentai Filmworks has licensed the Unlimited Blade Works film and released it on DVD and Blu-ray. As with the television series, the film was dubbed at Bang Zoom![52] The film has been shown on the Anime Network.
Following an anime adaptation of the Fate/Zero novel series, which aired between October 2011 and June 2012, Ufotable produced a second Fate/stay night anime television series based on the Unlimited Blade Works route from the visual novel. The anime is directed by Takahiro Miura and the original Japanese voice cast from the Studio Deen Fate/stay night anime and the Fate/Zero anime reprise their roles in the new anime.[53][54] The first half of the anime ran from October 4 to December 27, 2014, and the second half ran from April 4 to June 27, 2015.[55] An advanced screening online premiered on September 28, 2014, in several countries across the world, including Japan, the United States, France, Germany, and South Korea.[56] Aniplex of America has acquired streaming and home video rights to the 2014 series for North America,[57] and has also announced an English dub of the first half of the series, which was released on DVD and limited Blu-ray on August 25, 2015.[58][59] A ten-minute original video animation (OVA) episode was featured on the Blu-ray release of the second half of the series, which was released on October 7, 2015; the episode was based on an alternate ending from the visual novel, titled "sunny day".[60]
Ufotable also released a film trilogy based on the Heaven's Feel route, the first of which is titled Fate/stay night: Heaven's Feel I. presage flower and was released in Japan on October 14, 2017, and in the United States in November and December 2017.[61][62] The film was released again in the United States on June 5 and June 7, 2018, with an English dub.[63] The second film, titled Fate/stay night: Heaven's Feel II. lost butterfly was released in Japan on January 12, 2019.[64] The third film, titled Fate/stay night: Heaven's Feel III. spring song was released in Japan on August 15, 2020.[65]
Light novels
On November 22, 2006, Type-Moon announced a new installment in the Fate/stay night franchise, titled Fate/Zero,
A light novel titled Fate/Apocrypha was also released.
Spin-off series
Characters from the Fate/stay night series appear alongside other Type-Moon characters in the gag manga series
Video games
In 2007,
Another fighting game based on the franchise titled Fate/unlimited codes debuted at the 2008 Amusement Machine Operators' Union (AOU) show in Japan. It was developed by Capcom in conjunction with Cavia and Eighting.[78] The game was released in the arcades and had an exclusive PlayStation 2 release on December 18, 2008.[79][80] A pre-order version was also available, which includes a limited edition Saber Lily figure. Capcom also released a PlayStation Portable version titled Fate/unlimited codes Portable on June 18, 2009.[81] A digital download of the game was released in North America on September 3, 2009.[82][83] and in Europe on September 10, 2009[84]
A dungeon RPG adaptation of the series was announced in
An online free-to-play RPG was released based on the franchise at large, titled
An action role-playing game, titled Fate/Samurai Remnant, was released on September 28, 2023 for Windows, Switch, PlayStation 4 and PlayStation 5.[92]
Music
This article needs additional citations for verification. (September 2020) |
There is a soundtrack to the game, called Fate/Stay Night Original Sound Track.
Aside from Fate/stay night, the other games in the series have their soundtracks. There is a Fate/tiger coliseum OST and an imaged soundtrack for Fate/Zero titled Return to Zero.
Title | Composition and Arrangement | Lyrics | Performance | Type |
---|---|---|---|---|
"This Illusion" | Number201 | Keita Haga | M.H. | Opening theme |
"Days" | Number201 | Keita Haga | Chino | Ending theme |
"Ōgon no Kagayaki" (黄金の輝き, Golden Glitter) | Number201 | Keita Haga | Maki | Opening theme (Réalta Nua) |
"Link" | Number201 | Keita Haga | Rhu | Ending theme (Réalta Nua) |
"Arcadia" | Rico | Earthmind | Opening theme (Réalta Nua PSV, Fate route) | |
"Horizon" | Earthmind | Opening theme (Réalta Nua PSV, Unlimited Blade Works route) | ||
"Another Heaven" | Earthmind | Opening theme (Réalta Nua PSV, Heaven's Feel route) |
Title | Composition | Arrangement | Lyrics | Performance | Single Release Date | Type |
---|---|---|---|---|---|---|
" Disillusion"
(episodes 1–14)[95] |
Number201 | Kenji Kawai | Keita Haga | Sachi Tainaka | February 22, 2006 | Opening theme |
"Kirameku Namida wa Hoshi ni" (きらめく涙は星に, lit. Glittering Tears Change To Stars)(episodes 15–23)[96] |
KATE | Sogawa Tomoji, Number201 | Keita Haga | Sachi Tainaka | May 31, 2006 | Opening theme |
"Anata ga Ita Mori" (あなたがいた森, lit. The Forest In Which You Were)(episodes 1–13, 15–23)[97] |
Manami Watanabe | Jyukai | March 15, 2006 | Ending theme | ||
"Hikari" (ヒカリ, lit. Light) (episode 14) |
Manami Watanabe | Jyukai | Ending theme | |||
"Kimi to no Ashita" (君との明日, lit. Tomorrow with You) (episode 24)[98] |
Sachi Tainaka | Kaneko Takahiro | Sachi Tainaka | Sachi Tainaka | February 7, 2007 | Ending theme |
" Disillusion2010 " (OVA)
|
Number201 | Ayumi Miyazaki | Manami Watanabe | Sachi Tainaka | January 22, 2010 | Opening theme |
"With..." (OVA, Episode 1) | Number201 | Jyukai feat. Sachi Tainaka
|
Ending theme | |||
"Kumo no Kakera" (雲のかけら, lit Fragments of Clouds) (OVA, Episode 2) | Number201 | Ayumi Miyazaki | Manami Watanabe | Jyukai
|
Ending theme |
Reception
When released on January 30, 2004, Fate/stay night rapidly became one of the most popular visual novels in history, securing the title of "highest selling visual novel" in 2004 of the adult game retailer Getchu.com.[99] Readers of Dengeki G's Magazine ranked the game second in a list of "most interesting bishōjo games" in August 2007.[100] The original PC version of the visual novel sold 400,000 copies.[101] On the PlayStation 2, the 2007 release sold 184,558[102] and the 2009 re-release sold 21,937.[103] On the PlayStation Vita, the game sold 58,157 in 2013,[104] and 86,836 as of 2014.[105] This adds up to total visual novel sales of 751,488 copies. The DVD and Blu-ray releases of the 2006 anime series sold 283,864 units in Japan.[106]
In early 2007, the popularity of Fate/stay night and the anime Japanese voice actors led to the launch of the Fate/stay tune internet radio drama, featuring the voice talent of
Critical response
Fate/stay night is, according to various estimates, one of the most famous representatives of its genre.[111][112][113] It has also been described as "among the most well-received visual novels ever published".[114]
According to some critics, the visual novel is an example of a good mix of traditions of epic literature and the modern fantasy genre.[115] Rice Digital claimed the sexual scenes were given a deep theme, most notably in Heaven's Feel when the heroine, Sakura, is treated differently due to her backstory, which makes her uneasy.[116] It was also noted that using the heroes of the legends of antiquity can also encourage acquaintance with their sources.[117] Uno Tsunehiro from Kyoto University compared Shirou's traumatic background in regards the city's fire to survivors from the September 11 attacks while also showing different ways the Japanese society used to take care of their lives in such time. As a result, Tsunehiro views Shirou's change in each route as a way to recover from the trauma, grow up and become an independent person.[118] According to Lebowitz and Klug, the authors of the book on the theory of visual novels, the chosen format of the visual novel was optimally used since the concept of several plot arcs stretched the exposition of elements important for a common understanding of the plot and supported reader interest.[119] The researchers also identified branchings that contain differently emotionally colored scenes that made it possible to view the situation or characters from several angles.[120] A large number of sudden deaths, coupled with a strong effect of losing control over the situation, according to the authors of the monograph, gave the gameplay an additional emotional coloring and motivated players to continue playing the game, aided by well-developed plot twists.[121] Despite the linearity of the passage of the story arcs, the option of completely skipping the already known scenes "warned players of fatigue and again quickly dipped them into the thick of events".[122][123] Story twists were called by various observers "relevant and exciting".[124] The darker narrative "Heaven's Feel" takes in comparison to "Fate" and "Unlimited Blade Works" resulted in the route being compared to the horror genre.[125]
The visual component of the novel and character design were regarded by critics as successful for 2004.[126] Musical accompaniment and audio effects, according to critics, successfully performed their role in creating the right atmosphere during the narration and skillfully emphasized the textual description of the scenes.[126]
Critics and scholars praised Shirou.
The images of Rin, Saber, and Sakura received conflicting ratings. Thus, many reviewers recognized that the psychologically deepest arc is "Heaven's Feel," which is largely due to the sharp and versatile disclosure of the image of Sakura Matou,[133][134] and her romantic line with Shirou is the most "adult" among all the heroines.[134] According to Gen Urobouchi, the author of the Fate/Zero prequel, the relationship between the main character and Saber resembled the relationship "between a boy and a boy who became a girl" and more "corresponded to the ancient Greek understanding of love".[134] The very image of Saber was considered by some reviewers to be "full of dignity and not falling into banality",[135] others "acquiring feminine features with close interaction with Shirou".[136] According to some reviewers, Rin Tohsaka "emphasized a different opinion about the ideals of Shirou",[137] and her romantic line looked "most realistic",[137] where Rin and the main character "compensated for the shortcomings and increased the virtues of each other".[134] In the book Anime and the Visual Novel: Narrative Structure, Design and Play at the Crossroads of Animation and Computer Games, Dani Cavallaro states that the portrayal of Sakura has a high impact on "Heaven's Feel"'s storyline despite her initial limited role.[115]
Notes
References
Citations
- ^ Kimlinger, Carl (January 31, 2007). "Fate/stay night DVD 1 - Review". Anime News Network. Retrieved July 23, 2018.
- Dengeki Online. Archived from the original on 3 Oct 2023. Retrieved 19 April 2024.)
{{cite web}}
:|archive-date=
/|archive-url=
timestamp mismatch; 27 January 2022 suggested (help - ^ Nasu, Kinoko (March 24, 2015). "Fate/stay night for PS2". Tsuki-kan. Archived from the original on November 7, 2015. Retrieved April 14, 2007.
- ^ Gamasutra. Archivedfrom the original on November 9, 2011. Retrieved January 29, 2012.
- ^ Fate/side material. Type Moon. p. 65.
- ^ Type-Moon. Fate/stay night. Type-Moon. Level/area: Fate: Day 3.
- ^ Type-Moon. Fate/stay night. Type-Moon. Level/area: Fate: Day 15.
- ^ Type-Moon. Fate/stay night. Type-Moon. Level/area: Fate: True End [Continuation of the Dream (夢の続き, Yume No Tsuzuki)].
- ^ Type-Moon. Fate/stay night. Kadokawa Shoten. Level/area: Fate: Last Episode.
- ^ Type-Moon. Fate/stay night. Type-Moon. Level/area: Unlimited Blade Works: Day 16.
- ^ Type-Moon. Fate/stay night Réalta Nua. Kadokawa Shoten. Level/area: Unlimited Blade Works: True End [Brilliant Years].
- ^ Type-Moon. Fate/stay night. Type-Moon. Level/area: Heaven's Feel: Day 10.
- ^ Type-Moon. Fate/stay night. Type-Moon. Level/area: Heaven's Feel: Day 7.
- ^ Type-Moon. Fate/stay night. Type-Moon. Level/area: Heaven's Feel: Day 15.
- ^ Type-Moon. Fate/stay night Fate/stay night Réalta Nua. Type-Moon. Level/area: Heaven's Feel: True End [Return to the Spring] (春に帰る, Haru Ni Kaeru).
- ^ Fate/stay night Visual Story. 2007. p. 23.
- ^ a b c "The Fate/stay night Staffs Interview". comipress. Retrieved August 27, 2010.
- ^ Type-Moon (2006). Character Material (in Japanese). Type-Moon.
- ^ "Carnival Phantasm's 3rd Season Includes Fate/Prototype". Anime News Network. December 29, 2011. Retrieved March 6, 2012.
- ^ a b "【寺田P×奈須きのこ:対談】決戦!『スパロボ』VS『Fate』――と思いきや、奈須きのこのスパロボ愛が炸裂して、寺田Pから濃ゆい制作秘話が聞けちゃった!". 電ファミニコゲーマー – ゲームの面白い記事読んでみない?. 28 July 2017.
- ^ a b "インタビュー『Fate/stay night for PS2』 - 電撃オンライン". dengekionline.com.
- ^ FSN Prototype material. 2011. p. 66.
- ^ Fate/stay night Side Material. 2004. p. 55.
- ^ Fate/stay night 「Unlimited Blade Works」 : 奈須きのこ インタヒユ— /. Type-Moon // Type-Moon ACE. — Tokyo : Kadokawa Shoten. 2015. pp. 8–13.
- ^ Fate/stay night Secret book. 2005. p. 9.
- ^ Fate/stay night Side Material. 2004. p. 72.
- ^ Fate/stay night Unlimited Blade Works Blu-ray Disc Box II Booklet. Type-Moon. 2016.
{{cite book}}
:|work=
ignored (help) - ^ Re:birth「Fate/stay night」 : 奈須きのこ インタヒユ—. Type-Moon // Type-Moon ACE. — Tokyo : Kadokawa Shoten. 2014. pp. 15–23.
- ^ ISBN 978-4047266803.
- ^ TECH GIAN 2003年12月号. — Tokyo : Enterbrain, 2003. — 64
- ^ "TYPE-MOON インフォメーション". www.typemoon.com.
- ^ "Official Type-Moon product information page" (in Japanese). Archived from the original on 2006-11-28. Retrieved 2006-11-30.
- ^ "Official Type-Moon Fate/stay night [Réalta Nua] extra edition homepage" (in Japanese). Archived from the original on 2013-03-17. Retrieved 2007-01-16.
- ^ "Official Type-Moon Fate/stay night Réalta Nua homepage" (in Japanese). Retrieved 2006-11-26.
- ^ "Fate/Stay Night Realta Nua Getting A PlayStation Vita Port". Siliconera. July 7, 2012. Retrieved July 8, 2012.
- ^ a b Romano, Sal (January 30, 2024). "Fate/stay night REMASTERED announced for Switch, PC". Gematsu. Retrieved January 30, 2024.
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External links
Games
- Fate/stay night at Type-Moon (in Japanese)
- Fate/stay night [Réalta Nua] PS Vita official website (in Japanese) Archived 2015-10-07 at the Wayback Machine
- Fate/stay night REMASTERED official website (in Japanese)
- Fate/stay night at The Visual Novel Database
Anime
- Fate/stay night film official website (in Japanese)
- Fate/stay night (anime) at Anime News Network's encyclopedia