GeForce 3 series
Pixel Shader 1.1 | |
OpenGL | OpenGL 1.3 |
---|---|
History | |
Predecessor | GeForce 2 (NV15) |
Successor | GeForce 4 Ti (NV25) |
Support status | |
Unsupported |
The GeForce 3 series (NV20) is the third generation of Nvidia's GeForce line of graphics processing units (GPUs). Introduced in February 2001,[1] it advanced the GeForce architecture by adding programmable pixel and vertex shaders, multisample anti-aliasing and improved the overall efficiency of the rendering process.
The GeForce 3 was unveiled during the 2001
The GeForce 3 family comprises 3 consumer models: the GeForce 3, the GeForce 3 Ti200, and the GeForce 3 Ti500. A separate professional version, with a feature-set tailored for computer aided design, was sold as the Quadro DCC. A derivative of the GeForce 3, known as the NV2A, is used in the Microsoft Xbox game console.
Architecture

The GeForce 3 was introduced three months after Nvidia acquired the assets of
To take better advantage of available memory performance, the GeForce 3 has a memory subsystem dubbed Lightspeed Memory Architecture (LMA). This is composed of several mechanisms that reduce overdraw, conserve memory bandwidth by compressing the z-buffer (depth buffer) and better manage interaction with the DRAM.
Other architectural changes include EMBM support
A derivative of the GeForce 3, known as the NV2A, is used in the Microsoft Xbox game console. It is clocked the same as the original GeForce 3 but features an additional vertex shader.[5][6][7][8][9]
Performance
The GeForce 3 GPU (NV20) has the same theoretical pixel and texel throughput per clock as the GeForce 2 (NV15). The GeForce 2 Ultra is clocked 25% faster than the original GeForce 3 and 43% faster than the Ti200; this means that in select instances, like Direct3D 7 T&L benchmarks, the GeForce 2 Ultra and sometimes even GTS can outperform the GeForce 3 and Ti200, because the newer GPUs use the same fixed-function T&L unit, but are clocked lower.[10] The GeForce 2 Ultra also has considerable raw memory bandwidth available to it, only matched by the GeForce 3 Ti500. However, when comparing anti-aliasing performance the GeForce 3 is clearly superior because of its MSAA support and memory bandwidth/fillrate management efficiency.
When comparing the shading capabilities to the Radeon 8500, reviewers noted superior precision with the ATi card.[11]
Product positioning
Nvidia refreshed the lineup in October 2001 with the release of the GeForce 3 Ti200 and Ti500. This coincided with ATI's releases of the
The original GeForce3 and Ti500 were only released in 64 MiB configurations, while the Ti200 was also released as 128 MiB versions.
The
Specifications
- All models are made via TSMC 150 nm fabrication process
- All models support Direct3D 8.0 and OpenGL 1.3
- All models support 3D Textures, Lightspeed Memory Architecture (LMA), nFiniteFX Engine, Shadow Buffers
Model | Launch | Transistors (million)
|
Die size (mm2)
|
interface |
Core clock (MHz)
|
Memory clock (MHz)
|
Core config[a]
|
Fillrate | Memory | Performance (
FP32 ) |
TDP (Watts)
| |||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
MOperations/s
|
MPixels/s
|
MTexels/s
|
MVertices/s
|
Size (MB)
|
Bandwidth (GB/s)
|
Bus type
|
Bus width (bit)
| |||||||||||
GeForce3 Ti200 | October 1, 2001 | NV20 | 57 | 128 | AGP 4x, PCI | 175 | 200 | 4:1:8:4 | 700 | 700 | 1400 | 43.75 | 64 128 |
6.4 | DDR | 128 | 8.750 | ? |
GeForce3 | February 27, 2001 | 200 | 230 | 800 | 800 | 1600 | 50 | 64 | 7.36 | 10.00 | ? | |||||||
GeForce3 Ti500 | October 1, 2001 | 240 | 250 | 960 | 960 | 1920 | 60 | 64 128 |
8.0 | 12.00 | 29 |
- vertex shaders: texture mapping units: render output units
Discontinued support
Nvidia has ceased driver support for GeForce 3 series.

Final drivers
- Windows 9x & Windows Me: 81.98 released on December 21, 2005; Download;
- Product Support List Windows 95/98/Me – 81.98.
- Driver version 81.98 for Windows 9x/Me was the last driver version ever released by Nvidia for these systems; no new official releases were later made for these systems.
- Windows 2000, 32-bit Windows XP & Media Center Edition: 93.71 released on November 2, 2006; Download.
- Also available: 93.81 (beta) released on November 28, 2006; Download.
- Linux 32-bit: 96.43.23 released on September 14, 2012; Download.
The drivers for Windows 2000/XP can also be installed on later versions of Windows such as Windows Vista and 7; however, they do not support desktop compositing or the Aero effects of these operating systems.
Note: Despite claims in the documentation that 94.24 (released on May 17, 2006) supports the Geforce 3 series, it does not (94.24 actually supports only GeForce 6 and GeForce 7 series).[18]
- (Products supported list also on this page)
Windows 95/98/Me Driver Archive
Windows XP/2000 Driver Archive
Unix Driver Archive
See also
References
- ^ Witheiler, Matthew (July 25, 2001). "NVIDIA GeForce3 Roundup - July 2001". Anandtech.
- ^ McKesson, Jason. "Programming at Last".
- ^ Labs, iXBT. "April 2002 3Digest - NVIDIA GeForce3". iXBT Labs.
- ^ "GeForce RTX 20 Series Graphics Cards and Laptops".
- ^ Parker, Sam (May 22, 2001). "Inside the Xbox GPU". GameSpot. Retrieved February 13, 2025.
- ^ "Microsoft clarify NV2A". Eurogamer.net. March 28, 2001. Archived from the original on March 20, 2020. Retrieved October 10, 2024.
- ^ Graphics Processor Specifications, IGN, 2001
- ^ "Anandtech Microsoft's Xbox". Anandtech.com. Archived from the original on November 4, 2010. Retrieved October 10, 2024.
- ^ Smith, Tony (February 14, 2001). "TSMC starts fabbing Nvidia Xbox chips". The Register. Retrieved October 10, 2024.
- ^ "NVIDIA's GeForce3 graphics processor". techreport.com. June 26, 2001. Retrieved June 25, 2017.
- ^ "ATI's Radeon 8500: Off the beaten path". techreport.com. December 31, 2001. Retrieved June 25, 2017.
- ^ "A look at NVIDIA's GeForce4 chips". The Tech Report. February 6, 2002.
- ^ "ActiveWin.Com: NVIDIA GeForce 4 Ti 4600 - Review". www.activewin.com.
- ^ Thomas Pabst (February 6, 2002). "PC Graphics Beyond XBOX - NVIDIA Introduces GeForce4". Tom's Hardware.
- ^ Lal Shimpi, Anand (February 6, 2002). "Nvidia GeForce4 - NV17 and NV25 Come to Life". AnandTech. Retrieved October 1, 2024.
- ^ Thomas Pabst (February 6, 2002). "PC Graphics Beyond XBOX - NVIDIA Introduces GeForce4". Tom's Hardware.
- ^ Worobyew, Andrew.; Medvedev, Alexander. "Nvidia GeForce4 Ti 4400 and GeForce4 Ti 4600 (NV25) Review". Pricenfees. Archived from the original on October 12, 2018. Retrieved October 1, 2024.
- ^ "Driver Details". NVIDIA.