Gran Turismo (1997 video game)
Gran Turismo | ||
---|---|---|
Composer(s) Masahiro Andoh (JP) | Isamu Ohira (JP) Jason Page (EU/US) | |
Series | Gran Turismo | |
Platform(s) | PlayStation | |
Release | ||
Genre(s) | Sim racing[4][5] | |
Mode(s) | Single-player, multiplayer |
Gran Turismo
After five years of development time, Gran Turismo was well-received both commercially and critically, shipping a total of 10.85 million copies worldwide[1][6] (making it the best-selling PlayStation game), and scoring an average of 95% in GameRankings' aggregate, making it the highest rated racing video game at the time of the site's closure in 2019.[7] Many publications have deemed it one of the greatest video games of all time. The game has started a series, and has spawned over 10 spin-offs and sequels.
Gameplay
Gran Turismo is a racing game. The player must maneuver a car to compete against artificially intelligent drivers on various race tracks. The game uses two different modes: Arcade Mode and Simulation Mode (Gran Turismo Mode in PAL and Japanese versions). In the arcade mode, the player can freely choose the courses and vehicles they wish to use. Winning races unlocks additional cars and courses.
However, simulation mode requires the player to earn different levels of driver's licenses in order to participate in events,[8] and earn credits (money), trophies and prize cars by winning race championships. Winning one particular championship also unlocks a video and a few additional demonstration tracks. Credits can be used to purchase additional vehicles, and for parts and tuning.
Gran Turismo features 140 cars and 11 race tracks (as well as their reversed versions). Two Honda NSX cars from 1992 were included in the Japanese version, but were removed from the North American and European versions. There is also a 1967 Chevrolet Corvette and a 1998 Mazda Roadster exclusive to the Arcade mode.
Development
The game took five years to complete[9] with a development budget of $5 million.[10] The development personnel were largely the same team which was behind the earlier PlayStation racers Motor Toon Grand Prix and Motor Toon Grand Prix 2, and Gran Turismo uses parts of the Motor Toon game engine, such as the physics model.[11] Kazunori Yamauchi said that the development of Gran Turismo started in the second half of 1992. Yamauchi added that at different times only seven to fifteen people were assisting him.[12] Since Motor Toon Grand Prix 2 was still in development when work on Gran Turismo started, several people only joined the development team after the completion of Motor Toon Grand Prix 2 freed them up to work on Gran Turismo.[11] Shuhei Yoshida, at the time head of Japan Studio, was the producer of the game.[13]
When asked how difficult it was to create Gran Turismo, Yamauchi remarked: "It took five years. In those five years, we could not see the end. I would wake up at work, go to sleep at work. It was getting cold, so I knew it must be winter. I estimate I was home only four days a year."
Gran Turismo was the first game designed to fully support the PlayStation's DualShock controller.[15]
When Gran Turismo was released in Japan, Polys Entertainment was still a development group within Sony Computer Entertainment's Japan Studio. The studio was reestablished as Polyphony Digital in April 1998, before the Western release of the game.[16] Yamauchi estimated that Gran Turismo utilised around 75% of the PlayStation's maximum performance.[17]
Reception
Commercial
Gran Turismo was a commercial hit.
It received a "Gold" award from the Verband der Unterhaltungssoftware Deutschland (VUD) in August 1998,[25] for sales of at least 100,000 units across Germany, Austria and Switzerland.[26] It sold 270,000 units in the German market from January through September 1998, which made it the region's best-selling console game of the period across all systems.[27] The VUD raised it to "Platinum" status, indicating 200,000 sales, by November.[28] At the 1999 Milia festival in Cannes, it took home a "Platinum" prize for revenues above €66 million or $78,000,000 (equivalent to $150,000,000 in 2023) in the European Union during 1998. This made it Europe's second-highest-grossing game of the year, behind Tomb Raider III.[29] It was again Europe's second highest-grossing game of 1999 with €94.444 million or $100,658,000 (equivalent to $184,000,000 in 2023) grossed that year,[30] adding up to over €160.444 million or $175,658,000 (equivalent to $328,000,000 in 2023) grossed in Europe by 1999, and over $238,000,000 (equivalent to $445,000,000 in 2023) across Europe and the United States by 1999.
By March 1999, Gran Turismo had sold over six million units worldwide,
In Australia, the game sold more than 110,000 copies in its first two months.[36]
Critical
Aggregator | Score |
---|---|
Official UK PlayStation Magazine | Perfect 10 |
Academy of Interactive Arts & Sciences | Console Racing Game of the Year |
MobyGames | Game of the Year |
Gran Turismo received widespread acclaim, with praise for its graphics,[41][43][46][50] sophisticated and believable physics,[41][43][45][46] tight controls,[41][43][46][50] and number of cars;[41][43][50] GamePro commented it has "more cars than a mall parking lot."[50] It was classified as "universal acclaim" by review aggregator Metacritic.[37]
A number of critics gave particular praise to the replay mode, lauding the usage of multiple camera views and likening the quality to live action video.[45][46][50] The ability to upgrade and customize cars in a variety of ways was also widely applauded, with some noting this allows the player to build a car that fits their own particular playstyle and compensates for their own weaknesses.[43][46][50] Dean Hager of Electronic Gaming Monthly (EGM) and Vince Broady of GameSpot both particularly noted Gran Turismo's successful blend of arcade-style and simulation racing, with Broady commenting, "Some players enjoy the raw excitement and unfettered control of an action-oriented contest, while others go gaga over the realistic physics and heavy-duty customization features of a sim-style game. Rare indeed, almost nonexistent, is a racer that has a legitimate appeal to both camps, a game that blends the elements of action and sim in such a subtle manner that something altogether new is the result."[41][43]
The one significant criticism voiced against Gran Turismo was that the licensing procedure is excessively drawn-out and difficult.[41][50] Broady particularly criticized that passing a licensing exam can be more difficult than winning the race which that license unlocks.[50]
Gran Turismo won "
In 1999, Next Generation listed Gran Turismo as number 15 on their "Top 50 Games of All Time", commenting that, "Gran Turismo features cars that handle better than any other racing game ever made".
Notes
References
- ^ a b c d e ""Gran Turismo" Series Software Title List". Polyphony Digital. June 2008. Archived from the original on February 6, 2007. Retrieved December 3, 2008.
- ^ a b c "Gran Turismo Series Shipment Exceeds 50 Million Units Worldwide" (Press release). Sony Interactive Entertainment. May 9, 2008. Archived from the original on December 29, 2017. Retrieved May 29, 2008.
- ^ "Sony Ships Worlds Greatest Racing Game". PSX Nation. May 12, 1998. Archived from the original on February 25, 2001. Retrieved November 26, 2023.
- ^ a b "The Top 10 Most Influential Racing Games Ever". IGN. April 3, 2015. Archived from the original on June 3, 2019. Retrieved October 19, 2020.
- ^ The Greatest Games of All Time: Gran Turismo Archived 2017-09-05 at the Wayback Machine, GameSpot
- ^ "Gran Turismo Series Software Title List". polyphony.co.jp. 2013. Archived from the original on February 6, 2007. Retrieved January 30, 2013.
- ^ "Reviews and News Articles". GameRankings. Archived from the original on December 5, 2019.
- ^ a b "Gran Turismo: The Ultimate Racing Game". Electronic Gaming Monthly. No. 105. Ziff Davis. April 1998. p. 48.
- ^ a b Vaughn, Mark (June 3, 2009). "Six questions for the creator of Gran Turismo". AutoWeek Magazine. Archived from the original on July 12, 2009. Retrieved July 2, 2009.
- Newspapers.com.
- ^ Imagine Media. December 1997. pp. 110–111.
- ^ Takahashi, Dean (January 14, 2010). "Gran Turismo's Creator Takes a Fifth Stab at a Perfect Racing Game". GamesBeat. Archived from the original on March 3, 2016. Retrieved January 27, 2011.
- ^ Ashcraft, Brian (November 4, 2013). "How Sony's Hometown Studio Rose From the Ashes In Time for the PS4". Kotaku.
- ^ "Prescreen: Gran Turismo 2". Edge (68). Future Publishing: 48–49. February 1999.
- ^ "GT Gran Turismo: Sony's New 'Driving Simulator'". Electronic Gaming Monthly. No. 102. Ziff Davis. January 1998. p. 92.
- ^ "Corporate Profile". polyphony.co.jp. Archived from the original on February 27, 2012. Retrieved January 15, 2012.
- ^ "Prescreen: Gran Turismo 2". Edge (68). Future Publishing: 46. February 1999.
- ^ Johnston, Chris (May 18, 1998). "Sony Awards Top PlayStation Games". GameSpot. Archived from the original on March 8, 2000.
- ^ Ohbuchi, Yutaka (August 20, 1998). "First Half '98 Top Ten Japanese Games". GameSpot. Archived from the original on March 2, 2000.
- Official PlayStation Magazine (Australia)(15): 14. October 1998.
- ^ "High Scores: Top Titles in the Game Industry". Feed Magazine. April 22, 1999. Archived from the original on May 8, 1999.
- Veronis, Suhler & Associates. 1999. p. 247. Archivedfrom the original on February 2, 2023. Retrieved October 24, 2021.
While Nintendo 64 titles dominated the top-10 best-seller list in 1997, PlayStation software rebounded in 1998, occupying six of the top-10 spots. Nevertheless, the leader in sales, Legend of Zelda: Ocarina of Time, is the continuation of a popular fantasy series manufactured by Nintendo. The second leading game, Gran Turismo, is a car-racing game produced by Sony for its PlayStation platform.
- ^ "Nintendo Dominates Videogame Sales: A small crop of N64 games followed the pace set by Game Boy titles". IGN. January 13, 2000. Archived from the original on August 12, 2002. Retrieved October 25, 2021.
- ^ "Games Industry Sales Top $7.4 Billion in 1999". Spectrum: Interactive Media & Online Developer News. PC Data. February 7, 2000. Archived from the original on September 15, 2000. Retrieved October 25, 2021.
- ^ "Uhr TCM Hannover – ein glänzender Event auf der CebitHome" (Press release) (in German). Verband der Unterhaltungssoftware Deutschland. August 26, 1998. Archived from the original on July 13, 2000. Retrieved January 1, 2020.
- ^ Horn, Andre (January 14, 2004). "VUD-Gold-Awards 2003". GamePro Germany (in German). Archived from the original on July 18, 2018.
- ^ Müller, Eva; Canibol, Hans-Peter (November 23, 1998). "Die Spaßmaschine". Focus (in German). Archived from the original on December 6, 2018.
- ^ "Neues aus der Verbandsgeschäftstelle" (Press release) (in German). Paderborn: Verband der Unterhaltungssoftware Deutschland. November 27, 1998. Archived from the original on June 10, 2000. Retrieved January 1, 2020.
- ^ Staff (February 12, 1999). "Milia News; ECCSELL Awards Name Winners". GameSpot. Archived from the original on August 30, 1999. Retrieved January 1, 2020.
- Reed Midam. February 15, 2000. Archivedfrom the original on October 25, 2021. Retrieved October 25, 2021.
- ^ "Results For The Fiscal Year Ended March 31, 1999" (PDF). Sony. April 28, 1999. p. 4. Archived (PDF) from the original on October 24, 2021. Retrieved October 24, 2021.
- ^ Staff (July 12, 1999). "Turismo Races Past Two Million". GameSpot. Archived from the original on February 29, 2000.
- ISBN 978-0-85112-102-4.
- Sony Computer Entertainment America. December 22, 2000. Archivedfrom the original on November 15, 2021. Retrieved November 15, 2021.
- ^ "製品情報 | Polyphony Digital - ポリフォニー・デジタル". April 27, 2018. Archived from the original on April 27, 2018. Retrieved January 22, 2020.
- Newspapers.com.
- ^ CBS Interactive. Archivedfrom the original on September 3, 2020. Retrieved November 6, 2013.
- AllGame. Archived from the originalon November 14, 2014. Retrieved November 22, 2014.
- ^ Alex C (1998). "PlayStation Review: Gran Turismo". Computer and Video Games. Archived from the original on June 10, 2007. Retrieved March 11, 2014.
- ^ Edge Staff (February 1998). "Gran Turismo review". Edge. No. 55. Archived from the original on February 21, 2014. Retrieved March 8, 2015.
- ^ a b c d e f g h i Davison, John; Ricciardi, John; Hager, Dean; Kujawa, Kraig (July 1998). "Review Crew: Gran Turismo". Electronic Gaming Monthly. No. 108. Ziff Davis. p. 138.
- Game Revolution. Archived from the originalon May 14, 2008. Retrieved March 11, 2014.
- ^ a b c d e f g Broady, Vincent (January 15, 1998). "Gran Turismo Review". GameSpot. Archived from the original on November 6, 2013. Retrieved November 6, 2013.
- ^ "R.I.P. PlayStation: The best of 1995-2001". Hyper. No. 90 (April 2001). February 28, 2001. pp. 44–51.
- ^ a b c d Boor, Jay (August 23, 1998). "Gran Turismo". IGN. Archived from the original on October 14, 2017. Retrieved November 6, 2013.
- ^ Imagine Media. April 1998. p. 97.
- Official UK PlayStation Magazine(Platinum Special): 24–31. 1999.
- ^ "Gran Turismo". Official U.S. PlayStation Magazine. Vol. 1, no. 9. June 1998. pp. 78–80.
- ^ Walk, Gary Eng (June 19, 1998). "Gran Turismo". Entertainment Weekly. No. 437. Archived from the original on March 11, 2014. Retrieved March 11, 2014.
- ^ a b c d e f g h i Air Hendrix (July 1998). "PlayStation ProReview: Gran Turismo". GamePro. No. 118. IDG. p. 64.
- ^ "Second Interactive Achievement Awards - Console". Interactive.org. Academy of Interactive Arts & Sciences. Archived from the original on October 11, 1999. Retrieved May 5, 2023.
- ^ "Game Developers Choice Awards". Gamechoiceawards.com. Archived from the original on December 12, 2013. Retrieved November 6, 2013.
- Future Publishing, October 1999.
- ^ Rodger, Jennifer (February 15, 1999). "Network: An off year for `offline'". The Independent. Retrieved December 6, 2023.
- ^ Computer and Video Games issue 218.
- ^ Cork, Jeff (November 16, 2009). "Game Informer's Top 100 Games of All Time (Circa Issue 100)". Game Informer. Archived from the original on February 19, 2016. Retrieved December 10, 2013.
- ^ "The top 50 best ever driving games: 10-1". Top Gear. December 23, 2016. Archived from the original on September 27, 2019. Retrieved March 11, 2019.
- Imagine Media. February 1999. p. 79.
- ^ "The Greatest Games of All Time: Gran Turismo". GameSpot. Archived from the original on October 9, 2007.