Graph rewriting

Source: Wikipedia, the free encyclopedia.

In

layout algorithms
and picture generation.

Graph transformations can be used as a computation abstraction. The basic idea is that if the state of a computation can be represented as a graph, further steps in that computation can then be represented as transformation rules on that graph. Such rules consist of an original graph, which is to be matched to a subgraph in the complete state, and a replacing graph, which will replace the matched subgraph.

Formally, a graph rewriting system usually consists of a set of graph rewrite rules of the form , with being called pattern graph (or left-hand side) and being called replacement graph (or right-hand side of the rule). A graph rewrite rule is applied to the host graph by searching for an occurrence of the pattern graph (

labeled graphs
, such as in string-regulated graph grammars.

Sometimes graph grammar is used as a synonym for graph rewriting system, especially in the context of formal languages; the different wording is used to emphasize the goal of constructions, like the enumeration of all graphs from some starting graph, i.e. the generation of a graph language – instead of simply transforming a given state (host graph) into a new state.

Graph rewriting approaches

Top: Example graph rewrite rule (optimization from compiler construction: multiplication with 2 replaced by addition). Bottom: Application of the rule to optimize "y=x*2" into "y=x+x".

Algebraic approach

The algebraic approach to graph rewriting is based upon category theory. The algebraic approach is further divided into sub-approaches, the most common of which are the double-pushout (DPO) approach and the single-pushout (SPO) approach. Other sub-approaches include the sesqui-pushout and the pullback approach.

From the perspective of the DPO approach a graph rewriting rule is a pair of morphisms in the category of graphs and graph homomorphisms between them: , also written , where is

injective. The graph K is called invariant or sometimes the gluing graph. A rewriting step or application of a rule r to a host graph G is defined by two pushout diagrams both originating in the same morphism
, where D is a context graph (this is where the name double-pushout comes from). Another graph morphism models an occurrence of L in G and is called a match. Practical understanding of this is that is a subgraph that is matched from (see subgraph isomorphism problem), and after a match is found, is replaced with in host graph where serves as an interface, containing the nodes and edges which are preserved when applying the rule. The graph is needed to attach the pattern being matched to its context: if it is empty, the match can only designate a whole connected component of the graph .

In contrast a graph rewriting rule of the SPO approach is a single morphism in the category of

labeled multigraphs
and partial mappings that preserve the multigraph structure: . Thus a rewriting step is defined by a single pushout diagram. Practical understanding of this is similar to the DPO approach. The difference is, that there is no interface between the host graph G and the graph G' being the result of the rewriting step.

From the practical perspective, the key distinction between DPO and SPO is how they deal with the deletion of nodes with adjacent edges, in particular, how they avoid that such deletions may leave behind "dangling edges". The DPO approach only deletes a node when the rule specifies the deletion of all adjacent edges as well (this dangling condition can be checked for a given match), whereas the SPO approach simply disposes the adjacent edges, without requiring an explicit specification.

There is also another algebraic-like approach to graph rewriting, based mainly on Boolean algebra and an algebra of matrices, called matrix graph grammars.[1]

Determinate graph rewriting

Yet another approach to graph rewriting, known as determinate graph rewriting, came out of

up to isomorphism
), and this is achieved by applying any rewriting rule concurrently throughout the graph, wherever it applies, in such a way that the result is indeed uniquely defined.

Term graph rewriting

Another approach to graph rewriting is term graph rewriting, which involves the processing or transformation of term graphs (also known as abstract semantic graphs) by a set of syntactic rewrite rules.

Term graphs are a prominent topic in programming language research since term graph rewriting rules are capable of formally expressing a compiler's

automated verification
and logical programming since they are well-suited to representing quantified statements in first order logic. Symbolic programming software is another application for term graphs, which are capable of representing and performing computation with abstract algebraic structures such as groups, fields and rings.

The TERMGRAPH conference[3] focuses entirely on research into term graph rewriting and its applications.

Classes of graph grammar and graph rewriting system

Graph rewriting systems naturally group into classes according to the kind of representation of graphs that are used and how the rewrites are expressed. The term graph grammar, otherwise equivalent to graph rewriting system or graph replacement system, is most often used in classifications. Some common types are:

  • double-pushout approach
    to characterising replacements, mentioned in the above section on the algebraic approach to graph rewriting.
  • Hypergraph grammars, including as more restrictive subclasses
    interaction nets
    .

Implementations and applications

Graphs are an expressive, visual and mathematically precise formalism for modelling of objects (entities) linked by relations; objects are represented by nodes and relations between them by edges. Nodes and edges are commonly typed and attributed. Computations are described in this model by changes in the relations between the entities or by attribute changes of the graph elements. They are encoded in graph rewrite/graph transformation rules and executed by graph rewrite systems/graph transformation tools.

  • Tools that are application domain neutral:
    • AGG, the attributed graph grammar system (Java).
    • GP 2 is a visual rule-based graph programming language designed to facilitate formal reasoning over graph programs.
    • GMTE Archived 2018-03-13 at the Wayback Machine, the Graph Matching and Transformation Engine for graph matching and transformation. It is an implementation of an extension of Messmer’s algorithm using C++.
    • GrGen.NET, the graph rewrite generator, a graph transformation tool emitting C#-code or .NET-assemblies.
    • GROOVE, a Java-based tool set for editing graphs and graph transformation rules, exploring the state spaces of graph grammars, and model checking those state spaces; can also be used as a graph transformation engine.
    • Verigraph, a software specification and verification system based on graph rewriting (
      Haskell
      ).
  • Tools that solve software engineering tasks (mainly MDA) with graph rewriting:
  • Mechanical engineering tools
    • GraphSynth is an interpreter and UI environment for creating unrestricted graph grammars as well as testing and searching the resultant language variant. It saves graphs and graph grammar rules as XML files and is written in C#.
    • Soley Studio, is an integrated development environment for graph transformation systems. Its main application focus is data analytics in the field of engineering.
  • Biology applications
  • Artificial Intelligence/Natural Language Processing
  • Computer programming language
    • The
      Clean programming language
      is implemented using graph rewriting.

See also

References

Citations

  1. ^ Perez 2009 covers this approach in detail.
  2. ^ "A Graph-Oriented Object Model for Database End-User Interfaces" (PDF).
  3. ^ "TERMGRAPH".

Sources