Gridders

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Gridders
Single-player

Gridders is a 1994

Creative Labs to allow Microsoft Windows
to play 3DO games. The game follows Zack, a worker for the Gridder Corporation run by Lazarus R. Trench, and his dog companion Fidex entering the factory in order to reach a mysterious secret within its basement. The player acts as Zack and must explore 36 floors, navigating squares and collecting pyramid keys by solving puzzles, while avoiding Gridder blocks and obstacles.

Gridders was the creation of Tetragon, a Texas-based game developer founded in 1993 by Mark Skaggs, known for leading the team that created the Facebook game FarmVille at Zynga. It was produced by Skaggs and designed by Jim Von Ehr, with Joey Bryant serving as lead artist, while the music was scored by Doug Benson. The game was met with mixed reception from critics, some of which reviewed it as an import title. Tetragon would go on to port Hell: A Cyberpunk Thriller for the 3DO and develop NanoTek Warrior for the PlayStation.

Gameplay

Gameplay screenshot.

Gridders is a three-dimensional puzzle game reminiscent of Klax.[1][2][3][4] It takes place in the year 2049, where depletion of finite natural resources by humans led the Earth to an ecological disaster. The United World Council enlisted aid of the Gridders Corporation run by Lazarus R. Trench, who fiercely protects a proprietary technology from manufacturing automatons dubbed Gridders used in his factory and refuses to open their operations to any government or institution. As the Gridders grew more sophisticated and efficient, the company's working payroll was reduced from 1550 workers to one 20-year old called Zack. One day, Zack arrived to work and found a written note signed by a person named "Sandra", stating that a secret is hidden within the depths of the factory.[1][2][3]

Acting as Zack, who is joined by his dog companion Fidex, the player must explore 36 floors to reach the mysterious secret within the basement of the Gridders Corporation. The player navigates squares in order to collect green pyramid keys required to complete each level by solving puzzles, while avoiding Gridder blocks that can instantly crush Zack. Each floor becomes increasingly difficult and complex as the player progresses further, introducing additional obstacles such as trap doors, elevator squares, and diversion squares that are also key to solve a level.[1][2][3][4] Zack can collect items that are either beneficial or harmful to the player.[2] The player can also change between two different camera perspectives during gameplay.[2] Every sixth level is a bonus round where Zack must lit a pattern of squares and get "non-dud" Gridder blocks land on them in order to become blue diamonds, which are worth extra points.[2]

Development and release

Gridders was created by Tetragon, a Texas-based video game developer founded in 1993 by

Virgin Interactive with NanoTek Warrior for the PlayStation,[13] before the company was shut down four years later.[5]

Reception

Gridders was met with mixed reception from critics,

VideoGames's Jeffrey Adam Young commended its graphics for making use of the 3DO hardware with the three-dimensional space and smooth transition between viewpoints. Adam Young also found the sound to be decent, and its gameplay accessible but addictive and challenging, but stated that the plot was not essential for a puzzle game.[19] Electronic Gaming Monthly's five reviewers regarded it as one of the better titles for the platform, highlighting its difficulty in later levels and cinematics, stating that "Fans of puzzle games like Tetris and Pac-Attack will definitely take to this game."[14] GamePro's Earth Angel saw its "realistic" 3D visuals as the main draw and a first for puzzle games, while giving a positive remark to the audio. Angel commented that Zack was easy to control, and the gameplay easy to understand but complex and difficult in the more complicated levels.[1]

An editor for Génération 4 felt that the game was very repetitive and annoying despite its original concept.[15] 3DO Magazine's Stuart Wynne praised the graphical engine, CD music and sound effects, commending Tetragon for attempting to produce a new style of game. Regardless, Wynne wrote that "despite all its efforts ... this is another puzzler unlikely to break out of its ghetto making for that classic puzzler finishing line: it's okay and if you like this sort of thing, you'll probably like this."[9] Entertainment Weekly's Bob Strauss commended the visuals and "unique" perspective, but found it less addictive and harder to understand compared to Tetris, writing that "Gridders is a perfect example of how the fledgling system has become overly impressed while forgetting altogether about impressing consumers."[18]

References

  1. ^ a b c d e Angel, Earth (September 1994). "ProReview: Gridders". GamePro. No. 62. IDG. p. 104. Archived from the original on 2022-11-12. Retrieved 2022-11-12.
  2. ^ a b c d e f Gridders (Instruction manual) (North American ed.). Tetragon. 1994.
  3. ^
    Tokuma Shoten Intermedia
    . November 1994. p. 89.
  4. ^ a b "グリッダーズ". Special Information 3DO Magazine. March 1995. p. 125.
  5. ^ a b Nutt, Christian (July 30, 2009). "Zynga's Skaggs On Social Games' Developer Appeal". Game Developer. Informa. Archived from the original on 2022-05-17. Retrieved 2022-11-12.
  6. ^ a b c d e Yates, Laurie (October 1994). "CD-ROM: Gridders - Where in the Grid is Sandra What's-Her-Mame?". Electronic Games. No. 59. Decker Publications. p. 114.
  7. ^ a b c Tetragon (August–September 1994). Gridders (3DO Interactive Multiplayer). The 3DO Company. Level/area: Gridders Development Team.
  8. ^ a b "Joey Bryant". LinkedIn. 2022. Archived from the original on 2022-11-12. Retrieved 2022-11-12.
  9. ^ a b c Wynne, Stuart (December 1994). "Reviews: Gridders - Puzzlers are renowned for their dire presentation and unimaginative visuals, a cliche Tetragon aim to smash with help from the 3DO system's powerhouse chipset". 3DO Magazine. No. 1. Paragon Publishing. p. 59.
  10. Nash Holdings. Archived
    from the original on 2022-11-12. Retrieved 2022-11-12.
  11. ^ 尖端 3DO特輯保存版 [Cutting Edge 3DO Special Preservation Edition]. Video Game Fun Books. Vol. 4 (First ed.). Advanced Publishing. May 1995. p. 81.
  12. ^ "News: Snippets". 3DO Magazine. No. 2. Paragon Publishing. February 1995. p. 7.
  13. Sierra Studios. 1999. Archived
    from the original on 1999-10-09. Retrieved 2022-11-12.
  14. ^ a b Semrad, Ed; Carpenter, Danyon; Manuel, Al; Williams, Ken; Weigand, Mike (September 1994). "Review Crew: Major Mike's Game Roundup - Gridders". Electronic Gaming Monthly. No. 62. Sendai Publishing. p. 38.
  15. ^ a b "Tests Express... - Gridders". Génération 4 [fr] (in French). No. 69. Pressimage. September 1994. p. 78.
  16. ^ a b "Overseas - Import: Gridders". MAN!AC [de] (in German). No. 12. Cybermedia. October 1994. p. 39.
  17. ^ a b Gaksch, Martin (October 1995). "Spiele-Tests: Gridders". MAN!AC [de] (in German). No. 24. Cybermedia. p. 70. (Transcription by MANIAC.de. Archived 2021-04-10 at the Wayback Machine).
  18. ^ a b Strauss, Bob (December 16, 1994). "Digital Review: Gridders". Entertainment Weekly. No. 253. Meredith Corporation. Archived from the original on 2009-04-25. Retrieved 2022-11-12.
  19. ^
    VideoGames - The Ultimate Gaming Magazine. No. 67. Larry Flynt Publications
    . p. 74.

External links