Harvest Moon (video game)
Harvest Moon | |
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Single-player |
Harvest Moon, known in Japan as Farm Story (牧場物語, Bokujō Monogatari), is a
Gameplay
The game follows a young man charged with maintaining the farm he inherits from his grandfather. The primary objective is to restore and maintain a farm that has fallen into disrepair. The player decides how to allocate time between daily tasks, such as clearing land, planting crops, selling harvests, raising livestock, attending festivals, building relationships with villagers, and foraging.[2]
For vegetables to develop, they must receive water each day; lack of water does not kill crops, but prevents them from growing. Animals must be fed once a day to keep them producing. While the only care that chickens require is feeding, cows must be continually talked to, brushed, and milked to retain their health. A cow may become sick if not fed for a day and, if untreated, sickness can lead to death. Chickens may die if left outside, where they can be blown away in a storm or eaten by wild dogs. After dark, the only business in town that the player can access is the bar, where a number of
Development
Yasuhiro Wada was producer for the game, and the last game he worked on was Magical Pop'n.[3]
Gaining inspiration from his childhood in the countryside and the game series
Release
The game was released on August 9, 1996, in Japan for the Super Famicom.[5] It was released in North America in 1997, and Europe in 1998. According to Natsume Inc.'s Adam Fitch, the game sold "a decent amount for that time".[6] Upon release in Japan, the game had 20,000 sales. Despite the recent release of the Nintendo 64 the game would sell over 100,000 units.[4]
In the localized North American version, all references to alcohol are changed to "juice," even though anyone who drinks said "juice" clearly becomes intoxicated. While many elements of the game were Westernized for its American release, some Japanese cultural elements remained. For example, townspeople sometimes discuss the church and its religion in Shinto terms, such as referring to the existence of both a "God of the Harvest" and a "God of Business." In the "New Day" cinematic sequences, the character eats an onigiri, a traditional Japanese food item. The news anchor on TV in the game bows to the audience in a welcoming manner, which is uncommon in Western countries.
Satellaview version
BS Bokujō Monogatari (BS 牧場物語) was an episodically released
- First Time "Outdoor Life" (はじめての“あうとどあLIFE”, Hajimete no "Autodoa Life") released on September 2, 1996[7]
- Fruitful Land and Mind! (大地と心に溢れる実り!, Daichi to Kokoro ni Afureru Minori!) released on September 9, 1996[7]
- We Are All Alive (僕らはみんな生きている, Bokura wa Minna Ikite iru) released on September 16, 1996[7]
- Aim for Ranch Master! (牧場マスターを目指せ!, Bokujō Masutā o Mezase!) released on September 23, 1996[7]
Reception
Aggregator | Score |
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GameRankings | 73%[8] |
Publication | Score |
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Electronic Gaming Monthly | 32.5/40[2] |
The game received mainly positive reviews and has a GameRankings standing of 73%.[8] Crispin Boyer remarked in Electronic Gaming Monthly, "An RPG about farming? Talk about a hard sell. But this epic adventure in agriculture is as fun as it is original." He and the other three members of the EGM review team praised the game's original concept and the numerous interesting tasks the player must juggle.[2]
For the release of Harvest Moon on the Wii's Virtual Console, IGN rated the game at 8.5, praising the game's still gorgeous 16-bit graphics and addictive gameplay.[9] In 2018, Complex ranked the Harvest Moon 72nd on their "The Best Super Nintendo Games of All Time".[10] IGN rated the game 46th in its "Top 100 SNES Games." They praised the game being incredibly fun.[11]
Legacy
The profitable release of Harvest Moon led to development of a second game in what would become a series, Harvest Moon GB. A third installment, Harvest Moon 64, would also be developed. For nearly the next two decades, new Harvest Moon games would be released frequently, at which point new games would be released under the title Story of Seasons due to issues with rights when Marvelous chose to move their localization division from Natsume Inc. to Xseed Games.[12]
References
- ^ "Harvest Moon Added To Japan's Switch Online Super Famicom Library". Nintendo Life. March 31, 2022. Retrieved March 31, 2022.
- ^ a b c Boyer, Crispin; Smith, Shawn; Hsu, Dan; Sushi-X (June 1997). "Review Crew: Harvest Moon". Electronic Gaming Monthly. No. 95. Ziff Davis. p. 46.
- ^ Inamoto, Tetsuya. "「牧場物語」の和田康宏氏がSwitchに感じた可能性。生態系シム「ハッピーバースデイズ」クリエイティブプロデューサーインタビュー" (in Japanese). Archived from the original on April 10, 2018. Retrieved August 8, 2018.
- ^ a b Yasuhiro, Wada. "Classic Game Postmortem: Harvest Moon". www.gdcvault.com. GDC. Retrieved April 30, 2022.
- ^ "牧場物語 [スーパーファミコン] / ファミ通.com". www.famitsu.com. Retrieved August 8, 2018.
- ^ Mackey, Bob (January 20, 2014). "Retronauts Volume III Episode 14: Harvest Moon". Retronauts (Podcast). Event occurs at 12 minutes 25 seconds. Retrieved April 24, 2014.
- ^ a b c d e f g Kameb (February 12, 2008). スーパーファミコンアワー番組表 (in Japanese). The Satellaview History Museum. Archived from the original on April 1, 2012. Retrieved March 29, 2009.
- ^ CBS Interactive. Archived from the originalon April 12, 2013. Retrieved September 25, 2018.
- ^ Thomas, Lucas M. (February 11, 2008). "Harvest Moon Review". IGN. Archived from the original on May 15, 2012. Retrieved February 12, 2008.
- ^ Knight, Rich (April 30, 2018). "The Best Super Nintendo Games of All Time". Complex. Retrieved January 28, 2022.
- ^ "Top 100 SNES Games of All Time - IGN.com". Retrieved August 25, 2022.
- ^ "So what the hell is happening with Harvest Moon?". Destructoid. June 6, 2014. Retrieved February 19, 2023.