Ian Bell (programmer)
Ian Bell | |
---|---|
Born | Ian Colin Graham Bell 31 October 1962 Hatfield, Hertfordshire, England |
Alma mater | Jesus College, Cambridge |
Occupation(s) | Software engineer, game developer |
Known for | Developer of Elite |
Ian Colin Graham Bell (born 31 October 1962 in Hatfield, Hertfordshire) programmed, designed and developed the computer game Elite (1984) with David Braben, which met with much acclaim.[1]
Education
Bell attended the independent
Career
Game development
His work on Elite (1984), included programming in
Bell was a speaker at the 2009 GameCity game festival.[5] Bell mentioned in his speech about the impact of games:
You're reaching into the minds and the imaginary spaces of children, and you're to an extent shaping their characters and their life stories. I'm glad [Elite] isn't Doom because I'm glad that even though we didn't really think in these terms, I think its effect on players and on people's lives is good, both in the sense of giving them good memories but also in making people think in different ways and awakening interest.[6]
Subsequent career
After the initial success of Elite and having completed ports of it to the
References
- ^ a b Francis Spufford (18 October 2003). "Masters of Their Universe". The Guardian. Retrieved 8 May 2015.
- ^ LaMosca, Adam (18 July 2006). "Lost in the Void". The Escapist. Archived from the original on 25 February 2008. Retrieved 8 May 2015.
- ^ Ian Bell. "Free Fall". Retrieved 9 May 2015.
- ^ Ian Bell. "Elite Archives". Retrieved 8 November 2015.
- ^ Stuart, Keith (October 2009). "GameCity: the interview". guardian.co.uk. London: Guardian News and Media. Retrieved 5 January 2010.
- ^ Marko Susimetsä (20 October 2009). "My life with elite event in Nottingham, UK". Archived from the original on 18 May 2015. Retrieved 9 May 2015.
- ^ a b Kean Walmsley (9 October 2013). "An interview with Ian Bell".
- ^ Iain Thompson, 40 years since Elite became the most fun you could have with 22 kilobytes, The Register, 18 January 2024