Kill Screen

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Kill Screen
OCLC
892699658

Kill Screen

video game term of the same name
.

In 2009, both Warren and Dahlen were former writers for

Kill Screen Festival
.

From 2009 to 2016, it was also a print publication.

After 2016, Kill Screen ceased publication, and its website went defunct around the same time. The website reopened in 2020 with a new editorial approach.

Overview

Kill Screen was a print and online magazine that specialized in literary

think pieces rather than breaking news.[2] PSFK described the magazine's demographic as "25–34-year-old wealthy, urban, culturally elite males".[3] Some of the magazine's authors had previously written for The New Yorker, GQ, Los Angeles Times, The Onion and The Daily Show
.

History

The magazine was founded by

crowdfunded through Kickstarter[2] in late 2009.[3] The print magazine was redesigned in 2015.[6][7]

Kill Screen Festival

Kill Screen Festival, formerly known as two5six, was an annual game developers conference organized by Warren from 2013 to 2016. The conference was announced on 20 March 2013 on Vimeo, which was filmed at The Invisible Dog Art Center. Within the 2015 two5six festival, Kill Screen introduced Game Academy, an event workshop where participants who had little-to-no knowledge of code could learn. Intel sponsored some workshops and provided "game scholars", those experienced in programming. It also expanded to include a film festival, effectively making the festival two days longer.[8][9]

Reception

Salon, but for video games and rated it among the best magazines/blogs of 2011 and praised their review of L.A. Noire, stating that it could help legitimize the video games medium.[5] Ars Technica praised the magazine's layout and composition for its price, stating that "the dives are deeper, the writing is thoughtful, and the presentation and custom art for each story makes the experience of reading these stories about our hobby a sensual experience."[11] Engadget stated the magazine avoiding "the mechanical nitty-gritty that plagues game writing."[12]

References

  1. Fast Company
    . Retrieved September 5, 2015.
  2. ^ a b c Mastrapa, Gus (December 1, 2009). "New Gaming Magazine Killscreen Aims for the Brain". Wired. Retrieved August 15, 2017.
  3. ^ a b c d Myers, Courtney Boyd (June 4, 2010). "Kill Screen Magazine: What Does It Mean To Play Games?". PSFK. Retrieved August 15, 2017.
  4. ^ "Kill Screen". Pitchfork. May 2, 2011. Archived from the original on October 20, 2011.
  5. ^
    ISSN 0040-781X
    .
  6. ^ Shin, Nara (3 November 2015). "Kill Screen Magazine Gets a Redesign". Cool Hunting. Retrieved 12 October 2016.
  7. ^ "Kill Screen, game culture periodical, relaunches". Boing Boing. November 5, 2015. Retrieved October 18, 2016.
  8. ^ Jess, Joho (29 May 2015). "Two5six Scholars Program Brings Diversity To Video Game Creation". iQ. Archived from the original on 19 September 2015. Retrieved 18 October 2016 – via Intel.
  9. ^ "Game On: Two5Six Festival Celebrates Culture and Video Games". FLOOD Magazine. 8 May 2015. Retrieved 18 October 2016.
  10. ^ ""PopRally"". The New Yorker.
  11. ^ Kuchera, Ben (August 9, 2010). "Kill Screen justifies price of print; game writing grows up". Ars Technica. Retrieved October 14, 2016.
  12. ^ Gilbert, Ben (December 2, 2009). "Kill Screen gaming mag aiming for highbrow readers". Engadget. Retrieved October 14, 2016.

External links