Kirby's Dream Land

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Kirby's Dream Land
Single-player

Kirby's Dream Land

platform video game developed by HAL Laboratory and published by Nintendo for the Game Boy. It is the first game in the Kirby series and marks the debut of Kirby
. It introduced many conventions that would appear in later games in the series. The game follows Kirby as he goes through five levels to retrieve the Sparkling Stars and food of Dream Land from King Dedede.

Kirby's Dream Land was designed by

lives. Kirby's Dream Land was re-released on the Nintendo 3DS via the Virtual Console in 2011 and is also one of the games included in the compilation game Kirby's Dream Collection for the Wii, released to celebrate the series' 20th anniversary. The game was included as part of the Nintendo Switch Online service in February 2023.[2] The game was the highest grossing in the series, with 5,130,000 copies sold, until being beaten out 30 years later by Kirby and the Forgotten Land
.

Gameplay

of the first stage, Green Greens

Kirby's Dream Land is a

16-bit era of video games, levels are played on a two-dimensional plane in which the protagonist, Kirby, can move left or right as well as jump. Kirby's main method of attack is to inhale enemies and objects into his mouth, after which the player can choose to swallow or spit them out as a star-shaped projectile attack. In addition to running and jumping, Kirby can fly by inflating himself with a mouthful of air and flapping his arms. Flying can be done indefinitely; however, while flying, Kirby's only method of attack is to release the air puff held in his mouth which cancels his flight.[3]

The game consists of a total of five

boss at the end. If Kirby touches an harmful enemy or obstacle, he loses one or more of his health points, depending on the enemy or obstacle he touched. The player starts with a number of lives, which are lost if Kirby loses all of his health or falls into a bottomless pit. Kirby can recover lost health by eating food, found across the stage. The player will receive a Game Over
upon losing all of their lives, although they can continue from the beginning of the current stage by selecting "Continue".

Unlike the copy abilities of later games, Kirby's Dream Land has more traditional

mini-bosses
during the levels.

Like many 1980s-era platformers, the player can accumulate points by defeating enemies and collecting items, with an extra life granted when the player has enough points. However, because Kirby's Dream Land lacks a save function, scores are not recorded. Also, there are no save files, so the player has to start over again when the Game Boy is turned off, if the player chooses to return to the title screen after a game over, or if the player resets the game. Once the game has been completed, a code is offered to play an optional extra game, in which the difficulty is significantly increased. Completing the extra game offered a second code that lets the player adjust lives and vitality settings to play an easier or even harder game, and listen to music and sound effects freely.

Plot

Kirby's Dream Land is set in the

King Dedede and his minions swoop down from his castle on Mt. Dedede and steal all the food in Dream Land, as well as the Sparkling Stars, which the King distributes among his minions. Without the Sparkling Stars, the Dream Landers can no longer harvest food, and begin to go hungry. As the residents are discussing what to do, a spry little boy named Kirby flies in on the spring breeze, and volunteers to defeat King Dedede and retrieve the food and Stars. Upon successfully doing so, he uses the magic of the Sparkling Stars to transform into a hot air balloon
and return the King's stolen food back to the people of Dream Land.

Development

Kirby's Dream Land was developed by

on-screen keyboard to input values; Sakurai described the process, which he assumed was "the way [game programming] was done" at the time, as similar to "using a lunchbox to make lunch."[6]

Kirby initially was a dummy character that the developers used until they could define a more sophisticated image. However the designers grew to like Kirby so much that they decided to keep him instead of using a more advanced character. At the time he was to be named Popopo (ポポポ), and the game was named Popopo of the Spring Breeze (はるかぜポポポ, Harukaze Popopo).[7] The title was later changed to Twinkle Popo (ティンクル・ポポ, Tinkuru Popo), which was still being used late enough in development that box art and advertising material was produced with this name.

Originally, HAL Laboratory was to publish the game independently, but due to the low number of advance orders, the release was delayed, and HAL asked Nintendo to publish the game. Under Nintendo's supervision, the game received an extensive marketing campaign, and its title was changed.

Nintendo of America for suggestions, and eventually chose Kirby.[9]
The final Japanese title of the game was Hoshi no Kirby, or Kirby of the Stars, which became the name of the greater franchise.

During the development of what was referred to as Twinkle Popo, there was some initial confusion over the color scheme of Popopo/Kirby. Sakurai had always intended him to be pink, and the concept art reflects this, but Kirby was not pink in the game itself, as the Game Boy system had a monochrome display. Other members of the development team were unaware of Kirby's coloration; in particular, Shigeru Miyamoto initially thought that he was yellow.[9] Although pink is still Kirby's main color, later games have used a yellow Kirby to represent the second player in multiplayer. When Kirby of the Stars was released in Japan, it featured a pink Kirby on its box art. However, Nintendo of America designed the North American box art and advertisements with a white Kirby based on the game's grey-scale visuals.[10]

The music was composed by Jun Ishikawa.[11] He has been a regular composer in the Kirby series, composing for several subsequent titles.

Reception

Kirby's Dream Land has received a generally positive reception. Upon release, Nintendo Power editors George and Bob shared generally positive opinions of the game; George stated that it is a really fun game, owing its quality to its excellent play control and well thought out concept, while Bob stated that it is deceptively simple looking, when it in fact features a decent challenge for more experienced gamers.[12]

Kirby's Dream Land topped the Japanese

Gamasutra cited its new style of gameplay for its success. At the time, it was HAL Laboratory's most successful game.[20] Gamasutra's Osamu Inoue attributed the game's success to Satoru Iwata, formerly an employee of HAL Laboratory, who Inoue comments has a "simple-minded passion for creating games".[20]

Retrospectively, it holds an aggregate score of 62% on

Allgame's Joshua Crystal called it a "great game for beginner players and ones that enjoy a fun, but short, experience."[28]

In an article detailing various Kirby series video games,

GamesRadar listed Kirby's Dream Land and its sequel as two of the games they want in the 3DS Virtual Console.[33]

Sequels

Kirby's Dream Land has spawned numerous of sequels across several video game consoles. The first direct sequel, Kirby's Adventure, released on the Nintendo Entertainment System, introduced the ability to steal powers from enemies, an ability which would become a staple of the series following it.[34] The series has featured several spin-offs, in differing genres including a racing game Kirby Air Ride, pinball game Kirby's Pinball Land, and an action-golf hybrid game Kirby's Dream Course.[35][36] Kirby's Dream Land would receive a Game Boy sequel in 1995, Kirby's Dream Land 2, which incorporated the copy mechanic from Kirby's Adventure.[37][38]

The Super NES game Kirby Super Star contains a shortened remake of Kirby's Dream Land, "Spring Breeze". It features Kirby's copy ability from later games and the ability to summon helpers for co-op, but is missing the Castle Lololo stage and Kaboola boss fight, Lololo and Lalala becoming the boss for Float Island instead. Kirby Super Star Ultra expanded upon this with "Revenge of The King", a harder version of "Spring Breeze" that takes heavy inspiration from Kirby's Dream Land's extra mode and features longer levels more in line with the original game. Although Castle Lololo is still absent, Kaboola's boss fight returns in a reimagined form.

Kirby and King Dedede appear as playable characters in the fighting game series Super Smash Bros. Both characters have alternate costumes that give them a monochrome appearance reminiscent of the Game Boy's graphics. The "Green Greens" stage, first appearing in Super Smash Bros. Melee, is based on this game's first level.[39] The "Dream Land GB" stage, introduced in Super Smash Bros. for Nintendo 3DS, transitions between multiple locations from Kirby's Dream Land as displayed through a monochromatic Game Boy screen.[40]

Notes

  1. ^ Japanese: 星のカービィ, Hepburn: Hoshi no Kābī, lit. "Kirby of the Stars"

References

  1. ^ "桜井政博氏が語る、初代『星のカービィ』開発秘話。当時の企画書に、あのゲームの原点があった?". ファミ通.com (in Japanese). May 17, 2017. Archived from the original on December 20, 2018. Retrieved December 5, 2018.
  2. ^ Plant, Logan (February 8, 2023). "Nintendo Switch Online Adding Game Boy and Game Boy Advance Games". IGN. Retrieved February 9, 2023.
  3. ^ Kirby's Dream Land - Manual (Europe). Nintendo. 1992. pp. 9–11.
  4. ^ Kirby's Dream Land - Manual (Europe). Nintendo. 1992. pp. 16–20.
  5. ^ Kirby's Dream Land - Manual (Europe). Nintendo. 1992. pp. 13–15.
  6. ^ Orland, Kyle (April 26, 2017). "Early Nintendo programmer worked without a keyboard". Ars Technica. Condé Nast. Retrieved June 9, 2021.
  7. .
  8. ^ "Super Smash Bros. – 1999 Developer Interview". shmuplations.com. Archived from the original on October 29, 2021. Retrieved April 13, 2022.
  9. ^ a b "Kirby's Adventure – 1993 Developer Interview". shmuplations.com. Archived from the original on July 31, 2021. Retrieved August 3, 2021.
  10. ^ "Welcome to Kirby's Rainbow Resort! - Creation". GameSpy.com. Archived from the original on April 14, 2009. Retrieved March 6, 2007.
  11. ^ "Kirby's Dream Land for Game Boy - MobyGames". MobyGames.com. Archived from the original on December 19, 2012. Retrieved June 24, 2007.
  12. ^ "Nintendo Power". GameSpy.com. Archived from the original on February 15, 2008. Retrieved March 26, 2007.
  13. Famicom Tsūshin
    (in Japanese). No. 181. June 5, 1992. pp. 14–5.
  14. Famicom Tsūshin
    (in Japanese). No. 182. June 12, 1992. pp. 14–5.
  15. Famicom Tsūshin
    (in Japanese). No. 183. June 19, 1992. pp. 14–5.
  16. Famicom Tsūshin
    (in Japanese). No. 184. June 26, 1992. pp. 14–5.
  17. ^ "EGM Top Ten". Electronic Gaming Monthly. No. 41. December 1992. p. 48.
  18. ^ "Nintendo earnings up 2 percent". United Press International (UPI). Redmond, Washington. May 21, 1993. Retrieved December 24, 2021.
  19. ^ Rothstein, Edward (December 8, 1997). "Nintendo's Game Boy lives as nostalgia for simpler computer games catches on". The New York Times. Archived from the original on May 27, 2015. Retrieved December 25, 2021.
  20. ^ a b "Features - Iwata and Miyamoto: Business Ascetics - An Excerpt from Humoungous". Gamasutra. May 14, 2010. Archived from the original on October 20, 2012. Retrieved October 9, 2010.
  21. ^ a b "Kirby's Dream Land for Game Boy". GameRankings. Archived from the original on October 15, 2012. Retrieved October 9, 2010.
  22. Allgame. Archived from the original
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  23. ^ Reeves, Ben (June 24, 2011). "The 25 Best Game Boy Games Of All Time". Game Informer. Archived from the original on January 11, 2018. Retrieved December 6, 2013.
  24. from the original on January 4, 2014. Retrieved October 9, 2010.
  25. ^ "Kirby's Dream Land (Retro) review". Retro.humongous.com. August 3, 2009. Archived from the original on September 13, 2012. Retrieved October 9, 2010.
  26. ^ "Game music of the day: Kirby's Dream Land". GamesRadar. June 21, 2010. Archived from the original on May 4, 2013. Retrieved October 9, 2010.
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External links