Maximum Force
Maximum Force | |
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Developer(s) | Mesa Logic Tantalus Interactive (PS1, Saturn) Perfect Entertainment (Windows) |
Publisher(s) |
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Composer(s) | John Paul |
Platform(s) | Arcade, PlayStation, Sega Saturn, Windows |
Release | |
COJAG |
Maximum Force is a
Like its predecessor Area 51, Maximum Force uses
Released into markets increasingly dominated by games with polygon graphics, Maximum Force was a critical failure, with many citing generic and dated gameplay, unrealistic death animations, and short length, but a commercial success.
Gameplay
The player(s) play the role of an unnamed
There are several power-ups in the game, such as rapid-fire mode (which is indicated by a spinning assault rifle bullet) for the player's gun or a powerful single-shot mode (which is indicated by a spinning shotgun shell). Shooting windows, barrels, cars, and other objects increases the player's score. Like in Area 51, shooting certain objects in an area will transport the player to a secret bonus zone, most often a shooting exercise, for extra points.
Development
This section needs expansion. You can help by adding to it. (November 2021) |
The game made its world debut on January 21, 1997 at the Amusement Trades Exhibition International show in London.[3]
Reception
Aggregator | Score |
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CNET Gamecenter | 4/10 (SAT)[5] |
Electronic Gaming Monthly | 4.75/10 (PS1)[7] |
Game Informer | 7/10 (PS1, SAT)[8] |
GameSpot | 4.7/10 (PS1)[9] 4.4/10 (SAT)[10] |
IGN | 5/10 (PS1)[11] |
Next Generation | (ARC)[12] |
Official U.S. PlayStation Magazine | (PS1)[13] |
PC Gamer (UK) | 21% (PC)[14] |
PC Zone | 30% (PC)[15] |
Sega Saturn Magazine | 71% (SAT)[16] |
Maximum Force was a moderate success in arcades.[17]
Reviewing the arcade version, Next Generation said that the game "puts a new face on the same old game, and while it's tempting to say that it gets away with it, in the end, it really just doesn't."[12]
The home console versions also met with mediocre reviews. Critics overwhelmingly remarked that digitized light gun shooting was overfamiliar or even outdated,[7][9][10][11][18] though some added that Maximum Force was superior to most games in that style, including Area 51.[7][11][16] In particular, they praised the sound effects[9][10][16][18] and the smoothly animated video with natural-feeling transitions between locations.[7][9][11][16] Sega Saturn Magazine elaborated, "The video backgrounds move very smoothly, and the baddies actually seem to fit in with the rest of the graphics, rather than looking as if they've been stuck in as an afterthought. The only problem with having this graphics system is the way the enemies are killed - the big splodge of red cartoon blood ..."[16]
However, many critics also remarked that the 30-minute length, while decent by arcade standards, was unacceptably short for a home console game,[7][16] and that the lack of alternate routes to choose from leaves Maximum Force with little replay value.[9][10][16][18] Most reviews assessed the game as overall bland compared to the alternatives, with IGN stating that "Maximum Force isn't as bad as Revolution X or some of the other ones floating around, but it's no Time Crisis either."[11] Game Informer was more positive, describing it as a fun and replayable game which had been converted faithfully to both the PlayStation and the Saturn, but likewise concluded that it was outshone by competitors like Time Crisis.[8] Jeff Gerstmann commented in GameSpot that it "simply falls short. Gamers will be better served by picking up Virtua Cop 2 or even Die Hard Trilogy."[9][10] Shawn Smith of Electronic Gaming Monthly summarized, "I suppose if you take this game for what it is (a standard B-movie type gun game), then it's not half bad. But if you're looking for something more serious, along the lines of a Virtua Cop 2, then you shouldn't even consider it."[7] GamePro concluded, "Gamers who enjoyed all those gun games of the past will find familiar ground in Maximum Force. However, if you're looking for a real evolutionary step in this genre, you'll have to keep looking."[18][a]
See also
Notes
References
- Killer List of Videogames. Retrieved October 30, 2021.
- ^ Webb, Marcus (May 1997). "Arcadia". Next Generation. No. 29. Imagine Media. p. 28.
- ^ "ATEI London Show" (PDF). Electronic Gaming Monthly. No. 92. Ziff Davis. March 1997. p. 94.
- CBS Interactive. Archived from the originalon 27 May 2019.
- ^ Ham, Tom (12 December 1997). "Maximum Force". Gamecenter. CNET. Archived from the original on 16 August 2000. Retrieved 31 October 2021.
- ^ Gia (December 1997). "Maximum Force (PS)". Consoles + (in French). No. 71. p. 192. Retrieved 31 October 2021.
- ^ a b c d e f "Review Crew: Maximum Force". Electronic Gaming Monthly. No. 100. Ziff Davis. November 1997. p. 198.
- ^ a b "Maximum Force (PS, Saturn)". Game Informer. No. 54. FuncoLand. October 1997. p. 68. Archived from the original on 21 September 1999. Retrieved 31 October 2021.
- ^ CBS Interactive. Retrieved February 6, 2020.
- ^ CBS Interactive. Retrieved February 6, 2020.
- ^ a b c d e "Maximum Force Review". IGN. September 25, 1997. Retrieved 6 February 2020.
- ^ Imagine Media. August 1997. p. 126. Retrieved 30 October 2021.
- ^ Mollohan, Gary (November 1997). "Maximum Force". Official U.S. PlayStation Magazine. Vol. 1, no. 2. Ziff Davis. p. 92. Retrieved 30 October 2021.
- Future Publishing. Archived from the originalon 4 May 2001. Retrieved 31 October 2021.
- ^ Harris, Ian (June 1998). "Maximum Force". PC Zone. No. 64. Dennis Publishing. p. 100. Retrieved 31 October 2021.
- ^ a b c d e f g Cutlack, Gary (January 1998). "Review: Maximum Force". Sega Saturn Magazine. No. 27. EMAP. pp. 70–71. Retrieved 30 October 2021.
- Imagine Media. November 1997. p. 78.
- ^ a b c d Full-On Ferret (November 1997). "Maximum Force (PS)". GamePro. No. 110. IDG. p. 150.
External links
- Maximum Force at the Killer List of Videogames
- Maximum Force at MobyGames