Metroid Prime: Federation Force
Metroid Prime: Federation Force | ||
---|---|---|
Composer(s) Chad York | Darren Radtke Mike Peacock | |
Series | Metroid | |
Platform(s) | Nintendo 3DS | |
Release | ||
Genre(s) | First-person shooter | |
Mode(s) | Single-player, multiplayer |
Metroid Prime: Federation Force is a 2016
Federation Force's announcement at
Gameplay

Metroid Prime: Federation Force plays similarly to Metroid Prime Hunters, which primarily focused on the shooting mechanics within the Metroid Prime series as opposed to the exploration. Like its handheld predecessor, Federation Force incorporates cooperative elements into the core gameplay, but it lacks the touch-based controls of Hunters as well as the established scanning mechanics of the Metroid Prime series,[4] which allowed players to analyze their character's surrounding environment and discover secrets.
Federation Force is the first Metroid game where the player controls a Marine of the Galactic Federation. Within the context of the Metroid series, the Galactic Federation is a law-enforcing organization where soldiers are divided into platoons and go on planetary missions, which is how Federation Force's campaign is organized. The game features previously established aliens as enemies, including the titular jellyfish-like Metroids and Space Pirates, but it also features original enemies, such as Goliath Beetles.[5] The environments are diversified, with at least one mission taking place in an icy region, while another takes place in a desert.
Up to four players traverse the planets to meet their objective. Unlike the multiplayer modes within Hunters and Metroid Prime 2: Echoes, players work cooperatively as a single unit as opposed to competing with each other. Before starting a mission, players can customize their Marine with different weapons and utilities. Some are more offensive, like the returning Super Missiles. Others are more strategic, such as a healing first aid device that allows one Marine to hang back and aid his comrades. The different weapons have weight-based properties that affect the player's speed and mobility. These mechanics are inspired by options in classic role-playing games.
Blast Ball
"Blast Ball" is a mode which offers three-on-three matches, where players in their mecha suits shoot balls into nets akin to both the real life sport
This mode was originally unveiled as a separate game under the same name during the
"Blast Ball" was released independently as a free download on the Nintendo eShop on July 21, 2016, with a limited online play period.[8] Nintendo of America branded the download as a special demo version of the full game. The mode is also included in the retail title with full online support, and saved progress from the free download can be transferred to the retail version. Online support for the free download was terminated on December 31 the same year. This did not affect the online support for the "Blast Ball" mode in the full version.[9]
Synopsis
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Story chronology | |||
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Setting
The events of Metroid Prime: Federation Force take place after
The Federation Force is assigned to former Galactic Federation territory in the Bermuda System which features three planets: Excelcion, Talvania, and Bion. While conducting missions there, it is discovered that the
Plot
In an effort to eradicate the Space Pirate menace for good, the Galactic Federation authorizes Operation Golem, a top-secret project in developing Mech suits to better combat the threat. An elite unit in the Federation, known as the Federation Force, is formed to pilot these Mechs, led by General Alex Miles. The Federation Force is sent to the Bermuda System to conduct archaeological surveys.
The Federation Force soon discovers Space Pirate presence in the Bermuda System. The Galactic Federation hires Samus Aran to investigate the Space Pirates and provide intelligence. During an investigation on Bion, the Federation Force learns that the Space Pirates have acquired a technology that increases their size. Meanwhile, Samus discovers that the Space Pirates are building a massive battleship known as the Doomseye. The Federation then abruptly loses contact with Samus.
The Doomseye cannot be located due to sophisticated cloaking technology powered by generators on each of the three planets in the system. The Force destroys the devices and reveals the Doomseye in orbit, which retaliates and decimates the majority of the Federation Fleet before surrounding itself in an impenetrable shield. The Federation Force infiltrates the Doomseye and discovers that the Space Pirates have captured Samus, who is then brainwashed and transformed into gigantic size and forced to fight against the Force. The Force defeats her, returning her size to normal, and disables the Doomseye's force field, allowing the survivors of the Federation Fleet to launch their assault. During the ensuing chaos, the Force is sucked into the vacuum of space before the Fleet destroys the Doomseye, where they are saved by Samus. Samus then thanks the Federation Force for their efforts.
In a post-credits scene, if the Federation Force had successfully stolen a
Development
Federation Force was developed by
Nintendo's subsidiary Retro Studios - who previously developed Metroid Prime, Metroid Prime 2: Echoes, and Metroid Prime 3: Corruption - were not directly involved with Federation Force's development, but they designed the Galactic Federation mechs for the title.[13] It was speculated by some people that Nintendo Software Technology, the development studio behind previous handheld entry Metroid Prime Hunters, may have been involved, but this turned out to be untrue. NST were not even made aware of the title's existence and only learned of Federation Force during the E3 2015 Nintendo Direct.[14][15]
The producer of Federation Force was Kensuke Tanabe, who produced all previous Metroid Prime titles. He first conceptualized of a game centered around the Galactic Federation while working on Metroid Prime 3: Corruption.[16] He wanted to expand the Metroid universe by showing it from the perspective of the Galactic Federation's Marines.[4] Tanabe also hoped that Federation Force's plot would lead to future Metroid Prime games based on the relationship between Samus and Sylux, with additional involvement from the Federation Marines.[13] In addition to Tanabe, Nintendo's Yoshihito Ikebata and Ryuichi Nakada oversaw the game's development. They originally considered making it for the Nintendo DSi, but ultimately decided to make it for Nintendo 3DS due to Next Level Games' familiarity with the hardware. It was planned to release alongside the New Nintendo 3DS, but development pushed the title's release date to 2016.[16]
While the game is playable on all Nintendo 3DS models, Metroid Prime: Federation Force specifically benefits from the C-Stick of the New Nintendo 3DS by allowing the player to adjust their view of the surrounding environments. This extends to the game also supporting the
Reception
Aggregator | Score |
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Nintendo Life | ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() ![]() |
Nintendo World Report | 9/10[28] |
Polygon | 5/10[29] |
Pre-release
Upon its reveal at
The game became one of the most discussed and controversial games of both that year's E3 and 2015 in general: the debut trailer received over 25,000 dislikes and just 2,500 likes on
Following a long silence on the game, Tanabe detailed the game further in a March 2016 Nintendo Direct, but an accompanying trailer on YouTube received a 2:1 dislike to like ratio (last recorded as 1,374 to 600) and resulted in Nintendo disabling the feature within hours of being available.[37][38] Additionally, the game completely skipped E3 2016,[39] even though its release was slated for a few months after the event.[2][1]
Post-release
![]() | This section needs expansion. You can help by adding to it. (August 2024) |
Metroid Prime: Federation Force received a rating of 64/100 on the review aggregator website Metacritic, indicating "mixed or average reviews".[20]
Sales
Upon release in Japan in August 2016, Metroid Prime: Federation Force sold less than 4,000 copies and failed to enter the top 20 of the sales charts.[40] In the United Kingdom, the game debuted outside of the all-format software charts, below older 3DS titles such as New Super Mario Bros. 2 and Tomodachi Life, and charting outside of the top ten on the 3DS charts, leading some outlets to describe the game as a commercial failure.[41][42]
Legacy
In the 2018 Nintendo Switch game Super Smash Bros. Ultimate, the blue Mech appears as a collectible Spirit and the title's main theme appears as a music track that can be played on stages hailing from the Metroid series.[43][citation needed]
References
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- ^ Newhouse, Alex (June 14, 2015). "Nintendo Channels Metroid With New 3DS Shooter Blast Ball". GameSpot. Archived from the original on February 3, 2019. Retrieved June 14, 2015.
- ^ a b Totilo, Stephen (June 17, 2015). "Everything We Could Find Out About That New Metroid Game". Kotaku. Archived from the original on February 12, 2019. Retrieved June 22, 2015.
- ^ "Metroid Prime: Federation Force Wiki Guide". IGN. June 17, 2015. Archived from the original on March 28, 2018. Retrieved July 2, 2015.
- ^ Silva, Marty (June 14, 2015). "E3 2015: Blast Ball Revealed During Nintendo World Championships". IGN. Archived from the original on June 15, 2015. Retrieved June 14, 2015.
- ^ Claiborn, Samuel (June 16, 2015). "E3 2015: Metroid Prime: Federation Force is E3's Biggest Tease". IGN. Archived from the original on June 19, 2015. Retrieved June 18, 2015.
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- ^ Parish, Jeremy (August 5, 2015). "Page 2 | "I was quite surprised by the backlash": Kensuke Tanabe on Metroid Prime Federation Force". VG247. Retrieved February 15, 2023.
First off, [Yoshio] Sakamoto is behind the main series, taking care of all of that, the timeline. I'm in charge of the Prime series. I had the conversation with him to decide where exactly would be a good spot for me to stick the Prime universe into that whole timeline and the best place would be between Metroid II and Super Metroid. As you know, there are multiple titles in the Metroid Prime series, but everything takes place in that very specific point. Metroid Series go down the line, but with the Prime Universe, we have to stretch sideways to expand it as much as we can in that specific spot.
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