Luigi's Mansion: Dark Moon
Luigi's Mansion: Dark Moon | |
---|---|
PAL: March 28, 2013 Nintendo Switch
| |
Genre(s) | Action-adventure |
Mode(s) | Single-player, multiplayer |
Luigi's Mansion: Dark Moon (known as Luigi's Mansion 2
In Dark Moon, the player controls Luigi, who captures ghosts using a vacuum cleaner called the Poltergust 5000. In the
After a failed attempt to create a
Dark Moon was announced at
Gameplay
Luigi's Mansion: Dark Moon is an action-adventure game in which the main
Exploration through a mansion is divided into multiple
To capture a ghost, the player first stuns the ghost using Luigi's flashlight equipped with the Strobulb attachment. While
Dark Moon features a
Plot
Luigi makes his way through five different mansions in the valley, proceeding to recover Dark Moon pieces from Possessor Ghosts (who have been entrusted by the boos to guard them) in each mansion and saving the professor's Toad assistants, whom King Boo turned into paintings. The Toads produce security images that provide valuable clues, and each image shows two Boos carrying a bag with a painting inside. Eventually, Luigi and the Professor find out that Mario was turned into a painting and that King Boo is behind the whole crisis. However, after Luigi obtains the final Dark Moon piece in a parallel dimension, King Boo intercepts him as he is being returned to the bunker. King Boo reveals to Luigi his intentions to use the corrupted ghosts to conquer the world. Luigi then battles and defeats King Boo.
When Luigi returns to his world, he frees Mario from the painting and reunites with the Professor and the Toads. They reassemble the Dark Moon, returning the ghosts back to their friendly selves. The professor releases the captured ghosts from the Vault, and they celebrate by taking a photo. The game ends as Luigi returns home with his newly adopted ghost dog, Polterpup. The credits show Mario and Luigi paying visits to Evershade Valley and spending time with the ghosts.
Development
Luigi's Mansion: Dark Moon was developed by
In 2002, hardware designer Hideki Konno approached Nintendo to conduct experiments on Luigi's Mansion with the addition of new
Leading up to their involvement with Dark Moon, Next Level Games had worked with
"I think he's stated in his interviews that he really wanted to take over and get involved in Luigi's Mansion. And also I think that he's using this game as a platform to mentor other designers in Nintendo, including us. So by getting more face time with him you learn different things. It's twofold. He really wanted this franchise to come back strong, as well as get out there with the dev teams."
Director Bryce Holliday on Miyamoto's involvement, 2013 Wired interview[10]
Miyamoto visited
The development team's goal in making Dark Moon was to create a new experience different from that of Luigi's Mansion while also retaining the quality of the original title and what made it so memorable. They wanted to emphasize new gameplay elements whilst also appealing to veterans of the original game but also making sure it didn't overly rely on nostalgia; to do so they ensured they retained a similar atmosphere, which balanced "slight horror and slight humor". With this quality retained they were able to come up with new gameplay elements and features without straying too far from the original Luigi's Mansion concept.[15]
Gameplay
Luigi's control scheme was built from scratch ten times over. The first few times Ikebata met with Next Level Games, they decided to try a new control set. When showing the new controls to Miyamoto, he would frequently ask to view the inside programming required to make the controls possible and they went back and forth between the two often. Miyamoto stated that the programming was something he was "personally involved with to a fair extent".
Roughly sixteen to eighteen months of the development time period were spent conceiving and prototyping gameplay ideas. Some ideas were oriented towards the Poltergust and others involved new gameplay concepts, such as a minigame that involved balloons or a sliding puzzle. Over a course of a year, Miyamoto would play through the game simply suggesting that it needed more content to increase length, which was one of the main struggles of the first game. In multiple instances over development, they felt that the game was complete, but they kept returning to past areas and coming up with more ideas for each of them, prolonging development time. A lot of ideas didn't make it to the final product, "maybe enough to make another game" according to Holliday, and most of the length increases came from the addition of multiplayer.[13]
A multiplayer option was considered from the beginning of development. Konno informed the developers that multiplayer was planned for the first Luigi's Mansion that involved Luigi working alongside another Luigi but for various reasons was left out of the final product;[9][16] he and Miyamoto encouraged them to include the mode in Dark Moon, though they were already set on including a multiplayer game mode in the first place.[9] After they showed Miyamoto a demo of a multiplayer concept, he challenged them to make it have just as much replay value as the Mario Kart series to ensure it had high quality.[13] They focused on making multiplayer a cooperative experience, and the progression would only be possible with the help of another player to continue progress, such as having one Luigi being trapped and the other one needing to save them. When one of the Luigi's is knocked out another can save him, which was incorporated to better emphasize cooperative play and the concept derived from the "Luigi's Ghost Mansion" minigame for the Wii U title Nintendo Land.[9] They were given a 32 MB limit to allow for it to be downloadable, which altered some design choices.[16]
Characters
"One of the first vision words that came in from Nintendo was this Japanese concept of 'karakuri,' which is these automaton dolls from the 18th century that move as if they were alive. They're actually made out of wood and mechanical parts. Karakuri, roughly translated, means 'surprise and delight.' So Nintendo and Miyamoto-san wanted us to build up the anticipation for the player to lead them into a gag, whether it was something funny or something scary. You constantly have this surprise and delight as you move around the mansions.
The existing set of characters that are in the game are probably a subset of a wide range of different characters that we tried out. Some didn't make it, wound up on the chopping block. It was a blast to use the Mario characters. We do keyframe animation, so it's a little bit more cartoony. Our animators had a blast doing things like the stretch and squash and finding new ways for the ghosts to scare Luigi. If you've been playing for a while, you might notice that the ghosts get scared by Luigi as well. It works both ways. They're both kind of hapless and goofy."
Director Bryce Holliday describing character design and relationship, 2013 IGN interview[11]
Next Level Games found Luigi to be more diverse in emotion than Mario, and therefore a more relatable character with more personality. Holliday described him as having an "underdog quality", and were able to use his layer of fear to tell a deeper story. Holliday compared Luigi's "hapless reluctant hero side" to that of the fictional character Mr. Bean;[10] the developers watched a lot of the Mr. Bean television show to shape both Luigi's personality and humor.[18] Miyamoto compared Luigi to a salad, considering that he was a more timid choice in comparison to Mario that helped balance out the horror aspect of the game. He also mentioned that numerous Nintendo employees were fans of Luigi and had been wanting to make a game starring him for a long time.[19] Nintendo emphasized that Luigi should not be able to jump in Dark Moon, to retain similarities between the two games; the designers were unaware of why Nintendo chose to not let him jump in the first game, and Ikebata assumed it was because the game emphasized adventure and removing a jump feature took attention away from action elements. According to Next Levels games, Nintendo was strict on their intellectual property and even more so the characters, and Ikebata and Nakada were "gatekeepers" that enforced their rules. They attempted to push the limits of these boundaries but were usually kept from doing so. Luigi, as usual, was voiced by Charles Martinet; he performed the lines without any context of the game itself, so they used various forms of storyboards and art to show Martinet what situation Luigi was in and what emotion he should be expressing. Sometimes Martinet would act out Luigi physically just for fun and would also sometimes ad-lib.[17]
Ikebata assured that the game should reprise Toad from the original.
Ghost designs were made with a cartoon-like animation and emphasized to not be taken seriously, and were used to the expense of gag jokes. The designers used key frame animation to bring out more cartoony expression and they often made the ghosts stretch in unnatural formations. Most ghost designs conceptualized made their way into the final product. They were made to act "boisterous" in situations where they think they are away from Luigi, and a lot of instances of cracks in the walls or corners of hallways were made so Luigi could look into these situations. Nakada suggested the artwork should emphasize this concept because it was used very frequently, which they agreed to do.[11] A lot of character ideas surfaced from Next Level Games that parodied common ghost film tropes but Miyamoto requested they stay away from them. He emphasized Dark Moon being "its own unique world" and requested they think outside of the box often. For example, Holliday conceptualized a boss battle that was a plant, but Miyamoto called the idea "ordinary" and suggested a staircase be the boss battle instead. This was one of the only design elements Miyamoto worked hands-on for. Boss battles in general were designed to leave a memorable impact on the player;[9] at one point Miyamoto had the designers scratch their original boss battle designs and rebuild them from the ground up due to a lack of character and not expressing the franchise well enough,[10] though they were all in early phases and not much was lost.[16] The developers declared this as an instance of Miyamoto "upending the tea table".[11]
Graphics and worldbuilding
The game was split up in a level-like format to emphasize the on-the-go portability of the Nintendo 3DS,
Next Level Games received a lot of positive feedback from players who played the Dark Moon demo at E3, and they found that 3D graphics helped make capturing ghosts easier. To make the 3D graphics a more comfortable experience they used a fixed camera perspective and keep the camera more static during cutscenes. For better ease of experience, the transition between the first and third perspectives was also slowed and important objects were kept within view of the player at all times. The first boss battle was designed to bring out the room's 3D depth.[10] Throughout the development process, they continuously revisited the 3D graphics to understand and utilize them as effectively as possible.[16]
Marketing and release
Dark Moon was revealed at E3 2011 by Reggie Fils-Aimé, a day before the announcement of the Wii U. He mentioned that the game would be more than another Luigi's Mansion installment, and a trailer played that showed the concept of multiple mansions alongside other gameplay features. Further details were kept minimal and announced a vague 2012 release date. It was tentatively referred to as Luigi's Mansion 2.[21][22] The following day Nintendo announced at a developer's conference that Next Level Games would be behind the title, which came as a surprise to some.[23][24] When queried on why Nintendo was making a Luigi's Mansion sequel before another Pikmin entry, Miyamoto replied that "he wanted to" and had wanted to for a long time.[25] Various booths to demo the game were available during the event for twenty-minute play sessions,[26][27] and received positive first impressions from critics.[26][27][28]
Further details were revealed at E3 2012, where gameplay footage was shown detailing new gameplay features and how the game functions with 3D graphics. It was renamed to Luigi's Mansion: Dark Moon and dated for a holiday release.[29][30] Details, however, remained sparse.[31] A demo kiosk was once again also available.[32] Nintendo published a release schedule on August 13, 2012, which mentioned that Dark Moon would instead release in the "first half of 2013 in the Americas", while Professor Layton and the Miracle Mask and Paper Mario: Sticker Star proceeded to release on schedule.[33][34] It was later announced via Twitter that the game would release within the first quarter of 2013.[35] In January 2013, they revealed the game's multiplayer features.[36] They also announced in January that the title would release March 24,[37] alongside the reveal of the game's box artwork.[38]
In a February
Reception
Aggregator | Score |
---|---|
Nintendo Life | 9/10[5] |
Nintendo World Report | 9.5/10[68] |
Official Nintendo Magazine | 92%[69] |
Pocket Gamer | 4.5/5[70] |
Polygon | 7/10[71] |
VideoGamer.com | 9/10[72] |
Critical reviews
Luigi's Mansion: Dark Moon received "generally favorable reviews", receiving an 86/100 on review aggregator website Metacritic.[53] IGN gave the game a 9.3 out of 10, citing that it was "Nintendo at its inventive best."[66]
Matthew Castle of Official Nintendo Magazine gave it a 92%, praising the game's 3D visuals and mix of old and new features. However, he also criticized the game for its lack of checkpoints, stating that "Death, though rare, forces Luigi to restart missions from scratch, punishing 30 seconds of weak defence with up to half an hour of collecting treasure and solving puzzles for a second time which feels like rough justice when you make a silly mistake in a surprise ambush." He concluded on a positive note, stating "For as much as Luigi's Mansion 2 acts like the class clown, all shrieks and pratfalls, it has more heart than any game in recent memory when it isn't yanking them out of ghost chests, naturally. So man up Luigi and embrace your applause. Funny, gorgeous, crammed full of surprises... but enough about Luigi. Nintendo renovates one of its more oddball offerings into a must-have title. The only thing to fear is that it takes another 10 years to return."[69] Conversely, Carolyn Petit of GameSpot gave it a 6.5 out of 10, citing "difficulty spikes and a lack of checkpoints", as well as the stiff controls, but praised the multiplayer functionality.[60]
The visual presentation was widely lauded, with some considering the graphics to be the best yet seen on the 3DS,[59][62][5] and Oli Welsh of Eurogamer proclaiming that it is "as close to a playable cartoon as anything since Zelda: The Wind Waker".[4] Richard Mitchell of Joystiq and Petit deemed the atmospheric settings to be the game's strongest asset, with Petit observing that the game "perfectly captures the sort of genteel spookiness typified by Disneyland's Haunted Mansion attraction".[60][67] The settings were compared to dioramas and ornate dollhouses,[4][61][66][69] and the high amount of interactive elements that react to Luigi's vacuum were said to instill charm in the settings.[55][63][69] The character animations, particularly Luigi's, were praised for their comedic value, with Welsh elaborating that "Every movement will make you smile, from his pot-bellied scamper when you hold down the run button to his tiptoed ghost-hunting stance, or the elaborate Stan Laurel set-ups for each scripted pratfall."[4][58][60][64] The stereoscopic 3D effects were credited for significantly augmenting the game's visuals by granting added physicality and depth to the environmental details.[b] Chris Carter of Destructoid singled out the ghosts as a visual highlight, but complained that the presentation of the menus was "decidedly cheap and non-Nintendo".[54] Castle warned that players "may mourn the loss of the first game's gothic murk - spooks are more generic than the portrait ghosts".[69]
Commentary on the audio was generally positive. The music was described as "gently foreboding" and "delightfully spooky",[60][67] with Welsh attributing a Scooby-Doo-like quality,[4] and Mitchell remarking that it "skews much closer to Alfred Hitchcock than Akira Yamaoka".[67] Welsh commended Martinet's vocalizations,[4] and reviewers cited Luigi's tremulous idle humming along to the background music as an endearing trait.[4][58][60][63] While Tim Turi of Game Informer affectionately likened E. Gadd's unintelligible prattling to "a lovable Ewok",[58] Kevin Schaller of GameRevolution was sometimes annoyed by his manner of speech, which he referred to as "Nintendo's version of Simlish". Apart from this, Schaller acknowledged the music as occasionally eerie and the sounds effects as convincingly fitting.[59]
Sales
Luigi's Mansion debuted to high sales in the U.S.; selling 415,000 copies in the country by mid-April, it became the sixth bestselling game of the month in only a week's time in March, behind
Awards and nominations
Prior to release, Dark Moon was nominated for Best Handheld game by the
Year | Award ceremony | Category | Result | Ref. |
---|---|---|---|---|
2012 | Game Developers Choice Awards | Best Handheld Game | Nominated | [84] |
2013 | Golden Joystick Awards | Best Handheld Game | Nominated | [85][88] |
British Academy Children's Awards | Game of 2013 | Nominated | [94] | |
2014 | 17th Annual D.I.C.E. Awards | Handheld Game of the Year | Nominated | [86] |
Game Developers Choice Awards | Best Handheld/Mobile Game | Nominated | [87] | |
NAVGTR Awards | Animation, Interactive | Nominated | [89] | |
Control Design, 3D | Nominated |
Legacy
In retrospective rankings ranging from 2015 to 2023, VG247,[95] Eurogamer,[96] IGN,[97] and Nintendo Life considered Dark Moon to be one of the best games on the Nintendo 3DS.[98] After the release of Dark Moon, Next Level Games decided to work with Nintendo exclusively and,[99] after the release of Luigi's Mansion 3, were acquired by Nintendo altogether. Nintendo acquired the company to increase communication opportunities, in hopes that it would "facilitate an anticipated improvement in development speed and quality".[100] In a June 2023 Nintendo Direct, Nintendo announced a remaster of Dark Moon with updated graphics, which is planned to release for the Nintendo Switch in 2024.[101][102] On March 10, 2024, it was announced that the remaster would be released on June 27, 2024.[103]
Luigi's Mansion Arcade
Luigi's Mansion Arcade is an arcade cabinet developed by Capcom,[104] other involvement by Sega, and licensed by Nintendo,[105] and based on the contents of Dark Moon.[105] Capcom ran a temporary location test of the cabinet in an arcade from October 30, 2014 to November 3, 2014.[106] The cabinet was formally revealed by SEGA in 2015 and was available for play sessions at the 2015 Japan Amusement Expo.[105] Following a trailer and promotional website from Capcom,[107] cabinets debuted in Japan in summer of 2015.[108] The first North American cabinet was placed in a Dave & Buster's at Addison, Illinois on October 9, 2015,[109] and other western Dave & Buster's locations received one throughout the following year.[110] It is titled Luigi Mansion Arcade in Japan and Luigi's Mansion Arcade in North America.[111]
The exterior and interior of the machine are decorated with panel art from both Luigi's Mansion and Dark Moon, and contain two sets of to-scale Poltergusts, and the players use the Poltergust's vacuum nozzle as a controller. It is an enclosed, sit-down cabinet, and the players view a screen from a first-person perspective; gameplay is an on-rails light gun shooter.[110] The players have a choice of beginning the game or receiving a tutorial from E. Gadd first, who gives an overview of the Poltergust's features.[111] Ghosts come in waves within Dark Moon locations, and the player must push a button on the Poltergust to stun them and hold a trigger to suck them in. Prompts on the screen dictate how the player needs to move the Poltergust around in order to suck ghosts in successfully, or they will escape otherwise.[110][111] The players can also use a smart bomb to clear a large wave of ghosts at once,[110] and the Poltergust can suck in coins and other objects to increase the player's score.[111] The game is linear and level-based, and difficulty increases drastically as the players progress. The cabinet supports one or two players at a time.[111]
Notes
References
- ^ "Behind you!". Nintendo of Europe GmbH. Archived from the original on 6 April 2022. Retrieved 27 October 2017.
- ^ "It's time to clean house!". Nintendo of Europe AG. Retrieved 10 March 2024.
- ^ a b c Luibl, Jörg (March 22, 2013). "Test: Luigi's Mansion 2 (Action-Adventure)". 4Players.de. Archived from the original on November 4, 2021. Retrieved August 31, 2020.
- ^ a b c d e f g h i j k Welsh, Oli (March 22, 2013). "Luigi's Mansion 2 review". Eurogamer. Archived from the original on November 3, 2021. Retrieved August 31, 2020.
- ^ a b c Watts, Martin (March 21, 2013). "Luigi's Mansion: Dark Moon Review". NintendoLife. Archived from the original on March 23, 2013. Retrieved March 21, 2013.
- ^ Phillips, Tom (2013-01-25). "Luigi's Mansion: Dark Moon include local multiplayer". Eurogamer.net. Archived from the original on 2013-02-25. Retrieved 2013-02-21.
- ^ Janca, Ben (September 14, 2023). "Luigi's Mansion 2 HD - Nintendo Direct 9.14.2023". GameSpot.com. Archived from the original on September 15, 2023. Retrieved October 17, 2023.
- ^ "Official Site - Luigi's Mansion: Dark Moon for Nintendo 3DS (Story)". Nintendo. Archived from the original on November 14, 2019. Retrieved February 23, 2013.
- ^ a b c d e f g h i j k l m n Iwata, Satoru. "Iwata Asks: Luigi's Mansion 2". Nintendo. Retrieved 2022-04-15.
- ^ a b c d e f g h i j k l Kohler, Chris (2013-03-18). "Q&A: The Development Journey of Luigi's Mansion, From Kyoto to Canada". Wired. Archived from the original on 2022-05-15. Retrieved 2022-04-15.
- ^ a b c d e f g h i j k l Drake, Audrey (2013-04-02). "Toad is Zelda: The Untold Story of Luigi's Mansion 2". IGN. Archived from the original on 2019-02-13. Retrieved 2022-04-15.
- ^ Dutton, Fred (2011-06-08). "Punch-Out!! dev behind Luigi's Mansion 2". Eurogamer. Archived from the original on 2021-10-17. Retrieved 2022-04-18.
- ^ a b c d e Totilio, Stephen (2013-03-15). "Creating a Video Game With Nintendo Sounds Stressful, Amazing and Unreal". Kotaku. Archived from the original on 2022-07-06. Retrieved 2022-04-18.
- ^ Holmes, Jonathan (6 September 2014). "Next Level Games was working on a Metroid title". Destructoid. Archived from the original on 2022-04-18. Retrieved 2022-04-19.
- ^ Lien, Tracey (2013-03-15). "Luigi's Mansion: Dark Moon won't just rely on nostalgia to win players, developers say". Polygon. Archived from the original on 2022-04-16. Retrieved 2022-04-17.
- ^ Nintendo Life. Archivedfrom the original on 2022-04-14. Retrieved 2022-04-15.
- ^ a b c d Turi, Tim (2013-04-19). "Afterwords – Luigi's Mansion: Dark Moon". Game Informer. Archived from the original on 2022-04-16. Retrieved 2022-04-18.
- Nintendo Life. Retrieved 2024-03-02.
- Nintendo Life. Archivedfrom the original on 2022-03-21. Retrieved 2022-04-25.
- Nintendo Life. Archivedfrom the original on 2013-12-24. Retrieved 2022-04-18.
- ^ "E3 2011: Luigi's Mansion 2 spooking 3DS". GameSpot. 2011-06-07. Archived from the original on 2022-04-18. Retrieved 2022-04-18.
- ^ Phillips, Tom (2011-12-13). "Nintendo dates 2012 3DS, Wii, DS software line-up". Eurogamer. Archived from the original on 2022-04-18. Retrieved 2022-04-18.
- ^ Hillier, Brenna (2011-06-08). "Report: Luigi's Mansion 2 not a Ninty title (but looking good anyway)". VG247. Archived from the original on 2022-04-18. Retrieved 2022-04-18.
- GamesRadar. Archivedfrom the original on 2022-04-19. Retrieved 2022-04-19.
- Siliconera. 2011-06-08. Archivedfrom the original on 2022-04-16. Retrieved 2022-04-19.
- ^ a b Kollar, Phil (2011-06-08). "Luigi's Mansion: Dark Moon: A Shockingly Fun E3 2011 Hands-On". Game Informer. Archived from the original on 2022-04-19. Retrieved 2022-04-19.
- ^ GamesRadar. Archivedfrom the original on 2022-04-19. Retrieved 2022-04-19.
- ^ Thomas, Lucas (2011-06-07). "E3 2011: The Incredible Depth of Luigi's Mansion 2". IGN. Archived from the original on 2022-04-19. Retrieved 2022-04-19.
- Nintendo Life. Archivedfrom the original on 2022-10-31. Retrieved 2022-04-19.
- ^ Nunneley, Stephany (2012-06-05). "Luigi's Mansion: Dark Moon out this holiday season on 3DS". VG247. Archived from the original on 2022-04-19. Retrieved 2022-04-19.
- ^ Robinson, Martin (2012-06-05). "Luigi's Mansion 2 renamed, dated". Eurogamer. Archived from the original on 2022-04-19. Retrieved 2022-04-19.
- GamesRadar. Archivedfrom the original on 2022-04-19. Retrieved 2022-04-19.
- ^ Goldfarb, Andrew (2012-08-13). "Luigi's Mansion: Dark Moon Delayed to 2013". IGN. Archived from the original on 2022-03-21. Retrieved 2022-04-19.
- ^ Sarkar, Samit (2012-08-13). "Nintendo dates 3DS games 'Paper Mario' and 'Layton,' delays 'Luigi's Mansion'". Polygon. Archived from the original on 2022-04-19. Retrieved 2022-04-19.
- ^ Drake, Audrey (2012-08-29). "Luigi's Mansion: Dark Moon Release Window Revealed". IGN. Archived from the original on 2022-04-24. Retrieved 2022-04-23.
- ^ Grubb, Jeff (2013-01-24). "Nintendo introduces online multiplayer to the new Luigi's Mansion". VentureBeat. Archived from the original on 2022-04-27. Retrieved 2022-04-20.
- ^ Berube, Justin (2013-01-17). "Luigi's Mansion: Dark Moon and Other 3DS Titles Get North American Release Dates". Nintendo World Report. Archived from the original on 2022-04-24. Retrieved 2022-04-23.
- ^ Cook, Dave (2013-01-11). "Luigi's Mansion: Dark Moon box and artwork revealed, coming March 2013". VG247. Archived from the original on 2022-04-25. Retrieved 2022-04-25.
- ^ Grubb, Jeff (2013-02-14). "Luigi's Mansion Dark Moon details highlight today's green plumber-themed Nintendo Direct". VentureBeat. Archived from the original on 2022-04-27. Retrieved 2022-04-20.
- ^ Grubb, Jeff (2013-02-14). "Here is the entire Luigi-loving Nintendo Direct video presentation". VentureBeat. Archived from the original on 2022-04-27. Retrieved 2022-04-20.
- ^ Crecente, Brian (2013-03-12). "Shigeru Miyamoto on Nintendo's Innovative Past, Unsteady Present and Optimistic Future". Polygon. Archived from the original on 2022-03-17. Retrieved 2022-04-23.
- ^ "Nintendo Direct for Feb. 14: Mario Golf, Animal Crossing and more". Polygon. 2013-02-14. Archived from the original on 2022-04-24. Retrieved 2022-04-23.
- Nintendo Life. Archivedfrom the original on 2022-03-21. Retrieved 2022-04-22.
- Nintendo Life. Archivedfrom the original on 2022-03-20. Retrieved 2022-04-22.
- Nintendo Life. Archivedfrom the original on 2019-06-09. Retrieved 2022-04-22.
- Nintendo Life. Archivedfrom the original on 2022-03-21. Retrieved 2022-04-23.
- Nintendo Life. Archivedfrom the original on 2022-04-18. Retrieved 2022-04-23.
- Nintendo Life. 25 March 2019. Archivedfrom the original on 2022-08-16. Retrieved 2022-05-04.
- ^ Cowan, Danny (2013-11-25). "Luigi finally gets his own 3DS bundle in this, the year of Luigi". Engadget. Archived from the original on 2022-03-25. Retrieved 2023-06-20.
- ^ Makuch, Eddie (2013-11-25). "Nintendo reveals Luigi's Mansion: Dark Moon 3DS bundle". GameSpot. Archived from the original on 2016-05-16. Retrieved 2023-06-20.
- Nintendo Life. Archivedfrom the original on 2022-03-21. Retrieved 2023-06-20.
- Nintendo Life. Archivedfrom the original on 2022-11-29. Retrieved 2023-06-20.
- ^ CBS Interactive. Archivedfrom the original on March 29, 2013. Retrieved March 29, 2013.
- ^ a b c Carter, Chris (March 21, 2013). "Luigi's Mansion 2 review". Destructoid. Archived from the original on 23 March 2013. Retrieved March 21, 2013.
- ^ a b Edge Staff (March 21, 2013). "Luigi's Mansion 2 review". Edge Online. Archived from the original on March 26, 2013. Retrieved August 31, 2020.
- ^ a b Carsillo, Ray (March 21, 2013). "EGM Review: Luigi's Mansion: Dark Moon". Electronic Gaming Monthly. Archived from the original on March 25, 2013. Retrieved August 31, 2020.
- ^ "Japan Review Check: Luigi's Mansion, Castlevania, Disgaea". Polygon. Mar 13, 2013. Archived from the original on February 12, 2020. Retrieved April 16, 2013.
- ^ a b c d Turi, Tim (March 21, 2013). "Luigi's Mansion: Dark Moon Review - Bustin' Makes Me Feel Good". Game Informer. Archived from the original on March 24, 2013. Retrieved March 21, 2013.
- ^ a b c Schaller, Kevin (March 21, 2013). "Luigi's Mansion: Dark Moon Review". GameRevolution. Archived from the original on October 22, 2020. Retrieved August 31, 2020.
- ^ a b c d e f Petit, Carolyn (March 21, 2013). "Luigi's Mansion: Dark Moon Review". GameSpot. Archived from the original on May 12, 2013. Retrieved March 21, 2013.
- ^ a b c Gilbert, Henry (March 21, 2013). "Luigi's Mansion: Dark Moon Review". GamesRadar+. Future. Archived from the original on March 21, 2022. Retrieved September 16, 2018.
- ^ a b c "Luigi's Mansion: Dark Moon review". GamesTM. 27 Mar 2013. Archived from the original on March 29, 2013. Retrieved August 31, 2020.
- ^ a b c d "Luigi's Mansion: Dark Moon - Review". GameTrailers. March 21, 2013. Archived from the original on March 24, 2013. Retrieved March 21, 2013.
- ^ a b c Navarro, Alex (March 21, 2013). "Luigi's Mansion: Dark Moon Review". Giant Bomb. Archived from the original on June 25, 2020. Retrieved August 31, 2020.
- ^ Cunningham, James (April 13, 2013). "Review: Luigi's Mansion: Dark Moon". Hardcore Gamer. Archived from the original on December 2, 2019. Retrieved August 31, 2020.
- ^ a b c MacDonald, Keza (March 21, 2013). "Luigi's Mansion: Dark Moon Review". IGN. Archived from the original on April 23, 2013. Retrieved March 21, 2013.
- ^ a b c d Mitchell, Richard (12 March 2013). "Luigi's Mansion: Dark Moon review: Ghouls' Gold". AOL. Archived from the original on 31 January 2015. Retrieved 21 March 2013.
- ^ Ronaghan, Neal (March 21, 2013). "Luigi's Mansion: Dark Moon Review". Nintendo World Report. Archived from the original on March 24, 2013. Retrieved March 21, 2013.
- ^ a b c d e f Castle, Matthew (March 25, 2013). "Luigi's Mansion 2 review". Official Nintendo Magazine. Archived from the original on March 28, 2013. Retrieved August 31, 2020.
- ^ Rose, Mike (March 21, 2013). "Luigi's Mansion 2: Dark Moon". Pocket Gamer. Archived from the original on August 3, 2020. Retrieved August 31, 2020.
- ^ McElroy, Griffin (March 21, 2013). "LUIGI'S MANSION: DARK MOON REVIEW: LOST SOULS". Polygon. Archived from the original on March 21, 2022. Retrieved August 31, 2020.
- ^ White, Sam (March 21, 2013). "Luigi's Mansion 2 Review". VideoGamer. Archived from the original on December 5, 2019. Retrieved August 31, 2020.
- ^ Whitehead, Thomas (April 19, 2013). "NPD Results Show Success for Luigi's Mansion: Dark Moon". Archived from the original on November 22, 2017. Retrieved December 8, 2017.
- ^ Yin-Poole, Wesley (July 19, 2013). "Nintendo hails 3DS, Animal Crossing: New Leaf sales in the US". Eurogamer. Archived from the original on 2022-01-29. Retrieved 2022-05-02.
- Nintendo Life. Archivedfrom the original on 19 April 2013. Retrieved April 18, 2013.
- Nintendo Life. Archivedfrom the original on May 5, 2022. Retrieved May 5, 2022.
- ^ Nunneley, Stephany (April 10, 2013). "Luigi's Mansion: Dark Moon still retail king in Japan". VG247. Archived from the original on May 2, 2022. Retrieved May 2, 2022.
- Siliconera. Archivedfrom the original on May 2, 2022. Retrieved May 2, 2022.
- ^ Makuch, Eddie (April 19, 2013). "3DS US physical software sales hit 20 million". GameSpot. Archived from the original on May 5, 2022. Retrieved May 5, 2022.
- ^ "Dark Moon Cracks One Million Units Worldwide in March". Nintendo World Report. April 24, 2013. Retrieved May 5, 2022.
- ^ Makuch, Eddie (October 31, 2013). "Animal Crossing: New Leaf sales pass 6 million". GameSpot. Archived from the original on June 17, 2014. Retrieved May 5, 2022.
- ISBN 978-4-902346-43-5.
- ^ Nunnely, Stephany (2012-06-20). "Nominees for E3 2012 Game Critics Awards announced". VG247. Archived from the original on 2022-11-27. Retrieved 2022-04-19.
- ^ a b Nunneley, Stephany (2012-06-26). "Game Critics Awards - The Last of Us wins E3 Best of Show, four more awards". VG247. Archived from the original on 2022-04-19. Retrieved 2022-04-19.
- ^ Nintendo Life. Archivedfrom the original on 2022-11-27. Retrieved 2022-11-26.
- ^ a b Hillier, Brenna (2014-02-07). "The Last of Us takes Game of the Year at D.I.C.E. Awards 2014". VG247. Archived from the original on 2021-11-01. Retrieved 2022-11-26.
- ^ GamesIndustry.biz. Archivedfrom the original on 2022-11-27. Retrieved 2022-11-26.
- ^ GamesRadar. 2013-10-25. Retrieved 2022-11-26.[permanent dead link]
- ^ a b Allen, Thomas. "2013 Awards". NAVTGR. Archived from the original on 2021-10-27. Retrieved 2022-11-27.
- ^ Silva, Marty (2013-10-31). "Top Horror Games of 2013". IGN. Archived from the original on 2022-11-27. Retrieved 2022-11-27.
- USGamer. Archivedfrom the original on 2022-11-27. Retrieved 2022-11-27.
- ^ Kosiec, Tom (2014-01-10). "My top 10 games of 2013". VentureBeat. Archived from the original on 2022-11-27. Retrieved 2022-11-27.
- ^ Robinson, Martin (2014-12-18). "Eurogamer Readers' Top 50 Games of 2013". Eurogamer. Archived from the original on 2022-11-27. Retrieved 2022-11-27.
- ^ "Children's in 2013". British Academy of Film and Television Arts. Archived from the original on 9 October 2014. Retrieved 19 February 2023.
- ^ Schilling, Chris (2019-06-18). "The 15 best Nintendo 3DS games". VG247. Archived from the original on 2023-05-03. Retrieved 2023-06-20.
- ^ "The best 3DS games". Eurogamer. 2015-05-03. Archived from the original on 2023-02-01. Retrieved 2023-06-20.
- ^ "The Top 25 Nintendo 3DS Games". IGN. 2017-03-28. Archived from the original on 2021-11-28. Retrieved 2023-06-20.
- Nintendo Life. Archivedfrom the original on 2023-04-12. Retrieved 2023-06-20.
- ^ Gaston, Martin (2014-01-09). "Luigi's Mansion: Dark Moon dev now working exclusively with Nintendo". GameSpot. Archived from the original on 2022-04-25. Retrieved 2022-04-25.
- GamesIndustry. Archivedfrom the original on 2022-04-25. Retrieved 2022-04-25.
- ^ Gurwin, Gabe (2023-06-21). "Luigi's Mansion: Dark Moon Is Coming To Nintendo Switch". GameSpot. Archived from the original on 2023-06-21. Retrieved 2023-06-21.
- ^ Bailey, Kat (2023-06-21). "Luigi's Mansion: Dark Moon Remaster Announced Along With Princess Peach Game During Nintendo Direct". IGN. Archived from the original on 2023-06-21. Retrieved 2023-06-21.
- ^ Pankhurst, Adam (2024-03-10). "Luigi's Mansion 2 HD Release Date Announced on MAR10 Day". IGN. Retrieved 2024-03-13.
- ^ McWhertor, Michael (2014-11-04). "Luigi's Mansion is coming to arcades, thanks to Capcom". Polygon. Archived from the original on 2022-04-18. Retrieved 2022-04-25.
- ^ a b c Regan, Tom (2015-02-02). "SEGA Officially Reveals Luigi's Mansion Arcade". IGN. Archived from the original on 2022-04-18. Retrieved 2022-04-24.
- ^ Pitcher, Jenna (2014-11-04). "Luigi's Mansion Arcade Game Tested in Japan During Halloween". IGN. Archived from the original on 2022-04-18. Retrieved 2022-04-25.
- ^ Arif, Shabana (2015-06-15). "Check out the new Luigi's Mansion Arcade trailer". VG247. Archived from the original on 2022-10-31. Retrieved 2022-04-25.
- ^ "Luigi's Mansion is getting a Japanese arcade cabinet". Eurogamer. 2014-11-05. Archived from the original on 2022-05-14. Retrieved 2022-04-25.
- ^ Whritenour, Jacob (2015-10-09). "Dave & Buster's Receives First Luigi's Mansion Arcade Cabinet". Hardcore Gamer. Archived from the original on 2022-04-18. Retrieved 2022-04-25.
- ^ a b c d Otero, Jose (2016-09-13). "Luigi's Mansion Arcade: Inside Nintendo's Wonderfully Spooky Arcade Game". IGN. Archived from the original on 2022-04-18. Retrieved 2022-04-27.
- ^ Nintendo Life. Archivedfrom the original on 2022-04-18. Retrieved 2022-04-25.