Metroid (video game)
Metroid | ||
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Composer(s) Hirokazu Tanaka | | |
Series | Metroid | |
Platform(s) | PlayChoice-10 |
Metroid
The game was developed by
Metroid was both a critical and commercial success. Reviewers praised its graphics, soundtrack, and tight controls.
Gameplay
Metroid is an
In addition to common enemies, Samus encounters two bosses, Kraid and Ridley, whom she must defeat in order to progress. Ordinary enemies typically yield additional energy or ammunition when destroyed, and the player can increase Samus's carrying capacities by finding storage tanks and defeating bosses. Once Kraid and Ridley have both been defeated, the player can shoot their statues to open the path to the final area and confront the Mother Brain.[2][3]
Plot
Metroid | |||
Story chronology | |||
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Main series in bold, remakes in parentheses | |||
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[4][5] | |||
In the year 20X5, the
As a last resort, the Federation decides to send a lone bounty hunter to penetrate the Pirates' base and destroy
Development
![Portrait of Yoshio Sakamoto, making a public speech.](http://upload.wikimedia.org/wikipedia/commons/thumb/3/3d/Yoshio_Sakamoto_-_Game_Developers_Conference_2010_-_Day_3_%282%29_cropped.jpg/220px-Yoshio_Sakamoto_-_Game_Developers_Conference_2010_-_Day_3_%282%29_cropped.jpg)
After
The production was described as a "very free working environment" by Tanaka, who stated that, though being the composer, he also gave input for the graphics and helped name areas. Partway through development, one of the developers asked the others, "Hey, wouldn't that be kind of cool if it turned out that this person inside the suit was a woman?" This idea was incorporated into the game, though the English-language instruction manual for the game uses only the pronoun "he" in reference to Samus.[15] Ridley Scott's 1979 horror film Alien was described by Sakamoto as a "huge influence" after the game's world had been created. The development staff was affected by the work of the film's creature designer H. R. Giger, and found his creations to be fitting for the theme.[16] Still, there were problems that threatened timely progress and eventually led Sakamoto to be "forcefully asked to participate" by his superiors, hoping his previous experience could help the team. Sakamoto stated he figured out a way to bypass the limited resources and time to leverage existing game media assets "to create variation and an exciting experience".[17]
Nintendo attempted to distinguish Metroid from other games by making it a
After defeating Mother Brain, the game presents one of five ending screens based on the time to completion. Metroid is one of the first games to contain multiple endings. In the third, fourth, and fifth endings, Samus Aran appears without her suit, and for the first time, reveals herself to be a woman. In Japan, the
Music
Tanaka said he wanted to make a score that made players feel like they were encountering a "living organism" and had no distinction between music and sound effects. The only time a melodic theme is heard is when Mother Brain is defeated in order to give the victorious player catharsis. During the rest of the game, the melodies are more minimalistic, because Tanaka wanted the soundtrack to be the opposite of the "hummable" pop tunes found in other games at that time.[18]
Release
Officially defined as a
Emulation
The game was re-released several times via
At E3 2010, Nintendo featured Metroid among NES and SNES games in a tech demo called Classic Games, to be released for the Nintendo 3DS. Nintendo of America president Reggie Fils-Aimé said "not to think of them as remakes". Miyamoto said that these classics might be using "new features in the games that would take advantage of the 3DS's capabilities".[29] This was released as part of 3D Classics series which does not include Metroid.[citation needed]
Remake
The game was reimagined as Metroid: Zero Mission with a more developed backstory, enhanced graphics, and the same general game layout.[citation needed]
Reception
Metroid was a commercial success, reported to be "famous" and "very popular" by 1989.[30][31] As of 2004, 2.73 million units of Metroid have been sold worldwide.[32]
Critics
Aggregator | Score | ||
---|---|---|---|
Computer and Video Games | N/A | 80%[30] | N/A |
Famitsu | N/A | 5/5[36] | N/A |
GameSpot | N/A | N/A | 5.5/10[37] |
IGN | N/A | N/A | 8/10 [38] |
Metroid received positive reviews from critics upon release.
In 2006, Nintendo Power ranked Metroid as the 11th-best game on its list of the Top 200 Games on a
In a retrospective focusing on the entire
Reviewing the original NES game,
Metroid's gameplay, focusing on exploration and searching for power-ups to reach new areas, influenced other series, mostly the
Music
In his book Maestro Mario: How Nintendo Transformed Videogame Music into an Art, videogame scholar Andrew Schartmann notes the possible influence of Jerry Goldsmith's Alien score on Tanaka's music—a hypothesis supported by Sakamoto's acknowledgement of Alien's influence on the game's development. He also noted that the game emphasises on the silence to create a claustrophobic atmosphere.[54] Schartmann further argues that Tanaka's emphasis on silence was revolutionary to videogame composition:
Tanaka's greatest contribution to game music comes, paradoxically, in the form of silence. He was arguably the first videogame composer to emphasize the absence of sound in his music. Tanaka's score is an embodiment of isolation and atmospheric effect—one that penetrates deeply into the emotions.
— Andrew Schartmann, Maestro Mario: How Nintendo Transformed Videogame Music into an Art, Thought Catalog (2013)[55]
This view is echoed by GameSpot's History of Metroid, which notes how the "[game's music] superbly evoked the proper feelings of solitude and loneliness one would expect while infiltrating a hostile alien planet alone".[3]
Notes
References
- ^ a b Colayco, Bob (November 3, 2004). "Classic NES Series: Metroid Review". GameSpot. Archived from the original on October 30, 2013. Retrieved February 23, 2009.
- ^ Nintendo of America. 1989. NES-MT-USA-1. Archived(PDF) from the original on June 23, 2017. Retrieved July 4, 2017.
- ^ a b c d e f Shoemaker, Brad. "The History of Metroid". GameSpot. p. Metroid. Archived from the original on October 3, 2013. Retrieved April 8, 2014.
- ^ Quick, William Antonio (June 23, 2021). "Every Metroid Game In Chronological Order". TheGamer. Retrieved February 13, 2023.
- ^ Parish, Jeremy (August 5, 2015). "Page 2 | "I was quite surprised by the backlash": Kensuke Tanabe on Metroid Prime Federation Force". VG247. Retrieved February 15, 2023.
First off, [Yoshio] Sakamoto is behind the main series, taking care of all of that, the timeline. I'm in charge of the Prime series. I had the conversation with him to decide where exactly would be a good spot for me to stick the Prime universe into that whole timeline and the best place would be between Metroid II and Super Metroid. As you know, there are multiple titles in the Metroid Prime series, but everything takes place in that very specific point. Metroid Series go down the line, but with the Prime Universe, we have to stretch sideways to expand it as much as we can in that specific spot.
- )
- ^ a b c d e f g "The Metroid Retrospective – Part 1". GameTrailers. June 6, 2006. Archived from the original on April 10, 2014. Retrieved April 8, 2014.
- Fuji TV.
- ^ )
- ^ 「メトロイド」に託す思い 坂本賀勇インタビュー. ニンテンドウオンラインマガジン(No.56). Nintendo Co., Ltd. March 2003. Archived from the original on March 7, 2010. Retrieved August 22, 2010.
- ^ Christian Nutt (April 23, 2010). "The Elegance Of Metroid: Yoshio Sakamoto Speaks". Gamasutra. United Business Media. Archived from the original on May 12, 2015. Retrieved August 5, 2010.
- ^ "Nintendo Online Magazine No. 76 – Nintendo DS 開発者インタビュー" (in Japanese). Nintendo. November 2004. Archived from the original on December 10, 2011. Retrieved June 21, 2011.
- Nintendo Dream(in Japanese). No. 118. Mainichi Communications. August 6, 2004. pp. 96–103.
- ^ "Yoshio Sakamoto bio". GDC 2010 Online Press Kit. Nintendo of America, Inc. March 2010. Archived from the original on August 6, 2010. Retrieved August 6, 2010.
- ^ "Metroid: Zero Mission director roundtable". IGN. January 30, 2004. Archived from the original on March 24, 2008. Retrieved February 20, 2008.
- ^ "The Making of Super Metroid". Retro Gamer. No. 65. Imagine Publishing. July 2009. p. 60.
- ^ "Metroid Made New". Game Informer. No. 293. September 2017. p. 61.
- ^ Tanaka, Hirokazu (September 25, 2002). "Shooting from the Hip: An Interview with Hip Tanaka". Gamasutra (Interview). Interviewed by Brandon, Alex. Archived from the original on March 21, 2008. Retrieved February 19, 2008.
- ^ a b "Iwata Asks: Metroid: Other M – Vol. 1: The Collaboration / Just One Wii Remote". Nintendo of America Inc. July 29, 2010. Archived from the original on July 22, 2011. Retrieved July 3, 2011.
- ^ "Metroid - Videogame by Nintendo". International Arcade Museum - Killer List of Videogames. Retrieved December 21, 2023.
- ^ "Metroid Related Games". GameSpot. Archived from the original on June 29, 2013. Retrieved April 18, 2013.
- ^ Mirabella III, Fran (December 15, 2002). "Metroid Prime Guide: Secrets". IGN. Archived from the original on June 11, 2004. Retrieved February 22, 2009.
- ^ Metts, Jonathan (February 12, 2004). "Metroid: Zero Mission". Nintendo World Report. Archived from the original on April 28, 2009. Retrieved February 22, 2009.
- ^ "Classic NES Series: Metroid Release Summary". GameSpot. Archived from the original on May 11, 2006. Retrieved August 27, 2009.
- ^ "Metroid for Wii: Game Editions". IGN. August 10, 2007. Archived from the original on May 22, 2012. Retrieved December 26, 2008.
- ^ Newton, James (August 31, 2011). "NES Ambassador Games for North America Available Now". nintendolife. Archived from the original on November 1, 2012. Retrieved September 12, 2012.
- ^ Newton, James (September 2011). "NES Ambassador Games Available in Europe Now". nintendolife. Archived from the original on October 2, 2013. Retrieved August 23, 2013.
- ^ "Nintendo eShop: Metroid". Nintendo. Archived from the original on May 11, 2012. Retrieved July 5, 2012.
- ^ Totilo, Stephen (June 18, 2010). "Mega Man 2, Yoshi's Island Among Teased 3DS Sorta-Remakes". Kotaku. Archived from the original on June 21, 2010. Retrieved July 18, 2010.
- ^ a b c d "Complete Games Guide" (PDF). Computer and Video Games (Complete Guide to Consoles): 46–77. October 16, 1989.
- ^ a b "100 Guidepost: The Hot 100". Game Players. No. 5. United States: Signal Research. November 1989. pp. 106–11.
- ISBN 4-902346-04-4.
- ^ "Metroid for NES". GameRankings. Archived from the original on December 9, 2019.
- ^ "Classic NES Series: Metroid for Game Boy Advance". GameRankings. Archived from the original on December 9, 2019.
- ^ Allgame. Archived from the originalon November 14, 2014. Retrieved May 5, 2015.
- ^ Famicom Tsūshin. Japan: ASCII Corporation. September 15, 1989. p. 49.
- ^ Provo, Frank. "Metroid Review". GameSpot. Archived from the original on January 24, 2013. Retrieved December 6, 2012.
- ^ "Metroid Review - IGN". August 14, 2007 – via www.ign.com.
- ^ a b "Nintendo Software". Computer Entertainer. Vol. 6, no. 6. September 1987. pp. 10–11.
- ^ "NP Top 200". Nintendo Power. No. 200. February 2006. pp. 58–66.
- ^ "NP Best of the Best". Nintendo Power. No. 231. August 2008. pp. 70–78.
- ^ "100 Best Games of All Time". Electronic Gaming Monthly. No. 100. Ziff Davis. November 1997. p. 130. Note: Contrary to the title, the intro to the article explicitly states that the list covers console video games only, meaning PC games and arcade games were not eligible.
- ^ "Top 100 Games of All Time". Electronic Gaming Monthly. Archived from the original on June 19, 2004. Retrieved February 22, 2009.
- ^ "The Greatest 200 Videogames of Their Time". 1UP.com. Archived from the original on May 19, 2006.
- ^ "Top 100 Games of All-Time". Game Informer. No. 100. August 2001. p. 34.
- from the original on November 11, 2011. Retrieved July 9, 2010.
- ^ "The Greatest Games of All Time: Metroid". GameSpot. Archived from the original on October 16, 2007.
- GamesRadar. April 16, 2012. Archivedfrom the original on June 30, 2015. Retrieved December 5, 2013.
- ^ "Video Games Guide". EW.com.
- ^ "Game Design Essentials: 20 Open World Games". Gamasutra. Archived from the original on December 21, 2008. Retrieved February 23, 2009.
- ^ Thomas, Lucas M. (August 13, 2007). "Metroid Review". IGN. Archived from the original on February 20, 2009. Retrieved February 23, 2009.
- ^ Provo, Frank (August 27, 2007). "Metroid Review". GameSpot. Archived from the original on December 14, 2011. Retrieved February 23, 2009.
- ^ Oxford, Nadia (August 7, 2006). "One Girl Against the Galaxy: 20 Years of Metroid and Samus Aran". 1UP.com. Retrieved February 22, 2009.
- ^ Schartmann, Andrew. Maestro Mario: How Nintendo Transformed Videogame Music into an Art Archived August 23, 2013, at the Wayback Machine. New York: Thought Catalog, 2013.
- ^ Maestro Mario: How Nintendo Transformed Videogame Music into an Art, Thought Catalog (2013)
Further reading
- Tanaka, Hirokazu (November 22, 2014). Hirokazu Tanaka on Nintendo Game Music, Reggae and Tetris | Red Bull Music Academy (YouTube video: lecture) (in English and Japanese). Tokyo. Event occurs at 51:48. Archived from the original on December 21, 2021. (details the internal reception of the game's music)
External links
- Metroid Archived July 20, 2010, at the Wayback Machine at the Metroid Database