Moon Hunters
Moon Hunters | |
---|---|
multiplayer |
Moon Hunters is an
Gameplay
A co-op, roguelike action role-playing game that is described by the developer as a "personality test RPG",[1] Moon Hunters lets up to four players choose from one of six different characters, each with their own strengths and weaknesses.[2] They must set out on a dangerous journey to bring the moon back to the fantasy land of Issaria and stop the evil Sun Cult.[2] The game's endings can differ widely depending on the choices the characters make during the journey, and the outcome of the final battle.[2] The areas of the game are procedurally generated and will differ for each playthrough.[2] However, information about past playthroughs is saved in the form of constellations.[2]
Plot
One night in the fantasy land of Issaria, the moon does not rise.[3] As the source of all magic and spiritual power, its disappearance imbalanced the world, and the game's heroes must set out to restore the balance again.[3] Without the moon's power, monsters infest the land, causing chaos and spreading danger.[3]
The story of the game is non-linear, and changes depending on the actions of players all the way up to and including the ending.[3]
Development
The lead designer of Moon Hunters, Tanya Short, was heavily motivated by the idea of creating a game that used procedural generation to create "personal player narratives".[4] In order to do that, she had to find a way for players to become invested in quests that were randomized.[4] Instead of using traditional good/evil moral duality, the game bases characters' actions around their own distinct personalities.[4] The game uses a campfire system to build the players' bonds with their characters, and focuses on breadth of potential experiences over the depth of the game itself.[4]
The game was designed with its ancient
Reception
Aggregator | Score |
---|---|
Metacritic | PC: 62/100[6] PS4: 63/100[7] NS: 69/100[8] |
Moon Hunters has garnered mixed reception, holding an aggregate score of 62/100 on Metacritic for the PC version of the game.[6]
Sam Wachter of RPGamer gave the game a 4/5, calling the game's writing "gorgeous" and the world "atmospheric". She also praised the game's soundtrack and overall gameplay, but criticized its lack of online co-op and the fact that it was not as fun playing it in singleplayer. She also called the game's length "too short".[9]
Davis Cox of 'Kill Screen scored the game 65/100, saying it "nobly aims for the stars", but that the gameplay is unbalanced with repetitive and "overpowered" moves, though the game's story makes up for this.[2]
References
- ^ "Cooperative Myth-Making Action RPG Moon Hunters Hitting PS4 July 12". Siliconera. 2016-05-27. Retrieved 2017-08-11.
- ^ a b c d e f "Moon Hunters is about legends, but isn't quite legendary - Kill Screen". Kill Screen. 2016-09-07. Archived from the original on 2016-09-26. Retrieved 2017-06-18.
- ^ a b c d "Moon Hunters | Co-op Personality Test". www.moonhuntersgame.com. Archived from the original on 2017-06-11. Retrieved 2017-06-18.
- ^ a b c d Francis, Bryant. "3 lessons on procedural storytelling from Moon Hunters". Archived from the original on 2017-05-11. Retrieved 2017-06-18.
- ^ a b "The Developer of 'Moon Hunters' Explains How Diversity Shaped the Game". Vice. 18 August 2016. Retrieved 2017-06-18.
- ^ a b "Moon Hunters for PC Reviews". Metacritic. Archived from the original on 2017-01-02. Retrieved 2017-06-18.
- ^ "Moon Hunters for PlayStation 4 Reviews". Metacritic. Retrieved 2020-03-25.
- ^ "Moon Hunters for Switch Reviews". Metacritic. Retrieved 2020-03-25.
- ^ "RPGamer > Review > Moon Hunters". www.rpgamer.com. Archived from the original on 2016-09-19. Retrieved 2017-06-18.
- ^ "Moon Hunters Review". Edge Magazine. May 2016. p. 123.