Peter Chan (artist)

Source: Wikipedia, the free encyclopedia.

Peter Chan
NationalityAmerican
Occupation(s)Freelance concept and storyboard artist, animator

Peter Chan is an American freelance concept and storyboard artist and animator for video games and films. Chan is best known for his work in several

.

Career

While in grade school, Peter Chan was inspired by a

LucasArts in 1991.[1] Though Chan is credited on many of LucasArts' games, he considers that for most of these, he simply provided some assistance during his lunch hours to these other projects.[2]

Chan's first major role was with Monkey Island 2: LeChuck's Revenge, where he developed the art assets based on the pre-defined character designs.[2] For Day of the Tentacle,[3] Chan worked as the lead background artist alongside lead character designer Larry Ahern.[2] This was Chan's first opportunity to develop assets from scratch, and worked with Ahern to craft Looney Tunes-inspired characters and backgrounds, emulating those of Chuck Jones and Maurice Noble.[2] LucasArts had had Jones visit their studio during development, and Jones was impressed with Chan's work and suggested he come work for Warner Bros., but Chan decided to remain at LucasArts.[2] Chan continued as the lead artist for Full Throttle.[2][4] At this point, around 1995, Chan decided to become a freelance artist, and moved from San Francisco to San Juan Island, Washington, but worked remotely with LucasArts as the backgrounds artist for Grim Fandango,[5][6][7][4][8] using the opportunity to provide material for breaking into the film industry.[9]

Chan had been set to help provide concept art for

Double Fine Productions (formed by former LucasArts lead, Tim Schafer).[1]

References

  1. ^ a b c d Chan, Peter. "Peter Chan - Bio". peterchanconceptart.com. Archived from the original on March 4, 2016. Retrieved March 9, 2016.
  2. ^
    US Gamer. Archived
    from the original on April 21, 2016. Retrieved March 7, 2016.
  3. ^ Matulef, Jeffrey (October 23, 2015). "Day of the Tentacle Remastered debuts in-game screenshots". Eurogamer. Archived from the original on March 4, 2016. Retrieved June 21, 2016.
  4. ^ a b Diederichs, Wiehahn (January 13, 2015). "Grim Fandango: remembering a gaming masterpiece". Gearburn. Archived from the original on April 26, 2015. Retrieved September 14, 2016.
  5. ^ Birnbaum, Ian (August 31, 2014). "Grim Fandango remaster will feature live orchestra soundtrack, original art assets". PC Gamer. UK. Archived from the original on April 2, 2016. Retrieved September 30, 2016.
  6. ^ Parrish, Peter (January 27, 2015). "Grim Fandango Remastered Review". PC Invasion. Archived from the original on September 20, 2015. Retrieved September 14, 2016.
  7. ^ Hilliard, Kyle (August 31, 2014). "Grim Fandango". Game Informer. Archived from the original on November 3, 2014. Retrieved September 14, 2016.
  8. ^ Grosso, Robert (February 5, 2015). "Gaming Obscura: Grim Fandango". TechRaptor. Archived from the original on April 21, 2016. Retrieved September 14, 2016.
  9. ^
    US Gamer. Archived
    from the original on March 4, 2016. Retrieved March 9, 2016.

External links