Plot point (role-playing games)
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In
Description
In most commercial RPGs, plot points represent the
In some RPGs, mostly
In
The first role-playing game to incorporate plot points was Top Secret by TSR, Inc. which gave each character between 1-10 luck points. Each luck point allowed a player to reverse the consequences of a single roll.
Character creation in the Serenity Role Playing Game (2005) is point-based; in addition to that, players are able to spend plot points to change the outcome of die rolls, which become a standard feature in licensed games based on dramatic series.[1]: 353 In the Cortex System, players receive plot points as a reward for role-playing the disadvantages of their characters, and this interrelation between plot points and complications was a trend that was more in line with indie game design than the more traditional role-playing system of Cortex.[1]: 353 In the Smallville Roleplaying Game, plot points are a central resource which player characters gain by using complications and can be used to access superhuman powers.[1]: 354 Leverage: The Roleplaying Game also featured a plot-point economy, using the distinctions of the characters.[1]: 354–355
References
- ^ ISBN 978-1-907702-58-7.