Sabre Wulf
Sabre Wulf | |
---|---|
turn-based two-player |
Sabre Wulf is an
Ultimate released the game for the ZX Spectrum at an above-average price to combat piracy. Its premium product packaging became a company standard. The developers had finished Sabre Wulf's sequels in advance of its release but—in keeping with their penchant for secrecy—chose to withhold them for marketing purposes. The sequels were swiftly released later that year. Ultimate hired outside developers to
Several gaming publications recommended the game, and Crash magazine readers named it the "Best Maze Game" of 1984. Sabre Wulf was a bestseller and a financial success. Though its labyrinthine gameplay was similar to that of Ultimate's previous release, reviewers preferred Sabre Wulf. They further noted its difficult gameplay and lauded its graphics. Game journalists remember Sabre Wulf among the Spectrum's best releases, and for starting the Sabreman series.
Gameplay
In Sabre Wulf, the player guides the
The game opens to music composed by Johann Sebastian Bach.[7] Its tiled maze contains 256 screens[1] and is drawn in a 16 by 16 grid.[5] The maze's paths are bordered by tropical flora,[8] populated with attacking enemies and, on its outskirts, surrounded by mountains.[9] Apart from the jungle, the game's maze also includes several lakes.[9] The player swings Sabreman's sabre[5] with the push of the joystick's fire button[6] to defeat enemies that spawn in random on-screen locations.[5] When the player idles too long in the same screen, an indestructible bushfire appears to pursue Sabreman.[1][10] Enemies include spiders, scorpions, snakes, bats,[6] indigenous people, sleeping hippos, and a fast wolf (the titular Sabre Wulf[1]).[9] Some enemies are killed, others flee when hit, while the wolf, cave guardian, and bushfire are unaffected by the sabre.[5]
The player does not receive any explicit guidance on how to play and is left to decipher the game's objectives through trial and error.
Development
The developer of Sabre Wulf,
Ultimate released Sabre Wulf for the ZX Spectrum in 1984
Reception
Publication | Score |
---|---|
Crash | 91%[5] |
Computer and Video Games | 36/40[6][24] |
Sinclair User | 8/10[25] |
Personal Computer Games | 10/10[8] |
ZX Computing | [26] |
Reviewers appreciated the game's graphics and found its gameplay similar to Ultimate's previous game, Atic Atac—particularly in its opening sequence and maze format—but preferred Sabre Wulf.[28] Critics also noted the game's difficulty and above-average pricing.[30] Sabre Wulf was a selected recommendation in Crash (July 1984),[11] Personal Computer Games (August 1984),[8] and Popular Computing Weekly (June 1984).[29] The game was named "Best Maze Game" in the 1984 Crash Readers Awards.[27] Ultimate's new pricing strategy was a success[1] and Sabre Wulf topped the sales chart in the video game format.[13] While Retro Gamer reported that Sabre Wulf broke the company's sales records,[1] Computer and Video Games (CVG) said that the release underperformed prior games, with only 30,000 copies sold by December 1984.[31] Eurogamer later reported that 350,000 units were sold in total.[7]
Crash confirmed rumours that the game was similar to Atic Atac, but declared Sabre Wulf the better and predicted that they would have similar legacies.
Critics had high praise for the colourful and detailed graphics and animations.
Reviewers complained of the game's high price, which was nearly double the average.[9][25] Crash wondered if the cost might lead to more piracy.[9] Critics also noted a bug in two-player mode,[9] repeat screens from elsewhere in the maze,[8] and the frustratingly narrow window in which sabre swings register as enemy hits.[6] CVG recommended drawing a map of the maze, without which it was easy to get lost.[24] While Sabre Wulf had some flicker issues, said Sinclair User, the game altogether met Ultimate's high quality benchmarks.[25]
A retrospective review from Retro Gamer reduced Sabre Wulf to "an interactive maze" packed with colour and hack-and-slash gameplay.[1] The magazine likened the game's colour choice and setting to what the magazine considered Ultimate's best arcade game, Dingo (1983), and lamented Sabreman's inability to hit enemies above or below him.[32] Eurogamer's Peter Parrish retrospectively found the game's collision detection imprecise as well.[7] In The Routledge Companion to Video Game Studies, Simon Niedenthal used Sabre Wulf as an example of games that maximised the limited colour palette of 8-bit computers. He described its colours as "glow(ing) like stained glass, and the effects of color [sic] purity are enhanced by contrast with the black background".[33]
Legacy
Players and game journalists consider the game among the Spectrum's best.
Notes
- ^ a b c d e f g h i j k l m Hunt 2010, p. 27.
- ^ Crash 1984, pp. 62–36.
- ^ a b c d Crash 1984, pp. 62–63.
- ^ This ACG Amulet[3] is named for Ultimate Play the Game, the developer's former name.[1]
- ^ a b c d e f g h Crash 1985b.
- ^ a b c d e f g h i j k l m Computer and Video Games 1984a.
- ^ a b c d Parrish 2007.
- ^ a b c d e f g h Anderson 1984.
- ^ a b c d e f g h i j Crash 1984, p. 62.
- ^ Holman 1984, p. 39.
- ^ a b c Crash 1984, p. 63.
- ^ Kean 1988, p. 35.
- ^ a b c d e Carroll 2012, p. 24.
- ^ a b Carroll 2012, p. 25.
- ^ a b Carroll 2014, p. 21.
- ^ a b c d Hunt 2010, p. 28.
- ^ Gillen 2010.
- ^ Hunt 2010, p. 28–29.
- ^ Carroll 2012, p. 22.
- ^ a b Carroll 2012, p. 27.
- ^ Computer and Video Games 1985.
- ^ Computer Gamer 1985.
- ^ McWhertor 2015.
- ^ a b c Computer and Video Games 1986.
- ^ a b c d e f Sinclair User 1984.
- ^ a b Watson 1984.
- ^ a b c d Crash 1985a.
- ^ Reviewers who likened Sabre Wulf's gameplay to Atic Atac include Computer and Video Games Crash, Sinclair User, ZX Computing, and in retrospect, Retro Gamer.[6][16][3][25][26][27] Computer and Video Games and Personal Computer Games noted similarities in their opening sequences,[6][8] and Crash and Retro Gamer noted similarities in their maze format.[9][16] Personal Computer Games and Crash stated preferences for Sabre Wulf.[8][3]
- ^ a b c d Popular Computing Weekly 1984.
- ^ Computer and Video Games and Popular Computing Weekly wrote on the game's difficulty,[6][29] and Computer and Video Games, Crash, Popular Computing Weekly, and Sinclair User wrote on the game's above-average pricing.[6][9][25][27][29]
- ^ Computer and Video Games 1984b.
- ^ Hunt 2010, p. 25.
- ^ Niedenthal 2013, p. 68.
- ^ Your Sinclair 1993, p. 11.
- ^ Whitehead 2004.
- ^ Hunt 2010, p. 30.
- ^ Hunt 2010, pp. 30–31.
- ^ Hunt 2010, p. 26.
- ^ Bayliss 2021.
- ^ Hunt 2010, p. 31.
References
- Anderson, Chris (August 1984). "Screen Test – Spectrum – Sabre Wulf". Personal Computer Games. No. 9. pp. 58–59.
- Carroll, Martyn (November 2012). "The Ultimate Years". Retro Gamer. No. 109. pp. 22–31.
- Carroll, Martyn (March 2014). "Knight Lore: A 30-Year Legacy". Retro Gamer. No. 126. pp. 20–27.
- "Crash Readers Awards 1984 – Best Maze Game". Crash. No. 12. January 1985. p. 95.
- "Games News – Travels in the Underwurlde". Computer and Video Games. No. 38. December 1984. p. 24.
- Gillen, Kieron (14 May 2010). "Wolf Like Me: Knight Lore". Rock, Paper, Shotgun. Archivedfrom the original on 9 August 2015. Retrieved 9 August 2015.
- Hunt, Stuart (February 2010). "The Ultimate Hero: A Complete History of Sabreman". Retro Gamer. No. 73. pp. 24–31.
- Kean, Roger (April 1988). "The Best of British: Ultimate Play the Game". Crash. No. 51. pp. 35–38.
- McWhertor, Michael (15 June 2015). "Rare Replay for Xbox One includes 30 Rare games for $30 (update)". Polygon. Archived from the original on 17 June 2015. Retrieved 16 June 2015.
- "New Releases – High Energy Orchids". Popular Computing Weekly. Vol. 3, no. 25. 21 June 1984. p. 56.
- "News". Computer and Video Games. No. 49. November 1985. p. 9.
- "News". Computer Gamer. No. 9. December 1985. p. 4.
- Niedenthal, Simon (2013). "Color". In Wolf, Mark J.P.; Perron, Bernard (eds.). The Routledge Companion to Video Game Studies. New York and London: Routledge. pp. 67–73. ISBN 978-0415533324.
- Parrish, Peter (October 18, 2007). "Sabrewulf". Eurogamer. Archived from the original on August 11, 2015. Retrieved August 19, 2015.
- "Let the People Decide the Results!". Your Sinclair. No. 93. September 1993. pp. 11–12.
- "Sabre Wulf". Crash. No. 6. July 1984. pp. 62–63.
- "Sabre Wulf". Crash. No. 15. April 1985. p. 54.
- "Software Reviews – Sabre Wulf". Computer and Video Games. No. 34. August 1984. p. 40.
- "Software Reviews – Sabre Wulf". Computer and Video Games. No. 52. February 1986. p. 24.
- "Spectrum Software Scene – Jungle Atac". Sinclair User. No. 29. August 1984. p. 39.
- Holman, Ross (August 1984). "Cry of the WULF". Your Spectrum. No. 6. Sportscene Specialist Press Ltd. pp. 36–39.
staying in one room for too long causes an indestructible flame to start licking at your boots
- Watson, Jim (December 1984). "Great Games of '84'". ZX Computing. pp. 153–154.
- Whitehead, Dan (November 2004). "The 50 Best Speccy Games Ever!". Your Sinclair Rock 'n' Roll Years. Archived from the original on 28 May 2016.
- Bayliss, Kevin (February 23, 2021). "I was a lead on Dinosaur Planet and this week's leak brought back great memories". Video Games Chronicle. Retrieved 23 February 2021.</ref>
External links
- Sabre Wulf can be played for free in the browser at the Internet Archive
- Sabre Wulf at MobyGames
- Sabre Wulf at SpectrumComputing.co.uk