Rare Replay

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Rare Replay
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Rare Replay is a 2015 compilation of 30 video games from the 30-year history of developers

behind-the-scenes
footage and interviews about Rare's major and unreleased games.

The compilation was one of several ideas Rare considered to celebrate its 30th anniversary. Inspired by fans, upcoming

Xbox 360 emulation. Rare Replay released worldwide as an Xbox One
exclusive on August 4, 2015.

Rare Replay's reviews were generally favorable. Critics appreciated the package's design and craft and called the release a new pinnacle for compilation releases. They commended its "rewind" and Snapshot features, but criticized technical issues in the Xbox 360 emulation and game installation. Among its games, reviewers preferred Rare's

Donkey Kong Country series and GoldenEye 007, while others thought the package was fine without them. Critics deemed the archival game content and developer interviews as among the compilation's best features, but were upset to see the content hidden behind time-consuming in-game challenges. Rare Replay became Rare's first United Kingdom all-formats charts bestseller since Banjo-Kazooie
in 1998.

Gameplay

Included games
Titles in bold print are backward compatible Xbox 360 games.
1983Jetpac
Lunar Jetman
Atic Atac
1984Sabre Wulf
Underwurlde
Knight Lore
1985Gunfright
1986Slalom
1987R.C. Pro-Am
1988
1989Cobra Triangle
1990Snake Rattle 'n' Roll
Solar Jetman
Digger T. Rock
1991Battletoads
1992R.C. Pro-Am II
1993
1994Battletoads Arcade
1995
1996Killer Instinct Gold
1997Blast Corps
1998Banjo-Kazooie
1999Jet Force Gemini
2000Perfect Dark (remaster)
Banjo-Tooie
2001Conker's Bad Fur Day
2002
2003Grabbed by the Ghoulies
2004
2005Kameo
Perfect Dark Zero
2006Viva Piñata
2007Jetpac Refuelled
2008Viva Piñata: Trouble in Paradise
Banjo-Kazooie: Nuts & Bolts

Rare Replay is a compilation of 30 games developed by

infinite lives cheat setting for some older games[7] and fixed a game-breaking bug in Battletoads.[8] The "Snapshots" feature presents small segments of the older games as challenges for the player, such as collecting a target number of points within a time limit in a set scenario, similar in function to the NES Remix series.[6] Some Snapshots are connected sequentially as a playlist.[9]

The ZX Spectrum

Donkey Kong Country series and GoldenEye 007, were not included in the compilation due to licensing issues,[6] although the latter was provided to owners of the digital version of Rare Replay free of charge in January 2023.[13] Some games also received minor edits to reflect Microsoft's ownership of Rare, such as the removal of Nintendo logos and omission of a music track from Blast Corps that originated in Donkey Kong Land.[5][14]

A bonus feature section, "Rare Revealed", contains over an hour of behind-the-scenes footage focusing on Rare's major and unreleased games.

Kameo 2, an unreleased sequel to Kameo which was designed with a darker tone than the original. Rare also worked on The Fast and the Furriest, a spiritual successor to Diddy Kong Racing with vehicle customization and track alterations. The company's other planned intellectual properties included the survival game prototype Sundown and the airplane-based Tailwind. Other "Rare Revealed" videos include unused music tracks;[15] concept art galleries;[15] and trivia behind some game design decisions such as Blast Corps' character design, the fate of Banjo-Kazooie's Stop 'n' Swop features, and audio overrides built into Killer Instinct.[16] Additional "Rare Revealed" featurettes not present in Rare Replay have been released since the game's launch via the company's official YouTube channel.[17]

Development

Rare began work on Rare Replay in October 2014 as a 30th anniversary celebration under the codename "Pearl", named after the traditional theme of 30th anniversary gifts.

papercraft art style and theatrical stage setting for the compilation.[20] The chosen art style and use of 2D artwork also allowed the development team to more quickly create and implement new assets within the limited development time frame.[2] Rare Replay became part of Rare's plan to simultaneously celebrate its past and introduce its future with a logo redesign, new website, and announcement of their upcoming game, Sea of Thieves.[11]

To select the final 30 games, Rare sorted through 120 games in their catalog. They rated each for fitness and prioritized those that featured characters and environments original to the company, choosing to exclude those based on licensed intellectual properties. Secondarily, Rare considered whether licenses were available and whether a game remained fun and playable by modern standards. They wanted a wide and representative sample of "popular games that would hit that nostalgic beat that everyone likes".[22] Deciding which versions of some of their most popular games to include also became a topic of debate among the team. Rare decided to include the updated Xbox 360 re-releases of Banjo-Kazooie, Banjo-Tooie, and Perfect Dark instead of the Nintendo 64 originals, as the developers realized the various quality-of-life improvements in these remasters were too valuable even to the purists on their staff. Conversely, they chose the Nintendo 64 version of Conker's Bad Fur Day over its Xbox remake, Conker: Live & Reloaded, which they felt had strayed too far from the original due to being less lenient on censorship.[23] While Rare Replay's designers made the final call, other Rare employees and veterans gave input and recollected old game development stories.[19] The developers briefly considered including playable prototypes of unreleased Rare games such as Black Widow and Kameo 2 as part of the collection, but the work required to do so made this infeasible given the limited development time frame, leading them to produce "Rare Revealed" videos about the unfinished games instead.[18] Interviews with current and former Rare staff members for the "Rare Revealed" featurettes took place over the course of several months in 2015. Several interview segments and "Rare Revealed" videos were omitted from the game due to time and disc space constraints; these were later released via the company's official YouTube channel.[24] An additional "Rare Revealed" video focused on the making of GoldenEye 007 was planned, but was left unreleased until being leaked in 2019.[25]

Unlike the usual product development cycle, which grows a concept into a final product, most of the development work in Rare Replay was in converging 30 games across six platforms onto one disc. The engineering challenge lay in the quantity of games and platforms being emulated rather than the emulation effort itself.

Easter eggs.[20]

Rare Replay was announced during the Microsoft press conference at the June

Xbox Series X/S, with digital owners of Rare Replay receiving the game for free.[13]

Reception

Rare Replay received "generally favorable" reviews, according to

Amazon.com's most preordered game of the 2015 Electronic Entertainment Expo.[40] Reviewers liked its value proposition and low price.[4][7][28][36] Many of the compilation's games already had long-established legacies,[36] such that gamers who experienced the originals in their heyday—the target audience—were unlikely to be swayed by critical reviews of the selections.[4]

Reviewers noted the quality and craft that went into the compilation's design.

Criterion Collection-style presentation to be a more authentic appreciation of its original material.[41] Chris Plante (The Verge) saw Rare Replay's slight hardware improvements and added touches as a viable model for putting retrogames back on the market and slowing the tide of unlicensed downloads.[42]

Much of the commentary on the compilation focused on Rare's choice of selections[43][28] and concluded that players new and old would find enough new treasures to outweigh the duds.[4][34] Reviewer favorites included Blast Corps,[4][5][7][33][34][44] Banjo-Kazooie: Nuts & Bolts,[5][44] the Viva Piñata games,[35][44] and the Nintendo 64 titles (especially Banjo-Kazooie, Conker, and Perfect Dark).[5][34][15][35][44] Among the least favorites were Perfect Dark Zero,[4][33][15][44] Grabbed by the Ghoulies,[5][15] and the early Spectrum games, which reviewers felt had aged the worst.[5][34] Ars Technica, however, defended the Spectrum games for showing an experimental and unrefined side of Rare.[4] Many critics regretted the implacable licensing problems[4][5][15] that led to the exclusion of what they considered the company's best games—Donkey Kong Country, GoldenEye 007, and Diddy Kong Racing[4][5][7][33][34]—while others felt that the package was fine without them.[34][15] Also omitted were Rare's Kinect Sports series, Nintendo franchise releases,[5] Super Nintendo-era games, and "Mario Kart clones".[4] These timeline gaps precluded, for instance, the player from understanding Conker as an edgy response to the "cutesy" characters of preceding Nintendo games.[5] Despite these absences, Ars Technica's critic was impressed by Microsoft's ability to license from publishers including Tradewest, Nintendo, Milton Bradley, and Electronic Arts.[4] Eurogamer's reviewer was surprised by Rare's consistent style across the selections, and compared the company's legacy to that of Cosgrove Hall Films.[33] The Kotaku reviewer saw Rare Replay as "image rehabilitation" that would hopefully mark Rare's return to making "deep and daring games" in line with their historical reputation.[5]

Reviewers felt that the archival game content and developer interviews were among Rare Replay's best features.[4][16][33][17] Some were frustrated that the features were locked behind time-consuming in-game challenges.[4][5][16][33][35] Sam Machkovech (Ars Technica) found himself stuck not even halfway through the stamp card progress after finishing the easiest achievements. This made the unreleased game footage particularly hard to access.[4] Stephen Totilo (Kotaku) similarly became uninterested in finishing the stamp collection. He called the stamps the package's "sickest joke" in consideration of Rare's reputation for collectible-heavy games.[5] Some reviewers found the developer content more important than individual games.[4][17] Polygon's reviewer called the compilation "an essential piece of gaming history",[9] while Kotaku's critic noted that the features lacked a straightforward history of the company and hid Rare's significant, former ties with Nintendo.[5] Whitehead (Eurogamer) wondered why Mire Mare and other early games were ignored in the bonus content.[33] Machkovech (Ars Technica) found Rare Replay to be as much a "memorial" as an anthology since Rare had become "a shadow of its former self". He noted how the compilation's final games coincide with the Stamper brothers' exit from the company.[16] Reviewers felt that the Stampers, Rare's founders, were a conspicuous absence from the compilation[4][5][33] and Jaz Rignall figured that the compilation's stamps feature was a reference to the brothers.[7]

Reviewers praised the feature by which players could "rewind" time and reattempt difficult sections of ZX Spectrum and Nintendo Entertainment System games, which were known for their difficulty, especially in the notoriously challenging Battletoads.[4][7][9][15] Kotaku figured that Rare added cheats to make the esoteric and "crushingly tough" Spectrum games tolerable,[5] and the Ars Technica review wished that this "rewind" feature had been extended to the Nintendo 64 games.[4] Critics liked the Snapshot challenges[4][7][34] and Polygon reported that they were crucial for learning basic game mechanics,[9] though less accessible than those of NES Remix.[6] Reviewers complained that the Spectrum game controls were difficult to decipher.[4][9] The Ars Technica reviewer thought that the compilation did a poor job of explaining each game's controls, and wondered why Rare did not include introductory or how-to videos. Instead, he turned to YouTube videos and external FAQs before playing each game.[4] Eurogamer and Ars Technica disagreed on the virtues of having the Spectrum emulator replicate the graphical glitches of the original console.[33][4] Jaz Rignall of USgamer appreciated the added option to save game progress at any time for the Spectrum games, and wrote that the collection will remind players how difficult games used to be.[7]

Rare Replay's Nintendo 64 emulation pleased critics.

Wii U Virtual Console at the time. Its reviewer found the in-game Xbox One button prompts to be "delightful anachronisms".[5] Ars Technica's reviewer commended Rare's choice of the Nintendo 64 version of Conker's Bad Fur Day over its updated but censored Xbox re-release.[4] Initial reviews found Jet Force Gemini unplayable without dual thumbstick controls,[5][33][34] which were later added.[5] While Machkovech (Ars Technica) considered Rare's Microsoft games to the weakest of the lot,[4] Whitehead (Eurogamer) found them even more enjoyable in the context of Rare Replay.[33] Reviewers noted frame rate and technical issues in the Xbox 360 emulation and did not like its separation from the rest of the compilation.[5][9][15][35] Kollar (Polygon) called the Xbox 360 game installation process needlessly complex,[9] and Marty Sliva (IGN) did not like how the Xbox 360 startup sequence interrupted the compilation's cohesion. He added that the emulated Xbox 360 experience was subpar compared to the unemulated experience.[15]

References

  1. ^ Beanland composed and arranged the opening theme, as well as arranging each game's theme music for use in the menus. Rich Aitken assisted with the menu arrangements.[2]
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External links