Soccer Kid

Source: Wikipedia, the free encyclopedia.

Soccer Kid
Amiga cover art by Tim James
Developer(s)Krisalis Software[a]
Publisher(s)
Krisalis Software
  • Amiga
    • EU: Krisalis Software
    • AU: Hot Point Software
    Super NES
    MS-DOS
    • NA: General Admission Software, MicroLeague Interactive Software
    • EU: Krisalis Software, Proein Soft Line
    3DO Jaguar
    • WW: Songbird Productions
    GBA PlayStation
    • EU: Telegames
Composer(s)
Matt Furniss
Platform(s)Amiga, 3DO, CD32, Jaguar, Game Boy Advance, MS-DOS, PlayStation, Super NES, Windows Mobile
Release
October 1993
  • Amiga
    Super NES
    • JP: 28 December 1993
    • EU: June 1994
    • NA: August 1994
    MS-DOS
    CD32
    3DO
    • NA: 2 May 1994
    • JP: 9 December 1994
    Jaguar
    • WW: 7 February 2000
    Windows Mobile
    • WW: 4 April 2002
    GBA
    • NA: 30 September 2002
    • EU: 2002
    PlayStation
    • EU: 13 December 2003
Platform
Mode(s)Single-player

Soccer Kid

pirate Scab, the main antagonist who failed to steal and add it to his trophy collection in a robbery attempt. Its gameplay
mainly consists of platforming and exploration elements, with a main single-button or two-button configuration, depending on the controls setup.

Conceived by Dean Lester, Soccer Kid was created by most of the same team who previously worked on the

soccer ball that proved to be successful internally. Initially released for the Amiga platform, the title was later ported to other home computers and consoles including the 3DO Interactive Multiplayer, Amiga CD32, Atari Jaguar, Game Boy Advance, MS-DOS, PlayStation and Super Nintendo Entertainment System, each one featuring several changes and additions compared to the original version. Conversions
for multiple systems were also in development but never released.

Since its original release on the Amiga, Soccer Kid garnered positive reception from critics who praised multiple aspects such as the presentation, visuals, original gameplay concept and replay value, while some felt divided in regards to the difficulty and sound design, with others criticized some of the repetitive set pieces later in the game. The Super Nintendo version received a more mixed reception from reviewers who felt very divided with the graphics, sound design and gameplay. The DOS conversion, although mixed, got a critical response similar to the original Amiga version for its visuals, sound and gameplay. The CD32 port was very well received by critics and the 3DO port got mostly positive reviews. The Jaguar port was received with mixed opinions from reviewers who criticized and felt that it did not improve the graphics and audio from the 16-bit versions, while the Game Boy Advance release was received with a more warm reception.

Gameplay

Screenshot from the original Amiga version, showcasing the titular character in London.

Soccer Kid is a platform game where players take control of the titular character travelling across the world to retrieve and restore the world cup from the clutches of the alien pirate Scab, who plans to add it to his ever-growing collection. By pressing different buttons at the title screen, the player can change the colours of their character's clothes to represent their favorite team. Each country has three levels that the player must navigate through.

The player character can perform various types of soccer moves such as runs, shots, bicycle kicks, headers and other sorts of moves to either advance in the level, get to hard-to-reach areas or eliminate enemies by using his soccer ball as the main tool. The player starts out with two hearts but by opening random chests scattered throughout the game, they can get more hearts. At the end of each third level, the player must fight a boss, based on stereotypical people associated with their respective country. However, the player must always explore each level to find soccer cards, which are crucial to getting the cup at the end of the game.

Once a country is completed and all the cards in that country are collected, Soccer Kid is transported to a bonus level where he must collect all the food against limited time for a piece of the cup to be obtainable. If all heart pieces are lost, the

respawned on a determined checkpoint after losing a life and once all lives are lost, the game is over
, though there is an option of continuing. Depending on the version being played, progress is saved differently.

Development

Soccer Kid was conceived on Amiga by most of the original Manchester United team and shares the same game engine as with Krisalis' own Arabian Nights.

Soccer Kid was created by most of the same personnel who worked on the Manchester United series including

artist Neil Adamson and composer Matt Furniss, among other team members that shared multiple roles during its development process, while the overall concept was conceived by Dean Lester, in addition to also sharing the same game engine as with Arabian Nights, another platform game by Krisalis.[2][3][4][5][6][7][8] Development of the project began in February 1992, when Krisalis co-founder Tony Kavanagh announced their plans for it early in the year and the team wanted to experiment in making a title that mixed football and platforming elements after developing several association football titles.[2][3][4][7][9] Nigel stated that to assure such project would be playable, the team wrote a primitive physics engine early in its development and implemented real-life rules for the ball to react realistically, which would eventually prove to be feasible after multiple testing phases.[2][4][6]

Soccer Kid was previewed across several video game magazines early in development under the title Football Kid, featuring different visuals compared with the final release, which were improved from its original incarnation, while some publications compared it with Sonic the Hedgehog due to its gameplay structure and console-style presentation.[4][8][10][11] The game runs at 50 frames per second, while sprites were made as 64x64 pixel objects.[7] It was originally intended to be released in November 1992 but due to the interest in porting the title to home consoles,[1][2][3][4][5] the title was moved to next year and faced constant delays prior to its eventual launch.[6][8][10][11] The name of the project was also changed to appeal to consumers when porting across other platforms.[8]

Release

Soccer Kid was first showcased to attendees of Spring ECTS '93 and it was first released for the Amiga in Europe in June 1993, featuring support with the Amiga 1200 for enhanced visuals, while almost all future conversions of the game were developed internally at Krisalis Software and each one features several changes and additions when compared with the original Amiga version.[1][2][9][12][13] The first console port to be released was the Super Nintendo Entertainment System, which was first released in Japan by Yanoman Corporation before being published on western regions by Ocean Software in 1994. In North America, this port was renamed to The Adventures of Kid Kleets, and in Japan this port was renamed to Great Soccer Kid. In France, the Super Nintendo version was going to be released as a licensed game based on Moero! Top Striker, known in France as L'École des champions, however this version was never released.[13][14][15][16][17] During the same year, it was ported to MS-DOS and only released in western regions.

An Amiga CD32 was also developed and published by Krisalis in 1994 featuring mostly the same improved visuals when playing on Amiga 1200, a brand new level that was cut from the original version due to space constrains, as well as a new animated

third-party developer by Atari Corporation for the system in September 1993,[20][21][22][23][24][25] which was originally intended to be published by Ocean on a scheduled Q2 1995 release date,[26][27][28][29][30] but was never released during the official life span of the Jaguar on the market and went almost unreleased after Atari discontinued the system, until it was eventually picked up for release on 7 February 2000 by independent developer and publisher Songbird Productions.[31][32]
This version of the game features similar visuals to those of the original Amiga version, albeit with an improved color palette and a new UI.

A

Hobby Consolas, but the Mega Drive version was never released.[37] Likewise, an Atari Lynx conversion of the game was also planned to be published by Telegames, but was never released as well.[38]

Reception

Reception
Aggregate scores
Aggregator Scores
Amiga SNES MS-DOS CD32 3DO Jaguar GBA
GameRankings 58%[39]
Review scores
Publication Scores
Amiga SNES MS-DOS CD32 3DO Jaguar GBA
3DO Magazine [40]
AllGame
[41] [42] [43]
Amiga Action 93%[44]
Amiga CD32 Gamer 88%[45]
Amiga Computing 94%[46] 88%[47]
Amiga Concept 78%[48]
Amiga Dream 85%[49]
(A1200) 85%[50]
80%[51]
Amiga Format 93%[52]
(A1200) 93%[53]
93%[54]
Amiga Force 88 / 100[55]
Amiga Games 76%[56] 82%[57]
Amiga Joker 85[58]
(A1200) 85%[59]
85%[60]
Amiga Mania 76%[61]
Amiga Power 88%[62]
(A1200) 85%[63]
80%[64]
AUI (A1200) 78%[65]
The Atari Times 65%[66]
ACAR 93%[67]
Consoles + 82%[16]
CU Amiga 93%[68] 91%[69]
Electronic Gaming Monthly 31 / 50[70]
GamePro 16.5 / 20[71]
Génération 4 86%[72]
85%[73]
81%[74] 80%[75]
IGN 7.0 / 10[76]
Joypad 82%[77]
Joystick 88%[78]
MAN!AC 42%[79]
Mega Fun 64%[80]
Micromanía 79%[81] 83%[82]
Next Generation [83]
Nintendo Player [84]
Nintendo Power 11.3 / 20[85] [86]
The One for Amiga Games 93%[87]
(A1200) 93%[88]
93%[89]
PC Games 70%[90]
PC Joker 73%[91]
PC Player 69 / 100[92]
Play Time 58%[93] 73%[94]
Player one 83%[95]
Power Play 84%[96] 83%[97]
Super Power 81 / 100[17]
Tilt 87%[98]
Video Games 68%[99] [100]
VideoGames 9 / 10[101]
Awards
Publication(s) Award(s)
Amiga Joker (1994) No. 2 Best Dexterity Game in 1993[102]

Amiga Power gave the Amiga version a score of 88% with a review by

Stuart Campbell. He criticized the player character's moves as being too "fiddly", but praised the graphics and particularly the "fearsome" difficulty, saying it gave the game good value for money. He compared the game to the acclaimed Arabian Nights, saying it was even better due to the superior control and greater focus on platform action.[62]

The 3DO version received a 6.2 out of 10 from Electronic Gaming Monthly. They praised the "technique" and "excellent graphics", but said the sound effects were lacking.[70] GamePro gave it a wholly positive review, citing smooth controls, strong sound effects, good variety of musical tracks, and exceptional graphics.[71]

Reviewing the 3DO version,

AllGame's Shawn Sackenheim called Soccer Kid an "impressive" action/platformer that manages to be different as well.[41]

Next Generation reviewed the 3DO version of the game, and said that aside to its confusing plot, it did not brought anything new to platform genre.[83]

Notes

  1. ^ Ported to 3DO by Team17.
  2. ^ Also known as The Adventures of Kid Kleets in North America on the SNES and Great Soccer Kid (Japanese: グレートサッカーキッド, Hepburn: Gurēto Sakkā Kiddo) in Japan on the SNES and 3DO.

References

  1. ^ a b c "Preview – Football Kid". Zero. No. 34. Dennis Publishing. August 1992. p. 87.
  2. ^ a b c d e Byron, Simon (May 1993). "Work In Progress – A Game Of Two Halves". The One for Amiga Games. No. 56. EMAP. pp. 52–53.
  3. ^ a b c "Previews Special – Krisalis Special! – Football Kid". The One for Amiga Games. No. 44. EMAP. May 1992. p. 118.
  4. ^
    EMAP
    . August 1992. p. 50.
  5. ^ a b "The Ultimate Autumn Preview – Soccer Kid". Amiga Power. No. 18. October 1992. p. 50.
  6. ^ a b c Winstanley, Mark (January 1993). "Things To Come – Soccer Kid". Amiga Power. No. 21. p. 24. Archived from the original on 7 January 2009. Retrieved 16 June 2019.
  7. ^
    EMAP
    . pp. 36–37.
  8. ^ a b c d Maddock, Jonathan (April 1993). "The Source 1 – Soccer Kid". Amiga Computing. No. 59. Europress, IDG Media. p. 114.
  9. ^
    EMAP
    . May 1993. p. 39.
  10. ^
    EMAP
    . November 1992. p. 37.
  11. ^ a b McNally, Steve (May 1993). "Blue Print – Soccer Kid – More soccer madness crystalises from Krisalis..." Amiga Action. No. 44. Europress, IDG Media. pp. 70–71.
  12. ^ a b Borgmeier, Carsten (October 1993). "Newsflash – European Computer Trade Show '93 – Krisalis". Amiga Joker (in German). No. 40. Joker-Verlag. p. 11.
  13. ^ a b "Super Express: Four Long-Awaited Conversions – Yes They Are Coming Out!". Super Play. October 1993. p. 9.
  14. CBS Interactive. Archived
    from the original on 7 June 2019. Retrieved 17 June 2019.
  15. ^ "Previews – L'Ecole Des Champions (Ocean-Krisalis S.W./SNIN)". Consoles + (in French). No. 31. M.E.R.7. April 1994. p. 61.
  16. ^ a b Souibgui, Sami; Switch (May 1994). "Super Nintendo Review – L'Ecole des champions". Consoles + (in French). No. 32. M.E.R.7. pp. 110–111. Archived from the original on 8 September 2017. Retrieved 7 June 2019.
  17. ^ a b Nyarlathotep (May 1994). "Super Nintendo Test – L'École des champions". Super Power (in French). No. 21. SUMO Éditions. pp. 96–99. Archived from the original on 9 October 2017. Retrieved 7 June 2019.
  18. ^ Maddock, Jonathan (November 1993). "Games: CD32 Games – Soccer Kid (Krisalis)". Amiga Computing. No. 66. Europress, IDG Media. p. 112.
  19. ^ "3DO Soft > 1994" (in Japanese). GAME Data Room. Archived from the original on 1 October 2018. Retrieved 17 June 2019.
  20. ^ "ATARI SIGNS 15 MORE NEW SOFTWARE COMPANIES; JAGUAR MOMENTUM ACCELERATES; TOTAL OF 35 AGREEMENTS SIGNED". Nine Lives. 29 November 1993. Archived from the original on 7 December 2004. Retrieved 17 June 2019.
  21. ^ "News – Jaguar bares its claws – Complete Atari Jaguar thirdparty release schedule". Edge. No. 5. February 1994. pp. 10–11. Archived from the original on 5 January 2019. Retrieved 16 June 2019.
  22. ^ "News – Update – Around the corner... – Expected Release Dates". ST Format. No. 56. March 1994. p. 48. Archived from the original on 19 July 2016. Retrieved 16 June 2019.
  23. ^ "Action Feature – Jaguar Previews – The Jaguar moves in". Atari ST User. No. 99. Europress. April 1994. pp. 64–69. Archived from the original on 4 January 2019. Retrieved 17 June 2019.
  24. ^ "News – Update – New Jaguar Development System Released – Expected Release Dates". ST Format. No. 57. April 1994. p. 50. Archived from the original on 19 July 2016. Retrieved 16 June 2019.
  25. ^ Hackett, Tina (June 1994). "Action Feature – The Jaguar: ready to pounce!". Atari ST User. No. 101. Europress. pp. 68–71. Archived from the original on 27 September 2018. Retrieved 16 June 2019.
  26. ^ Ripper, The (May 1994). "Europa!". GameFan. Vol. 2, no. 6. Shinno Media. pp. 132–134. Archived from the original on 4 January 2019. Retrieved 16 June 2019.
  27. ^ "Warpzone – Demnächst für Eure Konsolen". Video Games (in German). No. 30. Future-Verlag. May 1994. p. 79. Archived from the original on 4 August 2018. Retrieved 16 June 2019.
  28. ^ "Update – Games News – Atari ooze confidence at ECTS – Jaguar Developers". ST Format. No. 59. June 1994. pp. 56–57. Archived from the original on 27 September 2018. Retrieved 16 June 2019.
  29. ^ "Warpzone – Jaguar – Angekündigte Jaguar-Spiele". Video Games (in German). No. 32. Future-Verlag. July 1994. p. 32. Archived from the original on 4 August 2018. Retrieved 16 June 2019.
  30. ^ "Feature – XT Generation Report – Atari Jaguar". MAN!AC (in German). No. 20. Cybermedia. June 1995. p. 40. Archived from the original on 29 November 2018. Retrieved 16 June 2019.
  31. ^ Smith, Jason. "Atari Jaguar Timeline". jaguarsector.com. Archived from the original on 29 June 2013. Retrieved 17 June 2019.
  32. ^ Toyama, Kevin (May 2001). "Nouveau Classic Gaming – Old System, New Games". Next Generation. No. 77. Imagine Media. pp. 68–73. Archived from the original on 12 February 2019. Retrieved 17 June 2019.
  33. ^ Harris, Craig (2 May 2002). "Telegames' GBA E3 Pile – The publisher reveals what the company will have ready to go by the end of this year". IGN. Ziff Davis. Archived from the original on 7 June 2019. Retrieved 7 June 2019.
  34. ^ Harris, Craig (15 May 2002). "Soccer Kid – Telegames hands us an early revision of the GBA platformer. Check out new screens and video". IGN. Ziff Davis. Archived from the original on 7 June 2019. Retrieved 7 June 2019.
  35. ^ "Soccer Kid". Telegames. 2009. Archived from the original on 12 March 2017. Retrieved 17 June 2019.
  36. EMAP. September 1992. p. 16. Archived
    from the original on 26 September 2018. Retrieved 7 June 2019.
  37. Hobby Consolas
    (in Spanish). No. 38. Hobby Press. November 1994. p. 155.
  38. ^ "Soccer Kid Retro Review (Atari Jaguar)". heypoorplayer.com. 17 November 2016. Archived from the original on 13 May 2019. Retrieved 7 June 2019.
  39. ^ "Soccer Kid for Game Boy Advance". GameRankings. Archived from the original on 30 April 2019. Retrieved 6 June 2019.
  40. ^ Wynne, Stuart (1995–1996). "Review: Soccer Kid – While Amiga platformers are usually dire, Soccer Kid is one of a select few exceptional to that rule. The 3DO version is undoubtedly the best yet". 3DO Magazine (Special Gold). No. 1. Paragon Publishing. p. 97.
  41. ^
    All Media Network. Archived
    from the original on 16 November 2014. Retrieved 30 November 2012.
  42. from the original on 14 November 2014. Retrieved 6 June 2019.
  43. from the original on 14 November 2014. Retrieved 6 June 2019.
  44. ^ Roundell, Paul (October 1993). "He's got the skill, he's got the style, and he's the only English footballer en route for The States... – Soccer Kid". Amiga Action. No. 49. Europress, IDG Media. pp. 24–26. Archived from the original on 7 June 2019. Retrieved 7 June 2019.
  45. ^ "CD Review – Soccer Kid". Amiga CD32 Gamer. No. 5. Paragon Publishing. October 1994. pp. 38–40. Archived from the original on 23 September 2018. Retrieved 7 June 2019.
  46. ^ Clays, Simon (October 1993). "Game Reviews – Soccer Kid". Amiga Computing. No. 65. Europress, IDG Media. pp. 114–115. Archived from the original on 4 January 2019. Retrieved 7 June 2019.
  47. ^ Maddock, Jonathan (December 1994). "System Spotlight – Soccer Kid CD32". Amiga Computing. No. 80. Europress, IDG Media. p. 133.
  48. ^ Berrais, Farid; Gabillot, Stéphane (November 1994). "Test – CD32 – Soccer Kid". Amiga Concept (in French). No. 9. Delta Publishing Group. p. 32.
  49. ^ "Jeux tests – Soccer Kid". Amiga Dream (in French). No. 1. Posse Press. November 1993. p. 35.
  50. ^ Halliday, Gregory (February 1994). "Jeux tests (AGA) – Soccer kid". Amiga Dream (in French). No. 4. Posse Press. p. 44.
  51. ^ Cavanaggia, Alexandre (November 1994). "Jeux tests (CD) – Soccer Kid". Amiga Dream (in French). No. 12. Posse Press. p. 96.
  52. ^ Bradley, Stephen (October 1993). "Game Review – Soccer Kid". Amiga Format. No. 51. pp. 70–72.
  53. ^ Bradley, Steve (January 1994). "Game Review – Soccer Kid AGA". Amiga Format. No. 54. p. 62. Archived from the original on 1 April 2016. Retrieved 7 June 2019.
  54. ^ Bradley, Stephen (November 1994). "CD32 Games – Soccer Kid". Amiga Format. No. 65. p. 74.
  55. Europress Impact
    . pp. 32–33.
  56. ^ Berger, Tobias (November 1992). "Review – Fußball ´mal ganz anders – Football Kid". Amiga Games (in German). No. 2. CT Computec Verlag GmbH & Co. KG. pp. 44–45.
  57. ^ "Soccer Kid". Amiga Games (in German). No. 27. CT Computec Verlag GmbH & Co. KG. December 1994.
  58. ^ Borgmeier, Carsten (October 1993). "Soccer Kid". Amiga Joker (in German). No. 40. Joker-Verlag. p. 36.
  59. ^ Stoschek, Monika (January 1994). "Spezialitäten Special I: Alte Games, Neu Für Den A1200 – Soccer Kid". Amiga Joker (in German). No. 43. Joker-Verlag. p. 40.
  60. ^ Löwenstein, Richard (November 1994). "Soccer Kid". Amiga Joker (in German). No. 51. Joker-Verlag. p. 73.
  61. ^ Wilkins, Tim (November 1992). "Review – Football like you've never played it before: Football Kid". Amiga Mania. No. 7. TNT Mailfast. p. 41. Archived from the original on 7 June 2019. Retrieved 7 June 2019.
  62. ^ a b Campbell, Stuart (September 1993). "Game Reviews – Tired Of Being Bossed Around – Soccer Kid". Amiga Power. No. 29. pp. 28–30. Archived from the original on 17 July 2015. Retrieved 16 July 2015.
  63. ^ Lloyd, Chris (March 1994). "Game Review – Soccer Kid – A1200 Version". Amiga Power. No. 35. p. 76. Archived from the original on 13 July 2016. Retrieved 7 June 2019.
  64. ^ Mellerick, Paul (November 1994). "Game Reviews – Soccer Kid". Amiga Power. No. 43. p. 89. Archived from the original on 23 September 2018. Retrieved 7 June 2019.
  65. ^ "AUI Entertainment Now – Soccer Kid". Amiga User International. Vol. 8, no. 3. AUI Limited. March 1994. p. 78. Archived from the original on 7 June 2019. Retrieved 7 June 2019.
  66. ^ Donaldson, Chris (5 February 2001). "Soccer Kid – Like to kick balls? Try this one from Songbird". ataritimes.com. Archived from the original on 29 October 2014. Retrieved 6 June 2019.
  67. ^ Campbell, Phil (February 1994). "Entertainment – Game Reviews: Soccer Kid". Australian Commodore & Amiga Review. Vol. 11, no. 2. Saturday Magazine Pty. p. 70.
  68. EMAP
    . pp. 58–60.
  69. EMAP
    . p. 47.
  70. ^ a b "Review Crew – Major Mike's Game Roundup – Soccer Kid – Studio 3DO / 3DO". Electronic Gaming Monthly. No. 65. Sendai Publishing. December 1994. p. 46.
  71. ^ a b Nade, Sarah (January 1995). "ProReview: 3DO – Soccer Kid". GamePro. No. 66. IDG. p. 90.
  72. ^ Latil, Didier (September 1993). "Test: Soccer Kid – Bébé Pelé s'excite". Génération 4 (in French). No. 58. Computec Media France. pp. 50–51.
  73. ^ "Tests Express... – Soccer Kid". Génération 4 (in French). No. 63. Computec Media France. February 1994. p. 73.
  74. ^ "Tests Express... – Soccer Kid (PC)". Génération 4 (in French). No. 69. Computec Media France. September 1994. p. 76.
  75. ^ "Tests Express... – Soccer Kid (CD 32)". Génération 4 (in French). No. 71. Computec Media France. November 1994. p. 138.
  76. ^ Harris, Craig (5 November 2002). "Soccer Kid – This Jaguar and 3DO platformer throwback isn't too shabby on the GBA". IGN. Ziff Davis. Archived from the original on 12 May 2017. Retrieved 6 June 2019.
  77. ^ Nini, Nourdine; Prézeau, Olivier (May 1994). "Super Nintendo: Ocean... Core Loin L'Amérique, Canto? – L'École Des Champions". Joypad (in French). No. 31. Yellow Media. pp. 108–109.
  78. ^ Hamon, Sébastien (September 1993). "Soccer Kid – L'un des meilleurs jeux de plates-formes sur Amiga". Joystick (in French). No. 41. pp. 130–132.
  79. ^ "Spiele-Tests – SN – Soccer Kid". MAN!AC (in German). No. 14. Cybermedia. December 1994. p. 63.
  80. ^ Souleiman, Sandrie (December 1994). "Test Kunterbunt – Soccer Kid – Super Nintendo". Mega Fun (in German). No. 27. CT Computec Verlag GmbH & Co. KG. p. 38.
  81. ^ O.S.G. (July 1994). "Punto de mira – La otra cara del mundial: Soccer Kid (Super Nintendo)". Micromanía (in Spanish). Vol. 2, no. 74. HobbyPress. p. 40.
  82. ^ E.R.F. (August 1994). "Punto de mira – A balonazo limpio: Soccer Kid (PC)". Micromanía (in Spanish). Vol. 2, no. 75. HobbyPress. p. 23.
  83. ^ a b "Finals – 3DO – Soccer Kid". Next Generation. No. 1. Imagine Media. January 1995. p. 91. Archived from the original on 11 April 2016. Retrieved 7 June 2019.
  84. ^ El Didou (May 1994). "Selection – Super Nintendo – L'École Des Champions". Nintendo Player (in French). No. 20. Média Système Édition. pp. 22–23.
  85. Nintendo of America
    . April 1994. p. 106.
  86. Nintendo of America
    . p. 163.
  87. ^ Upchurch, David (September 1993). "Recommended – Soccer Kid". The One for Amiga Games. No. 60. EMAP. p. 129.
  88. ^ Broughton, Matt (January 1994). "Updates... – Soccer Kid (A1200)". The One for Amiga Games. No. 63. EMAP. p. 87.
  89. ^ Phelps, Nick (December 1994). "Updates... – Soccer Kid – CD32". The One for Amiga Games. No. 74. EMAP. p. 71.
  90. ^ Geiger, Lars (October 1994). "Review: Soccer Kid – Nachwuchs-Talent". PC Games (in German). No. 25. CT Computec Verlag GmbH & Co. KG. pp. 104–105.
  91. ^ Löwenstein, Richard (September 1994). "Action Section – Games Für Flinhe Finger – Soccer Kid". PC Joker (in German). No. 26. Joker-Verlag. p. 70.
  92. ^ Lenhardt, Heinrich (September 1994). "Spiele-Test – Soccer Kid". PC Player (in German). No. 21. Future Verlag. pp. 54–55.
  93. ^ Schneider, Ulf (January 1995). "Super NES Reviews – Soccer Kid". Play Time (in German). No. 43. Computec Media Group. pp. 117–118.
  94. ^ Maueröder, Petra (October 1994). "PC Review – Soccer Kid". Play Time (in German). No. 40. Computec Media Group. pp. 34–35.
  95. ^ Matt le Fou (May 1994). "Tests – Super Nintendo – L'École Des Champions". Player One (in French). No. 42. Média Système Édition. pp. 82–84.
  96. ^ Steffen, Sönke (November 1993). "Computerspiele / Tests – Soccer Kid – Amiga". Power Play (in German). No. 68. Future Verlag. p. 121.
  97. ^ Hengst, Michael (October 1994). "Noch ein Tor: Soccer Kid – MS-DOS". Power Play (in German). No. 79. Future Verlag.
  98. ^ Lacombe, Marc; Feroyd, Morgan (September 1993). "Tests – Soccer Kid (Amiga)". Tilt (in French). No. 117. Editions Mondiales S.A. pp. 126–129.
  99. ^ Zengerle, Robert (May 1995). "Real 3DO – Reviews – Soccer Kid". Video Games. No. 42. Future-Verlag. p. 89. Archived from the original on 14 August 2018. Retrieved 29 February 2020.
  100. ^ Karels, Ralph (September 2000). "Jaguar-Special – Die Raubkatze Lebt! – Protector". Video Games (in German). No. 106. Future-Verlag. pp. 92–93. Archived from the original on 20 June 2018. Retrieved 6 June 2019.
  101. ^ "Capsule Reviews – 3DO – Soccer Kid". VideoGames – The Ultimate Gaming Magazine. No. 72. L.F.P., Inc. January 1995. p. 83.
  102. ^ "Das Amiga-Spiel des Jahres 1993 – Das Geschicklich-Keitsspiel Des Jahres". Amiga Joker (in German). No. 44. Joker-Verlag. February 1994. p. 51.

External links