Software studies
Software studies is an emerging
History
The conceptual origins of software studies include
The first conference events in the emerging field were Software Studies Workshop 2006 and SoftWhere 2008.[4][5]
In 2008,[citation needed] MIT Press launched a Software Studies book series[6] with an edited volume of essays (Fuller's Software Studies: A Lexicon),[7] and the first academic program was launched, (Lev Manovich, Benjamin H. Bratton, and Noah Wardrip-Fruin's "Software Studies Initiative" at U. California San Diego).[8][verification needed]
In 2011, a number of mainly British researchers established Computational Culture, an open-access peer-reviewed journal. The journal provides a platform for "inter-disciplinary enquiry into the nature of the culture of computational objects, practices, processes and structures."[9]
Related fields
Software studies is closely related to a number of other emerging fields in the digital humanities that explore functional components of technology from a social and cultural perspective. Software studies' focus is at the level of the entire program, specifically the relationship between interface and code. Notably related are critical code studies, which is more closely attuned to the code rather than the program,[10] and platform studies, which investigates the relationships between hardware and software.[11][12]
See also
- Cultural studies
- Digital sociology
References
Footnotes
- ^ Kittler 1993, pp. 225–242; Kittler 1995.
- ^ Manovich 2001, pp. xxxix, 354.
- ^ Fuller 2003, p. 165.
- ^ "Software Studies Workshop". 2006. Archived from the original on 27 March 2010. Retrieved 5 April 2020.
- ^ SoftWhere: Software Studies Workshop San Diego 2008 conference website
- ^ "Software Studies – Series". Cambridge, Massachusetts: MIT Press. Archived from the original on 3 August 2010. Retrieved 18 January 2013.
{{cite web}}
: CS1 maint: unfit URL (link) - ^ Fuller 2008.
- ^ Software Studies Initiative @ UCSD official website
- ^ "Computational Culture: Double Book Launch and Launch of Computational Culture, a Journal of Software Studies". London: Goldsmiths, University of London. December 2011. Archived from the original on 19 April 2013. Retrieved 18 January 2013.
- ^ "Critical Code Studies". criticalcodestudies.com. Archived from the original on 17 January 2008.
- ^ Bogost, Ian; Montfort, Nick. "Platform Studies: A Book Series Published by MIT Press". Platform Studies. Retrieved 18 January 2013.
- ^ Kirschenbaum, Matthew (23 January 2009). "Where Computer Science and Cultural Studies Collide". The Chronicle of Higher Education. Retrieved 18 January 2013.
Bibliography
- ISBN 978-1-57027-139-7.
- ISBN 978-0-262-06274-9.
- Kittler, Friedrich (1993). Draculas Vermächtnis: Technische Schriften (in German). Leipzig: Reclam.
- ——— (1995). "There Is No Software". CTheory. Retrieved 19 January 2013.
- ISBN 978-0-262-13374-6.
Further reading
- Bassett, Caroline (2007). The Arc and the Machine: Narrative and New Media. Manchester: Manchester University Press. ISBN 978-0-7190-7342-7.
- Berry, David M. (2008). Copy, Rip, Burn: The Politics of Copyleft and Open Source. London: Pluto Press. ISBN 978-1-84964-455-6.
- ——— (2011). The Philosophy of Software: Code and Mediation in the Digital Age. Basingstoke, England: Palgrave Macmillan. ISBN 978-0-230-24418-4.
- Black, Maurice J. (2002). The Art of Code (PhD dissertation). Philadelphia: University of Pennsylvania. ProQuest 305507258.
- Chopra, Samir; Dexter, Scott D. (2008). Decoding Liberation: The Promise of Free and Open Source Software. New York: Routledge. ISBN 978-0-203-94214-7.
- S2CID 53422082. Retrieved 5 April 2020.
- S2CID 16194046. Retrieved 5 April 2020.
- ISBN 978-0-300-03835-4.
- Kirschenbaum, Matthew G. (2004). "Extreme Inscription: Towards a Grammatology of the Hard Drive" (PDF). TEXT Technology (2): 91–125. ISSN 1053-900X. Retrieved 5 April 2020.
- ISBN 978-90-5701-071-2.
- ISBN 978-0-8047-3232-1.
- Mackenzie, Adrian (2003). "The Problem of Computer Code: Leviathan or Common Power" (PDF). Lancaster, England: Lancaster University. Retrieved 6 April 2020.
- ——— (2006). Cutting Code: Software and Sociality. Digital Formations. Vol. 30. Oxford: Peter Lang. )
- ISBN 978-1-62356-672-2. Retrieved 6 April 2020.
- Manovich, Lev; Douglass, Jeremy (2009). "Visualizing Temporal Patterns in Visual Media" (PDF). Retrieved 10 October 2009.
- Marino, Mark C. (2006). "Critical Code Studies". Electronic Book Review. ISSN 1553-1139. Retrieved 6 April 2020.
- ISBN 978-0-262-01257-7.
- ISBN 978-0-262-01343-7.
External links
- Software studies bibliography at Monoskop.org