Spawn: The Eternal
Spawn: The Eternal | |
---|---|
Sony Computer Entertainment | |
Platform(s) | PlayStation |
Release | |
Genre(s) | Action-adventure |
Mode(s) | Single-player |
Spawn: The Eternal is an
Development
Development on the game began in early 1995. The game's original format was scrapped in 1996 so that it could be redesigned in the same 3D maze style as the popular Tomb Raider, leading to the development cycle being stretched out to two years.[3] A release date was announced for August 1997 to be released around the same time the Spawn film was released in theaters,[3] but pushed back to December due to further delays.[4]
All of the character animations were recorded at Sony's in-house motion capture studio in San Diego.[5]
During development the team regularly sent unfinished copies of the game to Todd McFarlane and his right-hand man Terry Fitzgerald, who would review the game and provide feedback.[5]
Reception
Publication | Score |
---|---|
Ultra Game Players | 3/10[10] |
The game received an overwhelmingly negative response from critics.
References
- ^ "Game Informer News". Game Informer. 1998-01-21. Archived from the original on 1998-01-21. Retrieved 2023-04-06.
- ISBN 978-0-7615-1645-3.
- ^ a b Brown, Steve (August 1997). "Junk Drawer: Video Games". Wizard. No. 72. pp. 84–85.
- ^ Dan Elektro (January 1998). "Sneak Previews: Spawn: The Eternal". GamePro. No. 112. IDG. p. 58.
- ^ a b "Spawn: Horror Is Coming to the PlayStation". Electronic Gaming Monthly. No. 95. Ziff Davis. June 1997. pp. 70–71.
- ^ a b Smith, Shawn; Fielder, Joe; Rickards, Kelly; Sushi-X (February 1998). "Review Crew: Spawn". Electronic Gaming Monthly. No. 103. Ziff Davis. p. 120.
- ^ a b Smith, Josh (March 18, 1998). "Spawn the Eternal Review". GameSpot. Retrieved July 11, 2021.
- ^ a b Douglas, Adam (December 9, 1997). "Spawn: The Eternal". IGN. Retrieved July 11, 2021.
- ^ Imagine Media. February 1998. p. 114.
- ^ Imagine Media. January 1998. p 50
- ^ Bad Hare (February 1998). "PlayStation ProReview: Spawn: The Eternal". GamePro. No. 113. International Data Group. p. 88.