Starship Troopers (video game)
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Starship Troopers | ||
---|---|---|
Composer(s) Richard Jacques | | |
Engine | SWARM | |
Platform(s) | Microsoft Windows | |
Release | ||
Genre(s) | First-person shooter | |
Mode(s) | Single-player, multiplayer |
Starship Troopers is a first-person shooter game developed by British company Strangelite Studios and published by Empire Interactive. The game is based on the 1997 movie of the same name by Paul Verhoeven.
Set five years after the events of the movie, the game lets players assume the role of 'Marauder Zero Six' as they assault the planet Hesperus which has been invaded by the
Gameplay
Single-player
The single-player game features a
There are three different levels of difficulty: easy, medium, and hard. The level of difficulty affects the AI of the bugs, which means they will notice and attack players sooner on hard than on easy. The different levels also affect the amount of ammunition and grenades available throughout the missions, and the health of the bosses.
Most missions involve a player completing a single objective, with obstacles on the way. For example, the player's ultimate objective is to rescue comrades. The player may have to find the soldiers, protect them, retrieve supplies, fix equipment, and then escape.
During the course of a mission, a player may run into one or more
Multiplayer
Multiplayer in Starship Troopers consists of three different modes; Deathmatch, Team Deathmatch and Co-op. The most popular mode is Co-op, which sees players defending a mechanic from an onslaught of arachnids whilst retrieving parts to repair a dropship to escape in. The network and lobby functions were provided by Demonware, who have now withdrawn the services.
Promised
Patches released for the game mainly focused upon improving the game's multiplayer mode. The latest, version 5.24 released in December 2005, introduced four new DM/TDM maps and three new co-op maps.
Reception
Aggregator | Score |
---|---|
1Up.com | D+[2] |
Computer Games Magazine | [3] |
Computer Gaming World | [4] |
Eurogamer | 4/10[5] |
GameSpot | 3.8/10[6] |
GameSpy | [7] |
GameZone | 6.7/10[8] |
IGN | 5/10[9] |
PC Format | 69%[10] |
PC Gamer (US) | 45%[11] |
The game received "generally unfavorable reviews" according to the review aggregation website Metacritic.[1] GameSpot and IGN stated technical issues, such as problems with the AI and archaic graphics as the reason for the low score. There are also very few character models, leaving most troopers looking identical. The sound bytes used for the troopers' voices are also repeated many times throughout the game, with some bytes placed at inappropriate times.[6][9]
References
- ^ a b "Starship Troopers for PC Reviews". Metacritic. Red Ventures. Archived from the original on June 23, 2022. Retrieved June 23, 2022.
- 1Up.com. Ziff Davis. Archived from the originalon June 24, 2016. Retrieved June 23, 2022.
- ^ "Review: Starship Troopers". Computer Games Magazine. No. 184. theGlobe.com. March 2006. p. 55.
- ^ Elliott, Shawn (February 2006). "Starship Troopers" (PDF). Computer Gaming World. No. 259. Ziff Davis. p. 71. Retrieved June 23, 2022.
- ^ Walker, John (November 4, 2005). "Starship Troopers". Eurogamer. Gamer Network. Archived from the original on June 23, 2022. Retrieved June 23, 2022.
- ^ a b Navarro, Alex (December 1, 2005). "Starship Troopers Review [date mislabeled as "December 8, 2005"]". GameSpot. Red Ventures. Archived from the original on April 1, 2019. Retrieved April 1, 2019.
- ^ Osborne, Scott (December 15, 2005). "GameSpy: Starship Troopers". GameSpy. IGN Entertainment. Archived from the original on January 5, 2018. Retrieved June 23, 2022.
- ^ Eberle, Matt (December 15, 2005). "Starship Troopers - PC - Review". GameZone. Archived from the original on January 22, 2009. Retrieved June 23, 2022.
- ^ a b McNamara, Tom (December 5, 2005). "Starship Troopers". IGN. Ziff Davis. Archived from the original on April 1, 2019. Retrieved April 1, 2019.
- ^ "Starship Troopers". PC Format. No. 183. Future plc. January 2006.
- ^ "Starship Troopers". PC Gamer. Vol. 13, no. 2. Future US. February 2006. p. 37.