TeamTNT

Source: Wikipedia, the free encyclopedia.
TeamTNT
IndustryVideo games
Founded1994
FoundersTy Halderman
Defunct2015
Key people
Paul Fleschute
Number of employees
104 (1995)

TeamTNT was a distributed group of

BOOM[1] and Boom-DM engines were used by many level designers during the height of Doom modding in the 1990s.[2]
The group was largely inactive from 2008, with their resources remaining online until the 2015 death of administrator Ty Halderman.

History

Origins & Final Doom

TeamTNT developed in late 1994 and early 1995 from the highly active doom-editing mailing list.[3][4] TeamTNT originally formed as a two-group entity: the Alpha group whose concerns centered primarily on level design and mod work employing pre-existing Doom II resources as developed by the original Id Software team, and the Beta group who would be focused more closely on partial and total conversions including sprite changes.[3] The Beta team dissolved shortly after the official formation of The TeamTNT Trust, the legal entity which dealt with Id Software during negotiations concerning Final Doom.[3] As of February 1995 team membership numbered at 104 members (including all former members of the doom-editing mailing list).

Decline

During the late 1990s membership declined and fluctuated such that as of 1999, membership ranged from 35–40 members with as many as an additional 40 former and inactive members still listed on official member lists.

brain cancer on July 31, 2015.[11]

Releases

All of these were released for free, save for Final Doom- though it would ultimately be packaged as a free update to console owners of Doom II in 2019.[12] Several of these were in co-operation with other developers or groups.

  • Mar. 1996: Icarus: Alien Vanguard (32-level solo-play level pack initially entitled TNT2)[13]
  • Jun. 1996: Final Doom (64-level pack, and the only one to be released commercially)
  • Aug. 1996: Bloodlands (32-level multiplayer Doom DM)[14]
  • Dec. 1996: Grievance (32-level multiplayer Doom DM)[15]
  • Oct. 1997: Pursuit (32-level multiplayer Doom DM)[16]
  • Nov. 1997: Eternal Doom [1–3] (34-level solo-play level pack created by TeamTNT and Team Eternal [from the CompuServe forums], which later joined TeamTNT)[17]
  • Jun. 1998: Eternal Deathmatch (multiplayer Doom DM run through the Eternal Shell)
  • Feb. 1999: Reclamation (32-level multiplayer Doom DM)[18]
  • Oct. 1999 to Sep. 2000: The Return (TeamTNT public contribution project; collection of single maps for solo- or multiplay, 7 of which were created by TeamTNT)[19]
  • Dec. 2003: Daedalus: Alien Defense[20] (32-level solo-play level pack previously released in early 7-map form as Doom2000 at 12:01 am January 1, 2000[21])
  • Jan. 2008: Eternal Doom IV: Return From Oblivion[22] (7-level solo-play, developed by Team Eternal and TeamTNT intended as a sequel to Eternal Doom 3).

Cancelled projects

Some of these were in development in the late 1990s. In 2007 a message was added to the top of TNT's future projects page indicating that these were cancelled.

  • Doom Revisited (32-level solo-play level pack attempting to recreate the feel of the original Doom/Doom2 series)[21]
  • Eternally New (32-level multiplayer Doom DM run through the Eternal Shell focusing on cooperative play)[21]
  • PuzzleWorld (solo-play level pack focusing on puzzles)[21]
  • Ragnarok: The Search For Aasgard (and Ragnarok DM)[23] (a total conversion which was awaiting development of the Open Gaming Resource Engine [OGRE])
  • Open Gaming Resource Engine [OGRE]
    OGRE Engine
    .)
  • An additional 25 maps for Eternal Doom IV to convert it into a megawad.

References

  1. ^ a b Haley, James. A Slightly Condensed Genealogy of DOOM Source Ports. Doomworld. 13 December 2003.
  2. ^ Halderman, Ty. The Boom Engine FA? Archived 2009-08-13 at the Wayback Machine. 26 August 2007.
  3. ^ a b c DoomWorld Interview with Ty Halderman. Doomworld - 5 Years of Doom. p. 1. 8 December 1998.
  4. . 2004.
  5. ^ a b Halderman, Ty. Information From and About The Members of TeamTNT Archived 2009-05-02 at the Wayback Machine. TeamTNT. 1999.
  6. ^ "Invasion II v.1.0b - Doomworld /Idgames database frontend".
  7. ^ "Invasion 1.9". 27 November 1997.
  8. ^ a b Doomworld Interview with Ty Halderman. Doomworld - 5 Years of Doom. p. 6. 8 December 1998.
  9. ^ "LUC by Suspension Software". www.gravitydesign.net. Archived from the original on 7 December 2002. Retrieved 12 January 2022.
  10. ^ Doomworld Interview with Ty Halderman. Doomworld - 5 Years of Doom. p. 3. 8 December 1998.
  11. ^ Doom community mourns longtime, award-winning modder Ty Halderman. Polygon. 18 August 2015
  12. ^ "Final Doom and Sigil being added to classic Doom console ports for free". 11 December 2019.
  13. ^ Icarus: Alien Vanguard. Doomworld. 21 March 1996.
  14. ^ Bloodlands. Doomworld. 2 August 1996.
  15. ^ Grievance. Doomworld. 3 December 1993.
  16. ^ Pursuit. Doomworld. 31 October 1997.
  17. ^ Halderman, Ty. Eternal DOOM III is now available! Archived 2009-08-13 at the Wayback Machine. TeamTNT. 12 January 2008.
  18. ^ Reclamation. Doomworld. 27 February 1999.
  19. ^ The Return. Doomworld. 9 October 1999.
  20. ^ Daedalus: Alien Defense. Doomworld. 10 December 2003.
  21. ^ a b c d Halderman, Ty. Other plans we have in mind for DOOM in the months and years ahead Archived 2009-05-02 at the Wayback Machine. TeamTNT. 14 October 2007.
  22. ^ Eternal DOOM IV: Return from Oblivion. Doomworld.1 November 2008.
  23. ^ Team-Ty-NT (Doomworld Interview with Ty Halderman about Ragnarok). Doomworld.

External links