id Tech 7

Source: Wikipedia, the free encyclopedia.

id Tech 7
Xbox Series X/S
  • Stadia
  • Predecessorid Tech 6
    LicenseProprietary
    Websiteidsoftware.com

    id Tech 7 is a multiplatform proprietary game engine developed by id Software. As part of the id Tech series of game engines, it is the successor to id Tech 6. The software was first demonstrated at QuakeCon 2018 as part of the id Software announcement of Doom Eternal.[1][2][3]

    Technology

    id Tech 7 features ten times the geometric detail, and higher texture fidelity of id Tech 6.

    Vulkan rendering only.[5] Ray tracing and DLSS were added in June 2021. According to engine developer Axel Gneiting, the engine doesn't have a "main thread"; everything is implemented as jobs.[6]

    Improvements in comparison to id Tech 6

    Game using id Tech 7

    See also

    References

    1. ^ Machkovech, Sam (August 10, 2018). "Doom Eternal ushers in idTech 7, bloody new powers". Ars Technica. Retrieved August 10, 2018.
    2. ^ Birch, Nathan (August 10, 2018). "Doom Eternal Unleashes Bloody Debut Gameplay at QuakeCon". Wccftech. Retrieved August 12, 2018.
    3. ^ Papadopoulos, John (August 10, 2018). "DOOM Eternal tech details: id Tech 7 can display 10 times higher geometric detail, demons will be destructible". DSOG – Dark Side of Gaming. Retrieved August 11, 2018.
    4. ^ "DOOM Eternal tech details: id Tech 7 can display 10 times higher geometric detail, demons will be destructible | DSOGaming | The Dark Side Of Gaming". www.dsogaming.com. August 10, 2018. Retrieved August 11, 2018.
    5. ^ Khan, Billy [@billykhan] (August 11, 2018). "Yes, it's #Vulkan only on PC. #Vulkan is the best API if you want to achieve the absolute highest frame rates on PC" (Tweet). Retrieved August 12, 2018 – via Twitter.
    6. ^ Gneiting, Axel [@axelgneiting] (March 21, 2020). "Fun fact: Doom Eternal does not have a main or render thread. It's all jobs with one worker thread per core" (Tweet). Retrieved January 4, 2021 – via Twitter.
    7. ^ a b c d e GDC 2019 Developer Session: First Light – Bringing DOOM to Stadia, Google Stadia, April 12, 2019, archived from the original on June 24, 2021, retrieved May 16, 2019
    8. ^ Sousa, Tiago [@idSoftwareTiago] (February 28, 2020). "@Smurfman256 @billykhan @axelgneiting @idJeanGeffroy @philiphammer0 y, literally all platforms" (Tweet). Retrieved January 4, 2021 – via Twitter.
    9. ^ Khan, Billy [@billykhan] (March 10, 2020). "HDR is available on PS4, PS4 PRO, XB1S, XB1X, PC and Stadia. Unfortunately, the hardware of the original XB1 does not support HDR" (Tweet). Retrieved February 28, 2020 – via Twitter.
    10. ^
      Digital Foundry
      , January 25, 2020, retrieved January 25, 2020
    11. ^ a b c d "DOOM Eternal: How id Tech 7 Is Maximized for Current Tech and Next-Gen", IGN First, IGN, February 28, 2020, retrieved February 28, 2020
    12. ^
      Digital Foundry
      , March 21, 2020, retrieved March 21, 2020
    13. ^ a b Boyle, Joshua (June 29, 2021). "DOOM Eternal - Next Gen & Update 6 Release Notes". Bethesda Slayer Club.