Teardown (video game)

This is a good article. Click here for more information.
Source: Wikipedia, the free encyclopedia.

Teardown
Single-player

Teardown is a 2022

getaway vehicle
within sixty seconds, though the alarm can be adjusted from the settings.

Teardown uses a proprietary

designer Emil Bengtsson to find amicable gameplay concepts that used this technology. Gustafsson conceived the two-phase heist concept, which he and Bengtsson refined. Gustafsson regularly shared development updates via Twitter and the resulting popularity led him to not pursue traditional marketing for Teardown. The game was announced in October 2019 and made available as an early access
game in October 2020 with one half of the campaign, the other being added in December 2021. The completed game was released in April 2022.

Teardown saw positive reactions leading up to and during its early access phase, and it received favourable reviews upon release. Critics praised the game's physics, interactivity, graphics implementation, art style, and music. Mixed opinions were raised regarding the campaign progression and story and some control elements were criticised. The game's support for

Xbox Series X/S
ports, published by Saber Interactive, were released in November 2023.

Gameplay

A screenshot showing a third-person perspective of the player in an excavator, breaking open a locked metal gate using its shovel. The background beyond the gate features a van, utility poles, and trees.
Teardown's levels consist of destructible voxels with various materials, so a locked metal gate may be destroyed with an excavator.

Teardown is a sandbox game with puzzle elements played from a first-person perspective.[1][2] The player can freely navigate the game's nine levels, which consist entirely of destructible voxels.[3][4] Some voxel materials require stronger tools to destroy.[5] The player starts out with a sledgehammer, fire extinguisher, and spraycan.[3][6] The spraycan can be used to mark points of interest.[7][8] Later tools are unlocked throughout the campaign, including a blowtorch, a shotgun, bombs, and a rocket launcher, which have limited uses.[9] New structures can be erected using planks.[2][10] Acquired tools can be upgraded using cash earned from collecting valuables scattered throughout levels.[11] Vehicles like trucks, cranes, excavators, and boats can be used for traversal and destruction,[1][2] and the likes of propane tanks for explosions.[8]

Each mission comprises one or more objectives, of which some are required and some optional.

quick save.[1][5]

Through accessibility options, the player can adjust the game's difficulty, such as by increasing the time they have to complete a level after triggering the timer.[19][20] Outside of the campaign, the Sandbox mode puts the player into any of the unlocked levels with all tools and their upgrades but without objectives.[1][3] In the Creative mode, the player can design levels and objects by painting with voxels of various materials within the game world.[21][22] Three challenge modes can be played on each unlocked level: In Mayhem, the player must destroy as many voxels as possible within sixty seconds; in Hunted, the player is tasked with collecting randomly appearing items while being chased by an attack helicopter;[3] and in Fetch, the player has to collect as many items as possible in a sixty-second time frame.[23]

Modding

Custom levels and structures can be modelled using the program MagicaVoxel and imported into the game.

mods had appeared by November 2020.[30][31] Certain mods provide alternative gameplay in different genres.[32] More than 6,000 mods had been submitted to the Steam Workshop by September 2023,[33] up from 1,100 in May 2022 and over 5,000 in March 2023.[12][34] Modding competitions are held biannually.[33] Teardown highlights select mods curated by the developers.[35][36] On consoles, select mods are released as part of "Mod Pack" collections.[37][38]

Plot

Teardown's story is primarily told through emails that the

criminal investigator
Parisa Terdiman agrees not to pursue an investigation if the owner helps her investigate Lawrence Lee Junior and his company, Lee Chemicals. Under her orders, the owner repeatedly breaks into the Lee Chemicals premises and Lee's private properties to retrieve information about a mystery client.

While Lee and Woo repeatedly request destruction jobs aimed at the other, Terdiman discovers that the Lee Chemicals client is BlueTide, an energy drink producer run by Mr Amanatides. As no official records exist on Amanatides, Terdiman asks the owner to retrieve communication data from BlueTide's premises on Hollowrock Island and accounting data from Lee Chemicals. Through Woo, Amanatides learns of the owner's services and hires them to increase BlueTide's security by obtaining confidential information on autonomous guard robots. In the meantime, Tracy purchases a new company vehicle and retains the old one for herself. As Terdiman investigates an unknown substance found in BlueTide's drinks, a leftover shipping label recovered from Hollowrock Island reveals that Amanatides controls the Evertides Mall and uses it as a repackaging hub for the substance. Shipping logs from the Evertides Mall lead the owner to the Muratori Islands, where Terdiman orders them to secure evidence and destroy the local supply chain.

As a result of the disruptions on Hollowrock Island, at the Evertides Mall, and on the Muratori Islands, Amanatides fires Woo as the mall's manager and begins a revenge plot against who he believes harmed BlueTide's business. He orders the owner to retrieve a truck, autonomous robots, and

tanning bed
, so the owner arrives in Cullington and safely guides the Truxterminator through the town and into the sea.

Development and release

Technology and prototypes

Teardown was developed by Tuxedo Labs, an

8-bit colour palette, where each material determines a voxel's colour, roughness, emissiveness, reflectivity, and physical material type.[47] Gustafsson did not add material stress to the engine, feeling as though predictable behaviour would be more beneficial to the player.[41]

After creating a voxel sandbox, he worked alongside former Mediocre

driving game in which the player would drive into and topple objects. They decided against this concept because the destruction was merely an effect rather than central to the gameplay. Several stealth game prototypes followed over the span of several months, but Gustafsson and Bengtsson were unable to construct stealth gameplay where the enemies were insensitive to the sound of the player's destruction.[17][42] The developers explored a survival game prototype featuring giant spiders, but Gustafsson and Bengtsson were generally not content with the use of enemies, as they would disrupt the destructive gameplay.[17][48] Lastly, they toyed with a heist concept, requiring the player to steal a predefined set of objects. Gustafsson and Bengtson considered this task too trivial but regarded using limited tools and caches as too restrictive.[17][45] Seven months into the development, after the two could not come to a mutually liked gameplay variant, Bengtsson left the project in early 2019.[17][41] Gustafsson further experimented with the technology on his own, refusing to drop the work he had already done.[17][41] He stated that it was difficult to find a justification for the possible destruction in the game without resorting to a shooter game or violent gameplay in general.[41] As a result, the game was solely a sandbox for most of its development.[49] He considered the design process his most frustrating yet.[15]

Game design and implementation

Gustafsson shared the progress of his technology on Twitter from 2018 onwards.[50][51] By August 2019, he had developed a game concept that he planned to release.[40][52] Gustafsson came up with the two-phase heist structure with unlimited setup time and limited execution time. He said that it was "compatible with all the limitations (or lack thereof)" of a fully destructible environment while "offering an interesting challenge".[15][53] As a result of the destructibility, obstacles within levels could only be designed with elevation, distance, water, and unbreakable objects. Additionally, Gustafsson intended to use few unbreakable parts, mostly for levels' lower bounds. He avoided overly large maps, initially due to a technical restriction, and later to keep navigation from becoming tedious.[15] Within the second phase of the structure, Gustafsson settled on a simple timer, rather than other concepts such as a slowly flooding cavern.[15][17] The initial levels Gustafsson designed for this concept were long, straight corridors that the player would have travelled twice, reaching an item and returning to the getaway vehicle. After Bengtsson re-joined the project, the two discovered that the game played much better when it featured multiple objectives in a non-linear open world, which became the final design.[17]

Levels were designed with MagicaVoxel.[43] For the quick save system, Gustafsson used run-length encoding to compress world data at high speeds, seeking to encourage the system's use by eliminating long load times.[54] A popular request from fans was to have the security helicopter not spot the getaway vehicle when the timer runs out and instead chase after the player. Gustafsson disliked this idea, saying that it "would introduce an element of randomness that would discourage the strategic thinking and careful planning".[15] He once looked into procedurally altering levels to reflect damage the player had inflicted earlier but scrapped the idea due to time. Adding multiplayer was not planned as the engine was written for single-player gameplay, and the team considered the networked synchronisation of all voxel physics technically infeasible. Anticipating that players would want to mod the game, he moved much of the game's gameplay logic from C++ to Lua. Gustafsson cited as the ultimate goal that modders should be able to create entirely new gameplay mechanics within the game's framework.[46]

Music and sound design

Douglas Holmquist, who had worked on many of Mediocre's games, created Teardown's music and

sound engineer Mathias Schlegel. During the development, unused sounds Holmquist had created for Smash Hit were used as placeholders.[55] He composed and performed the game's soundtrack with Andreas Baw on the drums, Hans Kristian Durán providing vocals for the song "Löckelle", and Håkan Åkesson mastering the songs at Nutid Studio.[56][57]

Early access and release

Gustafsson revealed the game as Teardown on 1 October 2019.

Windows later in 2020.[65][66] He made it available as such on 29 October 2020.[67][68] By this time, the development team comprised Gustafsson, Bengtsson, and five contractors.[46] They later brought on John Kearney as Teardown's art director.[69] The early access phase was to last approximately one year, subject to change depending on player feedback, to allow for the addition of more content.[46][70] The initial release included one half of the game, Part 1, with the second in development by January 2021.[17] Part 2, released on 2 December 2021, added further missions and tools, enemy robots, and tornadoes.[71][72][73] The completed game was released on 21 April 2022.[74] The trailer announcing this release date, published earlier that month, compiled the updates made during the early access phase.[75]

Post-launch content and console ports

On 1 July 2022, Tuxedo Labs was acquired by

online multiplayer, were in development. At the time, Tuxedo Labs did not plan to release paid downloadable content (DLC).[34]

In May 2023, Tuxedo Labs announced Teardown was coming to

PlayStation Plus subscription service.[80][82] The console launch trailer was narrated by the actor Owen Wilson.[82] Time Campers was released alongside the ports, while Folkrace is set to be released in 2024.[80] When Embracer Group sold off Saber Interactive in March 2024, Tuxedo Labs remained with the former.[83]

Reception

Previews

During its early access phase, Teardown was received well. Graham Smith of Rock Paper Shotgun lauded the game's voxel destruction mechanics and their intrinsic value to the gameplay, considering the destruction technology to outperform foregone destruction-focused games like Red Faction: Guerrilla.[2] GameStar's Christian Just praised the game's sandbox approach to level destruction and the technology's level of detail.[84] Rick Lane of Bit-Tech called the game's puzzles "highly open ended yet beautifully challenging".[8] Smith regarded the game as rarely frustrating due to its use of quick saves, which Andy Kelly of PC Gamer echoed.[1][2] Smith also described the successful completion of a level within 60 seconds, after having spent up to an hour planning the route, as rewarding.[2] Likewise, Nathan Grayson of Kotaku stated that it felt "amazing" to complete a level with little time left.[10] Connor Sheridan of GamesRadar+ regarded the game's music as "slick".[7] Lane noted that the visual style was "splendid".[8] Eurogamer's Robert Purchese was amazed by the unexpected existence of a story.[85] PC Gamer's Natalie Clayton praised Teardown's ray-traced lighting implementation and overall art style as "something utterly gorgeous". She believed that its mod support had transformed it "from a fun curiosity into a worthy successor to the king of physics sandboxes, Garry's Mod" and gave it longevity.[86]

With only Part 1 released at the time, Just felt that the game lacked varying content, making it feel "lifeless and dull" after an initial "wow effect". He called the game's worlds "oddly cold and empty" and further cited a perceived lack of

glitchy" object edges or large, partially destroyed structures being supported by very few voxels due to a lack of stress.[2]

Reviews

Teardown received "generally favorable reviews" on all platforms, according to the

Eurogamer.de cited this as a stark contrast to the ease with which some materials could be destroyed.[90] John Cantees of GamingBolt found the interactions with some objects "finicky" and criticised "floaty" controls while jumping, while Jenkins faulted poor controls for vehicles.[5][6]

Cantees found the voxel art style apt for the game and its destruction-based gameplay.

Barbosa criticised the pace of upgrades in the campaign, feeling that it hindered the "ability to tear maps apart in entertaining ways" and prevented drastic changes in mission objectives.[3] Kobza similarly felt that the first half of the game had too little objective variety, although the second half performed better in that regard.[4] Menzel cited monotony in returning to the same maps with different objectives.[18] In contrast, Jason Coles of NME found satisfaction in finding new shortcuts on previously played levels after unlocking the planks.[89] Jarrard exclaimed that completing a mission with only seconds left was "a legitimate rush".[14] Jenkins considered the campaign's narrative unnecessary, especially due to a lack of voiced dialogue and missing ability to meet the characters in the game.[6] Jarrard said the story was "paper-thin".[14]

Barbosa felt that the challenge modes had no lasting appeal.

Pure Xbox's PJ O'Reilly bemoaned a lack of a multiplayer component, while O'Reilly additionally lamented the limited availability of mods on consoles.[4][9][38] She considered the modding scene to be the game's "enduring lifeblood" and believed that it made Teardown a spiritual successor to Garry's Mod.[9][93] Coles similarly believed that mods would be Teardown's legacy.[89] Jenkins, Menzel, and Netti warned of possible motion sickness,[6][18][91] and Cantees faulted an inconsistent performance.[5] Schmädig found the game's gamepad support cumbersome.[90]

Sales

Teardown was among Steam's best-selling games in the first few days of its early access phase. In the same time frame, the game received more than 1,800 player reviews, of which 96% were positive, indicating an "overwhelmingly positive" reception.[94] Gustafsson attributed the early success to the popularity of his Twitter videos.[45] By August 2022, Teardown had sold 1.1 million copies.[76]

Accolades

Teardown received nominations for multiple year-end accolades, winning "Excellence in Design" at the 2021

honourable mention for "Best Technology" at the 2023 Game Developers Choice Awards.[97] Shacknews named Teardown the best early access game of 2020 and, after its release, the best PC game of 2022.[98][99] Rock Paper Shotgun's editors cited the game as one of their favourite games of 2020, while GameSpot cited it as one of 2022's best games.[100][101] Kotaku regarded it as one of the year's best games for the Steam Deck platform.[102] PCGamesN said Teardown was one of the "best relaxing games in 2022", while PC Gamer named it the year's best sandbox.[103][104] On PC Gamer's list of the "top 100 PC games", Teardown ranked #25 in 2022 and #95 in 2023. For the latter, the site's Morgan Park championed the game as "one of the best games of the decade so far".[105][106] In Wired, Reece Rogers named the game as one of the best on PlayStation Plus in January 2024.[107] Google DeepMind partnered with Tuxedo Labs and used Teardown, among other games, to train SIMA, a machine learning model that can navigate and interact with arbitrary video game worlds on command.[108][109]

Year Award Category Result Ref.
2021 Independent Games Festival Excellence in Design Won [95][96]
Seumas McNally Grand Prize Nominated
2022 Golden Joystick Awards Best Indie Game Nominated [110]
PC Game of the Year Nominated
Ultimate Game of the Year Nominated [111]
The Steam Awards Most Innovative Gameplay Nominated [112]
2023 D.I.C.E. Awards Outstanding Technical Achievement Nominated [113]

Notes

  1. ^ To leave the protagonist's design to the player's imagination, the character has no name, age, gender, personality traits, or ability to respond to emails.[15]

References

  1. ^ a b c d e f g Kelly, Andy (30 October 2020). "Teardown is a chaotic destruction sandbox and a great puzzle game". PC Gamer. Archived from the original on 7 November 2020. Retrieved 7 November 2020.
  2. ^ a b c d e f g Smith, Graham (4 November 2020). "Teardown review: a glorious crime caper about smashing open buildings like chocolate eggs". Rock Paper Shotgun. Archived from the original on 7 November 2020. Retrieved 7 November 2020.
  3. ^ a b c d e f g h i j Barbosa, Alessandro (28 April 2022). "Teardown Review – Came In Like A Wrecking Ball". GameSpot. Archived from the original on 28 May 2022. Retrieved 28 May 2022.
  4. ^
    Push Square. Archived
    from the original on 15 November 2023. Retrieved 15 November 2023.
  5. ^ a b c d e f Cantees, John (6 May 2022). "Teardown Review – A Solid Foundation". GamingBolt. Archived from the original on 2 June 2022. Retrieved 14 August 2022.
  6. ^ a b c d e f g h Jenkins, Dwayne (15 April 2022). "Teardown Review". Game Rant. Archived from the original on 30 May 2022. Retrieved 14 August 2022.
  7. ^ a b Sheridan, Connor (6 November 2020). "Have you tried… demolishing the block and getting paid for it in Teardown?". GamesRadar+. Archived from the original on 9 November 2020. Retrieved 7 February 2021.
  8. ^ a b c d Lane, Rick (2 December 2020). "Teardown Preview". Bit-Tech. Archived from the original on 7 February 2021. Retrieved 7 February 2021.
  9. ^ a b c d e f Clayton, Natalie (21 April 2022). "Teardown review". PC Gamer. Archived from the original on 25 April 2022. Retrieved 25 April 2022.
  10. ^ a b c d Grayson, Nathan (5 November 2020). "Teardown Is A Heist Game Where Levels Are Fully Destructible, And It's Fantastic". Kotaku. Archived from the original on 7 November 2020. Retrieved 7 November 2020.
  11. ^ Matthews, Emma (5 November 2020). "How to get into the vault in Teardown". PC Gamer. Archived from the original on 7 November 2020. Retrieved 7 November 2020.
  12. ^ a b c d e Biel, Dawid (3 May 2022). "Teardown – recenzja. Wybuchowy kandydat na grę roku" [Teardown – review. An explosive candidate for the game of the year]. CD-Action (in Polish). Archived from the original on 14 August 2022. Retrieved 14 August 2022.
  13. ^ Menzel, Annika (6 May 2022). Grünwald, Michael (ed.). "Teardown im Test: Eine Abrissbirne mit krimineller Energie" [Teardown review: A wrecking ball with criminal energy]. PC Games (in German). Archived from the original on 9 August 2022. Retrieved 14 August 2022.
  14. ^ a b c d e f Jarrard, Chris (2 May 2022). "Teardown review: Dirty deeds done dirt cheap". Shacknews. Archived from the original on 28 May 2022. Retrieved 28 May 2022.
  15. ^ a b c d e f g h Gustafsson, Dennis (5 November 2020). "Teardown design notes". Voxagon. Archived from the original on 10 April 2022. Retrieved 10 April 2022.
  16. ^ a b Park, Morgan (23 April 2022). "My favorite Teardown moments after 46 hours of breaking stuff". PC Gamer. Archived from the original on 23 April 2022. Retrieved 14 August 2022.
  17. ^ a b c d e f g h i j k l Wiltshire, Alex (6 January 2021). "How Teardown made a great game from destruction". Rock Paper Shotgun. Archived from the original on 6 January 2021. Retrieved 5 February 2021.
  18. ^ a b c d e Menzel, Annika (6 May 2022). Grünwald, Michael (ed.). "Teardown im Test – Seite 2" [Teardown review – Page 2]. PC Games (in German). Archived from the original on 9 August 2022. Retrieved 14 August 2022.
  19. ^ Taylor, Mollie (28 June 2021). "New Teardown difficulty options let you unlock everything at once". PC Gamer. Archived from the original on 10 April 2022. Retrieved 10 April 2022.
  20. ^ Denzer, TJ (28 June 2021). "Teardown's accessibility update lets players unlock all tools & levels at the start". Shacknews. Archived from the original on 10 April 2022. Retrieved 10 April 2022.
  21. ^ Park, Morgan (11 June 2023). "Teardown's new creative mode update is a major leap for its thriving modding scene". PC Gamer. Archived from the original on 12 June 2023. Retrieved 12 June 2023.
  22. ^ Kuhnke, Oisin (15 June 2023). "Teardown's Creative Mode lets you build fully destructible dioramas, out today". Rock Paper Shotgun. Archived from the original on 15 June 2023. Retrieved 15 June 2023.
  23. ^ Kirakosyan, Georgy (12 May 2021). "V Teardown dobavili novuyu kartu i fotorezhim" В Teardown добавили новую карту и фоторежим [Teardown has a new map and photo mode]. Igromania (in Russian). Archived from the original on 18 August 2022. Retrieved 18 August 2022.
  24. ^ Clayton, Natalie (23 October 2020). "Teardown will let you tear down your own custom structures". PC Gamer. Archived from the original on 7 November 2020. Retrieved 7 November 2020.
  25. ^ Morton, Lauren (5 February 2021). "Teardown now has a level editor so you can build before you break". Rock Paper Shotgun. Archived from the original on 21 February 2021. Retrieved 3 March 2021.
  26. ^ Smith, Graham (4 March 2021). "Teardown, the smash-and-grab heist game, now has Steam Workshop support". Rock Paper Shotgun. Archived from the original on 5 March 2021. Retrieved 5 March 2021.
  27. ^ Clayton, Natalie (24 June 2021). "I'm terrified of Teardown's unrelenting robots". PC Gamer. Archived from the original on 10 April 2022. Retrieved 10 April 2022.
  28. ^ Grayson, Nathan (19 March 2021). "Some Good-Ass Video Game Smoke". Kotaku. Archived from the original on 10 April 2022. Retrieved 10 April 2022.
  29. ^ Clayton, Natalie (30 October 2020). "Teardown's demolition experts are creating works of art". PC Gamer. Archived from the original on 7 November 2020. Retrieved 7 November 2020.
  30. ^ Boudreau, Ian (9 November 2020). "Teardown mods add Minecraft pickaxes, a Portal gun, and Team Fortress 2 weapons". PCGamesN. Archived from the original on 15 November 2020. Retrieved 15 November 2020.
  31. Rock, Paper, Shotgun. Archived
    from the original on 27 April 2021. Retrieved 27 April 2021.
  32. ^ Clayton, Natalie (11 October 2021). "Teardown mod turns the physics sandbox into a terrifying survival horror gauntlet". PC Gamer. Archived from the original on 27 April 2023. Retrieved 27 April 2023.
  33. ^ a b Gould, Elie (28 September 2023). "Teardown developers want to 'take care of our modders as much as possible', and it shows". TechRadar. Archived from the original on 28 September 2023. Retrieved 28 September 2023.
  34. ^ a b c Park, Morgan (27 March 2023). "One million copies and 5000 mods later, Teardown's creator is just getting started". PC Gamer. Archived from the original on 27 April 2023. Retrieved 27 April 2023.
  35. ^ Trinca, Jim (17 November 2023). "Steam's best destruction simulator is astounding on PS5, but it's missing a crucial feature". VG247. Archived from the original on 4 December 2023. Retrieved 4 December 2023.
  36. ^
    Pure Xbox. Archived
    from the original on 4 December 2023. Retrieved 4 December 2023.
  37. ^ Cito, Arne (1 October 2019). "Teardown let's you plan the perfect heist with detailed physical destruction". GameZone. Archived from the original on 1 October 2019. Retrieved 7 November 2020.
  38. ^ a b Yin-Poole, Wesley (24 August 2019). "Probably the best voxel destruction physics ever". Eurogamer. Archived from the original on 7 November 2020. Retrieved 7 November 2020.
  39. ^
    Escapist Magazine. Archived
    from the original on 7 November 2020. Retrieved 7 November 2020.
  40. ^ from the original on 7 November 2020. Retrieved 7 November 2020.
  41. ^
    Gamasutra. Archived from the original
    on 23 August 2021.
  42. ^ Gould, Elie (28 September 2023). "Ray tracing is so crucial to Teardown that the world goes black if you turn it off". TechRadar. Archived from the original on 28 September 2023. Retrieved 28 September 2023.
  43. ^
    Gamasutra. Archived from the original
    on 23 August 2021. Retrieved 25 March 2021.
  44. ^
    Gamasutra. Archived from the original
    on 23 August 2021. Retrieved 27 November 2020.
  45. ^ Gustafsson, Dennis (3 December 2020). "The Spraycan". Voxagon. Archived from the original on 10 April 2022. Retrieved 10 April 2022.
  46. ^ Stanton, Rich (4 November 2020). "Fans figure out how to fill Teardown with giant spiders, dev says 'nope'". PC Gamer. Archived from the original on 7 November 2020. Retrieved 7 November 2020.
  47. ^ Gould, Elie (28 September 2023). "Teardown dev's top priority is always physics; the game can come later". TechRadar. Archived from the original on 28 September 2023. Retrieved 28 September 2023.
  48. ^ a b Morse, Blake (27 August 2020). "Voxel-based heist game Teardown revealed at Gamescom Opening Night Live". Shacknews. Archived from the original on 7 November 2020. Retrieved 7 November 2020.
  49. ^ Brown, Fraser (28 August 2020). "Teardown, the destructible heist sandbox, is coming to Early Access in 2020". PC Gamer. Archived from the original on 7 November 2020. Retrieved 7 November 2020.
  50. ^ Just, Christian (4 September 2019). "Beeindruckender als Battlefield: Physik-Spiel zeigt realistische Zerstörung" [More impressive than Battlefield: Physics game shows off realistic destruction]. GameStar (in German). Archived from the original on 7 November 2020. Retrieved 7 November 2020.
  51. ^ Stanton, Rich (6 November 2020). "Teardown dev on the 'frustrating experience' of developing the breakout hit". PC Gamer. Archived from the original on 7 November 2020. Retrieved 7 November 2020.
  52. ^ Gustafsson, Dennis (18 November 2020). "Teardown quicksave". Voxagon. Archived from the original on 10 April 2022. Retrieved 10 April 2022.
  53. ^ Holmquist, Douglas (27 November 2020). "Teardown". Holmquist Tonalitet. Archived from the original on 30 November 2020. Retrieved 5 February 2021.
  54. ^ Holmquist, Douglas (1 December 2020). "Teardown, Part 1 (Original Game Soundtrack)". Archived from the original on 1 December 2020. Retrieved 5 February 2021 – via Bandcamp.
  55. ^ Holmquist, Douglas (29 December 2021). "Teardown, Part 2 (Original Game Soundtrack)". Archived from the original on 29 December 2021. Retrieved 29 December 2021 – via Bandcamp.
  56. ^ Frushtick, Russ (3 October 2019). "Teardown blends Red Faction physics with Minecraft worlds". Polygon. Archived from the original on 7 November 2020. Retrieved 7 November 2020.
  57. ^ Clayton, Natalie (1 October 2019). "Smash". Rock Paper Shotgun. Archived from the original on 7 November 2020. Retrieved 7 November 2020.
  58. ^ Brown, Fraser (1 October 2019). "Teardown is a heist sandbox where you can smash everything to pieces". PC Gamer. Archived from the original on 7 November 2020. Retrieved 7 November 2020.
  59. ^ Just, Christian (12 December 2019). "Superrealistische Physik-Demo wird ein richtiges Spiel und heißt Teardown" [Hyperrealistic physics demo becomes a proper game and is called Teardown]. GameStar (in German). Archived from the original on 7 November 2020. Retrieved 7 November 2020.
  60. ^ Just, Christian (7 February 2020). "Superrealistisches Physik-Spiel Teardown bekommt jetzt auch dynamisches Wetter" [Hyperrealistic physics game Teardown now also gets dynamic weather]. GameStar (in German). Archived from the original on 7 November 2020. Retrieved 7 November 2020.
  61. ^ Just, Christian (1 March 2020). "In Teardown macht ihr ein ganzes Einkaufszentrum dem Erdboden gleich" [In Teardown, you raze a whole shopping centre to the ground]. GameStar (in German). Archived from the original on 7 November 2020. Retrieved 7 November 2020.
  62. ^ a b "Embracer Group acquires Tuxedo Labs" (Press release). Embracer Group. 18 August 2022. Archived from the original on 18 August 2022. Retrieved 18 August 2022.
  63. ^ Ramée, Jordan (27 August 2020). "Destroy The World To Plan The Perfect Heist In New Teardown Trailer". GameSpot. Archived from the original on 7 November 2020. Retrieved 7 November 2020.
  64. ^ Clayton, Natalie (27 August 2020). "Yup, Teardown still looks delightfully destructive". Rock Paper Shotgun. Archived from the original on 7 November 2020. Retrieved 7 November 2020.
  65. ^ Clayton, Natalie (17 October 2020). "Teardown crashes into early access later this month". Rock Paper Shotgun. Archived from the original on 7 November 2020. Retrieved 7 November 2020.
  66. ^ Beckhelling, Imogen (29 October 2020). "Voxel-smashing heist game Teardown is out in early access". Rock Paper Shotgun. Archived from the original on 7 November 2020. Retrieved 7 November 2020.
  67. Windows
    ). Tuxedo Labs. Scene: Credits.
  68. ^ Wright, Stephen T. (19 October 2020). "Destructive Heist Thriller Teardown Coming To Steam Later This Month". GameSpot. Archived from the original on 7 November 2020. Retrieved 7 November 2020.
  69. ^ Marshall, Cass (7 October 2021). "Teardown Part 2 includes rocket boosters, adorable killbots". Polygon. Archived from the original on 11 October 2021. Retrieved 24 November 2021.
  70. ^ Denzer, TJ (2 December 2021). "Teardown's latest update adds 2nd half of campaign, robots, & catapults". Shacknews. Archived from the original on 4 December 2021. Retrieved 13 December 2021.
  71. ^ Stanton, Rich (3 December 2021). "Teardown's campaign now complete with flamethrowing robots and tornadoes". PC Gamer. Archived from the original on 19 July 2023. Retrieved 19 July 2023.
  72. ^ Volk, Pete (5 April 2022). "Destruction simulator Teardown smashes its way to a full release this month". Polygon. Archived from the original on 5 April 2022. Retrieved 5 April 2022.
  73. ^ Cunningham, James (5 April 2022). "Breaking the World with Teardown Release Date Trailer". Hardcore Gamer. Archived from the original on 5 April 2022. Retrieved 5 April 2022.
  74. ^ a b "Embracer Group Interim report – Q1 FY22/23" (PDF). Embracer Group. 18 August 2022. pp. 69–72. Archived (PDF) from the original on 18 August 2022. Retrieved 18 August 2022.
  75. ^ O'Connor, Alice (15 December 2022). "Destructive heist sim Teardown adds free mini-campaign of art crimes". Rock Paper Shotgun. Archived from the original on 16 December 2022. Retrieved 16 December 2022.
  76. ^ Bailey, Dustin (24 May 2023). "The best heist game you've never played is coming to PS5". GamesRadar+. Archived from the original on 25 May 2023. Retrieved 24 May 2023.
  77. ^ Romano, Sal (24 May 2023). "Teardown coming to PS5, Xbox Series in 2023". Gematsu. Archived from the original on 25 May 2023. Retrieved 25 May 2023.
  78. ^ a b c Gould, Elie (28 September 2023). "Teardown is getting two new DLCs after it arrives on PS5 and Xbox Series X". TechRadar. Archived from the original on 28 September 2023. Retrieved 28 September 2023.
  79. ^ Nelson, Will (8 November 2023). "10/10 Steam game with the best destruction since Red Faction gets DLC". PCGamesN. Archived from the original on 8 November 2023. Retrieved 8 November 2023.
  80. ^
    Push Square. Archived
    from the original on 15 November 2023. Retrieved 15 November 2023.
  81. ^ Robinson, Andy (14 March 2024). "Embracer confirms $247m sale of Saber assets and withdraws from Russia". Video Games Chronicle. Archived from the original on 14 March 2024. Retrieved 14 March 2024.
  82. ^ Just, Christian (11 November 2020). "Teardown im Early-Access-Test: Ist das Physik-Wunder auch ein gutes Spiel?" [Teardown early access review: Is the physics wonder a good game as well?]. GameStar (in German). Archived from the original on 4 December 2020. Retrieved 7 February 2021.
  83. ^ Purchese, Robert; Donlan, Christian (5 January 2021). "Teardown and the joy of being not so much a cat burglar, more a rhino burglar". Eurogamer. Archived from the original on 28 January 2021. Retrieved 7 February 2021.
  84. ^ Clayton, Natalie (5 April 2022). "There's nothing quite like tearing things down in Teardown". PC Gamer. Archived from the original on 10 April 2022. Retrieved 10 April 2022.
  85. ^ Just, Christian (11 November 2020). "Seite 2: Teardown im Early-Access-Test: Ist das Physik-Wunder auch ein gutes Spiel?" [Page 2: Teardown early access review: Is the physics wonder a good game as well?]. GameStar (in German). Archived from the original on 25 November 2020. Retrieved 7 February 2021.
  86. ^ a b c d "Teardown". Metacritic. Archived from the original on 28 November 2023. Retrieved 28 November 2023.
  87. ^ a b c Coles, Jason (28 April 2022). "'Teardown' review: smashing!". NME. Archived from the original on 14 August 2022. Retrieved 14 August 2022.
  88. ^
    Eurogamer.de (in German). Archived
    from the original on 30 December 2022. Retrieved 30 December 2022.
  89. ^
    Eurogamer.it (in Italian). Archived
    from the original on 22 April 2022. Retrieved 14 August 2022.
  90. ^ Battaglia, Alex (21 November 2023). "Teardown is a visual, physical showcase on PS5 and Xbox Series consoles". Eurogamer. Archived from the original on 29 January 2024. Retrieved 29 January 2024.
  91. ^ Clayton, Natalie (26 December 2021). "Garry's Mod 2 is here, and it's called Teardown". PC Gamer. Archived from the original on 19 July 2023. Retrieved 19 July 2023.
  92. ^ Just, Christian (30 October 2020). "Teardown: Warum das Anti-Minecraft zum Steam-Start so gut ankommt" [Teardown: Why the anti-Minecraft is so popular upon its Steam launch]. GameStar (in German). Archived from the original on 7 November 2020. Retrieved 7 November 2020.
  93. ^ a b Smith, Graham (8 May 2021). "IGF's 2021 nominees announced, mostly correct". Rock Paper Shotgun. Archived from the original on 9 May 2021. Retrieved 11 May 2021.
  94. ^ a b Macgregor, Jody (22 July 2021). "Hades wins GDC Game of the Year, Umurangi Generation wins IGF Grand Prize". PC Gamer. Archived from the original on 22 July 2021. Retrieved 22 July 2021.
  95. ^ Mejia, Ozzie (26 January 2023). "Elden Ring & Stray lead Game Developers Choice Awards 2023 nominees". Shacknews. Archived from the original on 10 February 2023. Retrieved 10 February 2023.
  96. ^ Jarrard, Chris (24 December 2020). "Shacknews Best Early Access Game of 2020 – Teardown". Shacknews. Archived from the original on 26 January 2021. Retrieved 5 February 2021.
  97. ^ Chandler, Sam (29 December 2022). "Shacknews Best PC Game of 2022 – Teardown". Shacknews. Archived from the original on 30 December 2022. Retrieved 30 December 2022.
  98. ^ RPS (19 January 2021). "Our favourite games of 2020". Rock Paper Shotgun. Archived from the original on 2 March 2021. Retrieved 11 March 2021.
  99. ^ Delaney, Mark (17 December 2022). "The 5 Best PC Games Of 2022". GameSpot. Archived from the original on 30 December 2022. Retrieved 30 December 2022.
  100. ^ Jackson, Claire (29 December 2022). "20 Best Steam Deck Games Of 2022". Kotaku. Archived from the original on 30 December 2022. Retrieved 30 December 2022.
  101. ^ Rose, Danielle (2 December 2022). "The best relaxing games in 2022". PCGamesN. Archived from the original on 5 December 2022. Retrieved 5 December 2022.
  102. ^ Park, Morgan; Savage, Phil; Livingston, Christopher (22 December 2022). "Best Sandbox 2022: Teardown". PC Gamer. Archived from the original on 30 December 2022. Retrieved 30 December 2022.
  103. ^ Savage, Phil (30 September 2022). "The top 100 PC games". PC Gamer. Archived from the original on 13 November 2022. Retrieved 13 November 2022.
  104. ^ Savage, Phil (10 October 2023). "The top 100 PC games". PC Gamer. Archived from the original on 18 October 2023. Retrieved 18 October 2023.
  105. ^ Rogers, Reece (6 January 2024). "The 18 Best Games on PlayStation Plus". Wired. Archived from the original on 29 January 2024. Retrieved 29 January 2024.
  106. ^ Orland, Kyle (13 March 2024). "Google's new gaming AI aims past "superhuman opponent" and at "obedient partner"". Ars Technica. Archived from the original on 14 March 2024. Retrieved 14 March 2024.
  107. ^ Lacy, Lisa (13 March 2024). "Google Sees AI Agents Getting Into the Video Games We Play". CNET. Archived from the original on 14 March 2024. Retrieved 14 March 2024.
  108. ^ Jones, Ali (20 October 2022). "Time is running out to cast your vote in the Golden Joystick Awards 2022". GamesRadar+. Archived from the original on 13 November 2022. Retrieved 11 November 2022.
  109. ^ Jones, Ali (7 November 2022). "Voting for the Golden Joystick Awards Ultimate Game of the Year is now open". GamesRadar+. Archived from the original on 13 November 2022. Retrieved 11 November 2022.
  110. Kotaku Australia. Archived
    from the original on 30 December 2022. Retrieved 30 December 2022.
  111. ^ Bankhurst, Adam (23 February 2023). "DICE Awards 2023 Winners: The Full List". IGN. Archived from the original on 24 February 2023. Retrieved 24 February 2023.

External links