Tehkan World Cup
Tehkan World Cup | ||
---|---|---|
Composer(s) Tsukasa Masuko | | |
Platform(s) | Arcade, PlayStation 2, Xbox | |
Release | ||
Genre(s) | Sports (association football) | |
Mode(s) | Single-player, multiplayer |
Tehkan World Cup,
The game uses a
In 1990, Tehkan World Cup was ported to the Nintendo Entertainment System as Tecmo World Cup Soccer. The original arcade version was also released for the PlayStation 2 and Xbox consoles as Tecmo Cup in the 2000s.
Gameplay
Graphically, it offered a two-dimensional bird's-eye view of the field that was unique for its time.[4][5] It has multi-directional scrolling, with only a portion of the field visible on screen at any time.[6]
Its trackball control system contributed significantly to its gameplay which was relatively speedy and exhibited a fluidity something akin to ice hockey, with as little as 3 seconds required to score from kick-off. Two-player action could be highly competitive, with players facing each other across the game space while using sweeping arm movements reminiscent of table tennis.[4]
There was a single fire button along with the trackball. The game physics allowed the trackball to control both the direction and the velocity of the shot.[5] There is also a mini-map, displaying the positions of all the players.[6]
Development
Tehkan World Cup was developed by
Tomie, who had previously designed Gridiron Fight, was a big soccer fan, so he wanted to adapt the gameplay format of Gridiron Fight for a soccer game. Gridiron Fight used similar trackball controls, but was more complex. The team decided to simplify the controls, so that the player can run with the trackball and press one button to kick.[8]
Reception
The game was a major arcade hit.
Upon release, David Snook of
Legacy
Tecmo released an arcade successor to the game, Tecmo World Cup '90, in 1989.
Shinichiro Tomie, who was a big soccer fan, went on to develop Tecmo's
Tomie, who later became the scenario writer for
Tehkan World Cup was released in 2004 for the PlayStation 2 and in 2005 for the Xbox, in both cases under the name Tecmo Cup.
Stuff ranked Tehkan World Cup the fourteenth best football game of all time.[16]
Impact
Tehkan World Cup was a landmark title for association football games upon release.
Game designer
Notes
References
- ^ a b "Overseas Readers Column: Tecmo (Tehkan) Ship Table Type PCB "World Cup"" (PDF). Game Machine (in Japanese). No. 278. Amusement Press, Inc. 15 February 1986. p. 22.
- ^ "The Arcade Flyer Archive".
- ^ a b c "ビデオゲームランキング (1985年11月)" [Video Game Rankings (November 1985)]. Beep! (in Japanese). No. 1986–02. Japan: SoftBank Group. 1 February 1986. p. 93.
- ^ Killer List of Videogames. Retrieved 11 May 2021.
- ^ a b c d e f "The Sensible Game: Jon Hare Reveals the Drive and Inspiration – Direct and Indirect – For the Beautiful Game That Became Sensible Soccer". Retro: The Ultimate Retro Companion from GamesTM. Vol. 3. United Kingdom: Imagine Publishing. 2010. pp. 224-231 (228-9).
- ^ Computer Gamer. No. 12. pp. 26–7.
- ^ a b c "Interview with a Wonder Boy - Michihito Ishizuka". Game Side: Ultimate Game Life Magazine (in Japanese). 9. Micro Magazine. December 2007.
- ^ a b c d e "Talking Game Design with Fukio "MTJ" Mitsuji". Gamest (in Japanese). 1989.
- ^ a b c "Tehkan World Cup (set 1)". Mini MAWS. MAME. Archived from the original on 2011-10-07. Retrieved 12 May 2021.
- ^ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)" (PDF). Game Machine (in Japanese). No. 278. Amusement Press, Inc. 15 February 1986. p. 21.
- ^ "Game Machine's Best Hit Games 25: '86 上半期" [Game Machine's Best Hit Games 25: First Half '86] (PDF). Game Machine (in Japanese). No. 288. Amusement Press, Inc. 15 July 1986. p. 28.
- ^ "Game Machine's Best Hit Games 25: '86 下半期" [Game Machine's Best Hit Games 25: Second Half '86] (PDF). Game Machine (in Japanese). No. 300. Amusement Press, Inc. 15 January 1987. p. 16.
- ^ "Game Machine's Best Hit Games 25: '87" (PDF). Game Machine (in Japanese). No. 324. Amusement Press, Inc. 15 January 1988. p. 20.
- ^ Snook, David (February 1986). "Corks pop at ATEI". Play Meter. Vol. 12, no. 2. pp. 32–6.
- ^ a b "『街』への想いから昨今のインディーゲームまで――チュンソフト30周年のすべてを中村光一氏と振り返るロングインタビュー【後編】" [From feelings for "Town" to recent indie games―A long interview with Mr. Koichi Nakamura looking back on all of Chunsoft's 30th anniversary (Part 2)]. Famitsu. 2014-06-09. Retrieved 12 May 2021. |lang=ja}
- ^ a b Grannell, Craig (29 May 2018). "The 25 best football games ever". Stuff. Retrieved 13 May 2021.
- ^ a b Robertson, John (1 July 2014). "IGN's History of Football Games". IGN. Retrieved 12 May 2021.
- ^ a b "Developer Lookback: Being Sensible". Retro Gamer (33): 36–41. January 2007.
- ^ "In the chair with... Jon Hare". Retro Gamer. No. 61. United Kingdom: Imagine Publishing. March 2009. pp. 52–69.
- ^ Wallström, Andreas (July 2005). "Another Sensible Interview with John Hare". Zzap!64 (108): 19–21.