Tekken 6
Tekken 6 | ||
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Composer(s) See music section | | |
Series | Tekken | |
Platform(s) | ||
Release | Arcade : November 26, 2007
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Tekken 6 (
While this version retains elements from the earlier games, Tekken 6 introduces a new Rage system that increases the strength of the player characters when their health gets low. It also features a
The game received generally positive reviews. Critics praised the visuals and the new fight mechanics but had mixed opinions about the handling of the Scenario Campaign. Nevertheless, the PSP port was also well-received for how faithful it was to the initial console versions. The game's sales have reached 3.5 million copies worldwide. It was later re-released with the spin-off Tekken Tag Tournament 2 and Soulcalibur V for the PlayStation 3. A sequel, Tekken 7, was released in 2015.
Gameplay
Tekken 6 features bigger stages with more interactivity than its predecessors,[5] including walls or floors that can be broken to reveal new fighting areas.[6] The character customization feature has been enhanced, and certain items have implications in some aspects of the gameplay.[5]
A new Rage system gives characters more damage per hit when their vitality is below a certain point. Once activated, a reddish energy aura appears around the character, and their health bar starts to flicker in red. The Rage aura can be customized with different colors and effects to appear like fire, electricity, and ice, among others.
The console versions (excluding the PSP version) include an extra beat 'em up mode titled "Scenario Campaign", which bears similarities with the "Tekken Force" and "Devil Within" modes from previous installments. In this mode, the player can move freely in an environment similar to that of a third-person role-playing game. Players can also pick up weapons like poles and Gatling guns, along with lootable items, money, and power-ups which can be found inside crates that are scattered throughout the playing environment. Players can move freely between fights, but when a group of enemies is encountered, the gameplay switches to the traditional, two-dimensional Tekken style. This mode originally included offline single player only, but on January 18, 2010, Namco released a patch that allows online co-op for the Scenario Campaign.[9]
Both the PlayStation 3 and Xbox 360 versions of the game include an online versus multiplayer mode over the
Plot
Six months after
As the war continues to erupt, the field leader of Mishima Zaibatsu's Tekken Force,
Helped by one of his allies,
Characters
The original arcade version of Tekken 6 features 39 playable characters, consisting of 34 returning and 5 new ones. Bloodline Rebellion and the console version adds two new fighters for a total of 41 playable characters. There are also two unplayable bosses: NANCY-MI847J and Azazel, although the former can be controlled for a brief time in the console version's Scenario Campaign mode.
New characters
The new characters include:[19]
- Bob Richards: An American who was known as a martial arts genius. Being unable to defeat larger opponents, however, he disappeared from the fighting world determined to increase his weight and power while still maintaining speed. Bob enters The King of Iron Fist Tournament 6 to test his new skills and size.[22]
- Jack-6: A new model of the Jack series of robots, built for Kazuya's G-Corporation.[23]
- Lars Alexandersson a: Heihachi Mishima's illegitimate son and the leader of the Mishima-Zaibatsu rebellion. He is the protagonist of the campaign and fights using Shorinji Kempo.[20]
- Leo Kliesen: A German Bajiquan fighter. They are intended to be a character who can be played both by beginners and experienced players. The death of Leo's mother at the hands of Kazuya Mishima prompts Leo to begin investigating the Mishima Zaibatsu.[5]
- Miguel Caballero Rojo: A Spanish matador with a passion for fighting but no real discipline. Miguel wants to exact revenge on Jin and the Mishima Zaibatsu for causing the death of his sister at her wedding.[22]
- Zafina: A woman who enters the tournament to prevent the clash of the "two evil stars" who fights with ancient martial arts.[5]
Returning characters
The returning characters include:[24]
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^a Added in Bloodline Rebellion and console version.
^b Unplayable boss.
^c Playable only in the "Millennium Tower" level in PlayStation 3 and Xbox 360 version in the scenario campaign.
^d Skin/palette swap
Development and promotion
Japanese gaming magazine
Harada revealed they had encountered difficulties making the cast balanced. As a result, Namco took notes from the characters' victories in the original arcades and modified the cast and rebalanced the game. To make battles more strategic, the Rage system was created. Another new element is the use of items by the characters. While Harada did not find this as unique as the Rage System, he felt it added more to the battles' fun factor. Like some games in the Mortal Kombat series, Tekken 6 is notable for adding the element that allows players to throw enemies down to another area of the stage. This was added to create longer combos if the player has the opportunity, not for the sole purpose of inflicting more damage.[35] A major obstacle in producing the game was Namco's idea to include game modes that allowed four simultaneous characters. This took major rework, especially for online mode.[36] Director Yuichi Yonemori also noted that the team wanted to make fights faster while adding these new mechanics. To provide more variety, each stage that could be destroyed was given its own sound effect and each character also had their own.[37]
On October 23, 2009, Namco Bandai released a Tekken 6 themed
This new version features two new characters: Alisa Bosconovitch, an android built in the image of Dr. Bosconovitch's deceased daughter, and Lars Alexandersson, Heihachi Mishima's illegitimate son and leader of a rebellious Tekken Force faction fighting Jin's tyranny.[20] This expansion also features a number of new items and customization options for characters to use during fights.[41] Unlike previous console games, all the characters are unlocked when the game starts. Harada said the reason behind this was his belief that unlocking characters was outdated, and that online gamers would find their favorite characters faster.[42] Unlike other new Tekken 6 characters who were based on fan input, both Lars and Alisa were created using a different approach, focusing on their importance to the game's story. As a result, in the arcade version of Tekken 6, most of Lars' identity was kept a mystery, leaving it to the console versions' Scenario Campaign mode to explain his role in the series, with Harada teasing about his potential attack on Jin Kazama's forces. Jin's characterization was changed from an anti-hero to a villain, something Harada had been planning to develop for years. However, his change of personality remained a secret to be explored in the story.[30]
A number of artists joined the team to create new outfits for a few characters: Lars, Jin, Kazuya and Zafina were also given additional outfits designed by
It was ported for the PlayStation Portable on November 24, 2009.[47] Although the scenario campaign was removed from the PlayStation Portable's port, the developers added background information for the characters in the arcade mode.[48] Makoto Iwai, chief operating officer of Namco Bandai, said the developers tried to make the PlayStation Portable contain as much content as the original console versions.[49] For this reason, the PSP port has new modes and stages not present in the original one.[50] In late 2009, Harada hinted at the possibility of the game having downloadable content but said that whenever possible it would be made available free of charge.[51] In January 2019, Tekken 6 became playable on the Xbox One, thanks to its backwards compatibility function.[52]
Music
Tekken 6 features a large cast of composers. Keiichi Okabe of Monaca served as one of the main composers, for the first time since Tekken 3. Him and sound director Kanako Kakino decided to incorporate a wide variety of genres within the soundtrack, so he intentionally created a handful of tracks that did not sound like those of previous Tekken games.[53]
The cast also includes in-house composers Rio Hamamoto, Ryuichi Takada, Yoshihito Yano, Go Shiina, Akitaka Tohyama, and Keiki Kobayashi, as well as Kazuhiro Nakamura, Satoru Kōsaki, Keigo Hoashi, and Kakeru Ishihama from Okabe's company Monaca, and Shinji Hosoe and Ayako Saso of SuperSweep. Music for the scenario campaign cutscenes was handled by Hitoshi Sakimoto (who had previously composed for Tekken Advance), along with other composers at his company Basiscape, including Masaharu Iwata, Yoshimi Kudo, Noriyuki Kamikura, Azusa Chiba, Kimihiro Abe, and Mitsuhiro Kaneda, with its compositions being performed by the Czech Film Orchestra.[53] The PSP version features additional music composed by Tohyama, Tetsuya Uchida, Yano and Junichi Nakatsuru. The console version of Tekken 6 features music in 5.1 surround sound.[54]
A soundtrack for the console version of the game, spanning three discs, was released by SuperSweep on December 9, 2009. Three soundtracks for the game were released on iTunes around the time of the console version's release: one for the original arcade release, one featuring tracks new to Bloodline Rebellion, and one featuring tracks new to the PSP port.[55][56]
Reception
Aggregator | Score |
---|---|
1Up.com | B+[11] A− (Second opinion)[11] |
Eurogamer | 7/10,[8] 8[62] |
Game Informer | 8.75/10[63] |
GameRevolution | B−[64] |
GameSpot | 8.5[65] 8[66] |
GameSpy | 3.5/5[67] 4/5 (PSP)[68] |
GameZone | 8.4[69] |
IGN | PS3 and 360: 8.8[70] PSP: 8.5[71] |
TeamXbox | 9.2/10[73] |
VideoGamer.com | 8/10[72] |
Publication | Award |
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IGN | Best PSP Fighting Game Best PSP Fighting Game (Readers' Choice)[74] |
Critical response to Tekken 6 among reviewers has been generally favorable, with the PS3 version scoring a 79 on Metacritic and the 360 an 80.[59][60][61] Several journalists praised the additions to the game's mechanics and modes, as well as the large cast.[70][65][67][63] Though compared with competitors from the same genre like Soulcalibur IV and Virtua Fighter 5, critical response remained positive in general.[8][72] However, the Rage system was found unfair by 1UP.com due to the high damage the player can deal with it while GameSpot found it unlikely to help weakened characters.[65][11] The two new leads, Lars and Alisa, were praised by critics for their moves even if their designs came across as ridiculous.[70][73][65][75] Newcomer Bob was praised for his surprising obese appearance that contrasts the rest of the fighters with GameInformer comparing to the Street Fighter IV debuting member Rufus.[65][63] The final boss, Azazel, though, was heavily criticized for being overpowered.[68][8][76]
The game's Scenario Campaign mode was subject to mixed criticism as well for citing bland environments and repetitive enemies.[77][72][63] The camera was reported to have some issues that might affect the moves' input—moves. Additionally, the mode was compared to role-playing games due to how the player can power up the characters.[64] On the other hand, there was positive response thanks due to its variety, length as well as the amount of replay value.[65][76][73]
The PlayStation 3 version of the game initially garnered negative response for its excessive load times when run without installing it previously[70][76][65] and its initially laggy online multiplayer component, which was later improved via updates.[78] Once Namco patched it the score of 1UP.com was revised upward.[11][64][79] The PSP version received positive reviews, with Metacritic giving it 82 out of 100.[61] IGN said the portable version had greatly improved loading times compared to its console counterparts,[71][69] while others enjoyed it despite lacking the Scenario Campaign and retaining the same graphics.[80][62] More shared similar opinions on how the PSP port managed to impress, retaining the large cast, and for its responsive controls.[66][62][68][81]
During its first week, the PlayStation 3 version of Tekken 6 sold 103,000 units in Japan. According to Media Create, this made it the fastest-selling fighter. It remained so until August 2012 when the PS3 port of Persona 4 Arena broke the record with sales of 180,000 units.[82] In May 2011, Namco Bandai reported it had become its best-selling game from 2010 with 1.5 million units sold.[83] The game got to number three on the UK sales charts.[84] In North America, the game sold over one million units as of August 2010.[85] Upon its release in Japan, the PSP port sold 25,131 units.[86] As of May 2011, Tekken 6 has sold more than 3.5 million copies worldwide.[87]
In 2009, Tekken 6 was nominated for a
Legacy
In retrospective, Harada believes Tekken 6, and Tekken 5, managed to attract a new group of fans, something
The first CGI scene from the game also influenced the developers to create a film titled Tekken: Blood Vengeance which uses this type of animation.[92]
At the
Tekken 6 was followed by a spin-off titled
Notes
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External links
- Official website (arcade)
- Official website (Bloodline Rebellion)
- Official website (arcade) (in Japanese)
- Official website (Bloodline Rebellion) (in Japanese)
- Official European website (archived)
- Tekken 6 at MobyGames