The Scrolls of Abadon
The Scrolls of Abadon | |
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Maze |
The Scrolls of Abadon is a
Gameplay

The object of The Scrolls of Abadon is to collect all sixteen pieces of magic "amulate", which are spread over four levels of increasing difficulty. The game takes place in an
Points are awarded for collecting gems, a spell, or a piece of "amulate," and extra lives are awarded every 20 000 points.
Development
A pre-release version of the game was titled Hocus Pocus.[2]
Reception
The game received mediocre reviews. Bill Kunkel reviewed the game for Electronic Games and was not impressed: "there is no excuse, in this day and age, for a piece of software this poorly conceived and executed."[3] Zzap!64 was similarly critical in its review and gave the game an overall very poor 28%.[4] Steve Panak was more lenient in his review for ANALOG Computing and stated: "Overall, the Scrolls of Abadon is an interesting game which you can play for a fair amount of time before mastering, the main problem being that there is little motivation to do so."[5]
See also
Other games written by Frank Cohen:
- Clowns and Balloons (1982)
- Cohen's Towers (1983)
- Ghost Chaser (1984)
- Ollie's Follies (1984)
References
- ^ Hague, James. "The Giant List of Classic Game Programmers".
- ^ "Hocus Pocus". Atari Mania.
- ^ "Computer Gaming: The Scrolls of Abadon". Electronic Games: 41. March 1985.
- ^ "Scrolls of Abadon Review". Zzap!64: 109. July 1986.
- ^ "Panak Strikes!: The Scrolls of Abadon". ANALOG Computing: 70. May 1985.
External links
- The Scrolls of Abadon at Atari Mania
- The Scrolls of Abadon at Lemon 64