Water Temple (Ocarina of Time)

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Water Temple
Dark Link
, Morpha

The Water Temple is an area from the 1998 Nintendo 64 video game The Legend of Zelda: Ocarina of Time. It is the sixth dungeon encountered in the game. It was created by Ocarina of Time director Eiji Aonuma, who was inspired by his love of diving. It has players raising and lowering water levels to access different areas while utilizing a pair of Iron Boots to sink to the bottom. The difficulty of navigation combined with the cumbersome nature of using the Iron Boots led to several changes to the dungeon to assist players in the 2011 remake of Ocarina of Time, The Legend of Zelda: Ocarina of Time 3D. The difficulty players faced also caused Aonuma to apologize for the issues, while noting that the dungeon was not difficult so much as it was frustrating. Despite the criticism, some critics have been more forgiving, praising the Water Temple for its complexities.

Concept and design

The Water Temple originally appeared in the 1998

deep-sea diving as his inspiration for the Water Temple, utilizing diving-based puzzles to reflect this.[5]

Reception

The Water Temple in The Legend of Zelda: Ocarina of Time 3D, where glowing indicators tell players where to go. The Iron Boots are now items that can be assigned to buttons instead of equipment that need to be changed on the Pause menu.

Since its appearance in Ocarina of Time, the Water Temple received negative reception for its high level of difficulty. GamesRadar called it one of the worst levels in any video game and stated that it prevented Ocarina of Time from being the best video game ever.[6] Inverse found it to be a good example of a failed attempt at a water level and criticized the visual design and underwater physics.[7] Game Informer disliked navigating it and felt that players would identify it as the worst part of Ocarina of Time.[8] Authors Ennio De Nucci and Adam Kramarzewski discussed the controversy around the dungeon, questioning whether the designers understood its flaws during development.[2] The Gameological Society writer Steve Heisler commented that the Water Temple, rather than being built around "spectacle", is built around "exhausting repetition".[9]

Other critics felt more fondly of the level. Critics like

Great Deku Tree and the Kokiri Forest, both of which Link has lost. He notes that Dark Link was reflective of Link challenging and accepting an undesirable aspect of himself as well as further representing Link's feelings of "loss and resentment".[1]

Response to criticism

The Water Temple was the aspect of Ocarina of Time that Aonuma found most regrettable due to how it was received by players.[15] The criticism it received led to Aonuma apologizing for its difficulty.[16] In response to the criticism of the level, the designers of the 2011 Nintendo 3DS remake Ocarina of Time 3D sought to fix the level's issues. Shigeru Miyamoto felt that needing to pause to equip and unequip the Iron Boots in the Water Temple was cumbersome, leading them to fix this for the 3DS release by allowing players to do so without pausing.[17] The level design remained the same, but was modified to feature red and green lights that direct players on the path to areas where they can raise or lower the water in the temple.[18] Aonuma cited the Water Temple as one reason he wanted to create Ocarina of Time 3D, so that he could fix it.[19] He felt that water levels like the Water Temple were a difficult thing for The Legend of Zelda designers to overcome.[20] However, he disagreed that it was a difficult dungeon, arguing instead that managing the Iron Boots made it seem harder than it was.[21] He still considers it one of his favorite The Legend of Zelda levels.[22] Miyamoto teased Aonuma when an interviewer asked if players could skip Breath of the Wild's Water Temple, responding, "He didn't make the dungeons, so we're fine".[23]

References

  1. ^ .
  2. ^ .
  3. ^ Macale, Sherilynn (May 11, 2011). "Hands-on: Zelda: Ocarina of Time 3Ds's Master Quest mode". Destructoid. Archived from the original on May 2, 2019. Retrieved May 2, 2019.
  4. ^
    GamesRadar. Archived
    from the original on August 26, 2019. Retrieved August 25, 2019.
  5. ^ a b "Time Extend: The Legend Of Zelda – Ocarina Of Time". Edge. 2011-06-17. Archived from the original on 2013-04-03. Retrieved 2014-06-05.
  6. GamesRadar. Archived
    from the original on 2014-03-09. Retrieved 2014-06-05.
  7. ^ Bashore, Nicholas (December 23, 2015). "There Is No Great Underwater Video Game, but There Will Be". Inverse. Archived from the original on May 2, 2019. Retrieved May 2, 2019.
  8. ^ Ryckert, Dan (November 29, 2009). "Zelda Director Apologizes For Ocarina Water Temple, Hints At Link Taking Flight". Game Informer. Archived from the original on May 2, 2019. Retrieved May 2, 2019.
  9. ^ Heisler, Steve (June 27, 2012). "The Legend Of Zelda: Ocarina Of Time—"Water Temple"". The Gameological Society. Archived from the original on April 29, 2019. Retrieved April 28, 2023.
  10. ^ Welsh, Oli (November 23, 2018). "The Water Temple isn't as difficult as we remember". Eurogamer. Archived from the original on May 2, 2019. Retrieved May 2, 2019.
  11. ^ Concelmo, Chad (November 17, 2011). "The ten most difficult Zelda dungeons EVER!". Destructoid. Archived from the original on May 2, 2019. Retrieved May 2, 2019.
  12. ^ Barr, Colette (2012-02-19). "Best Zelda Dungeons". Official Nintendo Magazine. Archived from the original on 2014-10-08. Retrieved 2014-06-05.
  13. ^ Sanchez, David (2011-11-17). "Looking Back at the Water Temple: Best Zelda Dungeon Ever?". GameZone. Retrieved 2014-06-05.
  14. ^ Massey, Tom (October 27, 2013). "The Legend of Zelda: Ocarina of Time retrospective". Eurogamer. Archived from the original on May 2, 2019. Retrieved May 2, 2019.
  15. Escapist Magazine. Archived
    from the original on May 2, 2019. Retrieved May 2, 2019.
  16. ^ Woolf, Nicky (2009-11-25). "Eiji Aonuma and the spirit of adventure". The Guardian. Archived from the original on 2014-02-10. Retrieved 2014-06-05.
  17. ^ Boxer, Steve (May 25, 2011). "Nintendo's guru: talking game design with Shigeru Miyamoto". The Guardian. Archived from the original on May 2, 2019. Retrieved May 2, 2019.
  18. GamesRadar. Archived
    from the original on 2016-03-04. Retrieved 2014-06-05.
  19. ^ Iwata, Satoru. ""I've Got to Fix the Water Temple!"". Nintendo. p. 3. Archived from the original on 2013-01-29. Retrieved 2014-06-05.
  20. ^ Otero, Jose (February 18, 2015). "9 Things You Didn't Know About Zelda: Majora's Mask 3DS". IGN. Archived from the original on May 2, 2019. Retrieved May 2, 2019.
  21. ^ Serrells, Mark (July 9, 2013). "Ocarina of Time's dungeon design explored". Kotaku. Archived from the original on May 2, 2019. Retrieved May 2, 2019.
  22. ^ "Zelda Director Aonuma Apologizes for Water Temple, Talks MotionPlus, and More". GameZone. May 4, 2012. Archived from the original on May 2, 2019. Retrieved May 2, 2019.
  23. ^ Gerardi, Matt (February 9, 2017). "Ultimate troll Shigeru Miyamoto says Link's full name is "Link Link"". The A.V. Club. Archived from the original on May 2, 2019. Retrieved May 2, 2019.