Princess Zelda
Princess Zelda of Wisdom.
Zelda's role has often been that of a
Zelda has been described as one of the most recognisable princesses in video gaming. She has appeared in branded merchandise,
Concept and creation
Characterisation
According to Shigeru Miyamoto, co-creator of The Legend of Zelda series, Princess Zelda's name was inspired by Zelda Fitzgerald, an American novelist, dancer, and socialite, as well as the wife of fellow novelist F. Scott Fitzgerald. Miyamoto had decided to name the first game "The Legend of X", but did not know what the X would stand for. He said that a public relations planner had suggested the name when proposing an illustrated story for the game involving the rescue of a princess who was defined as an eternal beauty.[1] Miyamoto explained: "I couldn't really get behind the book idea but I really liked the name Zelda. I asked him if I could use it, and he said that would be fine. And that's where the title The Legend of Zelda was born."[2]
Zelda was established as a princess in the first game, with few details given about the Royal Family of Hyrule until later games. She is a princess in most games except in
In
Another alter ego of Zelda named Tetra (テトラ, Tetora) was introduced in The Wind Waker and its Nintendo DS sequel, Phantom Hourglass. Like Sheik, she plays a major role in the storyline as a young pirate captain who helps Link to find his sister, Aryll. In this incarnation, Zelda is unaware of her royal bloodline until the end of the game.[9] Her true identity is revealed when the Triforce of Wisdom is restored, which results in her physical transformation to her Princess Zelda form.[3] The Phantom Hourglass follows on from The Wind Waker with Link and Tetra exploring the sea to find new land. Tetra is captured on a Ghost Ship, and Link must defeat the Demon Monster Bellum with the Phantom Sword to save her.[10] In a 2011 interview with GamesRadar+, series producer Eiji Aonuma commented on the possibility of Tetra reappearing within the Zelda series: "Personally, I really like the character, but the director on the DS games after that, Mr. Iwamoto, said he didn't really like her, so he didn't want to use her".[11]
Zelda was given a more active role in
The character's significance within the mythology of the series was expanded further in Skyward Sword, where the first incarnation of Zelda is established as the mortal reincarnation of the goddess Hylia, a recurring deity worshipped by the Hylians that appears in statue form.[9] Aonuma said that his team had been looking at how to portray Zelda more as the title character rather than just a princess to be rescued and wanted to give her an active role in the story. He also said that by establishing a connection between Zelda and Link, it helps the player to be better immersed in the adventure.[11]
Aonuma said that for
With the development of Echoes of Wisdom, Zelda was given the role of protagonist for the first time in a mainline Zelda game, although it was originally intended for Link. Aonuma recognised that players wanted a playable Zelda and decided that she was the ideal character for the game's echoes concept. Despite feeling that this would do justice to the character, the development team struggled to find the right story and brainstormed ideas to explain Zelda's motivations for embarking on the adventure.[17]
Character design

Official artwork created for the original game depicted the character dressed in a long pink gown wearing a necklace and tiara.[18] Artwork for Zelda II: The Adventure of Link was similar and depicted her with red hair.[19] For the development of A Link to the Past, Zelda was originally designed wearing a sci-fi themed outfit to correspond with an early multi-world game concept, but this was eventually scrapped.[20] For Ocarina of Time her royal dress was designed with a tabard featuring the Sheikah coat of arms and the Hyrule royal family crest.[21]
In the anime-inspired video game The Wind Waker, Tetra's hair was designed as a swirl to mimic the wind and smoke in the game. Her alter ego contrasts with Zelda's traditional appearance in the game as princess wearing long hair and royal dress.[22]
During the development of Twilight Princess illustrator Yusuke Nakano tried to portray the princess as a pensive character, "as if she's wondering about something". He drew illustrations of Zelda with feelings of "hopelessness and anxiousness", but tried to avoid depicting her and Link "too full of gloom and doom".[23]
In Skyward Sword Zelda was presented as a student of the Knight Academy instead of her usual role as princess. The designers wanted her to look like a "typical village girl" and aimed to "establish her as a heroine". They removed the royal ornamentation from her head and designed her wearing sky blue and a red dress. They also created Zelda in her goddess form, in which she was designed, "dressed simply, and in white".[24]
For the release of Breath of the Wild, a variety of concept art was considered for Zelda's character design. Fujibayashi commented that Zelda's character was the most difficult to define because while the planners had approached her by thinking about what kind of person she is, the designers took a different approach and considered how Zelda's design could make players feel. The team was so concerned that they repeatedly made refinements to her design until the end of development.[25] Alongside various dress designs, Zelda's image was updated to include outfits that showed her ready for combat, including the final blue blouse and pants that complemented Link's primary outfit.[26] Fujibayashi said that Zelda's shorter hairstyle in Tears of the Kingdom was designed to make her feel more realistic, due to being actively mobile while restoring the kingdom after Breath of the Wild.[27]
In Echoes of Wisdom, Zelda is the avatar for the player, so Aonuma felt it was necessary to keep her appearance balanced so that she was neither too cute nor conspicuous. The development team at Grezzo spent a long time finalising her appearance to enhance her character appeal. Her facial expressions were designed to match the feelings of the player, so Aonuma made subtle changes to her eyes and mouth so that her face evolves from a serious expression into a smile as the story progresses.[28]
Portrayal
Princess Zelda has been voiced by several voice actors, including Bonnie Jean Wilbur in
Characteristics
Zelda is a princess and member of the royal family of
Within the fictional mythology of the series, the first Zelda is the mortal reincarnation of the goddess
Throughout the series, Zelda has wielded various weapons. In Twilight Princess she is depicted holding a sword and also fights with a sword in Hyrule Warriors. She is also skilled in the use of a bow, which she uses to shoot light arrows at enemies, such as
Relationships
In the mythology of the series, Zelda's role is directly connected to the other two main characters, Link and Ganon. The trio represent the three virtues of the Triforce, a mysterious artifact and prominent icon that is positioned at the heart of the series, with Link embodying Courage, Ganon representing Power, and Zelda possessing Wisdom.[45] Zelda's relationship with Link is ambiguous, with some games, such as Zelda II: The Adventure of Link, Ocarina of Time and Spirit Tracks hinting at the possibility of a romantic relationship between the two characters. Skyward Sword placed greater emphasis on a romantic relationship in its storyline, illustrated by Nintendo releasing an official "Romance Trailer" for the game. Aonuma explained that originally he planned to cut out any elements of romance from the game but decided to keep it in: "it wasn't that we wanted to create a romance between Link and Zelda as much as we wanted the player to feel like this is a person who's very important to me, who I need to find".[46]
Appearances
The Legend of Zelda series
Princess Zelda has appeared in most of The Legend of Zelda games, but there have been several games where she does not make an appearance, such as Link's Awakening (1993),[47] Majora's Mask (2000), where she only appears in a flashback,[48] and Tri Force Heroes (2015).[49] Due to being the titular character, it is a common misconception amongst non-players that Zelda is the protagonist of the series, when she is almost always a non-playable character.[50]
Zelda made her debut in the original
In
In
Though not a princess in
In the backstory of
In Echoes of Wisdom (2024), Zelda is featured as the protagonist.[73] It is the first mainline Zelda game developed by Nintendo to feature Zelda as the player character. Zelda's weapon is the magical Tri Rod and she uses her power of Wisdom to duplicate objects and enemies, called echoes, to fight alongside her.[74] Aided by a fairy named Tri, she can explore Hyrule, recover Link's weapons, and transform into a spectre of Link, which allows her to briefly engage in active combat.[75]
Spin-off games
Zelda appears in three
Zelda is a playable character in Hyrule Warriors (2014) and, according to the game's producer Yosuke Hayashi, was designed to be a stronger character with the feeling of a ruler.[81] Her weapons include a rapier, baton and also the Dominion Rod, which was made available as downloadable content. Sheik is also a playable character and wields daggers and a harp.[82] In addition to her Hyrule Warriors incarnation, Tetra and Toon Zelda (her incarnation from Spirit Tracks) appear in Hyrule Warriors Legends[83] and were added to Hyrule Warriors as downloadable content.[84][85]
In the rhythm game Cadence of Hyrule, which was released in 2019 for the Nintendo Switch, players can choose to play through the game as either Link or Zelda. The game is a crossover between Crypt of the NecroDancer and The Legend of Zelda series. Zelda has a magical shield to protect her and can use Link's weapons, such as the hookshot and boomerang.[86]
A spiritual successor to Hyrule Warriors, Hyrule Warriors: Age of Calamity, was released in 2020 and designed as a prequel to Breath of the Wild. Princess Zelda is one of several characters from Breath of the Wild that appears as a playable character and fights using the Sheikah Slate and a bow.[82]
Other game series
Zelda was introduced in the
Television series
A set of
Comics and manga
Shortly after the release of the first game, a companion manga book was published by Wanpaku Comics in September 1986. "The Hyrule Fantasy" manga was released in Japan and follows the same plot as the game with an expanded role for Zelda.[94] In 1986, a Choose Your Own Adventure style of manga was published, The Legend of Zelda: The Mirage Castle. Published entirely in Japanese, the manga features playing as Zelda and some scrapped concepts, including Zelda's father named King Graham II.[95] Zelda also appears in a similar manga book published in 1992, The Legend of Zelda: The Triforce of the Gods, which is based on A Link to the Past.[96] A comic series published in the early 1990s by Valiant Comics was based on the adventures of Zelda and Link. Like The Legend of Zelda animated television series, which was being aired around the same time, it involves Link attempting to get a kiss from Zelda.[97] A serial comic by manga author Shotaro Ishinomori was originally published in 1992 in Nintendo Power magazine and later collected in graphic novel form. It was based on The Legend of Zelda: A Link to the Past and tells an alternate version of the events. It was reprinted as a single volume in 2015 by Viz Media. Other manga adaptations of The Legend of Zelda games have also been published, including Majora's Mask, Ocarina of Time, The Minish Cap and Phantom Hourglass, which are illustrated by Akira Himekawa.[98]
Gamebooks
Alongside Link, Zelda appears in several Nintendo gamebooks. The Crystal Trap and The Shadow Prince were published in 1992, which were written in the style of Choose Your Own Adventure books. The Crystal Trap focuses on Zelda freeing Link from the trap, while The Shadow Prince involves Link saving Zelda.[99]
Merchandise
Zelda has been reproduced in the form of figurines and plush toys.[100][101] Various amiibo have been released since 2014 depicting her in several incarnations. Two amiibo of Zelda and Sheik were released for the Super Smash Bros. series in 2014 and 2015. Several amiibo of Zelda have been released for the Zelda series, including the Wind Waker incarnation, the Breath of the Wild incarnation and Zelda and loftwing from Skyward Sword.[102] In November 2023, an amiibo for Tears of the Kingdom depicting Zelda holding the Master Sword was released.[103] A Lego minifigure of Zelda was revealed in May 2024 as part of a Great Deku Tree Lego set.[104]
Reception and legacy
Critics and gamers consider Zelda to be a significant video game character in
Zelda's character development in Ocarina of Time was praised by Richard George and Audrey Drake of

Speaking for
Steve Watts of GameSpot felt that the story in Tears of the Kingdom belongs to Zelda, not only because she is the focus of the main quest line, but also because the mystery of discovering her location slowly unravels throughout the game and leads to an "incredible, stirring revelation".[124] He also praised the game for inverting the story trope of Link being the prophesied hero and making Zelda the strategist who makes him the hero by helping him in the distant past, thereby being the author of the prophecy.[125] Zelda's story in Tears of the Kingdom was particularly praised by Matthew Byrd of Den of Geek, who described it as an "emotional and engaging arc", highlighting her sacrifice for those she loves and her memorable reveal as the Light Dragon. He praised her altruism for being dependable and aspirational, saying that it "doesn’t feel like some cheap emotional ploy designed to drum up sympathy".[126] Zelda's performance as a "solution-based thinker" in Echoes of Wisdom was well received by Todd Martens of the Los Angeles Times, who felt that the game benefited by having better character development and more inventiveness in Zelda than has previously been shown in Link.[127]
Analysis
In Destructoid, Timothy Monbleau wrote that while Zelda was mostly a plot device and a player goal in the first three Zelda games,
See also
- Characters of The Legend of Zelda
Notes
References
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