Princess Zelda

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Princess Zelda
The Legend of Zelda character
Artwork of Zelda wearing a long white and pink gown with gold ornamentation
First gameThe Legend of Zelda (1986)
Created byShigeru Miyamoto
Voiced by
Portrayed byDiane Burns (
Hyrule

Princess Zelda

Hyrule, an associate of the series protagonist Link, and bearer of the Triforce
of Wisdom.

Zelda's role has often been that of a

Hylia, establishing the bloodline of the goddess and giving her descendants a range of magical powers. In Echoes of Wisdom
, she is featured as the playable protagonist.

Zelda has been described as one of the most recognisable princesses in video gaming. She has appeared in branded merchandise,

animated television series. In addition to The Legend of Zelda series, she has appeared as a playable character in a number of spin-off games and other game series, including Hyrule Warriors, Cadence of Hyrule, Hyrule Warriors: Age of Calamity, and the Super Smash Bros.
series. Critics have responded positively to her development into a strong female character and have listed her as one of the greatest female video game characters of all time.

Concept and creation

Characterisation

According to Shigeru Miyamoto, co-creator of The Legend of Zelda series, Princess Zelda's name was inspired by Zelda Fitzgerald, an American novelist, dancer, and socialite, as well as the wife of fellow novelist F. Scott Fitzgerald. Miyamoto had decided to name the first game "The Legend of X", but did not know what the X would stand for. He said that a public relations planner had suggested the name when proposing an illustrated story for the game involving the rescue of a princess who was defined as an eternal beauty.[1] Miyamoto explained: "I couldn't really get behind the book idea but I really liked the name Zelda. I asked him if I could use it, and he said that would be fine. And that's where the title The Legend of Zelda was born."[2]

Zelda was established as a princess in the first game, with few details given about the Royal Family of Hyrule until later games. She is a princess in most games except in

The Legend of Zelda timeline, which spans thousands of years of fictional history. Each version of Princess Zelda is a descendant of the first who founded the royal line and Hyrule.[3] The instruction booklet for Zelda II: The Adventure of Link establishes that Zelda's name reoccurs because the prince of the kingdom orders that "every female child born into the royal household shall be given the name Zelda".[4]

Ocarina of Time

In

Sheikah clan named Sheik (シーク, Shīku). To hide from Ganondorf and protect the Triforce of Wisdom, she disguises herself as a ninja warrior. During the game, she acts as a guide and helps Link on his quest to defeat Ganondorf until near the end of the game when she reveals herself to be Zelda.[5] Sheik's gender was the subject of debate, with some fans believing that Zelda transforms herself into a male character in Ocarina of Time. Nintendo senior product marketing manager Bill Trinen responded that Sheik is a woman: "simply Zelda in a different outfit".[6] In 2016, Miyamoto revealed in an interview that the development team had considered the possibility of producing a spin-off game with Sheik as the protagonist.[7] A game starring Sheik was reported to be in development at Retro Studios but was eventually cancelled.[8]

The Wind Waker
.

Another alter ego of Zelda named Tetra (テトラ, Tetora) was introduced in The Wind Waker and its Nintendo DS sequel, Phantom Hourglass. Like Sheik, she plays a major role in the storyline as a young pirate captain who helps Link to find his sister, Aryll. In this incarnation, Zelda is unaware of her royal bloodline until the end of the game.[9] Her true identity is revealed when the Triforce of Wisdom is restored, which results in her physical transformation to her Princess Zelda form.[3] The Phantom Hourglass follows on from The Wind Waker with Link and Tetra exploring the sea to find new land. Tetra is captured on a Ghost Ship, and Link must defeat the Demon Monster Bellum with the Phantom Sword to save her.[10] In a 2011 interview with GamesRadar+, series producer Eiji Aonuma commented on the possibility of Tetra reappearing within the Zelda series: "Personally, I really like the character, but the director on the DS games after that, Mr. Iwamoto, said he didn't really like her, so he didn't want to use her".[11]

Zelda was given a more active role in

Spirit Tracks by adventuring alongside Link in spirit form, which made a sharp contrast to her damsel in distress role in earlier installments. Aonuma explained that this decision reflected the desires of fans and developers alike. A survey conducted in the United States signified consumers preferred more independent female characters, including Zelda's alter-egos Sheik and Tetra. Director, Daiki Iwamoto, also expressed an interest in making Zelda "a more integral part of the game" during the game's development.[12]

The character's significance within the mythology of the series was expanded further in Skyward Sword, where the first incarnation of Zelda is established as the mortal reincarnation of the goddess Hylia, a recurring deity worshipped by the Hylians that appears in statue form.[9] Aonuma said that his team had been looking at how to portray Zelda more as the title character rather than just a princess to be rescued and wanted to give her an active role in the story. He also said that by establishing a connection between Zelda and Link, it helps the player to be better immersed in the adventure.[11]

Aonuma said that for

Tears of the Kingdom her character development is a key aspect of the narrative: "She's going through growth, experiencing things, and ultimately figuring out what kind of a person she's going to be."[16]

With the development of Echoes of Wisdom, Zelda was given the role of protagonist for the first time in a mainline Zelda game, although it was originally intended for Link. Aonuma recognised that players wanted a playable Zelda and decided that she was the ideal character for the game's echoes concept. Despite feeling that this would do justice to the character, the development team struggled to find the right story and brainstormed ideas to explain Zelda's motivations for embarking on the adventure.[17]

Character design

Artwork of Zelda wearing a long pink gown
Zelda was depicted in promotional artwork for the original The Legend of Zelda video game as a princess wearing a pink gown.

Official artwork created for the original game depicted the character dressed in a long pink gown wearing a necklace and tiara.[18] Artwork for Zelda II: The Adventure of Link was similar and depicted her with red hair.[19] For the development of A Link to the Past, Zelda was originally designed wearing a sci-fi themed outfit to correspond with an early multi-world game concept, but this was eventually scrapped.[20] For Ocarina of Time her royal dress was designed with a tabard featuring the Sheikah coat of arms and the Hyrule royal family crest.[21]

In the anime-inspired video game The Wind Waker, Tetra's hair was designed as a swirl to mimic the wind and smoke in the game. Her alter ego contrasts with Zelda's traditional appearance in the game as princess wearing long hair and royal dress.[22]

During the development of Twilight Princess illustrator Yusuke Nakano tried to portray the princess as a pensive character, "as if she's wondering about something". He drew illustrations of Zelda with feelings of "hopelessness and anxiousness", but tried to avoid depicting her and Link "too full of gloom and doom".[23]

In Skyward Sword Zelda was presented as a student of the Knight Academy instead of her usual role as princess. The designers wanted her to look like a "typical village girl" and aimed to "establish her as a heroine". They removed the royal ornamentation from her head and designed her wearing sky blue and a red dress. They also created Zelda in her goddess form, in which she was designed, "dressed simply, and in white".[24]

For the release of Breath of the Wild, a variety of concept art was considered for Zelda's character design. Fujibayashi commented that Zelda's character was the most difficult to define because while the planners had approached her by thinking about what kind of person she is, the designers took a different approach and considered how Zelda's design could make players feel. The team was so concerned that they repeatedly made refinements to her design until the end of development.[25] Alongside various dress designs, Zelda's image was updated to include outfits that showed her ready for combat, including the final blue blouse and pants that complemented Link's primary outfit.[26] Fujibayashi said that Zelda's shorter hairstyle in Tears of the Kingdom was designed to make her feel more realistic, due to being actively mobile while restoring the kingdom after Breath of the Wild.[27]

In Echoes of Wisdom, Zelda is the avatar for the player, so Aonuma felt it was necessary to keep her appearance balanced so that she was neither too cute nor conspicuous. The development team at Grezzo spent a long time finalising her appearance to enhance her character appeal. Her facial expressions were designed to match the feelings of the player, so Aonuma made subtle changes to her eyes and mouth so that her face evolves from a serious expression into a smile as the story progresses.[28]

Portrayal

Tears of the Kingdom
.

Princess Zelda has been voiced by several voice actors, including Bonnie Jean Wilbur in

Jun Mizusawa (Ocarina of Time, Twilight Princess, Super Smash Bros. Melee),[31] Hikari Tachibana (Four Swords Adventures, The Wind Waker, Hyrule Warriors),[32] Akane Omae (Spirit Tracks),[33] Ayumi Fujimura (A Link Between Worlds and Super Smash Bros. Ultimate),[34] Saori Seto (Hyrule Warriors)[35] Yū Shimamura (Skyward Sword, Breath of the Wild, Hyrule Warriors: Age of Calamity and Tears of the Kingdom).[36] and Chiyuki Miura (Echoes of Wisdom). In Zelda's Adventure, she was portrayed by a receptionist at the Viridis Corporation named Diane Burns.[37]

Characteristics

Zelda is a princess and member of the royal family of

Hylians,[3] having elven features including pointy ears.[39] Throughout the series her age has ranged from a child to a young adult who is typically aged 16 or 17 years.[40]

Within the fictional mythology of the series, the first Zelda is the mortal reincarnation of the goddess

Nayru, one of the three Golden Goddesses who create the world in the creation myth of the series. Like Link and Ganon, she is the bearer of one of three components of the Triforce named the Triforce of Wisdom, which gives her the inherent qualities of intelligence and wisdom. In the first game, the Triforce of Wisdom is split into fragments, necessitating Link to retrieve it in order to defeat Ganon. In later games, it manifests itself within Zelda, giving her the ability to conjure light arrows.[41] Most iterations of Zelda have magical powers, such as teleportation, precognition, and the ability to heal.[42]

Throughout the series, Zelda has wielded various weapons. In Twilight Princess she is depicted holding a sword and also fights with a sword in Hyrule Warriors. She is also skilled in the use of a bow, which she uses to shoot light arrows at enemies, such as

Ganondorf.[43] In addition to using the Twilight Bow in Twilight Princess, Zelda's signature weapon is the Bow of Light, a recurring legendary weapon in the series.[44]

Relationships

In the mythology of the series, Zelda's role is directly connected to the other two main characters, Link and Ganon. The trio represent the three virtues of the Triforce, a mysterious artifact and prominent icon that is positioned at the heart of the series, with Link embodying Courage, Ganon representing Power, and Zelda possessing Wisdom.[45] Zelda's relationship with Link is ambiguous, with some games, such as Zelda II: The Adventure of Link, Ocarina of Time and Spirit Tracks hinting at the possibility of a romantic relationship between the two characters. Skyward Sword placed greater emphasis on a romantic relationship in its storyline, illustrated by Nintendo releasing an official "Romance Trailer" for the game. Aonuma explained that originally he planned to cut out any elements of romance from the game but decided to keep it in: "it wasn't that we wanted to create a romance between Link and Zelda as much as we wanted the player to feel like this is a person who's very important to me, who I need to find".[46]

Appearances

The Legend of Zelda series

Princess Zelda has appeared in most of The Legend of Zelda games, but there have been several games where she does not make an appearance, such as Link's Awakening (1993),[47] Majora's Mask (2000), where she only appears in a flashback,[48] and Tri Force Heroes (2015).[49] Due to being the titular character, it is a common misconception amongst non-players that Zelda is the protagonist of the series, when she is almost always a non-playable character.[50]

Zelda made her debut in the original

Ocarina of Time (1998). Suspicious of Ganondorf's intentions, she sends Link on his quest to open the door to the Sacred Realm to obtain the Master Sword and Triforce. When Ganondorf reveals his wicked intentions, Zelda flees Hyrule Castle and goes into hiding, giving Link the Ocarina of Time. Seven years later, she poses as a mysterious Sheikah named Sheik and guides him on his quest to save Hyrule's Sages from Ganondorf.[53]

In

The Wind Waker (2002) is unaware of her royal identity and lives as the pirate captain Tetra.[9] When Link's younger sister Aryll is kidnapped by the Helmaroc King, she agrees to help him explore the islands with her pirate crew.[51] Ganondorf discovers Tetra's true identity when the Triforce of Wisdom is repaired.[56] In the final boss battle against Ganondorf, she assists Link by using his bow to shoot arrows of light.[57] In Four Swords Adventures (2004), Zelda fears Vaati's return and attempts to reseal him. While doing so, Dark Link captures Zelda and her six maidens. To save them, Link uses the Four Sword but accidentally frees Vaati.[58] After Link rescues Zelda, Ganon is revealed to be behind the plan. Following Vaati's defeat, Zelda helps Link to defeat Ganon by giving him the Magic Bow.[59]

In

Spirit Tracks (2009) Zelda meets Link at his graduation ceremony as a railroad engineer. After being attacked by villainous Chancellor Cole, her spirit is separated from her body and she accompanies Link on his quest.[65] Spirit Tracks features Zelda as a playable cooperative character. In her spirit form, she can possess Phantom Knights and perform various tasks to help Link restore the Spirit Tracks.[66]

Though not a princess in

A Link Between Worlds (2013), Zelda entrusts the Pendant of Courage to Link when the sorcerer Yuga begins capturing the descendants of the Seven Sages. After Yuga turns Zelda into a painting and casts her into the dying world of Lorule, Link follows him into Lorule to rescue Zelda and the sages.[53] Princess Hilda of Lorule conspires with Yuga to steal the Triforce of Wisdom and Triforce of Courage to save her own kingdom, but eventually makes amends by returning Link and Zelda to Hyrule, where they use the Triforce to restore Lorule.[68]

In the backstory of

Tears of the Kingdom (2023), Zelda and Link accidentally awaken Ganondorf beneath Hyrule Castle, where she consequently falls into an abyss and disappears into the distant past. In the time of the Zonai, she meets Hyrule's first king Rauru and his wife Sonia, who help her to use her sacred power to restore the decayed Master Sword. Aware of Ganondorf's threat, she sacrifices herself by swallowing a Secret Stone, transforming into the Light Dragon, which provides her with the immortality to return the Master Sword to Link.[71] After Ganondorf's defeat, she is transformed back into a Hylian by the power of time and light.[72]

In Echoes of Wisdom (2024), Zelda is featured as the protagonist.[73] It is the first mainline Zelda game developed by Nintendo to feature Zelda as the player character. Zelda's weapon is the magical Tri Rod and she uses her power of Wisdom to duplicate objects and enemies, called echoes, to fight alongside her.[74] Aided by a fairy named Tri, she can explore Hyrule, recover Link's weapons, and transform into a spectre of Link, which allows her to briefly engage in active combat.[75]

Spin-off games

Zelda appears in three

Zelda: The Wand of Gamelon (1993) and Zelda's Adventure (1994), Princess Zelda is the protagonist and must save Link.[77][78] Zelda: The Wand of Gamelon is noteworthy as the first time that Zelda appeared as a playable character.[79] Having been developed with little input from Nintendo, the games have been criticised for their poor story, gameplay and animation and are not recognised by Nintendo as canon.[80]

Zelda is a playable character in Hyrule Warriors (2014) and, according to the game's producer Yosuke Hayashi, was designed to be a stronger character with the feeling of a ruler.[81] Her weapons include a rapier, baton and also the Dominion Rod, which was made available as downloadable content. Sheik is also a playable character and wields daggers and a harp.[82] In addition to her Hyrule Warriors incarnation, Tetra and Toon Zelda (her incarnation from Spirit Tracks) appear in Hyrule Warriors Legends[83] and were added to Hyrule Warriors as downloadable content.[84][85]

In the rhythm game Cadence of Hyrule, which was released in 2019 for the Nintendo Switch, players can choose to play through the game as either Link or Zelda. The game is a crossover between Crypt of the NecroDancer and The Legend of Zelda series. Zelda has a magical shield to protect her and can use Link's weapons, such as the hookshot and boomerang.[86]

A spiritual successor to Hyrule Warriors, Hyrule Warriors: Age of Calamity, was released in 2020 and designed as a prequel to Breath of the Wild. Princess Zelda is one of several characters from Breath of the Wild that appears as a playable character and fights using the Sheikah Slate and a bow.[82]

Other game series

Zelda was introduced in the

Super Smash Bros. for 3DS and Wii U and Super Smash Bros. Ultimate, they are separate characters.[5] In Melee her design was based on her Ocarina of Time incarnation, while in Brawl it was based on her appearance in Twilight Princess. The Twilight Princess incarnation of Zelda returned in Super Smash Bros. for Nintendo 3DS and Wii U.[87] In Ultimate, Sheik's design took inspiration from the Sheikah Set in Breath of the Wild and her final smash is the Sheikah Dance.[88] Zelda's design is based on her appearance in A Link Between Worlds and her final smash is the Triforce of Wisdom.[89]

Television series

A set of

Cyndy Preston in the TV series.[91] Writer Phil Harnage thought that Zelda's characterisation was ahead of its time and a role model for girls. He said that rather than being a Disney Princess, Zelda was an "action hero in her own right". Preston said that she portrayed Zelda as an independent woman: "She didn't need a hero to save her, and that was so cool".[92] Zelda and Link also appear in season 2 of Captain N: The Game Master.[93]

Comics and manga

Shortly after the release of the first game, a companion manga book was published by Wanpaku Comics in September 1986. "The Hyrule Fantasy" manga was released in Japan and follows the same plot as the game with an expanded role for Zelda.[94] In 1986, a Choose Your Own Adventure style of manga was published, The Legend of Zelda: The Mirage Castle. Published entirely in Japanese, the manga features playing as Zelda and some scrapped concepts, including Zelda's father named King Graham II.[95] Zelda also appears in a similar manga book published in 1992, The Legend of Zelda: The Triforce of the Gods, which is based on A Link to the Past.[96] A comic series published in the early 1990s by Valiant Comics was based on the adventures of Zelda and Link. Like The Legend of Zelda animated television series, which was being aired around the same time, it involves Link attempting to get a kiss from Zelda.[97] A serial comic by manga author Shotaro Ishinomori was originally published in 1992 in Nintendo Power magazine and later collected in graphic novel form. It was based on The Legend of Zelda: A Link to the Past and tells an alternate version of the events. It was reprinted as a single volume in 2015 by Viz Media. Other manga adaptations of The Legend of Zelda games have also been published, including Majora's Mask, Ocarina of Time, The Minish Cap and Phantom Hourglass, which are illustrated by Akira Himekawa.[98]

Gamebooks

Alongside Link, Zelda appears in several Nintendo gamebooks. The Crystal Trap and The Shadow Prince were published in 1992, which were written in the style of Choose Your Own Adventure books. The Crystal Trap focuses on Zelda freeing Link from the trap, while The Shadow Prince involves Link saving Zelda.[99]

Merchandise

Zelda has been reproduced in the form of figurines and plush toys.[100][101] Various amiibo have been released since 2014 depicting her in several incarnations. Two amiibo of Zelda and Sheik were released for the Super Smash Bros. series in 2014 and 2015. Several amiibo of Zelda have been released for the Zelda series, including the Wind Waker incarnation, the Breath of the Wild incarnation and Zelda and loftwing from Skyward Sword.[102] In November 2023, an amiibo for Tears of the Kingdom depicting Zelda holding the Master Sword was released.[103] A Lego minifigure of Zelda was revealed in May 2024 as part of a Great Deku Tree Lego set.[104]

Reception and legacy

Critics and gamers consider Zelda to be a significant video game character in

iMore said that she is a "badass", illustrated by her various alter egos as a fighter in disguise, a pirate leader and a goddess.[110] Ozzie Mejia, writing for Shacknews, chose Zelda as one of the best characters in Super Smash Bros. Ultimate, emphasising her increased speed and dash attack with additional knockback. He also praised her character development within the Zelda series for developing from a passive princess to a strong heroine.[111] Eric Ravenscraft of Wired commented that despite not being the playable character in the mainline series, Zelda is often the driving force behind the story as the embodiment of wisdom and light, and opined that Link is "simply the sword Zelda wields".[112]

Zelda's character development in Ocarina of Time was praised by Richard George and Audrey Drake of

The Mary Sue considered Zelda and Sheik to be two halves of a flawed, complex character, but felt that the game "doesn't seem to respect her much".[114] The Wind Waker was a highlight for Chad Concelmo of Destructoid, who commented on its rare gaming moment of creating a plot reveal in which the pirate Tetra is revealed to be Zelda, which was considered particularly rewarding due to the notoriously repetitive nature of the Zelda series.[56] Tetra was recognised by The Guardian as one of 30 "interesting female game characters", with the comment, "Tetra demands respect and gets it".[115] When reviewing Spirit Tracks, Abbie Stone of GamesRadar praised Zelda's role as a ghost that can possess enemies, as it places her in the position of co-lead throughout the game, and opined that this proves "action and femininity aren't mutually exclusive".[116] Oli Welsh of Eurogamer commented that for most of the game she fulfils a similar role to Navi or Midna by providing hints and comments, but praised the close romance between her and Link that replaces her usual position as a distant ideal.[117] Tom Mc Shea writing for GameSpot focused on the "endearing rapport" between Zelda and Link in the story of Skyward Sword, noting that rather than being a damsel in distress, Zelda is presented as Link's equal and that both characters must make a sacrifice.[118] Jonathan Holmes writing for Destructoid highlighted a particular scene in Skyward Sword in which Zelda communicates her love for Link through her eyes and body language, describing it as "beautiful" and opined that Nintendo had made it an unforgettable moment.[119]

Artwork of Zelda wearing a blue riding outfit
Zelda's updated design, character development and prominent story arc in The Legend of Zelda: Breath of the Wild received widespread praise from critics.

Speaking for

The Mary Sue listed her Breath of the Wild incarnation as one of the most inspiring female characters in video games, stating that although she is "a living representation of the people's salvation" and struggles under the pressure of expectation, she refuses to give up on her responsibilities.[122] Laura Dale of Syfy expressed delight at having the ability to play as Zelda throughout the entirety of Cadence of Hyrule, despite not being an official Zelda title. She said that exploring dungeons and fighting enemies as Zelda felt "absolutely awesome" and was made more enjoyable for a female gamer due to having something in common with the hero.[86] Patricia Hernandez writing for Polygon said that Hyrule Warriors: Age of Calamity had transformed Zelda into a "total badass" and a capable fighter, which was particularly welcome after seeing her lamenting her inability to contribute more to the fight against Calamity Ganon in Breath of the Wild.[123]

Steve Watts of GameSpot felt that the story in Tears of the Kingdom belongs to Zelda, not only because she is the focus of the main quest line, but also because the mystery of discovering her location slowly unravels throughout the game and leads to an "incredible, stirring revelation".[124] He also praised the game for inverting the story trope of Link being the prophesied hero and making Zelda the strategist who makes him the hero by helping him in the distant past, thereby being the author of the prophecy.[125] Zelda's story in Tears of the Kingdom was particularly praised by Matthew Byrd of Den of Geek, who described it as an "emotional and engaging arc", highlighting her sacrifice for those she loves and her memorable reveal as the Light Dragon. He praised her altruism for being dependable and aspirational, saying that it "doesn’t feel like some cheap emotional ploy designed to drum up sympathy".[126] Zelda's performance as a "solution-based thinker" in Echoes of Wisdom was well received by Todd Martens of the Los Angeles Times, who felt that the game benefited by having better character development and more inventiveness in Zelda than has previously been shown in Link.[127]

Analysis

In Destructoid, Timothy Monbleau wrote that while Zelda was mostly a plot device and a player goal in the first three Zelda games,

playable character in the series.[133] NME writer Ali Shutler said it was a "bold move forward" by finally making Zelda a playable character in Echoes of Wisdom and praised her capabilities of exploring dungeons and fighting bosses.[134] Liv Ngan of GamesRadar+ described the game as "bittersweet disappointment" after finding that Zelda had to step aside to make way for Link in the final battle.[135] Ashley Bardhan of Rolling Stone commented that Nintendo was finally recognising the female characters in its franchises and that the game redefines the role of the Nintendo princess by giving Zelda the ability to save herself.[136]

See also

  • Characters of The Legend of Zelda

Notes

  1. ^ a b c d e f g Zelda, Sheik
  2. ^ Zelda, Tetra
  3. ^ a b Tetra
  4. ^ Toon Zelda
  5. ^ Japanese: ゼルダ姫, Hepburn: Zeruda-Hime

References

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  2. from the original on 8 April 2023. Retrieved 19 November 2021.
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