The Legend of Zelda
The Legend of Zelda | ||
---|---|---|
Writer(s) Kensuke Tanabe | | |
Composer(s) | Koji Kondo | |
Platform(s) | ||
First release | The Legend of Zelda February 21, 1986 | |
Latest release | The Legend of Zelda: Tears of the Kingdom May 12, 2023 | |
Spin-offs | List of spin-offs |
The Legend of Zelda
The series centers on the various incarnations of
Although their personalities and backstory differ from game to game, the incarnations of Link and Zelda often have many traits in common, such as Link often being left-handed and clad in green, and Zelda being associated with wisdom, light, and prophesy. While the conflict with Ganon serves as a backbone for the series, some games have featured other settings and antagonists, with Link traveling or being sent to these other lands in their time of need.
Since the
Gameplay
The Legend of Zelda games feature a mix of puzzles, action, adventure/battle
Every game in the main Zelda series has consisted of three principal areas: an
In most Zelda games, the player's
The games pioneered a number of features that were to become industry standards. The original Legend of Zelda was the first console game with a save function that enabled players to stop playing and then resume later. The Legend of Zelda: Ocarina of Time introduced a targeting system that let the player lock the camera on to enemy or friendly NPCs which simplified 3D combat.
Inspiration
The Legend of Zelda was principally inspired by Shigeru Miyamoto's "explorations" as a young boy in the hillsides, forests, and caves surrounding his childhood home in Sonobe, Japan where he ventured into forests with secluded lakes, caves, and rural villages. According to Miyamoto, one of his most memorable experiences was the discovery of a cave entrance in the middle of the woods.[3] After some hesitation, he apprehensively entered the cave, and explored its depths with the aid of a lantern. Miyamoto has referred to the creation of the Zelda games as an attempt to bring to life a "miniature garden" for players to play with in each game of the series.[4]
The story and setting was developed by
Hearing of American novelist, socialite and painter
Audio
Games in The Legend of Zelda series frequently feature in-game musical instruments, particularly in musical
"The Legend of Zelda Theme" is a recurring piece of music that was created for the first game of the franchise. The composer and sound director of the series,
Up until
Plot
Setting
The Legend of Zelda takes place predominantly in a
The fictional universe established by the Zelda games sets the stage for each adventure. Some games take place in different lands with their own back-stories.
Story
According to the in-game backstories, the world of Hyrule was created by the three
In Skyward Sword, the Triforce was sought by the Demon King Demise,[38] an eternal being that had conquered time itself.[39] After a long battle against the goddess Hylia, guardian of the Triforce, Demise was sealed away within her temple.[34][40] Hylia, placing the Hylians on a floating island (called Skyloft) in the sky to protect them, orchestrated a means to stop the demon from escaping: creating the Goddess Sword (later becoming the Master Sword) for her chosen hero[41] and discarding her divinity to be reborn among the people of Skyloft.[42] In time, Zelda and Link (the reborn Hylia and her predestined warrior) enacted the goddess's plan and Demise was destroyed, but he vowed that his rage would be reborn and forever plague those descended from Link and Zelda.[43] Following the establishment of Hyrule Kingdom, Demise's prophecy came to fruition in Ocarina of Time, when Ganondorf's attempt to get the Triforce scattered it with him gaining the Triforce of Power. The Triforce of Wisdom ended up with the Hylian princesses descended from Zelda, each named after her, while the Triforce of Courage is passed to a youth named Link across generations. While the Triforces of Power and Wisdom have been part of the series since the original The Legend of Zelda, it was only in Zelda II: The Adventure of Link that the Triforce of Courage was first introduced, being obtained by Link at the end of his quest. The Triforce, or even a piece of it, is not always distributed as a whole. Such as in The Wind Waker, Link must find all the pieces (called Triforce Shards) of the Triforce of Courage before he can return to Hyrule. Even in the original The Legend of Zelda, Zelda breaks her Triforce of Wisdom into 8 pieces for Link to find, before she was captured by Ganon.
Fictional chronology
The Hero is Defeated | The Hero is Victorious | |
---|---|---|
Child Era | Adult Era | |
The chronology of the Legend of Zelda series was a subject of much debate among fans until an official timeline was released within the Hyrule Historia collector's book, first released in Japan in December 2011.[46][47] Prior to its release, in a 2003 interview, series creator Shigeru Miyamoto confirmed the existence of an internal document which connected all the games, with series producer Eiji Aonuma later revealing in 2010 the confidential nature of this document, which only himself, Miyamoto, and the director of each game had access to.[48][49]
In-game content, marketing material, and developer statements once partially established a timeline of the released installments: the
In the early 2000s, Nintendo of America released a timeline on the official website of the series as one of the possible interpretation of the events from all entries released up to that point, featuring a single protagonist named Link, the "Hero of Time" from its first adventure in Ocarina of Time. It was followed by Majora's Mask, A Link to the Past, Oracle of Seasons, Oracle of Ages, the original The Legend of Zelda, Zelda II: The Adventure of Link, and finally Link's Awakening.[71] In 2011, series translator Daniel Owsen revelead that, at one point, his coworkers at Nintendo of America and him conceived another complete timeline and intended to make it available online, but the Japanese series developers rejected the idea so that the placement of each game would be kept open to the imagination of the players.[72]
On December 21, 2011, to celebrate 25th anniversary of the series, the
In 2018, Nintendo revealed Breath of the Wild's timeline placement after all previous games in the series, without specifying a connection to any of the three timeline branches. Aonuma and Breath of the Wild director, Hidemaro Fujibayashi, justified the vague placement with the previous idea of keeping it open to players' imaginations.[45] Nintendo also moved Link's Awakening to take place before Oracle of Seasons and Oracle of Ages.[45] In 2020, Nintendo released Hyrule Warriors: Age of Calamity, and marketed the game as a prequel to Breath of the Wild, being set 100 years before,[73] but the events of Age of Calamity diverged from the backstory established in Breath of the Wild, creating an alternate timeline separate from it.[74]
Characters
Link
The central protagonist of The Legend of Zelda series, Link is the name of various young male Hylians who characteristically wear a green tunic and a pointed cap, and are the bearers of the
Princess Zelda
Princess Zelda is the princess of Hyrule and the guardian of the
Ganon
Ganon, also known as Ganondorf in his humanoid form, is the main antagonist and the final boss in the majority of The Legend of Zelda games. In the series, Ganondorf is the leader of a race of desert brigands called the Gerudo, which consists entirely of female warriors save for one man born every one hundred years. He is significantly taller than other human NPCs, but his looks vary between games, often taking the form of a monstrous anthropomorphic boar. His specific motives vary from game to game, but most often his plans include him kidnapping Princess Zelda and planning to achieve domination of Hyrule and presumably the world beyond it. To this end, he seeks the Triforce, a powerful magical relic. He often possesses a portion of the Triforce called the Triforce of Power, which gives him great strength. However, it is often not enough to accomplish his ends, leading him to hunt the remaining Triforce pieces. Unlike Link, Zelda, and most other recurring characters, he is actually the same person in every game, with the exception of Four Swords Adventures, where he is a reincarnation of the original. In each game the battles with him are different and he fights using different styles. The game Skyward Sword indicates that Ganon is a reincarnation of an evil deity known as Demise.
Development
1986 | Skyward Sword HD |
---|---|
2022 | |
2023 | Tears of the Kingdom |
1986–1997: 2D origins
The second game,
Four years later,
The next game, Link's Awakening, for Nintendo's Game Boy, is the first Zelda for a handheld, and the first set outside Hyrule and to exclude Princess Zelda. Link's Awakening was re-released, in full color, as a launch game for the Game Boy Color in 1998 as Link's Awakening DX. This remaster features additions such as an extra color-based dungeon and a photo shop that allows interaction with the Game Boy Printer. Link's Awakening DX was released on the 3DS' Virtual Console on June 7, 2011. An HD remake of Link's Awakening was released for the Nintendo Switch in 2019.[82][83]
A series of video games was developed and released on CD-i in the early 1990s as a product of a compromise between Philips and Nintendo, after the companies failed to develop a CD-ROM peripheral for the Super NES. Created independently with no observation by or influence from Nintendo, the games are Link: The Faces of Evil and Zelda: The Wand of Gamelon, together with Zelda's Adventure. Nintendo never acknowledged them in the Zelda timeline, and they are considered to be in a separate, self-contained canon. These games are widely acknowledged to be the worst installments in the series, though have since gained a cult following in the form of internet memes.[84]
1998–2001: Transition to 3D
After five years without a new game, the series made the transition to
Ocarina of Time's follow-up,
2002–2005: Introduction of Toon Link and multiplayer
The
When Nintendo revealed the
In November 2004 in Japan and Europe, and January 2005 in America, Nintendo released The Minish Cap for the Game Boy Advance. In The Minish Cap Link can shrink in size using a mystical, sentient hat named Ezlo. While shrunk, he can see previously explored parts of a dungeon from a different perspective, and enter areas through otherwise-impassable openings. It was later released on the Wii U Virtual Console.
2006–2011: Motion and touch-based swordplay
In November 2006,
At 2006 Game Developers Conference, a new title Phantom Hourglass for the Nintendo DS was shown. It revealed traditional top-down Zelda gameplay optimised for the DS's features, with a cel-shaded 3D graphical style similar to The Wind Waker for Gamecube. The game is a direct sequel to The Wind Waker.[108] Phantom Hourglass was released in June 2007, for Japan and October for North America and Europe. It was later released on the Wii U Virtual Console.
The next Legend of Zelda game for the DS,
A new Zelda game for
2013–present: Open-world emphasis
In 2013, Nintendo released A Link Between Worlds for the Nintendo 3DS, a sequel to A Link to the Past.[112][113] Progression is more open-ended than previous titles, with the possibility of completing many of the game's dungeons in any order. Certain dungeon obstacles require the use of rented or purchased items.
Tri Force Heroes, a cooperative multiplayer game, was released for the 3DS in October 2015.[114] It features the same Link as A Link Between Worlds but lacks open-world gameplay.
While Nintendo had showcased a Wii U demo reel at E3 2011 that depicted Link fighting a monster in HD[115] and the first original HD Zelda game was scheduled for a 2015 release, it was delayed.[116] The title was finally revealed at E3 2016 as Breath of the Wild, and the game was released on March 3, 2017, as the last Nintendo-published game for the Wii U and a launch title for the Nintendo Switch.[117][118] Similar to the original The Legend of Zelda, players are given little instruction and can explore the world freely. The world is designed to encourage exploration and experimentation and the main story quest can be completed in a nonlinear fashion.
A Breath of the Wild sequel, Tears of the Kingdom, was released on the Switch on May 12, 2023.[119][120] New to Tears of the Kingdom are the battery-powered Zonai devices, which the player can use for combat, propulsion, exploration, and more. The game also features the new abilities to fuse materials together, ascend through ceilings, reverse objects' movement through time, and autobuild structures.
Other games
Cancelled games
Throughout the lifespan of The Legend of Zelda series, a number of games (including main series games as well as re-releases and spin-offs) in varying states of completeness have had their releases cancelled. Perhaps the earliest of these was Gottlieb's The Legend of Zelda Pinball Machine (cancelled 1993). After securing a license from Nintendo to produce two Nintendo-franchise-based pinball machines, pinball designer Jon Norris was tasked with designing the table. Before it was completed, Gottlieb decided to repurpose the game with an American Gladiators theme. Licensing for this version ultimately fell through and the game was released as simply Gladiators (November 1993).[121]
In 1998, Nintendo cancelled
In 2001, under license from Nintendo,
Before its 2006 release, both Link and Samus from the Metroid series were planned to be playable characters for the Wii version of Marvel: Ultimate Alliance, but they did not make the final release because they were not Marvel characters.[131]
In 2011, an unnamed Zelda 25th Anniversary Compilation was cancelled. To celebrate the 25th anniversary of the series, Nintendo of America originally had planned to release a compilation of games together for the Wii, similar to the collector's edition disc released for the GameCube in 2003. Nintendo of Japan's president Satoru Iwata and Shigeru Miyamoto decided against releasing it, believing it would be too similar to the Super Mario 25th Anniversary collection released in 2010.[132]
Spin-off games
As the franchise has grown in popularity, several games have been released that are set within or star a minor character from the universe of The Legend of Zelda but are not directly connected to the main The Legend of Zelda series. Both map versions of the game
In addition to games in which Link does not star as the protagonist, games such as the shooter game,
To commemorate the launch of the
Cadence of Hyrule, developed by Brace Yourself Games and released on June 13, 2019, is an officially licensed crossover of Zelda with Crypt of the NecroDancer.[138]
Hyrule Warriors: Age of Calamity, developed by Koei Tecmo, shares the hack-and-slash style of the spin-off game Hyrule Warriors.[139] Age of Calamity was released in November 2020.[140][73]
A new Zelda-themed variant of Vermin was included on the limited edition Game & Watch: The Legend of Zelda unit, which also included The Legend of Zelda, The Adventure of Link, and Link’s Awakening.
Reception
This section needs expansion. You can help by adding to it. (January 2023) |
Game | Year | Units sold (in millions) |
GameRankings | Metacritic (out of 100) |
---|---|---|---|---|
The Legend of Zelda | 1986 | 6.51[141] | ||
The Adventure of Link | 1987 | 4.38[141] | ||
A Link to the Past | 1991 | 7.43[n 1] | ||
Link's Awakening | 1993 | 10.29 [n 2] | ||
Ocarina of Time | 1998 | 14.04 [n 3] | N64: 98%[157] GC: 90%[158] 3DS: 94%[159] |
N64: 99[160] GC: 91[161] 3DS: 94[162] |
Majora's Mask | 2000 | 6.80[n 4] | N64: 92%[163] 3DS: 90%[164] |
N64: 95[165] 3DS: 89[166] |
Oracle of Seasons and Ages | 2001 | 3.96[141] | (Seasons) 91%[167] (Ages) 92%[168] |
– |
Four Swords | 2002 | 2.82[148] | GBA: 92%[169] DS: 85%[170] |
GBA: 95[171] DS: 85[172] |
The Wind Waker | 2002 | 6.8[n 5] | GC: 94% Wii U: 91%[176]
|
GC: 96 Wii U: 90[178]
|
Four Swords Adventures | 2004 | – | GC: 85%[179] | GC: 86[180] |
The Minish Cap | 2004 | 1.76[148] | GBA: 90%[181] | GBA: 89[182] |
Twilight Princess | 2006 | 10[n 6] | GC: 95% Wii U: 86%[186]
|
GC: 96 Wii U: 86[189]
|
Phantom Hourglass | 2007 | 4.76[173] | DS: 89%[190] | DS: 90[191] |
Spirit Tracks | 2009 | 2.96[173] | DS: 87%[192] | DS: 87[193] |
Skyward Sword | 2011 | 7.82[n 7] | Wii: 93%[195] | Wii: 93 NS: 81[197]
|
A Link Between Worlds | 2013 | 4.26[152] | 3DS: 91%[198] | 3DS: 91[199] |
Tri Force Heroes | 2015 | 1.36[148] | 3DS: 72%[200] | 3DS: 73[201] |
Breath of the Wild | 2017 | 32.85[n 8] | ||
Tears of the Kingdom | 2023 | 19.5[202] |
|
The Legend of Zelda series has received outstanding levels of acclaim from critics and the public.
As of September 2023, The Legend of Zelda franchise has sold over 150.83 million copies,[n 9] with the original The Legend of Zelda being the fourth best-selling NES game of all time.[226][227] The series was ranked as the 64th top game (collectively) by Next Generation in 1996.[228] In 1999, Next Generation listed the Zelda series as number 1 on their "Top 50 Games of All Time", commenting that Zelda series had always more gameplay and innovations than most other titles in their series.[229] According to British film magazine Empire, with "the most vividly-realised world and the most varied game-play of any game on any console, Zelda is a solid bet for the best game series ever".[230]
The Legend of Zelda franchise has garnered the most Game of the Year nominations in the history of the Academy of Interactive Arts & Sciences' D.I.C.E. Awards with eight (Ocarina of Time,[231] Majora's Mask,[232] The Wind Waker,[233] Twilight Princess,[234] Skyward Sword,[235] A Link Between Worlds,[236] Breath of the Wild,[237] and Tears of the Kingdom[238]); two of them, Ocarina of Time[231] and Breath of the Wild,[239] would go on to win the top honor during their respective awards ceremonies.
Legacy
Multiple members of the game industry have expressed how Zelda games have impacted them, including
Cross-overs
The Legend of Zelda series has crossed over into other Nintendo and third-party video games, most prominently in the
- Link, using a design based on Mario Kart 8 Deluxe, Link and his vehicle received alternate styles based on Breath of the Wild.[257]
- In the Wii U version of Sonic Lost World, a DLC stage based on The Legend of Zelda series was released in March 2014, named "The Legend of Zelda Zone". It was built around the core gameplay mechanics of Sonic Lost World, with some elements from the Zelda series, including a heart-based vitality meter, rupee collection, and a miniature dungeon to explore.[258]
In other media
TV series
A 13-episode American animated TV series, adapted by
A live-action television series had been in development around 2015, as reported from an anonymous Netflix employee to The Wall Street Journal. The program was a joint effort between Netflix and Nintendo, and was said to be aimed as a family-friendly version of Game of Thrones.[264] Further details of this series went sparse until 2021 when Adam Conover gave an interview regarding his College Humor period. There, the College Humor team had been planning a skit that would have combined Star Fox with Fantastic Mr. Fox and had even had talked to Miyamoto on the project. Conover said that they were told about a month into the project that Nintendo had requested they stop all work on the project as a result of the leak related to the live-action Zelda show; Nintendo, already protective of its IP, had pulled many external projects including the live-action show.[265]
Print media
A number of official books, novels, and gamebooks have been released based on the series as well. The earliest was Moblin's Magic Spear, published in 1989 by Western Publishing under their Golden Books Family Entertainment division and written by Jack C. Harris. It took place sometime during the first game. Two gamebooks were published as part of the
In 2011, to coincide with the 25th anniversary of the series, an
Music
Taking place in
To celebrate the 25th anniversary of the series in 2011, Nintendo commissioned an original symphony, The Legend of Zelda: Symphony of the Goddesses. The show was originally performed in the fall of 2011 in Los Angeles and consists of live performances of much of the music from the series.[273] It has since been scheduled for 18 shows so far throughout the United States and Canada.[273][274] Nintendo released a CD, The Legend of Zelda 25th Anniversary Special Orchestra CD. Featuring eight tracks from live performances of the symphony, the CD is included alongside the special edition of The Legend of Zelda: Skyward Sword for the Wii. Nintendo later celebrated The Legend of Zelda's 30th anniversary with an album which was released in Japan in February 2017.[275]
Merchandise
The Legend of Zelda-themed Monopoly board game was released in the United States in September 2014.[276] A Clue board game in the style of The Legend of Zelda series was released in June 2017.[277] A UNO-styled The Legend of Zelda game was released in February 2018, exclusively at GameStop in North America.[278] A limited edition Zelda 25th anniversary 3DS was released on December 1, 2011, in Australia.[279]
Film
In 2007, Imagi Animation Studios, which had provided the animation for TMNT and Astro Boy, created a pitch reel for a computer-animated The Legend of Zelda film. Nintendo did not accept the studio's offer due to the memory of the failure of the 1993 live-action film adaptation of Super Mario Bros.[280] In 2013, Aonuma said that, if the development of a film began, the company would want to use the opportunity to embrace audience interaction in some capacity.[281][282] In June 2023, it was said that Nintendo was close to closing a deal with Illumination and Universal Pictures to produce a film adaptation of the franchise following the success of their film, The Super Mario Bros. Movie,[283] but Illumination CEO Chris Meledandri denied these reports later that month.[284]
By November 2023, Nintendo was developing a live-action Legend of Zelda film with Sony Pictures, which will co-finance and distribute the project worldwide.[285] Wes Ball has been attached to direct the film, and Shigeru Miyamoto and Avi Arad will be producing alongside Ball and his producing partner Joe Hartwick Jr. through their Oddball Entertainment company.[286] Although the casting had not been announced, Patricia Summersett, who had previously done voice work for Princess Zelda, said that she would like to reprise her role for the character.[287] Hunter Schafer has also expressed interest in playing Zelda.[288]
Notes
- Group n
- ^ A Link to the Past sales breakdown:
- Super Nintendo Entertainment System version: 4.61 million[141]
- Game Boy Advance version: 2.82 million[148]
- ^ Link's Awakening sales breakdown:
- Game Boy/Game Boy Advance version: 3.83 million[141]
- Nintendo Switch version: 6.46 million[152]
- ^ Ocarina of Time sales breakdown:
- Nintendo 64 version: 7.6 million[141]
- Nintendo 3DS version: 6.44 million[152]
- ^ Majora's Mask sales breakdown:
- Nintendo 64 version: 3.36 million[141]
- Nintendo 3DS version: 3.44 million[152]
- ^ The Wind Waker sales breakdown:
- ^ Twilight Princess sales breakdown:
- ^ Skyward Sword sales breakdown:
- ^ Breath of the Wild sales breakdown:
- ^ The Legend of Zelda series:
- 130 million series sales up until March 2023[224]
- Sales between April and September 2023: 20.83 million
- The Legend of Zelda: Breath of the Wild - 1.33 million[225][202]
- The Legend of Zelda: Tears of the Kingdom - 19.5 million[202]
References
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All ideas for The Legend of Zelda were mine and Takashi Tezukas... ...Books, movies and our own lives.
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[He wrote a story similar to the battle for hegemony in medieval Europe (which he called "Death Mountain" at the time) and created the legend of Triforce].
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Excalibur retrouvera, préservant la pureté de la lignée des Chevaliers.
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And I was really happy that we here in Japan could make a medieval tale of sword and sorcery liked by the people of the world.
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{{cite web}}
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Great Deku Tree: Before time began, before spirits and life existed... Three golden goddesses descended upon the chaos that was Hyrule... Din, the Goddess of Power... Nayru, the Goddess of Wisdom... Farore, the Goddess of Courage... Din... With her strong flaming arms, she cultivated the land and created the red earth. Nayru... Poured her wisdom onto the earth and gave the spirit of law to the world. Farore... With her rich soul, produced all life forms who would uphold the law.
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Zelda: If someone with a righteous heart makes a wish, it will lead Hyrule into a golden age of prosperity. If one with an evil mind has his wish granted, the world will be consumed by evil... That is what is foretold...
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Sheik: The resting place of the sacred triangle, the Sacred Realm, is a mirror that reflects what is in the heart...the heart of one who enters it... If an evil heart, the Realm will become full of evil; if pure, the Realm will become a paradise.
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Zelda: In his thirst to make the world his own, Demise readied a massive army of monsters for war. He sought to take the Triforce for himself by force.
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Fi: This eternal being has conquered time itself. It is the source of all monsters.
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Introduction: Handed down by the gods of old, this power gave its holder the means to make any desire a reality. Such was the might of the ultimate power that the old ones placed it in the care of the goddess.
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Demise: I will rise again. Those like you... Those who share the blood of the goddess and the spirit of the hero... They are eternally bound to this curse. An incarnation of my hatred shall ever follow your kind, dooming them to wander a blood-soaked sea of darkness for all time!
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今度の舞台はリンクが活躍した頃よりも遥か昔、ハイラルが、まだ一つの王国であった時代。/ This time, the stage is set a long time before Link's exploits, an era when Hyrule was still one kingdom.
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『時のオカリナ』から百数年後の世界です。 ... 『風のタクト』はパラレルなんですよ。『時のオカリナ』でリンクが7年後の世界に飛んで、ガノンを倒すと、子ども時代に戻るじゃないですか。『トワイライトプリンセス』は、平和になった子ども時代から百数年後の世界なんです。/ It is a world 100 and something years after Ocarina of Time. ... The Wind Waker is parallel. In Ocarina of Time, Link leaps to a world seven years later, defeats Ganon, and then returns to the child era, right? Twilight Princess is the world 100 and something years after peace is restored in the child era.
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