Yume Nikki: Dream Diary
Yume Nikki: Dream Diary | |
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Single-player |
Yume Nikki: Dream Diary is a 2018
Dream Diary was released on Windows on February 23, 2018, and received mixed reviews from critics, who complimented the visuals, music, and atmosphere, but criticized its gameplay; in general, they felt that it was an upgrade in some ways but was missing significant factors in the appeal of the original game. It received a Nintendo Switch release on February 21, 2019.
Gameplay
A reboot of the 2004 game Yume Nikki, Dream Diary is structurally similar to and borrows some environments from the original.[1][2] Unlike its predecessor, Dream Diary is rendered in 3D, and incorporates areas with puzzles and platforming.[3] Some sections are seen from overhead and some have a 2.5D perspective.[4] The player controls a hikikomori named Madotsuki, who is seen waking from a dream at the start of the game.[3] In her apartment, which can not be exited while Madotsuki is awake, there is a game console the player can use to play a minigame and a dream diary that keeps track of the player's progress and collectibles.[3] The player can make Madotsuki sleep, which transports them inside her dreams to a room with eight doors, six that lead to new worlds, one that leads back to the real world, and one that can only be opened after the six worlds are finished.[3][4]
The game has a minimal plot, although there are some cutscenes which contain story elements. The player can collect items called Effects in the dream worlds, which can help the player progress or unlock secrets.[3] Throughout these worlds Madotsuki, who can not fight, can encounter creatures, some of whom are hostile.[4] Some creatures also serve as obstacles the player must move.[3] Each world has loosely-defined goals and ends with a cutscene, after which Madotsuki wakes up again. The player can also force Madotsuki to wake up at any time.[3]
Development and release
Dream Diary's predecessor,
Dream Diary was released for Windows on February 23, 2018,[8][9] and for Nintendo Switch on February 21, 2019.[10]
Reception
Aggregator | Score |
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review aggregate site Metacritic, indicating "mixed or average reviews".[11] Some critics compared the game with its predecessor—Rock Paper Shotgun's Adam Smith felt that Dream Diary had lost the "mysterious horror and charm" of the original game and called it "fan-disservice",[1] and Adventure Gamers' Kevin Lynn said it introduced adventure platformer tropes while discarding the distinct, open-ended design of Yume Nikki.[3] However, Lynn said the game's new 3D visuals were a faithful translation of the original 2D textures.[3] Azario Lopez of DualShockers said that Dream Diary was a "decent attempt" at a reboot.[2] The game's presentation was generally well received by critics, with Hardcore Gamer's Chris Shive calling the visuals a "major strong point",[4] although reception to the world design was mixed. Lopez said the world was dark and captivating, and he and Shive complimented the creature designs.[4] Smith lambasted the world designs as "bootleg DVD covers" trying to evoke the sense of the original game, and said they were not "dream-like".[1] Shive felt they were unsettling and captured the "chaotic and random" feel of dreams, but criticized them for being too linear.[4] Lopez and Lynn both praised the game's atmosphere, with Lopez calling it a "decent surreal experience".[3][2] The game's music was received positively; Lynn identified it as a strong point, helping contribute to a "lonely, haunting tone", and Lopez thought it was one of the game's best aspects, helping enhance the game's horror.[3][2] On the other hand, the gameplay was generally criticized. Smith said it was clunky and confusing at points, and Lopez criticized the controls for being somewhat unresponsive, also mentioning he encountered a number of glitches while playing.[1][2] Lynn found the controls mostly responsive, but criticized one section of 3D platforming for its camera and physics.[3] Shive thought that, despite the interesting premise and strong visuals, the game was overall not enjoyable to play, citing linear world layouts and weak puzzles as contributing factors.[4] Lynn also added that, despite the game having a good variety of worlds, they lost their impact due to excessive backtracking and the game's animations became "tiresome".[3] References
External links
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