Zaku (video game)

Source: Wikipedia, the free encyclopedia.

Zaku
Scrolling shooter
Mode(s)Single-player

Zaku is a

futuristic setting where Captain Bran and his minions plan to oversaturate the worldwide market with poor quality software using the "Rarity 9" programming tool
, players assume the role of the titular character in an effort to retrieve the stolen tool from Bran.

Zaku was conceived by Osman Celimli at a young age during his time working at PenguiNet, who wanted to create a project for a handheld game console, initially focusing on the Game Boy before shifting towards the Atari Lynx and was influenced by Air Zonk, lasting over a course of six years under development prior to release. The game was met with positive reception from reviewers since its initial release, with praise towards the presentation, audio, plot and gameplay, but criticism pointed to its length and some of its design aspects. As of 2018, the title has sold over 1,000 copies in total.

Gameplay

Gameplay screenshot

Zaku is a futuristic

health depletes and the game is over but players can choose to continue playing after dying.[3]

Development and release

Zaku was in development for the Atari Lynx over the course of six years.

Zaku was the creation of programmer Osman Celimli, who started development of the project in 2003 at the age of 14 working at PenguiNet.[6][7][8] Both Celimli and PenguiNet wanted to make a game for a handheld game console, initially targeting the Game Boy for development but focus was shifted towards the Atari Lynx instead due to the former platform's lack of documentation and programming tools, while the Lynx had an already established homebrew community.[6][7][8] Super Fighter Team founder Brandon Cobb wanted to work on a project for the Lynx that showcased the system's technical capabilities and after being impressed with an early build of the project, contacted PenguiNet for a production and publishing arrangement.[6][7][8]

Zaku was created over a six-year period using an official Lynx development kit, consisting of an

Notepad programs for pixel art and coding respectively, among other tools.[6][7][8] Celimli stated that the team at PenguiNet finalized the gameplay mechanics and general plot before completing the first and last stages.[6][7] Environments and enemies were first designed as hand-drawn sketches before being transposed to pixel graphics.[6][7] Celimli also stated that Air Zonk played an important role during development due to being a favorite of him and wanting the project to resemble it.[6][7]

Zaku was first showcased to the public as a

game cartridge has an authentic "curved lip" plastic shell, reminiscent of officially licensed Lynx titles.[11][12] It shipped with a packaging mimicking those of licensed Lynx releases.[11][13] A second print run was launched in May 2012, while a third print run occurred in August 2016.[1][14]

Reception

Zaku received positive reception from reviewers since its initial release. Heiko Poppen of German website neXGam noted the game's comical plot, controls, graphics and music as positive points but criticized various design aspects.[16] Travis Fahs of gaming website The Next Level praised the presentation and gameplay but criticized the repetitive boss patterns.[17] Olivier Blaszczyk of Pockett Videogames praised the presentation, visuals, audio and gameplay but noted the short length to be the title's only negative point.[18] ReVival magazine's Kiwi and Cyril Denis gave it a 9 out of 10 score.[20] Retro Gamer score Zaku with an overall 75% score.[19]

Zaku has sold over 1,000 copies as of 2018, according to Super Fighter Team's Brandon Cobb.[8]

References

  1. ^ a b c d "News". Super Fighter Team. 2020. Archived from the original on 20 December 2019. Retrieved 3 January 2020.
  2. ^ a b Hawken, Kieren (May 2014). "Lynx Awakening: An Atari Lynx Retrospective". Retro Gamer. No. 129. Imagine Publishing. pp. 48–55.
  3. ^ a b c d e Zaku game manual (Atari Lynx, US)
  4. ^ a b Cifaldi, Frank (April 2009). "Heads-Up Display: Older Consoles Revisited - Five Newly-Released Games For Classic Systems -- Zaku". Game Developer. Vol. 16, no. 4. UBM Tech. p. 5.
  5. GameSetWatch. UBM plc. Archived
    from the original on 3 January 2020. Retrieved 3 January 2020.
  6. ^ a b c d e f g h Denis, Cyril (Summer 2010). "Interview - Zaku (Lynx)". ReVival (in French). No. 44. ABCD Dire.
  7. ^ a b c d e f g h Denis, Cyril (15 August 2010). "[Interview] Osman Celimli et Brandon Cobb, géniteurs de Zaku sur Atari Lynx". Pockett Videogames (in French). ACBM. Archived from the original on 3 January 2020. Retrieved 3 January 2020.
  8. ^ a b c d e Kromin, Igor (8 October 2018). "Interview with Super Fighter Team, publisher for Zaku on Atari Lynx". AtariGamer.Com. Archived from the original on 8 October 2018. Retrieved 3 January 2020.
  9. from the original on 4 January 2020. Retrieved 3 January 2020.
  10. from the original on 22 November 2019. Retrieved 3 January 2020.
  11. ^ from the original on 4 January 2020. Retrieved 3 January 2020.
  12. ^ Crawley, Dan (3 May 2013). "Consoles that won't die: The SNES in 2013". VentureBeat. Archived from the original on 19 January 2019. Retrieved 3 January 2020.
  13. ^ Leray, Joseph (14 August 2009). "New game for an old console: Zaku coming to the Atari Lynx". Destructoid. Enthusiast Gaming. Archived from the original on 4 March 2012. Retrieved 3 January 2020.
  14. ^ Buchanan, Adam (26 May 2012). "Atari Lynx Shmup 'Zaku' From Super Fighter Team Back In Stock". RetroCollect. RetroCollect LLP. Archived from the original on 4 January 2020. Retrieved 3 January 2020.
  15. ^ Lindquist, Tim (2010). "Review: Zaku". Hardcore Gamer. Prima Games. Archived from the original on 24 February 2010. Retrieved 13 August 2023.
  16. ^ a b Poppen, Heiko (7 August 2009). "Zaku im Test" (in German). neXGam. Archived from the original on 3 January 2020. Retrieved 3 January 2020.
  17. ^ a b Fahs, Travis (2 December 2009). "Zaku (Atari Lynx) - Time to stock up on AAs". The Next Level. GameZone. Archived from the original on 24 February 2012. Retrieved 3 January 2020.
  18. ^ a b Blaszczyk, Olivier (1 November 2009). "Zaku (par PVG24)". Pockett Videogames (in French). ACBM. Archived from the original on 3 January 2020. Retrieved 3 January 2020.
  19. ^ a b "Retro Rated: Zaku". Retro Gamer. No. 73. Imagine Publishing. February 2010. p. 93.
  20. ^ a b Kiwi; Denis, Cyril (Winter 2009). "Test - Zaku (Lynx)". ReVival (in French). No. 42. ABCD Dire. pp. 23–25.
  21. ^ Fennimore, Jay (Spring 2010). "Homebrew Reviews: Zaku - For the Atari Lynx". Video Game Trader Magazine. No. 15. Video Game Trader. p. 15.

External links