Arthur Samuel (computer scientist)
Arthur Lee Samuel | |
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Born | (1966) | December 5, 1901
Arthur Lee Samuel (December 5, 1901 – July 29, 1990)[3] was an American pioneer in the field of computer gaming and artificial intelligence.[2] He popularized the term "machine learning" in 1959.[4] The Samuel Checkers-playing Program was among the world's first successful self-learning programs, and as such a very early demonstration of the fundamental concept of artificial intelligence (AI).[5] He was also a senior member in the TeX community who devoted much time giving personal attention to the needs of users and wrote an early TeX manual in 1983.[6]
Biography
Samuel was born on December 5, 1901, in
Samuel went to
In 1966, Samuel retired from IBM and became a professor at Stanford University, where he worked the remainder of his life. He worked with Donald Knuth on the TeX project, including writing some of the documentation. He continued to write software past his 88th birthday.[6]
He was given the Computer Pioneer Award by the IEEE Computer Society in 1987.[10] Samuel died of complications from Parkinson's disease on July 29, 1990.[5]
Computer checkers (draughts) development
Samuel is most known within the AI community for his groundbreaking work in
Samuel also designed various mechanisms by which his program could become better. In what he called rote learning, the program remembered every position it had already seen, along with the terminal value of the reward function. This technique effectively extended the search depth at each of these positions. Samuel's later programs reevaluated the reward function based on input from professional games. He also had it play thousands of games against itself as another way of learning. With all of this work, Samuel's program reached a respectable amateur status and was the first to play any board game at this high a level. He continued to work on checkers until the mid-1970s, at which point his program achieved sufficient skill to challenge a respectable amateur.[14]
Awards
- 1990. Founding Fellow of the Association for the Advancement of Artificial Intelligence[15]
- 1987. Computer Pioneer Award.[1]
- For Adaptive non-numeric processing.
Selected works
- Computing bit by bit, or Digital computers made easy (1953). Proceedings of the Institute of Radio Engineers 41, 1223-1230.[9]
- Samuel, A. L. (2000). "Some studies in machine learning using the game of checkers". .
- Pioneer of machine learning.
- Reprinted with an additional annotated game in Computers and Thought, edited by Edward Feigenbaum and Julian Feldman (New York: McGraw-Hill, 1963), 71-105.
- 1983. First Grade TeX: A Beginner's TeX Manual. Stanford Computer Science Report STAN-CS-83-985 (November 1983).
- Senior member in TeX community.
References
- ^ a b "1987 Computer Pioneer Award". computer.org. Computer Society. 6 April 2018.
For Adaptive non-numeric processing
- ^ a b c John McCarthy; Edward Feigenbaum (1990). "In Memoriam Arthur Samuel: Pioneer in Machine Learning". AI Magazine. 11 (3). AAAI. Retrieved 11 January 2015.
- ^ .
- ]
- ^ a b c Gio Wiederhold; John McCarthy; Ed Feigenbaum (1990). "Memorial Resolution: Arthur L. Samuel" (PDF). Stanford University Historical Society. Archived from the original (PDF) on 26 May 2011. Retrieved April 29, 2011.
- ^ a b c Donald Knuth (1990). "Arthur Lee Samuel, 1901-1990" (PDF). TUGboat. pp. 497–498. Retrieved April 29, 2011.
- .
- ^ "Arthur Samuel". infolab.stanford.edu. Retrieved 2024-06-12.
- ^ S2CID 51652282.
- ^ "Past recipients for Computer Pioneer Award". IEEE Computer Society. Archived from the original on March 22, 2011. Retrieved April 29, 2011.
- ISSN 0362-4331. Retrieved 2017-10-19.
- ^ Richard Sutton (May 30, 1990). "Samuel's Checkers Player". Reinforcement Learning: An Introduction. MIT Press. Retrieved April 29, 2011.
- S2CID 2126705.
- ISBN 978-0-387-76575-4. Chapter 6.
- ^ "Elected AAAI Fellows". AAAI. Retrieved 2023-12-31.