Autoduel
Autoduel | |
---|---|
Macintosh | |
Release | 1985: Apple, Atari 8-bit, C64, MS-DOS 1987: Atari ST 1988: Amiga, Mac |
Genre(s) | Role-playing |
Mode(s) | Single-player |
Autoduel is a
Autoduel is set in the United States in 2030, where cars are a primary means of protection and defense, and the highways are dangerous stretches of land ruled by gangs and vigilantes with armed vehicles.
Gameplay

The player creates a character, names them and distributes 50 points between three skills: driving, marksmanship and mechanic. The player's character starts in New York, Friday 1-1-2030. Without a car, the player has to enter "amateur night" where they are provided a vehicle in order to raise enough money to buy and equip their own. With their own vehicle, a character can begin performing courier missions between the various towns along the
The main feature of the game is combat involving customized vehicles. The vehicle construction portion of the game allows a variety of power plants, guns, ammunition, mine-layers, smokescreens, oil slicks and rockets to be arranged onto an even larger selection of body and chassis types.
The game was developed using a top-down perspective and features two distinct setting areas: the arena or highway style area and the city area. The highway and arenas allow acceleration and driving skills to be used in a scrolling screen format, while the city area is a single screen where stores and other attractions of a city can be visited.
Reception
Steve Fuelleman reviewed Autoduel in Space Gamer/Fantasy Gamer No. 78.[7] Fuelleman stated "The game is pretty well conceived, but is marred by just enough technical flaws, substandard graphics, frustrating limitations, and general user unfriendliness that it just isn't much fun to play."[7]
According to Bueche, Autoduel was his only successful game.[8]
Reviews
- Casus Belli #37 (April 1987)[9]
- Isaac Asimov's Science Fiction Magazine v11 n10 (1987 10)[10]
Legacy
In 2018, Steve Jackson posted a public request for the Autoduel source code, writing "We'd really like to republish Autoduel in more or less its classic form, updated for modern systems."[11]
See also
References
- Gamasutra. Archived from the originalon 30 March 2009. Retrieved 26 March 2009.
- ^ Oxner, Bill (May 1986). "Autoduel". Computer Gaming World. pp. 24–25.
- ^ Brooks, M. Evan (November 1992). "Strategy & Wargames: The Future (2000-....)". Computer Gaming World. p. 99. Retrieved 4 July 2014.
- ^ Brooks, M. Evan (May 1994). "Never Trust A Gazfluvian Flingschnogger!". Computer Gaming World. pp. 42–58.
- ^ Trunzo, James V. (October 1986). "Autoduel". Compute!. p. 62. Retrieved 9 November 2013.
- ^ Lesser, Hartley and Patricia (April 1987). "The Role of Computers". Dragon (120): 79–82.
- ^ a b Fuelleman, Steve (April–May 1987). "Capsule Reviews". Space Gamer/Fantasy Gamer (78). Diverse Talents, Incorporated: 42–43.
- ^ Barton, Matt (5 May 2014). "Matt Chat 239: Interview with Chuck "Chuckles" Bueche (timestamp: 13:44)". YouTube. Google. Retrieved 7 October 2022.
The only real success I had was Autoduel
- ^ "Ludotique | Article | RPGGeek".
- ^ "Asimov's v11n10 (1987 10)".
- ^ "Wanted – Autoduel Source Code!" (w). Retrieved 18 October 2018.
External links
- Autoduel at Atari Mania
- Autoduel at Amiga Hall of Light
- Autoduel at Lemon 64
- Autoduel at Commodore 64 boxed sets