Cabal (video game)

Source: Wikipedia, the free encyclopedia.

Cabal
Single-player, multiplayer

Cabal (カベール, Kabēru) is a 1988 arcade shooter video game originally developed by TAD Corporation and published in Japan by Taito, in North America by Fabtek[5] and in Europe by Capcom.[4] In the game, the player controls a commando, viewed from behind, trying to destroy various enemy military bases.[6] The game was innovative for the era, but only a mild success in the arcades, and became better known for its various home conversions.[5]

Gameplay

Arcade screenshot

Cabal has

Boss fights
, however, restart from the beginning if the only remaining player dies.

From time to time, power-ups are released from objects destroyed onscreen. Some power-ups give special weapons such as an extremely fast-firing machine gun or an automatic shotgun with a lower firing rate and larger area of effect. Others grant extra grenades or additional points.

The arcade cabinet is a standard upright cabinet.[5] Each player uses a trackball to move their character from side to side and move the crosshairs about the screen. On later board revisions, a joystick was installed instead[5] with an optional sub-PCB for use with a trackball. With a trackball, dodge-rolling is done by pushing the trackball to maximum speed.

Cabal was somewhat innovative in that it featured a 3D perspective in which the player character was situated in the foreground with an over-the-shoulder camera view, similar to modern

run-and-gun shooters
which relied more on reflexes. Advanced gameplay involves destructible asset management in balancing dodging (which gets riskier as the number of enemy projectiles on screen increases) with the safer alternative of taking cover behind a protective but limited durability wall.

Ports and related releases

Amiga box art

Cabal was

Rare. A version for the Atari Lynx was previewed and even slated to be published in April 1992, but was never released by Fabtek.[7]

When converting the game to the Nintendo Entertainment System, Rare were given a Cabal cabinet but did not have access to the game's source code, so they had to play the game over and over and redraw the graphics from memory.[8] To accommodate the many layers and sprites of the arcade game, programmer Anthony Ball used a common coding trick: swapping sprites from left to right every other frame. This has the negative side effect of causing the sprites to flicker when they reach the console's limit of eight per line, but Ball, like many programmers of the era, found this an acceptable trade-off for including all the game's content, and in a 2016 interview he said he is happy with the quality of the conversion.[8]

Cabal was followed in 1990 by

Vietnam-era theme.[5]

Reception and legacy

In Japan, Game Machine listed Cabal on their November 1, 1988, issue as being the eighth most-successful table arcade unit of the month.[9]

The arcade version was reviewed by Clare Edgeley in

Gryzor (1987) and Devastators (1988).[4]

The ZX Spectrum version won the award for best advert of the year according to the readers of Crash.[10]

The game's success inspired many Cabal clones, such as NAM-1975 (1990) and Wild Guns (1994).[5][11]

See also

  • Shootout, developed by TAD Corporation's related company Data East three years before Cabal.

References

  1. ^
    EMAP
    . pp. 114–6.
  2. ^ "Cabal (Registration Number PA0000382301)". United States Copyright Office. Retrieved July 10, 2021.
  3. .
  4. ^ a b c Kelly, Nick (September 26, 1988). "Arcades: Cabal". Commodore User. No. 61 (October 1988). p. 99.
  5. ^
    Future Publishing
    . pp. 38–43.
  6. ^ "Cabal". The International Arcade Museum. Retrieved October 6, 2013.
  7. ^ "Upcoming Games: Cabal". Grey Matters. Vol. 3. Atari Corporation. 1992. p. 26.
  8. ^
    Future Publishing
    . pp. 38–43.
  9. ^ "Game Machine's Best Hit Games 25 - テーブル型TVゲーム機 (Table Videos)". Game Machine (in Japanese). No. 343. Amusement Press, Inc. November 1, 1988. p. 25.
  10. ^ Roberts, Nick; et al. "Crash Reader's Award Ceremony". Crash: The Online Edition. No. 75.
  11. ^ "Wild Guns". Hardcore Gaming 101. Archived from the original on May 16, 2012. Retrieved April 24, 2012.

External links